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third era

The Battle of Sancre Tor


In 2E852, allied Nord and Breton forces crossed the borders into Cyrodiil and occupied the major passes and settlements in the Jerall Mountains. Making their headquarters for the winter at Sancre Tor, the Nord-Breton allies dared King Cuhlecain's new general, Talos, to assault them in their mountain fastnesses.

When they learned that General Talos had mustered an army in the dead of winter and was marching to assault Sancre Tor, they were elated. Sancre Tor was impregnable, its citadel on high cliffs overlooking the lower city, nestled in a high mountain basin with steep, unscalable cliffs in their rear.

The Cyrodilic army was small, poorly trained and outfitted, short on rations, and unprepared for winter campaigning. As their ragged units assembled in the lowlands beneath the citadel, the Nord-Breton allies confidently assumed that their enemy had delivered himself into their trap.

The citadel was not only protected by an unscalable cliff in front and unscalable heights in their rear, but the entrance to the citadel was magically concealed under the appearance of a large mountain lake in the basin beneath the heights. Accordingly, the Nord-Breton allies left on a small force to defend the citadel, descending through lower passages to attack and overwhelm the cold, hungry Cyrodilic forces before them. They expected to defeat, overrun, and annihilate General Talos' army, leaving no one to oppose their springtime descent into the Cyrodilic Heartlands.

Thus did General Talos lure the Nord-Breton allies to their doom.

Leaving a weak force in the lowlands to draw out the defenders, General Talos approached the citadel of Sancre Tor from the rear, descending the supposedly unscalable heights behind the citadel, and sneaking into the supposedly magically concealed entrance to the inner citadel. This remarkable feat is attributed to the agency of a single unnamed traitor, by tradition a Breton turncoat sorcerer, who revealed both the existence of an obscure mountain trail down the heights behind the citadel and the secret of the citadel entrance concealed beneath its illusory lake surface.

While the Cyrodilic army in the lowlands fought a desperate defense against the Nord-Breton sortie, General Talos and his men entered the citadel, swept aside the sparse defense, captured the Nord-Breton nobles and generals, and compelled them to surrender the citadel and their armies. The confused and demoralized Nord captives, already suspicious of the scheming High Rock sorcerer aristocracy and their overreaching dreams of Heartlands conquests, deserted the alliance and swore loyalty to Tiber Septim. The Skyrim generals joined their rank and file in Tiber Septim's army; the High Rock battlemage command was summarily executed and the captive Bretons imprisoned or sold into slavery.

Thus was the concerted allied invasion of Cyrodiil foiled, and General Talos' army swelled by the hardened Nord veteran troops that played so crucial a role in General Talos' succeeding campaigns which consolidated the Colovian and Nibenean into the core of the Cyrodilic Empire, and which resulting in the crowning of General Talos as Emperor Tiber Septim.

Historians marvel at Tiber Septim's tactical daring in assaulting a fortified mountain citadel in the dead of winter against vastly superior numbers. Later Tiber Septim attributed his unwavering resolve against overwhelming obstacles to have been inspired by his divine vision of the Amulet of Kings in the Tomb of Reman III.

The young Talos may indeed have been inspired by his belief that he was fated to recover this ancient sacred symbol of the Covenant and to lead Tamriel to the high civilization of the Third Empire. Nonetheless, this should in no way reduce our admiration for the dash and genius of this defining military triumph against impossible odds.

A Minor Maze


A Minor Maze:
Shalidor & Labyrinthian

Labyrinthian's modern notoriety was gained in the early part of the Third Era. Part of the Staff of Chaos was recovered from the Labyrinthian, which became instrumental in the overthrow of Jagar Tharn, ending the Imperial Simulacrum. The site has since become embedded in the minds of all subjects of the Empire, and the ruins are occasionally visited by Loyalist pilgrims, re-tracing the steps of the Eternal Champion.

The namesake of Labyrinthian is somewhat less commonly known, however.

The foreboding ruins were originally built as a temple to the Dragons. This grew into Bromjunaar, a great city of that era. Bromjunaar is believed by some to have been the capital of Skyrim at the height of the Dragon Cult's influence there. Little historical record exists to verify or refute this, but it is known that the highest ranking Priests of the Cult met at Labyrinthian to discuss matters of ruling.

Bromjunaar crumbled, however, along with the rest of the Dragon Cult, and the site lay abandoned for many years, a deteriorating reminder of those benighted days for the Nords. Not until the days of Shalidor would the ruins come into use again.

Shalidor the Archmage was famous for his exploits in the First Era. Various tales tell of him battling Dwemer legions single-handedly, building the city of Winterhold with a whispered spell, stealing the secret of life from Akatosh, or constructing Labyrinthian himself.

While many Shalidor legends are hyperbole or outright fabrication, we can discover some truth behind his involvement with Labyrinthian.

Shalidor stood at the forefront of a movement to enact higher standards among mages, and to discourage spell-use among the common castes. This effort is dubiously credited with the original organization and formation of the schools of magic and the foundation of the College at Winterhold.

Consistent with this mentality, Shalidor constructed his Labyrinth deep within the ruins of Bromjunaar to test new Archmages. While navigating the destroyed city itself was not explicitly a part of the test, many candidates did not survive the journey. Shalidor valued both academic knowledge as well as practical skill, and simply getting to the Labyrinth required the latter.

Shalidor's Labyrinthian is actually two intersecting mazes, in an hourglass pattern. One maze could not be completed without exiting the other first, which makes the only existing instruction for the test especially mysterious:

Enter Twice - Exit Only Once
Alteration will lead
you to Destruction
Only Illusion shows the
way to Restoration
Conjure not, but
be conjured instead

We can only guess at what the solution to the test may have been, as Labyrinthian became notorious not only for the number of potential archmages who died there, but for the intense secrecy of those who succeeded.

Labyrinthian eventually ceased to be used, and is regarded as a symbol of a more brutal age by modern institutions for magical studies. The ruins lay empty again, overrun with wild animals and avoided by travelers. The long history and legacy of this place, however, seems as likely to be erased from our minds as the ruins themselves are likely to sink into the sea.

The Rise and Fall of the Blades


There are many that still remember the Blades. There are fewer that can pass down their stories, their origins and their downfall. My father could. In his proudest moments he said to me, "You keep secrets like the Blades."

The Blades were good at keeping secrets. They didn't write down much. They passed information carefully between their spies in every province, to their elite members that protected the Emperors. Even amongst their members, they kept much secret.

Most associate the Blades with their ceremonial Akaviri armor and curved longswords. One can trace the Blades back to the fiercest warriors of Akavir, the Dragonguard. It was there, just as they would do in Tamriel, that they protected rulers and their kingdom. But recent discoveries show it to be much more than that.

Many classic texts tell us of adventures to Akavir, known as the dragon lands of the east. Many from Tamriel have attempted to conquer it, most famously Emperor Uriel V and his Tenth Legion in 3E288 as documented in the Imperial dispatch "Disaster at Ionith." Dragons have long been legend in Akavir, and many believe that their brief appearance in Tamriel's history are those that escaped Akaviri, for it was there they were hunted and killed off by the Dragonguard. The Dragonguard would follow those that fled to Tamriel in the late 1st Era.

Invading from the north, the Dragonguard met not only dragons, but the men of Skyrim, who don't meet invasions with pitchers of mead. The Dragonguard cut a path through Skyrim, and it was not until they were stopped by Reman Cyrodiil during the battle at Pale Pass that the invasion came to an end. It was Reman who united the human lands of Cyrodiil and defeated the Akaviri invaders.

Reman is one of the first documented, and widely accepted, of the mythic Dragonborn; those anointed by Akatosh and Alessia themselves. "Born with the soul of a dragon" is what his followers would say. Reports differ widely on the nature of the battle at Pale Pass. But the end result is the same, that the remaining Dragonguard, upon hearing the voice of Reman Cyrodiil, knelt and swore their lives to him, their conqueror and savior. Fragments of from late 1st era texts refer to the warriors dropping to their knees saying "we were not hunting" (or "did not intend", author - rough translation), continuing "we have been searching, for you."

They protected Reman with their lives, as well as his descendants, as the Reman Dynasty ushered in Tamriel's 2nd era. It was through these years that their reach extended, and their order grew to become the Blades. Their conquest of the dragons complete, they only sought to protect the Dragonborn, and through him, the Empire.

They reached their height late during the 3rd era under the rule of the Septim emprors. Despite their numbers, they kept their secrecy. The most visible and well documented were the members who personally guarded the Emperor, still wearing the original Akaviri armor. But that was the just the tip of the spear, for the Blades were a larger organization, stretching to every corner of Tamriel. These agents were of every race. They were merchants, thieves, craftsman, mages, and warriors, all acting as spies, protecting the Empire as needed, and operating in secret. They often acted alone, but some fragments speak of them meeting in secret fortresses across the continent. The most famous being Cyrodiil's Cloud Ruler Temple, where they hung the swords of those slain protecting the Dragonborn. Other maps speak of Wind Scour Temple under the great expanse of Hammerfell's Alik'r desert, Sky Haven Temple in the mountains of Skyrim, and Storm Talon Temple east of Wayrest.

They were known to have a "Grandmaster", who often lived amongst the people, unknown to others. The nature of their communications, meeting places, and missions were known to only a few elite members. The only two to know all were the Grandmaster himself and the Chronicler, whose only job was to make sure the group's mission was never known, but never lost.

With the death of Uriel Septim VII and his son, Martin, the 3rd era came to a close with the Blades fortifying themselves deep within Cyrodiil's Cloud Ruler Temple, as they waited for a Dragonborn to return when they would be called upon again.

The Empire of the 4th era no longer saw the Blades openly protecting it, or the Emperors. That role is now filled by the Penitus Oculatus, a purely Imperial organization. But the Blades continued their secret work, to watch for the Dragonborn and guard against future enemies. The Blades were among the first to see the signs that the Thalmor of the Aldmeri Dominion would not remain isolated within their borders forever. They could do what the Penitus Oculatus, servant to Imperial policy, could not, and thus earned the lasting hatred of the Thalmor.

The warnings of the Blades were proved right, as is well known to all. The Great War between the Empire and the Thalmor consumed the Empire and nearly destroyed it. Emperor Titus Mede II eventually brokered peace with the Thalmor, but at a price many of us still bear.

The reach and destructive nature of the Thalmor is known to many (author's note - in my family firsthand). They are not fools. They knew early on that the Blades were an enemy. So they hunted them throughout the Great War. Some were killed defending their Temples, others as they slept in their hideaways, alone. Some fought, some ran, some hid. But the Thalmor found them all.

There are those that say the Blades still exist around us, in hiding from the Thalmor. Waiting as they have done time and time again, for a Dragonborn to return. For one to protect, for one to guide them.

The Oblivion Crisis

Praxis Sarcorum

The Oblivion Crisis


Praxis Sarcorum
Imperial Historian


At the turning of the Fourth Age, in the year 3E 433, the Emperor Uriel Septim VII was assassinated and the Amulet of Kings was destroyed. This set in motion a chain of events that would bring down an empire and change forever the relationship between man and the gods.

