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Thalmor Handbill

Author: 
Aicantar of Shimmerene, Sapiarch of Indoctrination

Loyal citizen of the Isles, heed the statement of the Thalmor. Bear witness to these words about our new allies, the Khajiit and the Wood Elves.

Integration with our new Wood Elf and Khajiiti allies continues apace. To promote Alliance harmony, loyal Thalmor agents have drawn together this short list of helpful notices. Follow this mandatory guidance with cheer, and our new allies will look on you with favor.

— Do not refer to Khajiit as "cats," "kitties," "fuzzies," or any other derogatory feline-based term.

— Khajiiti delicacies are often very sweet, or spiced with the exotic substance known as moon-sugar. Diners beware.

— Do not touch a Khajiit's tail without permission.

— Our Khajiiti allies have a unique dialect. Mocking their speech, or imitating it, is considered quite rude and non-Aldmeri.

— When inviting a Wood Elf to dine, know that the resources of the forest are sacred to them. Serve venison, but no salads.

— Do not refer to Wood Elves as "shorties," "runties," or any other derogatory height-based terms.

— Have a care when imbibing Wood Elf brews, as their beverages are very different than our own.

— Do not imply to Wood Elves that they are cannibals, or ask them about how they dispose of their dead.

Eagles, Unite!

Racial Motifs 7: The Khajiit

Author: 
Doctor Alfidia Lupus

When I went to the professor's townhouse this morning, my first priority was to apologize to Divayth, but Seif-ij told me he was out—he'd gone somewhere from the portal chamber, using an incantation and leaving nothing behind but a burnt smell. Onward, I told myself: work will take your mind off it. So I went looking for Morian.

I found the old dear at breakfast, just finishing his sweet roll and chal. When I entered the kitchen, he nearly knocked over his mug in his haste to stand up and bow! I told him I wanted to make some notes on the Khajiit and asked him if he knew any of the Cat-Folk, as I did not. He said he knew exactly the person I needed and would be delighted to help me, since "that irascible Telvanni" had taken the day off.

I had often passed the seasonal camp of the Baandari Pedlars outside the Market Gate but had never gone in—residual caution from my father's warnings keeping me out, I suppose, as well as the pungent scent. Besides, I've always been a dog person. But Morian plunged right in without hesitation and led me to a pavilion adorned with colorful prayer-flags. I followed Morian into the tent, where he introduced me to Madame Shizahi-jo, whom he said was a Khajiiti sorceress devoted to Azurah and Magrus. Though sitting in lotus position, she bowed politely—the Cat-Folk are lissome—gestured to a pair of seat cushions, and asked how "this one" could be of service.

We had a long and lovely chat. There are superficial similarities between the motifs and designs of the Khajiit and the Redguards, perhaps because they both inhabit hot, arid environments, but where the Redguards favor long, flowing curves, the Cat-Folk are devoted to circular and crescentiform moon-shapes. The shapes of Masser and Secunda in all their phases appear everywhere on Khajiiti clothing and ornaments. The falcate sliver of the crescent moon also brings to mind the Khajiiti claws that spring from pads in their hands and feet, a subtle but ever-present threat to softer folk.

Shizahi-jo made us some tea—sticky sweet, like all Khajiiti food and drink—then asked to see the leaves in the bottom of my cup. She stirred them with her pinky-claw, and said now she saw the object of my concern: I'd let my fear cloud my longing and darken my heart. I blurted something about how Divayth had tried to kiss me, and Morian dropped his cup, splattering poor Shizahi.

I thought he was going to explode in rage, but instead this sad look came over him, and then he began pouring out his heart about his feelings for me. It was so sweet of him. I was really quite moved. The Khajiiti mage made a discreet exit, and we stayed on her cushions, talking, for what seemed like hours.

Mixed Unit Tactics

Author: 
Codus Callonus

Mixed Unit Tactics
in the Five Years War
Volume One

By
Codus Callonus

The Legions could learn from the unconventional tactics used by the Khajiit in the Five Years War against Valenwood. I was stationed at the Sphinxmoth Legion Fort on the border near Dune and witnessed many of the northern skirmishes firsthand.

The war started with the so-called "Slaughter of Torval." The Khajiit claim that the Bosmer invaded the city without provocation and killed over a thousand citizens before being driven off by reinforcements from a nearby jungle tribe. The Bosmer claim that the attack was in retaliation for Khajiti bandits who were attacking wood caravans headed for Valenwood.

In the spring of 3E 396 the war moved closer to Fort Sphinxmoth. I was posted on lookout and saw parts of the conflict. I later spoke with both Khajiit and Bosmer who fought in the battle, and it will serve as an excellent example of how the Khajiit used a mixture of ground and tree units to win the war.

The Khajiit began the fight in an unusual way by sending tree-cutting teams of Cathay-raht and the fearsome Senche-raht or "Battlecats" into the outskirts of Valenwood's forests. When word reached the Bosmer that trees were being felled (allegedly a crime in the strange Bosmeri religion), a unit of archers were dispatched from larger conflicts in the south. The Bosmer were thus goaded into splitting their forces into smaller groups.

The Bosmer archers took up positions in the remaining trees whose branches were now twenty or more feet apart, allowing some light into the forest floor. The Bosmer bent the remaining trees with their magics into small fortifications from which to fire their bows.

When the tree-cutters arrived the next morning, a half dozen Khajiit fell to the Bosmer arrows in the first volley. After that the Khajiit took large wooden shields from the backs of the Senche-raht and made a crude shelter. The Khajiit, even the enormous Senche-raht, were able to hide between this shelter and one of the larger trees. When it became apparent that the Khajiit would not leave their shelter, some Bosmer chose to descend and engage the Khajiit sword-to-claw.

When the Bosmer were nearly upon the shelter, one of the Khajiit began playing on a native instrument of plucked metal bars. This was a signal of some kind, and a small group of the man-like Ohmes and Ohmes-raht emerged from covered holes on the forest floor. Although outnumbered, they were attacking from behind by surprise and won the ground quickly.

The Bosmer archers in the trees would have still won the battle were they not having troubles of their own. A group of Dagi and Dagi-raht, two of the less common forms of Khajiit who live in the trees of the Tenmar forest, jumped from one tree to another under a magical cover of silence. They took up positions in the higher branches that could not hold a Bosmer's weight. When the signal came, they used their claws and either torches or spells of fire (accounts from the two survivors I spoke with vary on this point) to distract the archers while the battle on the ground took place. A few of the archers were able to flee, but most were killed.

Apparently the Dagi and Dagi-raht have more magical ability than is widely believed if they were able to keep themselves magically silenced for so long. One of the surviving Bosmer told me that he saw a few ordinary cats among the Dagi and even claimed that these ordinary cats are known as 'Alfiq' and that they were the spellcasters, but Bosmer are almost as unreliable as the Khajiit when it comes to the truth, and I cannot believe that a housecat can cast spells.

At the end of the day the Khajiit lost perhaps a half-dozen fighters out a force of no more than four dozen, while the Bosmer lost nearly an entire company of archers. The survivors were unable to report back before a second company of archers arrived and this strategy was repeated again, with similar results. Finally, a much larger force was sent and the Bosmer won that battle with the help of the native animals of Valenwood. That third skirmish and the Khajiti response I will discuss in the second volume of this series.

 

Ahzirr Trajijazaeri

Author: 
Anonymous

This is an absurd book. But like all things Khajiiti, as the expression goes, "gzalzi vaberzarita maaszi", or "absurdity has become necessity." Much of what I have to say has probably never been written before, and if it has, no one has read it. The Imperials feel that everything must be written down for posterity, but every Khajiiti kitten born in Elsweyr knows his history, he drinks it in with his mother's milk.

Fairly recently, however, our struggles to win back our homeland from the rapacious Count of Leyawiin have attracted sympathetic persons, even Imperials, who wish to join our cause, but, it seems, do not understand our ways. Our enemies, of course, do not understand us either, but that is as we wish it, a weapon in our arsenal. Our non-Khajiiti friends, however, should know who we are, why we are, and what we are doing.