The assassins first attacked the Emperor in the White Gold Tower. While the Blades held them back, the Emperor made his way down to the dungeons, to a secret escape route built into one of the prison cells. For reasons known only to himself, the Emperor pardoned the fortunate prisoner in that cell. Some say the prisoner reminded him of a childhood friend. Others say it was a moment of prophecy. Whatever the case, the prisoner came to play a fateful role in the history of the Empire and Tamriel - surely a sign that the gods themselves were at work.

The pursuing assassins killed the Blades bodyguards in a relentless series of sneak attacks. Eventually they struck down the Emperor himself. Before he fell, Uriel Septim VII gave the Amulet of Kings to the prisoner, who somehow made it out of the Imperial sewers and into the light of day.

The assassination is now known to have been the work of a group of daedric cultists known as the Mythic Dawn. (Those who still suspect the Dark Brotherhood should consider two facts: first, they would have only needed a single assassin, not a small army of them; second, the Dark Brotherhood would never be so foolish as to effectively declare war on the Empire and thus ensure their complete destruction. Witness the eventual fate of the Mythic Dawn.)

The Amulet of Kings next surfaced at Weynon Priory near Chorrol. Jauffre, secret Grandmaster of the Blades and head of the priory, took possession of the amulet. The messenger was sent off to Kvatch to find a lowly priest named Martin. Unbeknownst even to himself, Martin was the bastard son of Uriel Septim VII, and the last heir to the Ruby Throne. He alone could use the Amulet of Kings to light the Dragonfires that wards the barrier between Tamriel and Oblivion, and save the world from the Mythic Dawn plot.

The prisoner arrived at Kvatch to find it overrun by daedra that had poured in from a newly-opened Oblivion Gate, the start of the Empire-spanning devastation of the Oblivion Crisis. How the prisoner closed the gate is not recorded. Once closed, Martin and the surviving Kvatch guardsmen drove back the daedra.

Now known as the Hero of Kvatch, the prisoner and Martin returned to Weynon Priory, only to find the priory sacked and the Amulet taken. Jauffre survived the attack, however, and the three of them made their way to Cloud Ruler Temple, bastion of the Blades. This secret fortress in the mountains outside Bruma is where Martin was held safe while the Hero of Kvatch searched for the lost Amulet.

Knowing only that a mysterious group called the Mythic Dawn was behind the assassination and theft of the Amulet, the Hero of Kvatch was sent to locate the cult. With the help of Baurus, a Blade in the service of the Emperor, they somehow used the Commentaries on the Mysterium Xarxes, esoteric works by the madman Mankar Camoran, to direct them to the Mythic Dawn's secret lair. Scholars familiar with the Commentaries claim the location is not directly mentioned in them. How they did this remains a mystery.

No official records exist of how the Hero of Kvatch penetrated the Mythic Dawn's lair near Lake Arrius. There is a bardic tale that claims the Hero used trickery and disguise, but that is just speculation.What was discovered there is that Mankar Camoran was behind the Mythic Dawn, and that the group worshiped the daedric prince Mehrunes Dagon. Mankar Camoran believed himself to be a direct descendant of the Camoran Usurper, the infamous pretender to the throne of Valenwood.

Somehow the Hero escaped with the Mysterium Xarxes itself, the holy book of the Mythic Dawn cult. Mankar Camoran fled to Oblivion with the Amulet of Kings. With some effort and great risk to his sanity, Martin deciphered the Mysterium Xarxes and intended to use it to open a gateway to Mankar Camoran in order to recover the Amulet of Kings.

Before Martin could perform the ritual to open the gateway, Mehrunes Dagon opened an Oblivion Gate outside Bruma. The Hero of Kvatch saved the city and Martin by entering the gate and closing it before a daedric siege engine could destroy Bruma and Cloud Ruler Temple. Many songs and stories have been told of this battle and I will not retell them here. The Hero of Kvatch was now also known as the Savior of Bruma.

With the city and Cloud Ruler Temple safe, Martin opened the portal to Mankar Camoran's "Paradise". The details of what transpired in this place have not been recorded. All that is known is that the Savior of Bruma travelled to this Paradise, killed Mankar Camoran, and returned with the Amulet of Kings.

With the Amulet in hand, Martin Septim presented himself to the Elder Council to be crowned Emperor of all Tamriel. Once crowned he planned to relight the Dragonfires and seal Tamriel from Oblivion. In a last-ditch attempt to stop him, Mehrunes Dagon launched an assault on the Imperial City, opening several Oblivion Gates within the capital itself. Uncrowned, Martin joined the battle in the city streets.

Mehrunes Dagon himself left Oblivion and entered Tamriel, breaking the covenant. Only the unlit Dragonfires allowed this to be possible. Now that the barrier was ripped asunder, it was too late to relighting the Fires. Martin Septim chose to make the ultimate sacrifice - he shattered the Amulet of Kings to become the avatar of the god Akatosh and do battle with Mehrunes Dagon.

Records of this battle vary wildly. What we do know is that Mehrunes Dagon was defeated and sent back to Oblivion. The avatar of Akatosh was turned to stone and can be seen to this day in the Temple of the One in the Imperial City. With the Amulet gone, the Dragonfires quenched, and the last Dragonblood Emperor dead, the barrier to Oblivion is sealed forever.

Third Era


3E 1

Tiber Septim starts the 3rd Era, a year after he united all Tamriel in 2E 896.
Source: A Brief History of the Empire, Pocket Guide to the Empire (1st Edition): Cyrodiil.

3E 12

The Encyclopedia of Tamriellica published.
Source: Where Were You When The Dragon Broke?, The Dragon Break Reexamined.

3E 38

Tiber Septim dies after a long reign, and his heir, Pelagius I, takes the throne.
Source: A Brief History of the Empire

3E 41

Pelagius I is assassinated by The Dark Brotherhood. Kintyra I becomes the Empress of Tamriel. During her short reign, Tamriel is blessed with prosperity and good harvest.
Source: A Brief History of the Empire

3E 53

Kintyra I dies. She is succeeded by her son Uriel I.

Under the reign of Uriel I, the Fighters Guild and the Mages Guild increase in prominence throughout Tamriel.
Source: A Brief History of the Empire

3E 64

Uriel I dies, and his son, Uriel II, takes the throne. Tragically, the rule of Uriel II is cursed with blights, plagues, and insurrections.
Source: A Brief History of the Empire

3E 67

Potema, the so-called Wolf Queen of Solitude, is born to the Imperial Family of Prince Pelagius (later is crowned as Emperor Pelagius II).
Source: Biography of the Wolf Queen.

3E 82

Uriel II dies. Pelagius II becomes the next Emperor. By the end of Pelagius's reign, Tamriel has returned to prosperity.
Source: A Brief History of the Empire

3E 98

Pelagius II dies and Antiochus, his eldest son, takes the throne.
Source: A Brief History of the Empire

3E 110

The War of the Isle. King Orgnum of Pyandonea launches an attack on Tamriel, a result of the political intrigue of Queen Potema of Solitude. With the help of Summerset Isle and the Psijic Order, the Pyandonean Armada is annihilated.

Source: Pocket Guide to the Empire (1st Edition): Aldmeri Dominion, Pocket Guide to the Empire (1st Edition): The Wild Regions, The Wolf Queen, A Brief History of the Empire, Pocket Guide to the Empire (3rd Edition): Other Lands.

3E 111

Sir Amiel Lannus establishes a knightly order known as the Knights of the Nine. The main purpose of the order is to recover the ancient artifacts of Pelinal Whitestrake, the Crusader's Relics.
Source: The Knights of the Nine.

3E 114

Destri Melarg, a well known Redguard historian and translator of old Redguard verse, dies.
Source: A Compilation of Redguard History, Notes For Redguard History, Divad the Singer, Redguards, History and Heroes, The Memory Stone.

3E 119

Emperor Antiochus dies. His fifteen years-old daughter, Kintyra, is prepared by the Elder Council to become the next Empress. Please note that according to the Biography of the Wolf Queen, Antiochus died in 3E 112.

Pelagius III, the future Emperor who will later be known as The Mad Pelagius, is born. He is the first son of King Magnus. Please note that The Wolf Queen series state that Pelagius is born on 3E 125.
Source: The Madness of Pelagius, The Wolf Queen.

3E 120

Kintyra II becomes Empress.

The War of the Red Diamond. Queen Potema, also known as the Wolf Queen, with her allies in Skyrim and part of Morrowind launches a surprise attack on the Empire. She claims the throne for her son, Uriel III. Kintyra II, with the support of King Magnus of Lilmoth, and King Cephorus of Gilane, tries to hold on to the throne.
Source: A Brief History of the Empire.

3E 121

Kintyra II is captured by Queen Potema's forces. Uriel III proclaims himself as the new Emperor of Tamriel. Note that Biography of the Wolf Queen puts the capture of Kintyra at 3E 114.

Source: A Brief History of the Empire, The Wolf Queen.

The Knights of the Nine are fractured by the war. Some of the recovered relics of Pelinal Whitestrake are used in battle and subsequently lost.
Source: The Knights of the Nine

3E 123

Kintyra II dies. The day (23rd of Frost Fall) is now remembered as the day of the Broken Diamond. According to The Wolf Queen, there is speculation as to Kintyra's death, with some scholars placing it as early as 3E 121, and others as late as 3E 125.
Source: Holidays of the Iliac Bay, The Wolf Queen, Broken Diamonds.

3E 127

War of the Red Diamond ends with Uriel III's defeat in the Battle of Ichidag by Cephorus. During the journey to Cephorus's castle in Gilane, an angry mob burns Uriel III to death. Cephorus becomes the next Emperor.

3E 131

The order of The Knights of the Nine, never having recovered from the civil war, is officially dissolved by an Imperial decree.
Source: The Knights of the Nine

3E 137

Queen Potema dies after a month-long siege on her castle. At her death, Magnus appoints his son, Pelagius, as the titular head of Solitude, under guidance from the royal council.
Source: A Brief History of the Empire, The Wolf Queen

3E 139

Sir Casimir, one of the remaining Knights of the Nine, accidentally murders a beggar, and leaves the Gauntlet of the Crusader, one of the Crusader's Relics, on the floor of the Chapel of Stendarr in Chorrol. Nobody is able to move the gauntlets since.
Source: The Knights of the Nine.

3E 140

Cephorus dies in an accident. His brother, Magnus, takes the throne.

3E 141

Pelagius, King of Solitude, marries Katariah Ra'athim, Duchess of Morrowind.
Source: The Madness of Pelagius.

3E 145

Magnus Septim dies. His son, Pelagius III, is crowned. He never truly rules Tamriel due to the increasing problem with his eccentricity. His wife Katariah and the Elder Council make all the decisions.
Source: The Madness of Pelagius.

3E 147

Pelagius III's wife, Katariah, declared as Empress Regent. Pelagius III popularly believed to have gone insane, though it may have been a physical malady that forced him to declare himself incompetent to reign.

3E 150

The Siege of Abernanit in Vvardenfell, Morrowind. Rangidil Ketil and a small army of Ordinators and Bouyant Armigers destroy the Daedric Shrine of Abernanit, one of the bases of the Sixth House.
Source: The Death Blow of Abernanit.

3E 153

Pelagius III dies at the Temple of Kynareth in the Isle of Betony. Pelagius' wife, Katariah, is then crowned for the Empress of Tamriel. Despite of the racist assertions to the contrary, Katariah's forty-six years reign is known as one of the most glorious in Tamriel history.
Source: The Madness of Pelagius, The Asylum Ball, A Brief History of the Empire.