The Khajiit mind is not engineered for self-reflection. We simply do what we do, and let the world be damned. To put into words and rationalize our philosophy is foreign, and I cannot guarantee that even after reading this, you will understand us. Grasp this simple truth -- "q'zi no vano thzina ualizz" -- "When I contradict myself, I am telling the truth."

We are the Renrijra Krin. "The Mercenary's Grin¸" "The Laugh of the Landless," and "The Smiling Scum" would all be fair translations. It is a derogatory expression, but it is amusing so we have adopted it.

We have anger in our hearts, but not on our faces. We fight for Elsweyr, but we do not ally ourselves with the Mane, who symbolizes our land. We believe in justice, but do not follow laws.

"Q'zi no vano thzina ualizz."

These are not rules, for there is no word for "rules" in Ta'agra. Call them our "thjizzrini" -- "foolish concepts."

1. "Vaba Do'Shurh'do": "It Is Good To Be Brave"

We are struggling against impossible odds, against the very Empire of Tamriel. Our cause is the noblest cause of all: defense of home. If we fail, we betray our past and our future. Our dead are "Ri'sallidad", which may be interpreted as "martyrs" in the truest, best sense of that word which is so often misused. We honor their sacrifice and, beneath our smiles, mourn them deeply.

Our bravery most obviously shows in the smile that is the "Krin" part of our name. This does not mean that we walk about grinning like the idiotic, baboonish Imga of Valenwood. We simply are entertained by adversary. We find an equal, fair fight tiresome in the extreme. We confidently smile because we know our victory in the end is assured. And we know our smiles drive our enemies insane.

2. "Vaba Maaszi Lhajiito": "It Is Necessary To Run Away"

We are struggling against impossible odds, against the very Empire of Tamriel. Honor is madness. Yes, we loved the Renrijra Krin who died in brave battle against the forces of the Empire, but I guarantee you that each of those Ri'sallidad had an escape route he or she failed to use, and died saying, "Damn."

When the great Senche-Raht comes to the Saimisil Steppes, he will find himself unable to hunt, unable to sleep, as the tiny Alfiq leap onto his back, biting him, and running off before he has a chance to turn his great body to face them. Eventually, though he may stubbornly hope to catch the Alfiq, the Senche-Raht always leaves. They are our cousins, the Alfiq, and we have adopted their strategy against the great tiger of Leyawiin.

Do not ally yourself with the Renrij if you yearn to be part of a mighty army, marching resolutely forth, for whom retreat is anathema. We will laugh at your suicidal idiocy as we slip into the reeds of the river, and watch the inevitable slaughter.

3. "Fusozay Var Var": "Enjoy Life"

Life is short. If you have not made love recently, please, put down this book, and take care of that with all haste. Find a wanton lass or a frisky lad, or several, in whatever combination your wise loins direct, and do not under any circumstances play hard to get. Our struggle against the colossal forces of oppression can wait.

Good. Welcome back.

We Renrijra Krin live and fight together, and know that Leyawiin and the Empire will not give way very soon, likely not in our lifetimes. In the time we have, we do not want our closest comrades to be dour, dull, colorless, sober, and virginal. If we did, we would have joined the Emperor's Blades.

Do not begrudge us our lewd jokes, our bawdy, drunken nights, our moonsugar. They are the pleasures that Leyawiin denies us, and so we take our good humor very seriously.

4. "Fusozay Var Dar": "Kill Without Qualm"

Life is short. Very short, as many have learned when they have crossed the Renrijra Krin.

We fight dirty. If an enemy is facing us, we might consider our options, and even slip away if his sword looks too big. If his back is to us, however, I personally favor knocking him down, and then jumping on his neck where the bones snap with a gratifying crunch. Of course, it is up to you and your personal style.

5. "Ahzirr Durrarriss": "We Give Freely To The People"

Let us not forget our purpose. We are fighting for our families, the Khajiiti driven from the rich, fertile shores of Lake Makapi and the River Malapi, where they and their ancestors lived since time immemorial. It is our battle, but their tragedy. We must show them, lest they are swayed by other rhetoric, that we are fighting for them.

The Mane, The Emperor, and The Count can give speeches, pass laws, and, living life in the open, explain their positions and philosophies to their people to stave off the inevitable revolution. Extralegal entities, such as the Renrijra Krin, must make our actions count for our words. This means more than fighting the good fight, and having a laugh at our befuddled adversaries. It means engaging and seducing the people. Ours is not a military war, it is a political war. If the people rise up against our oppressors, they will retreat, and we will win.

Give to these people, whenever possible, gold, moonsugar, and our strong arms, and though they hide, their hearts will be with us.

6. "Ahzirr Traajijazeri": "We Justly Take By Force"

Let us not forget our purpose. We are thieves and thugs, smugglers and saboteurs. If we cannot take a farm, we burn it to the ground. If the Imperials garrisoned in a glorious ancient stronghold, beloved by our ancestors, will not yield, we tear the structure apart. If the only way to rescue the land from the Leyawiin misappropriation is to make it uninhabitable by all, so be it.

We want our life and our home back as it was twenty years ago, but if that is not realistic, then we will accept a different simple, pragmatic goal. Revenge. With a smile.

Words of Clan Mother Ahnissi to her Favored Daughter

Author: 
Anonymous

Ahnissi tells you. You are no longer a mewing kitten and you have learned to keep secrets from Ahnissi, and so Ahnissi tells you.

In the beginning there were two littermates, Ahnurr and Fadomai. After many phases, Fadomai said to Ahnurr, "Let us wed and make children to share our happiness."

And they gave birth to Alkosh, the First Cat. And Ahnurr said, "Alkosh, we give you Time, for what is as fast or as slow as a cat?"

And they gave birth to Khenarthi, the Winds. "Khenarthi, to you we give the sky, for what can fly higher than the wind?"

And they gave birth to Magrus, the Cat's Eye. "Magrus, to you we give the sun, for what is brighter than the eye of a cat?"

And they gave birth to Mara, the Mother Cat. "Mara, you are love, for what is more loving than a mother?"

And they gave birth to S'rendarr, the Runt. "S'rendarr, we give you mercy, for how does a runt survive, except by mercy?"

And many phases passed and Ahnurr and Fadomai were happy.

And Ahnurr said, "We should have more children to share our happiness." And Fadomai agreed. And she gave birth to Hermorah. And she gave birth to Hircine. And she gave birth to Merrunz and Mafala and Sangiin and Sheggorath and many others.

And Fadomai said:

 "Hermorah, you are the Tides, for who can say whether the moons predict the tides or the tides predict the moons?"

"Hircine, you are the Hungry Cat, for what hunts better than a cat with an empty belly?"

"Merrunz, you are the Ja'Khajiit, for what is more destructive than an kitten?"

"Mafala, you are the Clan Mother, for what is more secretive than the ways of the Clan Mothers?"

"Sangiin, you are the Blood Cat, for who can control the urges of blood?"

"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?"

And Ahnurr said, "Two litters is enough, for too many children will steal our happiness."

But Khenarthi went to Fadomai and said, "Fadomai-mother, Khenarthi grows lonely so high above the world where not even my brother Alkosh can fly." Fadomai took pity on her and tricked Ahnurr to make her pregnant again.

And Fadomai gave birth to the Moons and their Motions. And she gave birth to Nirni, the majestic sands and lush forests. And she gave birth to Azurah, the dusk and the dawn.

And from the beginning, Nirni and Azurah fought for their mother's favor.

Ahnurr caught Fadomai while she was still birthing, and he was angry. Ahnurr struck Fadomai and she fled to birth the last of her litter far away in the Great Darkness. Fadomai's children heard what had happened, and they all came to be with her and protect her from Ahnurr's anger.

And Fadomai gave birth to Lorkhaj, the last of her litter, in the Great Darkness. And the Heart of Lorkhaj was filled with the Great Darkness. And when he was born, the Great Darkness knew its name and it was Namiira.