Sir Amiel Lannus dies on his futile attempt to recover the Helm of the Crusader, one of the Crusader's Relics.
Source: Sir Amiel's Journal.

3E 195

Rangidil Ketil, commander of the Ordinators and subject of the poem Death Blow of Abernanit, dies. He was 288 years old.

3E 200

The Empress Katariah dies. The throne passes to her son with the late Pelagius III, Cassynder.

3E 202

Cassynder dies, and Uriel Lariat (son of Katariah and her consort, Gallivere Lariat  ) takes the throne as Uriel IV.

Uriel IV's reign is difficult and long. Despite being a legally adopted member of the Septim family, and despite of the Lariat family's high position, few of the Elder Council can be persuaded to accept him fully as a blood relation of Tiber.

3E 213

Song of the Askelde Men translated.

3E 246

During the reign of Uriel IV, the Elder Council, in an attempt to clear up some questions of property rights in Skyrim during those chaotic days, decrees that any man without a liege who occupied a castle for more than three months would be granted the rights and titles of that estate.
Source: The Rear-Guard.

3E 247

Uriel IV dies. The Elder Council disinherits Andorak, Uriel IV's son, and a cousin more closely related to the original Septim line is proclaimed as Cephorus II.

In Valenwood, Haymon Camoran (later known as Camoran Usurper) claims the throne of Camoran Dynasty and begins his conquest of Tamriel.
Source: The Refugees

3E 249

Camoran Usurper conquers Valenwood and continues north to invade Hammerfell and Colovia. Emperor Cephorus tries to halt Camoran Usurper by sending troops to the west, but is defeated.
Source: A Brief History of the Empire, The Fall of the Usurper

3E 253

At the Battle of Dragontooth, the Camoran Usurper defeats the armies of Taneth and Rihad of Hammerfell. Southern Hammerfell falls.

3E 263

Most of Hammerfell has been conquered by Camoran Usurper. He continues north towards High Rock.

3E 267

Camoran Usurper launches campaign into High Rock. An alliance of High Rock kingdoms of Ukalon, Phrygia, and Kambria, led by Baron Othrok of Dwynnen meets Usurper's army in the Iliac Bay. The alliance eventually defeats Usurper’s forces, ending his conquest.
Source: The Fall of the Usurper

A female Bosmer refugee, former mistress to the Usurper, gives birth to his son in the aftermath of the battle. She names the child Mankar.
Source: The Refugees.

Fasil Umbranox, an Admiral and veteran of the war against the Camoran Usurper, is tasked by Emperor Cephorus with defeating the pirates of Anvil and its surrounding.
Source: Cap'n Dugal's Journal

3E 268

Uriel V becomes the Emperor of Tamriel. He embarks on a series of invasions beginning almost from the moment he takes the throne.
Source: A Brief History of the Empire.

3E 270

Uriel V sets a plan to invade Akavir.
Source: A Brief History of the Empire, Disaster at Ionith.

3E 271

Uriel V Conquers Roscrea.
Source: A Brief History of the Empire

Torradan ap Dugal, the last leader of the pirates in Anvil, is finally defeated by Admiral Fasil Umbranox. The Uriel V grants Umbranox the city of Anvil as a reward.
Source: Cap'n Dugal's Journal

3E 276

Uriel V Conquers Cathnoquey.
Source: A Brief History of the Empire

3E 279

Uriel V Conquers Yneslea.
Source: A Brief History of the Empire

3E 284

Prince Bashomon surrenders Esroniet, a small island kingdom that lies between Tamriel and Akavir, to the Septim Empire. Esroniet becomes a major base for the Imperial campaign into Akavir.
Source: Disaster at Ionith.

3E 285-3E 286

Several expeditions are launched to scout the sea lanes and coast-lands of Akavir. On the basis of all this information, the kingdom of the Tsaesci, in the southwest of Akavir, is selected as the initial target for the invasion.
Source: A Brief History of the Empire

3E 288

The Imperial navy, led by Uriel V himself, lands on Akavir. Two Tsaesci cities (renamed to Septimia and Ionith) fall to the Empire with little resistance.
Source: Disaster at Ionith, A Brief History of the Empire, Mysterious Akavir.

3E 288-3E 289

The winter storm season is unusually prolonged and exceptionally severe, and cuts down the supply line between Tamriel and Akavir. Tsaesci raiders attack to the Imperial settlements.
Source: Disaster at Ionith.

3E 290

A large Tsaesci force attacks Ionith. While defending the city, Uriel V is killed by enemy arrows. Few survivors manage to bring the news to Septimia. Eventually Septimia is disbanded, and the rest of the Imperial leaves Akavir. The invasion of Akavir fails.
Source: Disaster at Ionith

Uriel VI becomes the next Emperor of Tamriel. Since he is only five years old, his mother, Thonica, is given restricted regency until Uriel VI comes of age.
Source: A Brief History of the Empire

3E 307

Uriel VI finally takes the Imperial seat in his 22nd year. Though he has been assuming Imperial responsibilities for years, he remains largely powerless due to the machinations of his regent mother and the Elder Council.
Source: A Brief History of the Empire

3E 313

Uriel VI takes control of the Elder Council through force and subterfuge. His half-sister Morihatha is his biggest ally.
Source: A Brief History of the Empire

3E 317

Uriel VI dies after an accident, and Morihatha takes the throne. After she subdues the Elder Council, she continues defeating the rebellious vassals. Slowly the Empire regain its prosperity.
Source: A Brief History of the Empire

3E 331

Second edition of the Pocket Guide to the Empire is released by Empress Morihatha.
Source: Pocket Guide to the Empire (3rd Edition)

3E 335

One Anvil's most respectable citizens, Lorgren Benirus, is discovered practicing Necromancy. The Mages Guild and the people of Anvil storm his manor and kill him. After his death, the manor is believed to be haunted.
Source: Scrap from Lorgren's Diary

3E 336

Nulfaga, a powerful sorceress and the mother to the future Daggerfall King Lysandus, is born.
Source: The Daggerfall Chronicles

3E 339

Morihatha is assassinated. Thoricles Romus, Councilman from Argonia, is believed to have hired the assassins, and is sentenced to death. Morihatha's nephew, Pelagius IV, takes the throne.
Source: A Brief History of the Empire.

3E 340

Eadwyre, future King of Wayrest and husband to Carolyna and Barenziah, is born.
Source: The Daggerfall Chronicles

3E 346

Uriel VII is born.
Source: The Daggerfall Chronicles

3E 353

Mynisera, future wife to Lysandus, King of Daggerfall, is born.
Source: The Daggerfall Chronicles

3E 354

Lysandus, future King of Daggerfall, is born to Arslan II and Nulfaga.
Source: The Daggerfall Chronicles

3E 360

Book of the Dragonborn, by Prior Emelene Madrine, is published.

3E 368

Pelagius IV dies, and his son, Uriel VII, takes the throne.
Source: A Brief History of the Empire.

In Hammerfell, Cameron, the future King of Sentinel, is born.
Source: The Daggerfall Chronicles

3E 369

Akorithi, future Queen of Sentinel and wife to Cameron, is born.
Source: The Daggerfall Chronicles

3E 370

The future TES1: Arena Hero/Eternal Champion is born.
Source: The Daggerfall Chronicles

3E 375

The future TES2: Daggerfall Hero/Uriel Septim VII's Agent is born.
Source: The Daggerfall Chronicles

3E 376

Jagar Tharn manages to acquire the Staff of Chaos (Balac-thurm) from a dungeon below Mournhold city in Morrowind. Helseth is born to Barenziah and Symmachus.
Source: The Real Barenziah, The Final Lesson.

Lucius Gallus publishes The Guardian and the Traitor, a treatise on an old Skaal legend.

3E 377

King Arslan II, father to Lysandus, King of Daggerfall, dies. Lysandus becomes the King of Daggerfall.

Prince Geldall, the official heir of Uriel Septim VII is born.
Source: The Black Horse Courier

3E 378

Prince Enman, one of the sons of Uriel Septim VII, is born.
Source: The Black Horse Courier

3E 380

Prince Ebel, one of the sons of Uriel Septim VII, is born.
Source: The Black Horse Courier

3E 381

Gothryd, son of Lysandus and Mynisera, rulers of Daggerfall, is born.
Source: The Daggerfall Chronicles

3E 384

Morgiah is born to Barenziah and Symmachus.
Source: The Daggerfall Chronicles

3E 385

In High Rock Province, the Duke of Camlorn and his entire family are assassinated, and his daughter, Princess Talara, goes missing. The Duke of Oloine, the late Duke's brother, takes the throne of Camlorn.
Source: The Mystery of Princess Talara.

Arthago, the first prince of Sentinel, is born to Cameron and Akorithi. He has poor health and is weak. The name of this prince and his fate is never known to the public.
Source: Daggerfall Storyline: The Third Prince of Sentinel, Night Falls On Sentinel

3E 386

Aubk-i is born to Cameron and Akorithi, rulers of Sentinel.
Source: The Daggerfall Chronicles

3E 389

Elysana is born to Carolyna and Eadwyre, rulers of Wayrest.
Source: The Daggerfall Chronicles

3E 389-3E 399

The Imperial Simulacrum. Jagar Tharn banishes Uriel Septim VIII into Oblivion using the Staff of Chaos, and uses powerful magic to disguise himself and rule in the true Emperor's stead. He shatters the staff into eight pieces and scatters them around Tamriel, hoping to keep the ruse permanent. Tharn's ten year reign contains several wars and much political turmoil.
Source: Arena Storyline,Pocket Guide to the Empire: Third Edition


3E 392

Greklith is born to Cameron and Akorithi, rulers of Sentinel. In the same year, Carolyna, Queen of Wayrest and wife of Eadwyre, dies.
Source: The Daggerfall Chronicles

3E 393

Lhotun is born to Cameron and Akorithi, rulers of Sentinel.
Source: The Daggerfall Chronicles

3E 394-3E 399

The Five Year War. The war begins with a Bosmeri attack against the city of Torval, which the Bosmer claim was in retaliation against Khajiiti raids on Bosmeri caravans. It ends with Valenwood's defeat, and the capture of both banks of the disputed Xylo river by the Khajiit.
Source: A Brief History of the Empire, Dance In Fire, Mixed Unit Tactics in the Five Years War, Volume One.

3E 396-3E 397

War of the Blue Divide. Summurset Isle defeats Valenwood and claims several coastal islands.
Source: A Brief History of the Empire, Dance In Fire.

The War of the Bend'r-mahk. Skyrim destroys the combined forces of Hammerfell and High Rock. The eastern part of Dragonstar city of Hammerfell falls to the Skyrim force led by General Duvais; while the Hammerfell force regroups and defends the western region of the city. Both forces build walls that separate the city permanently into two regions. The wall that separates the city still exists to these days, and the eastern region is still occupied by Skyrim – creating political obstacle between the two Provinces.
Source: A Brief History of the Empire, Shadowkey Storyline.

The Arnesian War. Morrowind attacks Black Marsh after a merchant is killed during a slave revolt. Symmachus, consort to Barenziah, Queen of Morrowind, is killed, and the Queen and her two children flee to the Imperial City. There, Barenziah realizes that Jagar Tharn is impersonating the Emperor, and helps to lay the groundwork for his eventual defeat.
Source: The Real Barenziah, Biography of Queen Barenziah, Lives of the Saints, A Brief History of the Empire.

3E 397

Shadowmage Skelos Undriel, on the run from agents of Tharn, flees to the war-torn border between High Rock, Hammerfell, and Skyrim. He recruits an anonymous adventurer to collect magical Star Teeth, and the adventurer, with the help of a Shadowmage named Azra Nightwielder, defeats Umbra'Keth. This is the story of TEST: Shadowkey.
Source: Shadowkey Storyline.

3E 398

On 29th of Sun's Dusk of this year, the Archbishop Calaxes disappears in the Imperial City. It is rumored that Lady Allena Benoch and the Imperial Guard assassinated him due to the advocation a full-scale rebellion to establish a theocracy over the Empire.
Source: Lady Benoch's Words and Philosophy.

3E 399

With the help of Jagar Tharn, Mehrunes Dagon overruns the Battlespire, the proving ground for Imperial Battlemages. One unknown hero, with the help of the surviving inhabitants of the Battlespire, daedric treachery, and the old man Chimere Graegyn, manages to vanquish the daedra. This is the story of TESL: Battlespire.
Source: Battlespire Storyline, Battlespire Athenaeum

A mysterious hero manages to go to eight obscured places in eight different provinces to recover the pieces of the Staff of Chaos. The hero defeats Jagar Tharn and releases Uriel Septim VII from the dimensional prison. The hero is awarded the title of the Eternal Champion. This is the story of TES1: Arena.
Source: The Real Barenziah, Arena Storyline.

On the same year, Gortwog wins the Orsinium area after he defeats Lord Bowyn of Wayrest in a competition. This marks the start of the rise of the Orcs. From that moment on, he works hard for Orsinium and the Orcs for them to be accepted as the official citizen of the Empire.
Source: How Orsinium Passed to the Orcs.

3E 400

Arthago, the Ill-fated first prince of Sentinel, Hammerfell, is sent to Castle Faalem. He was left there to die, to make a smoother way to the throne for his stronger brother Greklith. Lhotun (the official second prince of Sentinel) learns about the fate of his older brother from the mysterious Daggerfall hero.
Source: Daggerfall Storyline: The Third Prince of Sentinel, Night Falls On Sentinel.

At Vvardenfell, Morrowind, Kogoruhn is reoccupied by Dagoth Uthol and fortified as an advanced base for Sixth House operations. Blight storms become more frequent and widespread. Soul sickness spreads in regions close to Red Mountain.
Source: Dagoth Ur's Plans

Taurce il-Anselma publishes on Fragment: On Artaeum

3E 401

Nulfaga of Daggerfall finds the exact location of the Mantella, the heart of Numidium. The Blades, who have managed to collect most of Numidium's other pieces, reject her offer. Instead, the Emperor sends his spies in Daggerfall a letter, which is intercepted and causes political intrigue between the royal families of the Iliac Bay.
Source: Daggerfall: A Narrative.

3E 402

War of Betony, between Sentinel and Daggerfall, begins when Lord Mogref of Betony Island agrees to become a vassal to King Lysandus of Daggerfall. King Camaron of Sentinel objects.

3E 403

The Lord of Reich Gradkeep tries to facilitate the peace negotiation between Daggerfall and Sentinel. The supposed neutral ground of Reigh Gradkeep becomes a war zone after a long stalemate, and the entire royal family of the city, with the exception of one infant, is killed. Lord Auberon Flyte becomes ruler of the kingdom, and renames it Anticlaire.

The War of Betony eventually ends on the Cryngaine Field. King Lysandus falls. Gothryd, his son, is crowned King of Daggerfall. Lord Bridwell, the leader of the Knights of the Dragon, slays King Camaron. The Sentinel army retreat in disorder. On behalf of Sentinel, Lord Oresme, surrenders. He commits suicide on the way back to Sentinel.

Source: Vulper Newgate's The War of Betony, Fav'te's The War of Betony, Daggerfall Storyline

3E 404

Gothryd marries Aubk-i, the daughter of King Camaron. Aubk-i is now the Queen of Daggerfall. The letter from The Emperor Uriel Septim VII arrives to her hand. Confused of the contents of the letter, eventually she sells the letter to the highest bidder, King Gortworg of the Orsinium. Gortworg has no idea what the Mantella is; he consults the King of Worms of the Necromancer. The confidential information about Numidium spread.

The former King of Daggerfall, Lysandus, rises as ghost and with an army of specters and wraiths; he starts to haunt the streets of Daggerfall seeking vengeance. The guards attempt to stop the haunting but eventually their souls soon join the unholy army. The popularity of King Gothryd decreases greatly as he cannot stop the undead army. 
Source: Daggerfall Storyline

3E 405

A mysterious agent is sent by Uriel Septim VII to investigate the death of King Lysandus and to find the missing letter the Emperor sent to the Queen of Daggerfall. This is the beginning of the TES2: Daggerfall.
Source: Daggerfall Storyline.

Princess Talara takes the throne of Camlorn in High Rock after deposing her uncle, the Duke of Oloine.
Source: The Mystery of Princess Talara.

A civil war starts in city-state of Lainlyn in northern Hammerfell. Lord Kain, the leader of the Knights of the True Horn, tries to dethrone Baron Shrike, his brother and the ruthless ruler of Lainlyn. 

3E 407

A series of murder break out in Tear, Morrowind. Several major slave traders are killed. The serial killer is known as the Lopper. This killing finally ends when a minor noble slave-trader of House Dres, Dres Minegaur, dies. The official record states that the noble is the Lopper himself, although there is another possibility. Nevertheless, the serial killing ends.
Source: The Last Scabbard of Akrash.

In Morrowind, The Tribunal starts to establish the Ghostfence, in order to prevent the threatened large-scale breakout of Dagoth Ur's blighted hosts.
Source: The Plan to Defeat Dagoth Ur

3E 410

In Morrowind, Sixth House bases are establishes near Gnaar Mok and in waterfront areas of Vivec. Sixth House operatives exploit smuggler organizations and communications to spread their influence among victims unbalanced by Dagoth Ur's dream sendings.
Source: Dagoth Ur's Plans.

3E 414

The Vvardenfell district of Morrowind starts to be colonized, after the Duke of Morrowind revokes the old Treaty of Armistice. Originally, Vvardenfell was an exclusive district of Tribunal Temple, who had banned trade and additional settlement. Almost immediately, the Empire and three Great Houses Hlaalu, Telvanni, and Redoran take the opportunity to settle the area.
Source: A Short History of Morrowind.

3E 415

There are now small cells of Sixth House cultists in every town in Vvardenfell, Morrowind. Larger Sixth House operations are concealed in remote dungeons where creatures are bred and cultists are trained for the coming struggle.
Source: Dagoth Ur's Plans.

3E 417

Almalexia and Sotha Sil lose the artifacts Keening and Sunder to Dagoth Odros and Vemyn. Vivec rescues Almalexia and Sotha Sil, but fails to recover Keening and Sunder. The power of the Tribunal continues to grow weaker without access to the Heart of Lorkhan, and the resources required to support the Ghostfence.
Source: Dagoth Ur's Plans.

In the Iliac Bay, the Emperor's agent learns that King Lysandus was murdered by Lord Woodborne, a minor Wayrest noble. The agent avenges King Lysandus, and the army of undead leaves Daggerfall.

The agent of the Emperor manages to infiltrate Castle Daggerfall and retrieves the Totem of Tiber Septim. Learning this development, the factions of the High Rock and Hammerfell visited him offering wealth, power and fame for exchange for the Totem. After the agent gives the Totem to one of the factions, Nulfaga transports the agent to Mantellan Crux, a netherworld in Aetherius, to recover the Mantella.

To whom the Numidium is given is still a big mystery, but the reports say that six Numidium are seen in six different places at once, each one carving out a different mortal's destiny. 'The Dragon Break' occurs in the Iliac Bay, resulting in:

  • The unification of High Rocks many small, squabbling kingdoms into the three great kingdoms of Daggerfall, Wayrest, and Orsinium.
  • The Orcs of Orsinium gain the acceptance of the Septim Empire and become full citizens of the Empire.
  • Sentinel's territory grows to encompass all of Hammerfell's northern coast
  • Mannimarco, the King of Worms, is elevated to godhood as the Necromancer's Moon.
  • The Underking gets his long-missing heart, and dies a mortal death.
  • The city of Lainlyn, in Hammerfell, disappears from the map due to a communication error between its occupying forces.

This strange phenomenon is known as the Warp in the West and also known as the Miracle of Peace. All this happens in just one day, 10th of Frostfall, 3E 417. This is the end of TES2: Daggerfall.

Source: Daggerfall Storyline, Pocket Guide to the Empire (3rd Edition): High Rock, Skeleton Man's interview, Warp in the West, Lord Kelvyn's Will

3E 421  The Crimson Scars, a splinter group within the Dark Brotherhood, is established by Greywyn. Its mission is to eradicate the non-vampire Black Hand. The group fails and its members are slaughtered. Somehow the existence of the group leaves a mark in the Dark Brotherhood history. 
Source: Greywyn's Journal, The Third Era Timeline.

Circa 3E 423

Corvus Umbranox, the Count of Anvil, disappears
Source: The Elder Scrolls IV: Oblivion

3E 426-3E 427

Campaign of Sixth House assassinations of prominent Imperial citizens and Hlaalu Imperial sympathizers. Sudden increase in number and seriousness of attacks by cultists and victims deranged by soul sickness.
Source: Dagoth Ur's Plans.

3E 427-3E 432

The Empire is shaken from the questions of succession. The Emperor is old, and in poor health. He has two declared heirs, Enman and Ebel, but there are rumors of controversy over the succession in the Imperial City. Some say that they are doppelgangers placed in the household during Jagar Tharn's tenure as the Emperor.
Source: Savant's Note On Vvardenfell.

Meanwhile in Morrowind, a prisoner, with uncertain parent and born on certain sign, is freed by the Blades as an Imperial agent to uncover the prophecies of the Nerevarine, and to find out more about the rumor of the new re-awakening Sixth House. This is the start of TES3: Morrowind.
Source: Morrowind Storyline.

After a long journey, the released prisoner is acknowledged as the Nerevarine by four Ashlander Tribes and selected as a Hortator by House Redoran, Hlaalu, and Telvanni. With the help of Vivec, he eventually fulfills the Nerevarine prophecies by destroying Dagoth Ur, by severing his connection with the Heart of Lorkhan. With this action, he removes the blight that was haunting Vvardenfell settlements. This also severed the connection of the Tribunal to the Heart, thus leading to the undoing of their godhood. This is the story of TES3: Morrowind.
Source: Morrowind Storyline.

Realizing the new Nerevarine could be a threat to the new Morrowind throne, King Helseth hires the Dark Brotherhood to assassinate the Nerevarine. Visiting Mournhold, the Nerevarine witnesses the quarrel between King Helseth and the ancient goddess of Morrowind, Lady Almalexia. Shaken by the changing of power in Morrowind and the loss of her godhood, Almalexia loses her sanity and kills Lord Sotha Sil. She lures the Nerevarine to Sotha Sil's Clockwork City and tries to kill him there. She fails and is slain by the Nerevarine. This is the story of the TES3 Exp: Tribunal.
Source: Morrowind Storyline: Tribunal.