And Fadomai knew her time was near. Fadomai said:

"Ja-Kha'jay, to you Fadomai gives the Lattice, for what is steadier than the phases of the moons? Your eternal motions will protect us from Ahnurr's anger." And the moons left to take their place in the heavens. And Ahnurr growled and shook the Great Darkness, but he could not cross the Lattice.

And Fadomai said:

"Nirni, to you Fadomai leaves her greatest gift. You will give birth to many people as Fadomai gave birth today." When Nirni saw that Azurah had nothing, Nirni left smiling.

And all Fadomai's children left except Azurah. And Fadomai said, "To you, my favored daughter, Fadomai leaves her greatest gift. To you Fadomai leaves her secrets." And Fadomai told her favored daughter three things.

And Fadomai said, "When Nirni is filled with her children, take one of them and change them. Make the fastest, cleverest, most beautiful people, and call them Khajiit."

And Fadomai said, "The Khajiit must be the best climbers, for if Masser and Secunda fail, they must climb Khenarthi's breath to set the moons back in their courses."

And Fadomai said, "The Khajiit must be the best deceivers, for they must always hide their nature from the children of Ahnurr."

And Fadomai said, "The Khajiit must be the best survivors, for Nirni will be jealous, and she will make the sands harsh and the forests unforgiving, and the Khajiit will always be hungry and at war with Nirni."

And with these words, Fadomai died.

After many phases, Nirni came to Lorkhaj and said, "Lorkhaj, Fadomai told me to give birth to many children, but there is no place for them."

And Lorkhaj said, "Lorkhaj makes a place for children and Lorkhaj puts you there so you can give birth." But the Heart of Lorkhaj was filled with the Great Darkness, and Lorkhaj tricked his siblings so that they were forced into this new place with Nirni. And many of Fadomai's children escaped and became the stars. And many of Fadomai's children died to make Nirni's path stable. And the survivors stayed and punished Lorkhaj.
 
The children of Fadomai tore out the Heart of Lorkhaj and hid it deep within Nirni. And they said, "We curse you, noisy Lorkhaj, to walk Nirni for many phases."

But Nirni soon forgave Lorkhaj for Nirni could make children. And she filled herself with children, but cried because her favorite children, the forest people, did not know their shape.

And Azurah came to her and said, "Poor Nirni, stop your tears. Azurah makes for you a gift of a new people." Nirni stopped weeping, and Azurah spoke the First Secret to the Moons and they parted and let Azurah pass. And Azurah took some forest people who were torn between man and beast, and she placed them in the best deserts and forests on Nirni. And Azurah in her wisdom made them of many shapes, one for every purpose. And Azurah named them Khajiit and told them her Second Secret and taught them the value of secrets. And Azurah bound the new Khajiit to the Lunar Lattice, as is proper for Nirni's secret defenders. Then Azurah spoke the Third Secret, and the Moons shone down on the marshes and their light became sugar.

But Y'ffer heard the First Secret and snuck in behind Azurah. And Y'ffer could not appreciate secrets, and he told Nirni of Azurah's trick. So Nirni made the deserts hot and the sands biting. And Nirni made the forests wet and filled with poisons. And Nirni thanked Y'ffer and let him change the forest people also. And Y'ffer did not have Azurah's subtle wisdom, so Y'ffer made the forest people Elves always and never beasts.  And Y'ffer named them Bosmer. And from that moment they were no longer in the same litter as the Khajiit.

And because Y'ffer had no appreciation for secrets, he shouted the First Secret across all the heavens with his last breath so that all of Fadomai's children could cross the Lattice. But Azurah, in her wisdom, closed the ears of angry Ahnurr and noisy Lorkhaj so they alone did not hear the word.

The Tale of Dro'Zira

Author: 
Dro'Zira; Sonia Vette, ed.

The Tale of Dro'Zira
Transcription and Commentary

by
Sonia Vette
 

The following is a tale overheard, as told by a Khajiit father to his cub, while making camp with one of their caravans. I have attempted to transcribe it as he told it, for the Khajiit do not often speak of their history to outsiders. In truth I do not believe he would have spoken at all, but for the vast helping of Moonsugar he had consumed that night.