Later on, on the island of Solstheim, the Nerevarine thwarts the murderous plot of the great Daedric Prince Hircine by fulfilling the Bloodmoon Prophecy. With this, he saves the inhabitants of the island from Hircine's werewolves. This is the story of the TES3 Exp: Bloodmoon.
Source: Morrowind Storyline: Bloodmoon.

Other notable events in Morrowind during this period:

  • The Grandmaster of Fighters Guild, Sjoring Hard-Heart, long controlled by the Camonna Tong, is defeated and the independence of the guild is restored by the guild new Grandmaster.
  • Bal Molagmer, or "Stone Fire Men," who brought the light of justice to the land start to reappear after their mysterious disappearance early in third Era.
  • The Camonna Tong, a crime syndicate on Vvardenfell, is eventually absorbed and controlled by House Hlaalu.
  • The monopoly of magic services by Mages Guild is ended, and the House Telvanni, with the help of House Redoran, is officially permitted to offer the same services.
  • Galom Daeus, the headquarters of the vampire clan Berne, is wiped out by the Tribunal Temple.
  • Some time after the completion of the game's storyline, both the Nerevarine and Lord Vivec disappear and Morrowind is ruled solely by King Helseth. Vivec agrees to a trial, which he uses to admit his guilt in Nerevar's murder and get revenge on Azura before disappearing. Because of the secrecy of this trial, several rumors have sprung up about his disappearance. The Nerevarine, in turn, is believed to have gone to Akavir.
  • Helseth forms an alliance with House Dres through marriage. Helseth then renounces the slave trade and reforms the Grand Council. Indoril and Redoran cannot embrace this new rule and the power of both Great Houses wanes in the coming years. House Redoran is caught in the bloody dispute with the Nords of Skyrim.

Meanwhile, in other provinces:

  • Skooma illegal trading has increased significantly in Elsweyr, masterminded by Renrijra Krin, a Khajiiti criminal group.
  • In Summurset Isle, conflict between traditionalists and a group known as the Beautiful escalates to acts of terrorism on the part of the latter. At the same time, previously sacrilegious worship of Daedra lords gains popularity, and Summurset starts to boycott Imperial goods.
  • Many Argonians return to Black Marsh as foreign settlers begin to leave. Fort Swampmoth is abandoned by the Empire.

3E 432

The third edition of the Pocket Guide to the Empire is released.
Source: Pocket Guide to the Empire (3rd Edition)

3E 433-3E ???

The Oblivion Crisis.

A group of assassins attack the Imperial Palace. Uriel Septim VII's sons and heirs (Crown Prince Geldall, Prince Enman and Prince Ebel) are slain. While in the escape route via Imperial City dungeon, the fate of the Emperor intertwines with a prisoner. Somehow Uriel has predicted the event and before his death, he entrusts the Amulet of Kings to the prisoner to be delivered to the Grandmaster of the Blades, Jauffrey, and to seek the last true heir of the Septim Dynasty.

The prisoner then plays a major role in recapturing Kvatch from the Daedric horde. The prisoner is then renown as the Hero of Kvatch. The hero with the help of the Blades uncovers the plot of a Daedric Cult Mythic Dawn. The cult tries to bring Mehrunes Dagon to Tamriel, and reshapes the Mundus. The hero successfully brings the heir of Uriel known as Brother Martin to the Cloud Ruler Temple; the Blades takes over the job to secure the heir. Unfortunately, the Mythic Dawn has successfully taken the Amulet of Kings.

Shortly, the force of Oblivion is unleashed throughout Tamriel. In Skyrim, the force of Daedra strikes almost all Nordic cities, from the southern Falkreath to Windhelm in the east. The Old Holds (the collective Nordic cities in the north and west) have been defeated. In Morrowind, the force of Oblivion obliterates House Redoran city of Ald'ruhn. House Telvanni fights the Daedra and does their best to close the Oblivion gates, but little is gained.

In the Battle of Bruma, the prisoner-turned-hero single-handedly closes the Oblivion Great Gate by capturing the Great Sigil Stone. This effectively closes the gate, and cuts the dreadful Daedric Siege Engine in half. The battle is ended with victory on the Bruma alliance forces. Then the hero manages to recapture the Amulet of Kings and slays the leader of the Mythic Dawn, Mankar Camoran.

When Martin and the rest of the company in the route to relight the Dragonfire in the Imperial City Temple of the One, the Daedric Prince Mehrunes Dagon has successfully crossed the barrier between realities and emerged in the Imperial City. Desperately Martin destroys the Amulet of Kings in order to unite the Blood of the Kings and the Divine Essence of Akatosh. Martin dies but his plan works. The Avatar Dragon of Akatosh materializes. The Aedra Akatosh battles the Daedra Mehrunes Dagon on the ruins of the Temple of the One.

The Avatar of Akatosh eventually defeats Mehrunes Dagon, but the Dragon Avatar is grievously wounded. With its remaining power the Dragon Avatar closes the barrier between realities once more. The Dragon Avatar is turned to stone after draining all its remaining power. The great Dragon statue now stands in the middle of the ruined Temple of the One. Martin, the last heir of the Septim Dynasty is no more, and the Empire is once again without an Emperor. The Elder Council under the leadership of Councilor Ocato tries to uphold the crumbling Empire. The hero is declared as the Champion of Cyrodiil. This is the end of the Third Era. This is the story of the TES4: Oblivion.
Source: Oblivion Storyline.

Several other events that worth noted:

  • The eternal war between Necromancers and Mages Guild finally ended with the death of Necromancer king, the King of Worms Mannimarco as well as the Archmage Hannibal Traven. Hannibal Traven sacrificed himself in order to protect the champion of Mages Guild from the power of Mannimarco, thus the champion eventually manages to destroy the King of Worms. The future of Necromancer Guild is in question.
  • The Thieves Guild under the Gray Fox has successfully stolen one of the Elder Scrolls. The Gray Fox needs the Elder Scrolls to lift Nocturnal's curse on the Cowl of Nocturnal. The curse made the wielder's personality be erased from history. With the power of Elder Scrolls to alter history the curse is eventually nullified, but the cowl wielder is still a number one target by any guard.
  • After the great heist, Corvus Umbranox, the missing Count of Anvil mysteriously came back to Anvil.
  • The Benirus Manor in Anvil is cleansed, after many decades being haunted by Lorgren Benirus, its previous owner, and his ghost minions.
  • An obscured report states that there is strife in the underground assassin guild of Dark Brotherhood. Members of the Black Hand and the Listener himself are slain. A traitor to the guild manipulates a new member to systemically slay all the important members of the assassin guild. Although the traitor is finally defeated, but the Dark Brotherhood is more or less crippled by this internal strife.
  • The Fighters Guild faces a direct competition from Blackwood Company. The new guild of fighters is more discipline, efficient and stronger. One of the members of the Fighters Guild uncovers the mystery behind the mercenary group. The Blackwood Company uses Hist Sap potions extracted from a sickly Hist tree that brought down to Leyawiin from Black Marsh. The potion makes the people who drank it ferocious, bloodthirsty and unable to think clearly. The Hist tree is finally destroyed as well as the Blackwood Company.
  • Agronak gro-Malog, the Grand Champion of Imperial City Arena is defeated. It turns out that the old Grand Champion is a son of a Vampire lord and an Orc female. This is the first known relation between a Vampire and a normal person that resulted a child.


Umaril the Unfeathered, the ancient foe of Pelinal Whitestrake, resurfaces. He brings the army of Aurorans, the minions of Meridia. Before he unleashed his full-scale war, he launches moral-breaking attacks to some of the Chapels of Nine Divines, slaying the priests and left messages. The Champion of Cyrodiil guided by a strange prophet embarks on the quest to recover the Crusader's Relics, once the armor and weapons of Pelinal Whitestrake. With these relics the Champion would have chance to defeat the ancient sorcerer-king of Ayleid. The Champion is finally recovered all of the relics and with the final blessing of the divine Talos, he manages to slay Umaril once-and-for-all, and the same time re-establishes the old order of the Knights of the Nine. This is the story of the TES4 Exp: The Knights of the Nine.

Source: The Story of the Knights of the Nine.

The Greymarch, a thousand year cycle of Sheogorath's curse is on the way. When the exact time arrived, Sheogorath will turn to Jyggalag, the Prince of Order, and wipe his own realm, the Shivering Isles. The Prince summons a hero from Tamriel and tasks him to stop the cycle. Despite of all the hero's efforts, the cycle cannot be stopped. As Sheogorath turns to the Daedric Prince of Order, a full assault of Order begins. Two-rivaled Sheogorath's army, the Seducer and the Golden Saint join forces under the lead of the hero. They defeat Jyggalag, and the cycle of Sheogorath's curse is eventually broken. The hero takes the mantle of the Prince of Madness and rules the realm as Sheogorath. This is the story of the TES4 Exp: Shivering Isles.
Source: The Story of Shivering Isles


The Blessed Isle: Alinor and The Summersets

Imperial Geographical Society

Map of Summerset Isle

Not a single isle at all but an archipelago of two major islands and a dozen smaller ones, the land called Summerset is the birthplace of civilization and magic as we know it in Tamriel. On its idyllic sea-kissed shores live the Altmer, the High Elves.


The Aldmer, the progenitor races of all elves, arrived in Tamriel from their original home in Aldmeris or Old Ehlnofey in ancient times. We don’t know what precipitated this exodus or even the location of Aldmeris if it still exists today. Most scholars believe that the Aldmer settled Summerset first, and then spread out across the rest of Tamriel, but there is some evidence to support the theory that Summerset was only one of several initial settlements of the earliest Aldmer. In any case, Summerset became one of the earliest centers of Aldmer civilizations, which developed over thousands of years into the Altmer of historical times.

Altmer RaceWhat creatures and prehistoric civilizations these Aldmeris refugees faced have largely been lost in the mists of time. Cloudrest, atop Eton Nir, the highest mountain in Summerset, is a decidedly odd mixture of architectural styles, with buildings like strangler vines, built on top of other, older structures. The oldest of all ruins there, and in a few isolated spots throughout the island, are made of coral, which must have been carried many, many miles away from the sea. The material and the style of the ruins strongly suggest that the Sload may have once counted Summerset as a part of their kingdom of Thras. More evidence of this may be found in the section on Thras in this Pocket Guide.

The treasury of the Crystal Tower and the private collections in Summerset offer suggestions of other creatures the early Aldmer may have met in their new home, portrayed in sculpture and tapestry. Some of the beasts are surely (and hopefully) the work of the artist’s imagination, but others appear with such regularity, it can only be that they once existed, as bizarre as they seem. Though no one alive has ever seen them, they have names out of legend: Gheatus, a man or a group of men who are formed by the earth itself; the Welwa, strange, holy beasts of horns and savage teeth, depicted as ravagers and saviors of the land; the Ilyadi, giants taller than trees, with eyes that cover their head. These extinct monsters, and others like them, had to be defeated by the Aldmer in the days of yore.

Early Aldmer society was agricultural and politically egalitarian. A system of ancestor worship had been exported whole from Aldmeris, and it brought with it a communal spirit that served the early settlers of Summerset well. When the Aldmer came together as a people to create the Crystal Tower, it was not a monument to any king or god, but rather to the spirit of the elven people, living and dead. Within the glittering walls of the Tower are housed the graves of the early Aldmeri settlers, preserved forever as a lasting symbol of the power of the people for that brief moment in history, fully unified.

Gradually, as the society grew, social stratification increased. A hierarchy of classes began to form, which is still largely enforced in Summerset to this day. At the top are the Wise, teachers and priests, followed by the Artists, Princes, Warriors, Landowners, Merchants, and Workers. Below Workers were the beasts, such as the enslaved goblins, who the Aldmer used to perform the jobs beneath the dignity of the very least of them. The religion of the people also changed because of this change in society: no longer did the Aldmer worship their own ancestors, but the ancestors of their "betters." Auriel, Trinimac, Syrabane, and Phynaster are among the many ancestor spirits who became Gods. A group of elders rebelled against this trend, calling themselves the Psijics, the keepers of the Old Ways of Aldmeris. With their mystical powers, they were able to settle in Arteaum, away from what they considered the corruption of their society. They continued to return to the land to act as advisors, but never again would they call Summerset home.

It was about this time that many Aldmer left Summerset to settle the mainland of Tamriel. There was probably no single reason for this second exodus of the Aldmer, but some evidence, such as the famed Ramoran Tapestries - the very ones that show some of the creatures mentioned above - show how untouched and beautiful the mainland was considered to be by the Aldmer. Expeditions, such as those taken by Topal the Pilot and others, had painted an image in their minds of a great land where even workers, at the lowest end of the Summerset hierarchy could live as kings. The Prophet Veloth was among those who led a group of discontented Aldmer away from Summerset to a new promised land.

According to the traditions of Summerset, the Aldmer who went to be free on the mainland became all the disparate elven folk of history: Chimer, Bosmer, Ayleid. The ones who stayed behind became the Altmer. Even the earliest records of Summerset, however, shed no light on the origins of the Dwemer, who already occupied the northeast of Tamriel when Veloth and his people arrived there.

The history of the Summerset Isle in the First Era and most of the Second is very much removed from the rest of mainland Tamriel. The rise and fall of Empires, the battles between man and mer, none of these touched the Altmer as a society. Internal conflicts between Skywatch and Firsthold, and between Alinor and Lillandril, often sparked into full war, but far deadlier were the repeated attempts at invasion from the alien lands of Thras and Pyandonea.

The Sloads of Thras, as we have mentioned earlier, may have been original inhabitants of Summerset, and so their repeated attempts to take the islands could be regarded sympathetically, if not for their methods. Physically unable to fight due to their massive girth, the Sload used necromantic magic and infernal machines to attack the Altmer. Though they never succeeded in reclaiming Summerset, if that was even their goal, they visited horrors upon the land which are still remembered today: the Sack of Skywatch in 1E 1301 and the War of the Uvichil from 1E 2911 to 1E 2917 are surely among the most terrible events in Tamriel’s history.

Summerset IsleThe Maormer of Pyandonea (described more fully in a later section of this Guide) were even more relentless in their drive to conquer Summerset. The chronicler can scarcely find a year throughout the First or Second Eras when the Maormer did not ravage the coastlines of the Altmer. As terrible as it was, it did force the Altmer to build a great navy to defend itself, and to this day, it is on the seas that the High Elves excel in combat. There are villages in the central valleys of Summerset that have never seen battle, but so much blood has been spilled along the coasts, it is a wonder it is not stained permanently crimson.

The formation of the Aldmeri Dominion in the Second Era is discussed in the section on Summerset’s ally, Valenwood. For Summerset, the kings of Colovia were no threat, but the Dominion allowed them to eliminate the Maormer outposts that had been established along the western coast of the mainland. Thus, the Dominion thrived until the coming of Tiber Septim.

The conquest and assimilation of Summerset into the Empire is remembered by many a living Altmer with horror only partially diminished by time. Certainly, the pride of the people has never recovered. During the War of the Isle in 3E 110, the Maormer of Pyandonea were very nearly successful in conquering their ancient enemy, and the Altmer had to call upon the aid of the Psijics and the Empire to help defend themselves. Even as recently as twenty years ago, during the Imperial Simulacrum, when the Altmer invaded Valenwood, their former allies in the Dominion, Summerset was only successful in capturing a small sliver of the coastline that used to be theirs. It is hardly surprising that to many in Summerset, particularly the young, it is time to reinvent what it is to be a High Elf.


Current Events

In the last few years, Summerset Isle has been at peace with its neighbors. To all outward appearances, it has returned to its normal state of unchanging tranquility. In fact, the Altmer are perhaps the most bitterly divided society in the Empire. The war in the province today is a cultural one, which has its origins with the surrender to Tiber Septim four centuries ago which shook Altmer society to its foundation. While in Skyrim and Morrowind more blood has been shed in recent years, this struggle between the old and the new may have even more radical end results. The very future of the oldest province in the Empire of Tamriel is at stake.

For thousands of years, the Altmer have implicitly believed in their superiority to all other races and cultures in Tamriel. For much of this time, they may have been right. But after the incorporation of Summerset into the Empire, doubts began to creep in. With the insularity of the Summerset decisively broken, many Altmer, particularly the young (which among the High Elves is a fairly loose term), began to take a more critical view of the rigid hierarchy of Altmer society and its strict cultural xenophobia. While there had always been discontent on the fringes of Altmer society, which was traditionally resolved by exile of the malcontents, for the first time a significant element of Altmer began to agitate for social change.

This nascent revolution in the Summerset Isle has taken many forms. Most constructive, surely, is the acceptance of new cultures and races onto its shores, some occupying positions that would have been forbidden just a century ago. The Queen of Firsthold, for example, is the Dunmer Morgiah, daughter of Barenziah and sister of the King of Morrowind, Helseth. Her children, Goranthir and Rinnala, though half-Altmer, are fully Dunmer in appearance, and stand to inherit the throne.

A darker side of this movement, however, is exhibited by a shadowy group who call themselves the Beautiful. Originally a salon for artists with the reasonable philosophy that Summerset must let go of its past in order to move forward, the Beautiful became a revolutionary gang dedicated to the destruction of the greatest monuments of Altmer civilizations. The Crystal Tower was naturally an early target, and fortunately attempts against it have failed, but many other great, ancient sculptures and emblems of the past have been vandalized. Lately, the Beautiful have turned their attention to living symbols of the Isle, the royalty of Summerset. The particularly gruesome murder of the daughter of the King of Shimmerene has horrified and outraged the public.

Finally, some of Summerset’s youth are rebelling against the present, ironically, by embracing the past. The Imperial Geographical Society is not allowed to visit Artaeum to survey and document it, but there is little doubt that the Psijic Order is increasingly popular among the young, and is willing to exploit this. Over the past thousand years, only seventeen new initiates were brought into the order. In the past two years, however, another thirty have joined. Thirty new members of an Order may not be enough to be a surprising trend in most circles, but to the tradition-bound graycloaks of Artaeum, it raises many questions. What the Psijics’ aim in this recent recruitment, however, is anyone’s guess at this time.

Sugar and Blood: The Cats of the South

Imperial Geographical Society

Map of Elsweyr

It is said that a hundred civilizations are buried beneath the sands of Elsweyr, and it may be unwise to assume our current Empire will forever stand above the shifting sands of the desert province. The Khajiit who occupy the southern land between Black Marsh and Valenwood have always been a restless people, and prove regularly that nothing in Tamriel is immortal.


Khajiit are commonly considered one of the beast folks, one of the few survivors of the original inhabitants of Tamriel before the coming of mer and man, and Elsweyr is their home. This tradition is not, of course, accepted by one and all. Alternate theories abound that their origin, based mainly around the fact that one of the breeds of Khajiit, the Ohmes-Raht, so closely resembles the elven folk that they could be cousins. Some believe that the Khajiit are simply descendant of the original Aldmer settlers in Tamriel, who evolved, like the Altmer, Bosmer, Dunmer, and Orsimer, because of circumstance, ito the cat-like race that walks the dunes of Elsweyr. If so, they are just one more of the alien, sentient species who have made themselves so much a part of Tamriel to be confused for natives.

Khajiit RaceThe more commonly held belief, however, is that they were not foreign intelligent creatures who became cats to survive the hostile, arid land of Elsweyr, but they were indigenous cats whose knack for change allowed them to survive while other native creatures declined and disappeared. It is strange to think that so inhospitable a land, of blistering heat and crop destroying wind, would have been the fecund womb for one of the original predators of Tamriel, but that seems to be the unlikely likelihood.

Topal the Pilot in his peregrinations around Tamriel encountered the Khajiit not in Elsweyr, but far up the Niben River, close to the Imperial City, where they preyed on the native creatures, and caused his crew much distress as they stalked the river banks. We have records too from the Merethic Bosmer that certain parts of Valenwood were to be avoided for fear of the great jungle cat men. It may be comfortably surmised that the Khajiit, though most at home in the deserts, reigned as the dominant culture across southern Tamriel in ancient days.

The Khajiit kingdoms were simply a fact when historian began to put quill to paper and record life for posterity. When the early human settlers in Tamriel were only just beginning to understand what plants grew where under what circumstance, there were already mercantile caravans in modern day Rimmen; when the transplanted natives of Atmora and Aldemeris were vying for dominance in the north, the Khajiit had already developed a sophisticated culture in the south.

In the early First Era, there were sixteen independent realms in Elsweyr. Unlike typical human and elvish kingdoms, these regions did not compete with one another for land and power. Earlier versions of this Guide spoke of tribal conflict, but the truth was quite the opposite in the earliest Khajiit society. Recognizing their own idiosyncratic characters and strengths, each territory specialized in one specific duty, supplying its neighbors with its bounty in exchange for equal measure. Ne Quin-al, where great warriors were born and trained - its Temple of Two-Moons Dance is famous even in our day - might trade its warriors to Torval in exchange for fish and other bounties of the sea. The dominance of each region was checked by the moons. It was said that when both moons were full, Ne Quin-al was in dominance; when both moons were half, Torval; when both moons were new, Senchal. The other regions too had their days of power and influence.

For thousand years this delicate astronomic and political dance was equal to facing every threat posed against the Khajiit. The Alessian Empire chose not to extend its borders too far south, and Bosmer of Valenwood likewise knew how far eastward they dared to extend their kingdom. But the terrible Thrassian Plague of 1E 2260 finally upset this balance forever. Traveling down the trade routes into the heart of Elsweyr, the plague decimated the Khajiit, forcing the survivors into roles they did not choose. Thus was the province turned from sixteen states to only two: Pa'alatiin and Ne Quin-al, more commonly known by their Cyrodilic names of Pellitine and Anequina.

ElsweyrThe two kingdoms, of course, represented the moons at their extremes, but also radically different interpretarions of Khajiit culture, which they adopted from the tribes each had absorbed. The people of Pellitine considered their neighbors in Anequina to be uncouth barbarians, while the Anequinians looked to the south, and saw only decadence and depravity. For many more centuries, the two lands fought, neither gaining appreciable ground. The South had the wealth and could hire mercenaries and withstand sieges, but the North had a warrior culture, and could never be dominated.