Come and warm your fur by the fire, Ma'rashirr, and I will tell you of how our Dro'Zira came to be the greatest of all Kahjiit! (ed: Dro'Zira I took in this case to be an honored ancestor)

The ancient Khajiit heard the great roar of Alkosh the Great Cat King of Time (ed: known as Akatosh in the empire, and Alduin in Skyrim) and raced to his Voice. In three days' time they crossed the whole of Tamriel, resting not even for the moonsugar, for such was the speed of Khajiiti then.

They joined with the pride of Alkosh and were his strongest warriors. Lorkhaj, (ed: Shor in the Nordic) however, chose to give his roar to the Ra'Wulfharth to spite the Khajiiti warriors, for he was jealous of their devotion to Alkosh.

Seeing the ferocity of the Khajiiti warriors, Ra'Wulfharth could not bring himself to put them to death. Using the roar that Lorkhaj had given him, he spoke to Masser and Secunda, to move to their fullness in the sky. The Khajiiti warriors became Senche, but Lorkhaj stripped from them all reason.

When Ra'Wulfharth returned to sink his fangs into the Red Mountain, he called upon his people to aid him. Dro'Zira was the only among the "Rhojiit" who still remembered, and so was the only one who answered the summons.

But these Nord bards are (expletive removed) and do not sing of how the great Ash King rode Dro'Zira up the Red Mountain itself to strike at the heart of the Dunmer. Never is it mentioned how Dro'Zira pounced atop Dumalacath, the Dwarf-Orc, when he had his blade to the throat of the Ash King so that he could not speak.

Nor do they sing of how Lorkhaj returned Dro'Zira from the lands of Sheggorath for his bravery and for saving the Ash King! So when you find a bard who speaks ill of the Khajiit, you be sure to leave him an iron claw in the back to remind him who saved Skyrim.

As for the rest of the "Rhojiit" They grew small and lost their cunning altogether, which is why you should not hesitate to strike them down when they approach the wagons. So it was told by my father, and so I tell it now to you.

Now, be a good cub and go fetch me some more moonsugar for these sweet cakes.
 

Much of the tale seemed to me, little more than a boast, but certain facts do seem to line up with what we believe is the truth behind the legends. It does raise questions as to why we do not know more about history of the Khajiit and what parts they have played that might not have been recorded by our written histories.
 

GT Noonan's Posts

Author: 
GT Noonan

Scribs in Morrowind society

You have all seen the Scrib. It's what you would get if you stepped on a Spider, a Roach, and a Puppy all at the same time. I imagine that if and when the children in Vvardenfell come out from hiding, you might see them walking these Scribs around the block on a leash. Fairly tamed little buggers until you kick one. Then it turns on ya with quite a punch.

On Khajiit and Argonian variants (08/08/00)

The Pocket Guide explains the Khajiit rather well. They basically are one race, but range from very humanoid to perhaps an actual cat-like appearance. You could probably mistaken the most humanoid one for a human, while the most beast-like one you might take as a cheetah or something. This is my best idea/suggestion anyways. The same can probably be said for the Argonians. They may range from either a very humanlike apprearance to a crocodile-like appearance. I guess it depends on how many times they decide to lick the tree (refer to the PGE).

On Khajiit

Remember, Khajiit come in many forms. The closer you get to their homelands, the more wild they may appear. Though wild looking, this does not mean they are more primitive thinkers. There may or may not be different forms of the Khajiit in MW (I'm not the animator, so I wouldnt know) so just keep your eyes open for them.

Also, another point to be taken is that since Dark Elves use Khajiit and Argonian slaves, the nature of these slaves is most likely to be more Kitty-like, or primitive. There are reasons for the look, so dont think that it was just a snap decision.

[...]