When the two united in 309th year of the 2nd Era with the marriage of Kiergo of Anequina and Eshita of Pellitine, the two rulers fully recognized how historic their pact was, and renamed their land accordingly, to Elsweyr. The derivation of this unusual name has perplexed scholars. One commonly held rationale hinges on a particular Khajiit proverb that "a perfect society is always found elsewhere," suggesting that the new King and Queen had that aim, and that sense of humor. Another is that it is reference to Llesw'er, a paradise promised to the Khajiit by the Riddle'Thar. Either possibility points to an optimism which was not to be matched by reality.

The following centuries into and including the Third Era have been times of intermittent strife among the Khajiit of Elsweyr. Successive spiritual leaders, known as Manes, occasionally brought tenuous peace to the land, but never for long. The Khajiit have found security in being absorbed into the Cyrodilic and then the Septim Empires, only to rebel against both. They have sought solace in their rich literary tradition, finding the tales of Rajhin the Thief to speak to their people, but they have stopped the flow of books into their land, for fear of Imperial propaganda. They have tried to enrich their pockets with drug-trafficking, only to enslave their minds to moonsugar. They have engaged in wars with Valenwood on grounds that have constantly shifted, like the sands of Elsweyr itself.

It may be fair to say that Elsweyr is in crisis. And it may further be accurate to say that such chaos is home.

Current Events

The Five Year War with Valenwood shifted the borders of Elsweyr slightly west, taking both banks of the Xylo River. At the end of the Imperial Simulacrum, a diplomatic attempt was made to return the land to Valenwood, but the Khajiit settlers who had already claimed the land refused to move. The Empire eventually found that it was best to leave the situation as it was, possibly persuaded by legal proof that the land rightly belonged to the Khajiit by ancient treaty, and to keep a dangerous situation from getting worse.

Elsweyr's overall territory, however, has not increased, due to a border arrangement which was not it that nation's favor. In the east, the long disputed border with the Cyrodilic County Leyawiin was recently resolved in Cyrodiil's favor, after an agreement between the current Mane and the Count of Leyawiin. But a group of Khajiit bandits known as the Renrijra Krin has taken up the cause of returning the land to Elsweyr, and the West Niben remains a trouble spot.

The harbor city of Senchal, long considered one of the most dangerous slums in Tamriel, has had a remarkable renaissance, from principle port of the drug trade, to coastal resort for wealthy, powerful Khajiit. That glimmer of good news belies the fact that the moonsugar trade in Elsweyr has increased multifold in the last twenty years. Ya'Tirrje, the Gold Cat, is rumored to even have a luxurious villa in Senchal, and helps pay for the abundant security that keeps the city safe and crime-free, all the while continuing his drug-smuggling business in Torval, Corinthe, and Rimmen.

The Ra Gada: Hammerfell

Imperial Geographical Society

Map of Hammerfell

The most recent arrivals to Tamriel's shores are the Redguards of Hammerfell. They quickly adapted to the harsh desert of their new homeland and made a former wasteland into a power to be reckoned with.


Hammerfell only acquired its name with the coming of the Redguards. Before then, it was called Hegathe by the Aldmer, and Deathland by the Nedic people, roughly saying the same thing. Hegathe, as a name, lives on a the name of the original Redguard capital, but into the First Era, the Nedic name began to be used by one and all to refer to the barren land north of Colovia, south of the Iliac Bay. Not that there was much reference to it historically. It was desolation, a wasteland where hot winds blew over burning rock, and the only feet that walked the sands belonged to monsters.

Redguard RaceThe elves and later the Bretons did set up outposts in what are now Sentinel and Lainlyn in order to protect their fisherfolk and seafaring merchants from the Orcs who had taken over the interior of the land. Nor were these the only dangers of record. Wind spirits, fire spirits, goblins, trolls, and scorpions the size of horses regularly crept in from the desert, and were rebuffed at the frontier, sometimes at a terrible cost.

In the year 420 of the First Era, a tribe of Dwemer arrived in the Deathlands from the east. They were of Rourken's people, rebels against the alliance of Dunmer and Dwemer in Morrowind. Settling far from the Bay, along the southern coast, they soon established an easy trading relationship with the elves to the south and Bretons to the north, and the Deathlands took the Dwemer name of Volenfel, "City of the Hammer", after the Dwemer capital whose ruins now lie buried under the sands of the Alik'r near Gilane.

The House Rourken's severing of ties with the Dwemer in Resdayn did not protect them from the results of the War of the First Council. Like the other Dwemer, the Rourken seem to have vanished suddenly from Hammerfell, leaving their wonders to the open sky. Akaviri and Nordic pirates plundered much of value from the abandoned cities, predators from the inland desert prowled the empty streets, and the harsh elements took their toll as well. By the time of the Ra Gada, over a hundred years has passed since any civilization had touched southern Volenfel.

The Yokudans left their continent following a cataclysm (discussed in a later section of the Guide), arriving in Tamriel in an invading fleet called the Ra Gada. The disorganized Orcs fell to them quickly, as did all the infestations of monster and beast further inland. The Reguards, as the Ra Gada came to be called, made no concession to the Breton settlements along the coasts, slashing through the southern Iliac Bay, winning the entire area that is now the Province of Hammerfell in only a few major battles. The Na-Totambu, the government of Yokuda, was transplanted whole, together with their traditional system of agriculture and religion which was well suited to the unforgiving climate of the Redguards' new home. The high domes, the flying dew sails, and the mosaic colophons were constructed over the old and new ruins of past civilizations.

HammerfellThe Redguards' slaughter of men along the coast was not quickly forgiven, and their open scorn for their neighbors did nothing to ease relations between the newcomers and the Bretons. Over a century of unrelieved hostility only came to an end at the appearance of a common enemy in the form of the Orcish kingdom of Orsinium. Following the successful alliance, the cities of Hammerfell - as Volenfel had come to be called - finally began trading with High Rock and the Colovian West, joining the battles against new foes, such as the Sload of Thras, thanks to an alliance with Bendu Olo, the King of Anvil.

Over time, Redguard society divided into two groups, depending on their allegiance to the old Yokudan ways or the new ways of Tamriel. The Crowns, who followed the traditions of the Na-Totambu, violently resisted the efforts of the Forebears, named for the original warriors of the Ra Gada, to assimilate. With the death of the Crown High King Thassad II in the 864th year of the Second Era, Hammerfell was taken by the Septim Empire, though some concessions were made following a successful revolt in Stros M'Kai.

The division in Hammerfell society was not mended by joining the Empire, even to this day. In general, northern Hammerfell continued to be more traditionally Yokudan, in style, dress, and personality, and the southern lands, where the Forebears landed, tended to be more cosmopolitan; but, in truth, Hammerfell was and is a patchwork, with conflicting traditions nestled side by side. It is for this reason that Elinhir, a Crown city, did not answer the clarion call of the Forebear cities Rihad and Taneth, in the 253rd year of the 3rd Era, allowing the Camoran Usurper to continue his northward march. In return, the Forebear cities did not assist the eastern Crown cities during the War of Bend'r-Mahk against Skyrim, preferring to watch as they were overtaken by Nords.

Current Events

Following the Miracle of Peace, the Forebear kingdom of Sentinel grew to encompass the entirety of the northern coast of Hammerfell, from Abibon-Gora in the west to Satakalaam in the east, at the mouth of the Bjoulsae River. As most of the formerly independent lands in this northern area were Crown in sympathy, King Lhotun has continually been involved in military, diplomatic, and even religious mission to keep then under his wing. Lhotun has been forced to create what some consider a third party, one with reverence for the Yokudan past but respect for the Imperial ways, which is appropriately enough called Lhotunic.

Perhaps not surprisingly, the moderate Lhotunics have attracted nothing but contempt from the Crown and Forebear kingdoms alike. Clavilla, the Queen of Taneth, has tried without success to have the charters of the independent guilds revoked from all Sentinel lands, saying that the accepted worship of Satakal is grounds enough for heresy against the Empire. Ayaan-si, High Prophet of Elinhir, has called upon the True Crowns of the north to rebel against Lhotun, and financed a number of forays against the borders in Bergama and Dak'fron. His one success, thus far, has been significant. The land of Totambu, named in ancient days after Na-Totambu of Yokuda, the progenitors of the Crowns, has returned to his fold and declared independence from Sentinel. As Lhotun's kingdom surrounds Totambu on all four sides, it is questionable how much longer it can assert itself, but at the time of this writing, its people are holding their resistance.

Eastern Hammerfell, less concerned with Sentinel, has continued its efforts to take back the lands conquered by Skyrim in the War of Bend'r-Mahk. There is no question that Redguards, while currently lacking the cohesiveness as a society to form effective armies, are excellent warriors and unmatched at guerrilla warfare. Still, little ground has been regained, for the Nords too are renowned warriors.

The Sons and Daughter of the Direnni West: High Rock

Imperial Geographical Society

Map of High Rock

High Rock, the westernmost province on the mainland of Tamriel, is a land of temperate climates and soft rolling hills, split in half by the towering Wrothgarian Mountains. The quaint charm of its hamlets and austere grandeur of its cities speak of a gentle life, something that was only a distant dream for most of the long, peculiar history of the Bretons.


With its fertile soils and generally clement weather, it is little wonder that the region that is now known as High Rock has attracted many cultures throughout history. The Gods were the first of these. The Adamantine Tower, in a little island in the middle of the Iliac Bay, is widely considered to be the oldest structure in Tamriel. If the ancient tales are to be believed, it was crafted in the Dawn Era by the Gods themselves to have a place for meeting and deciding what would be the fate of Nirn. Perhaps this is merely a myth, but it is true that when the earliest Aldmer came to the region, the Tower was already standing.

Breton RaceThere is evidence that early beast men of one variety or another may have been the original inhabitants of High Rock, but the Aldmer coming from Summerset Isle were the first to settle and form permanent communities. The early Nedic people who arrived next were stumbling upon a highly sophisticated culture, and were quickly overwhelmed and absorbed. One of the earliest tales of Khosey describes a Nord raiding party attacking a group of what they presumed to be Aldmer, but who were, on closer inspection, a mongrel race between elf and human, the remnants of the earlier lost Nedic tribe. They were somewhat awkwardly called "Manmeri," but we know them today as Bretons.

It took many centuries for the Bretons to become the dominant force in High Rock. For most of the First Era, the elves kept their hold on the land, with the Nords founding fortified towns along the coasts to support their pillaging parties, such as Daggerfall, which as a kingdom would have a profound influence on High Rock in years to come.

Of all the families of Aldmer who colonized High Rock, none did it so successfully as the Clan Direnni. So dominant were they that by the middle of the First Era, the whole of High Rock was commonly called "The Direnni Hegemony." As an economic and military power, they were formidable enough to pose a continued threat to the battle-hardened Nords and the nascent Alessian Empire of Cyrodiil. Taking advantage of the internal strife in Skyrim, the Hegemony began taking land north and south of High Rock, claiming portions of Skyrim and Hammerfell. At the peak of their power, they controlled nearly a quarter of Tamriel. But they had overextended their reach, and slowly, year by year, they lost all that they had gained, falling back to their fortress in Balfiera, the Adamantine Tower, now called the Direnni Tower.

The Bretons were operating beneath the eyes of history, and their rise in High Rock was through commerce and the foundation of small villages in well-chosen positions, such as the sleepy fishing hamlet of Wayrest on the coast between the Bjoulsae River and the Iliac Bay. Daggerfall, Camlorn, Reich Gradkeep, and many other Nordic cities became Breton not by any act of war, but simply by being assimilated by them. By the end of the First Era, High Rock was the land of the Bretons, and would be so ever after.

But High Rock was never a single cohesive Breton nation. The power vacuum left by the decline of the Dirennis fractured High Rock into a hundred fiefdoms of small, walled city-states. This has often left the Bretons at the mercy of the larger powers of Tamriel, but has also made High Rock surprisingly resilient during the times of chaos following the fall of the great empires.

Scarcely had the rule of the Dirennis passed into history before two new powers arrived in the region. The Redguards of Yokuda began their conquest of Hammerfell in the 808th year of the First Era, largely displacing beast folk in their attacks, but also supplanting Breton settlements along the southern Iliac Bay. The two cultures warred over dominance in the Bay, until they were faced with a common enemy in the Orcish kingdom of Orsinium.

The rise and fall and rebirth of Orsinium is detailed in a larger section, but suffice it to say for now that the discovery of the "monstrous" kingdom of the creatures, as they were regarded, was a very unpleasant surprise to both the Redguards and Bretons. An alliance between Daggerfall and the new kingdom of Sentinel led to the long war known as the Siege of Orsinium. The humans eventually prevailed: Orsinium was destroyed and the Orcs dispersed far and wide across Tamriel.

High RockHigh Rock fared relatively well during the long interregnum following the fall of the Cyrodilic Empire, but its multitude of fractious kingdoms were easily conquered by Tiber Septim. Indeed, many Bretons welcomed the rebirth of the Empire. Still, some of them managed to unite to stop the encroachment of the Camoran Usurper in his destructive march northward from Valenwood in 3E 267. With a weak Emperor on the Imperial throne, and no clear leadership from the usual powers of the west, the Usurper may have swept over High Rock had the smallest of regions of the Iliac Bay not banded together under the Baron of Dwynnen to defeat him. Once again, an overwhelming force had underestimated the Bretons, and been defeated.

The unity was lost when the threat was removed, and for the next one hundred and fifty years, internal and external conflicts continued. In the east, the Nords reclaimed some of their old kingdoms in the War of the Bend'r-Mahk. In the west, the War of Betony, though ostensibly between Daggerfall and Sentinel, spilled into Daggerfall's neighboring kingdoms. In the center, Orsinium reappeared as the home of the Orcs, threatening once again the fortunes of Wayrest. In the year 417, however, the province redefined itself in a most mysterious way.

They call the even the Miracle of Peace. On the 10th of Frostfall, a strange force exploded over the Iliac Bay, displacing armies and decimating whole territories. Though its nature is still unknown, most Bretons believe it was the ancient Gods who had once made High Rock their home scouring the land, making it whole once again. Though it was a painful process for most - the Miracle is sometimes spoken of as the Warp in the West - the result of it is a province that is more unified than it has ever been in modern history.

Where once there were a hundred small squabbling kingdoms, today, just two decades after the Miracle, there are five.

Current Events

Battle-weary, the kingdoms of High Rock have eschewed violence recently in favor of diplomatic solutions. This is not to say that there have been no tensions over the new borders between Daggerfall and Wayrest, or between Camlorn and Northpoint and Evermore, but they are localized skirmishes, and have yet to explode into war, as they might have done in the past. The royal family of Daggerfall has recently celebrated the marriage of their son Camaron to Lady Kelmena, the daughter of Duke Senhyn of Camlorn, suggesting a possible unified kingdom along the western coast of Tamriel. King Gothryd and Queen Aubk-i's own marriage twenty years before had cemented relations and formed the basis of the peace between Daggerfall and Sentinel, which continues to this day.

Northpoint and Evermore were not directly affected by the Miracle of Peace, but took advantage of it, swallowing up their small neighbors in the chaos of its aftermath. Far enough west to avoid the predations of Skyrim in the Bend'r-Mahk, and far enough north not to be targeted by Daggerfall and Wayrest, they have been quiet of late, watching their neighbors distrustfully.

The Queen of Wayrest, Elysana, is considered by many to be the most feared ruler in the West. It is hardly surprising, considering that in order to achieve the throne, she had to outmaneuver and defeat her stepbrother, Helseth, a man now renowned in the East for his cunning, as well as his mother, Barenziah. With her consort, Elysana continues to control and dominate politics in High Rock, and her recent alliance with Wayrest's old enemies, the Orcs of Orsinium, has many observers wondering what her next move will be.

The Temple: Morrowind

Imperial Geographical Society

Map of Morrowind

Located in the north-east of Tamriel, much of the landscape is as twisted and mountainous as its neighbor Skyrim, but it is a hot, desolate land, even far from Vvardenfell and its famous volcano, Red Mountain. Previously named Resdayn, Veloth, Dwemereth, and Dunmereth, it was home to the mysterious, lost Elven tribe called the Dwemer, and their cousins, the Chimer of Summerset who became the Dark Elves of today. For the last two Eras, it has been called Morrowind.


The earliest civilization of which there are records is that of the Dwemer. Sometimes called "Dwarves" by the ignorant, the Dwemer were the remnants of the early Aldmer who had settled the coasts, and developed a highly sophisticated and technological culture.

Dunmer RaceThe rule of the Dwemer in Morrowind was contested by another group of Mer, the Chimer. The Chimer were, like the Dwemer, descendents of the Aldmer, and had followed their prophet Veloth across Tamriel from the west. Soon, they abandoned nomadic life and divided themselves into what were known as the Great Houses, tight-knit political clans that survive in Morrowind to this day.

Disputes over territory marked the early interactions between the two groups of Mer. These battles were fueled by the conflicting religious beliefs of the two cultures. While the Dwemer were an agnostic people, preferring reason to faith, the Chimer were staunch Deadra-worshippers, and considered the Dwemer's lack of belief an affront to their gods.

It was not until Nordic invasions of the First Era that the two groups of Mer were able to achieve peace. An alliance led by Nerevar of the Chimer and Dumac of the Dwemer was successful in routing the Nords from the land, and creating the First Council.

Ultimately, though, the cultural differences between the two groups were too great to allow for a lasting peace. The War of the First Council culminated at the Dwemer fortress of Red Mountain, although accounts of the final hours of the war varied.

It is known that Nerevar was slain during or shortly after the battle, although by whom remains a point of much contention. Dumac and all of his Dwemeri brethren were killed, but the exact manner of their extinction is still debated. Nor did the Chimer leave the battle of Red Mountain unchanged: their skins were turned to grey and their eyes fire-red. They would henceforth be known as the Dunmer of Morrowind.

Perhaps the most important consequences of the battle were the changes effected in Nerevar's closest advisors. His trusted Tribunal - Almalexia, Sotha Sil, and Vivec - were found to have attained great, even god-like, power. His general, Dagoth Ur, originally thought killed at Red Mountain, was later found to have attained similar degree of power. These four former mortal individuals were to become seen as symbols, champions, gods, and villains, sometimes revered and sometimes despised. The four, until recent years, exercised great influence over the development of the nation of Morrowind.

While most of the local governance of the province continued through the Great Houses, the Tribunal ruled the land indirectly through their Temple, and inspired the Dunmer with their status as Living Gods. The Daedra worship that the Chimer espoused was considered nothing more than a prelude to the new spiritual awakening of the land. Their powers were tested as they joined with the Reman Dynasty to defend the land from the Akaviri.

Though victorious, Morrowind's relationship with the Cyrodilic Empire did not remain cordial, and after steadily growing mistrust, The Four Score War erupted in the 2840th year of the First Era. The Tribunal, and Vivec in particular, demonstrated enormous power and leadership in battle after battle, yet neither side advanced for almost eighty years. In the end, it was the diplomatic skills of the Three that ended the war. Whatever the extent of the Tribunal's power, and how much fancy has been woven into their legend, there can be no doubt of their diplomatic prowess. While other provinces flailed in the chaos of the Second Era, the Tribunal kept the disparate Houses of Morrowind in check, and repelled yet another invasion from Akavir.

MorrowindThe Tribunal's diplomatic skills were put to the test yet again at the end of the Second Era, when they were faced with the external threat of Tiber Septim's rising Empire, as well as the internal threat posed when Dagoth Ur, after long slumbering, arose to take back his fortress of Red Mountain. Septim, not eager to fight three Living Gods and also worried about Dagoth Ur's return, agreed to a treaty, as described in the history section of this book. The treaty gave Morrowind autonomy and gave the Septim Empire the means to conquer the rest of Tamriel: an equitable solution for both parties involved.

A further concession was given to Septim's demand for a central authority in Morrowind: a ruler who could be his hand in the domain. Barenziah, daughter of the ruling family of Mournhold, was the first to be given the title of Queen of Morrowind. The title was largely ceremonial, but the young Queen and her consort, Tiber Septim's general Symmachus, proved to be extremely popular with the Dunmer people.

The Arnesian War was one of the many during the troubled time of the Imperial Simulacrum of Jagar Tharn. What started as a simple slave revolt in the House Dres lands of the south built on itself until the swampy plains erupted with blood and fire, pitting Morrowind against Black Marsh. During the chaos, Symmachus was slain, and Barenziah, rightly fearing for her life, fled across the Empire to the High Rock kingdom of Wayrest. The Queen abdicated her throne, leaving it to her uncle Athyn Llethan, a House Hlaalu noble.

The uneasy truce between Temple, King, and House was beginning to crumble. Dagoth Ur was ascending, the Tribunal was collapsing, and then, according to current popular rumor, a miracle occurred. Indoril Nerevar was reborn, and returned to Morrowind to set things to right.

Current Events

Whether the mysterious figure who arrived in Morrowind was truly Nerevar reborn cannot be known, but the repercussions of that arrival on the shores of Vvardenfell may not yet be fully realized. Dagoth Ur and two members of the Tribunal, Almalexia and Sotha Sil, were destroyed in the Nerevarine's fury. Vivec too may have been killed, but his fate is currently undetermined. The Nerevarine likewise has vanished.

During this time, another legendary figure, Queen Barenziah, also returned to Morrowind. The sudden death of King Llethan, and the subsequent coronation of Barenziah's son Helseth, was the source of much discussion, but as one Nord diplomat famously put it, "The new king is manipulative, ruthless, and calculating. He is exactly what Morrowind needs."

The young king has been somewhat of an enigma, both to outside observers and to his own subjects. One of Helseth's first edicts as King seemed particularly designed to dismantle the traditional power structures of the Dunmer. In accordance with the longstanding wishes of the Empire, he outlawed slavery throughout Morrowind. The reaction to this was bloody, as could be predicted, though the alliances formed were far from expected. As Helseth himself put it in a speech to his people, "If there is to be a revolution, it is best done by a King."

Actions such as this have led many to label King Helseth as the latest in the lineage of Imperial figureheads, though some of his other actions would cast doubt on this pronouncement. Helseth's reformation of the Grand Council, which includes the heads of all the Great Houses, was seen by some as a return to more traditional Dunmer ways.

The Great Houses themselves, long stagnant, are adjusting to the new powers in the land. Some, like Dres and Hlaalu, appear to be on the rise, embracing the new traditions while welcoming the return of the old. Others, like Indoril and Redoran, seem to be waning, unable to change with the times.