5) Perhaps in future products, you can have the choice to play different types of Khajiit. Gentlemen prefer Ohmes... although I have to admit I like the way the Suthay-raht (sometimes called ja-Khajiit, though this is either a deliberate insult or a translation error) in Vvardenfell have turned out.
6) If Khajiit have six breasts, which I will neither confirm nor deny, only the top two have visually-pleasing fat deposits in most "beeds."
7) Only three "breeds" of Khajiit have the, um, adaptation discussed in The Real Barenziah which occurs in Earth-cats for entirely different reasons.
8) Khajiit are not like cats in every way. They are not exactly like humans either. I should know because I made all this stuff up.

What are Argonians like, biologically? (01/15/01)

Because they ARE "morphically diverse" (as you put it), I would seriously say that Argonians can be very mammalian or reptilian. They can be warm blooded or cold blooded. They can lay eggs or have very humanlike deliveries. Remember, given the nature of their being, they can appear as simple crocodile-like creatures or humans with scales and tails. The possibilities are quite great actually.

Do they have matched upper and lower teeth sets, like humans? (01/15/01)

Well, once again, they can. And then there are the ones that allow birds to clean their teeth.

Argonians can't kiss. (01/15/01)

Very UNtrue, given the structuring of the Argonian in question.

What Earth reptile are Argonians most like? (01/15/01)

Unanswerable. They can look like whatever reptilian creature you wanna imagine in my mind. Hell, maybe even turtle-like if you wish.

Are Argonians emotional? (01/15/01)

Depends on the evolved status of the particular Argonian. The less "humanlike", the more out of touch with its feelings and emotions (I would imagine). We can honestly tell if a crocodile or a salamander shows emotions, so I can only pretend to know this answer. Specualtion probably depends on how far you want to go into a character.

What is a typical Argonian view of each of the other races? (01/15/01)

I take it you are talking about an Argonian of humanlike evolution and STILL residing in Black Marsh. If so, their feelings are probably more geared towards the Dark Elves and the Cyrodils. There may be some disgust for the Dark Elves due to enslavement and there may be some, but very little, lack of trust for the Cyrodils. They tolerate all races however, and most likely fear none of them. Afterall, who is gonna risk conquering Black Marsh at the expense of getting the Fever?

Are the Argonians naturally diverse, or are there multiple species of Argonains? (01/15/01)

No, not another race, simply a version of the same. 

The Hist Sap may very well play a large part in this. The sap is the possible agent for their evolved or de-evolved appearance? I think so. You heard the term "licking trees" from MK once? Secreted sap from the trees lends a powerful toxin which may allow an Argonian to "graduate" to another stage of evolution. This may be a ritual event for certain members of clans or perhaps citizens who are awarded the "right" to evolve. I cant actually say its "evolving" but thats a more comprehensible term to use for this case. If you take on the form of a crocodile or newt, this doesnt exactly mean you are "lower" or "unintelligent". I think the sap only alters the appearance and not the mental. This is ONE race, not a series of subraces. There is only ONE Argonian species. Just as Obsidian said, dogs are all one species too, but they take on many appearances. The same can be seen with the Khajiit.

Why do Argonians look different in each TES game? (01/15/01)

The reason for the Argonians looking differeht all the time in different TES games really is just part of OUR evolution in design and such. With the ability for Argonians to look different due to their ritual tree licking, it allows us to keep the pace of the game going steady and looking new and almost original in all of the upcoming games. Seeing the same characters over and over could lend itself to some real boredom. But, this isnt just some excuse that we use for making changes either. It was simply an idea that sounded cool and works well within the game and for our design purposes also.

The origin of the Dwemer - includes some interesting contradictions with later lore (01/22/01)

This myth and legend takes place long, long ago, before the Empire was established, and even before the northerners touched foot on Tamrielic shorelines. Elves (Dunmer) were the predominant race of the continent, alongside the much smaller races of beastmen. A traveling band of elves were crossing through a mountainous range in the northeastern region of Tamriel. They encountered a friendly group giants and established relations amongst the two races. The giants had never encountered any human-like races and were bewildered at the small appearance of the elves. The towering giants stood many, many heads over them. The elves of course, were really not too much different in appearance or size than a typical human, but the giants were not aware of this since they had never seen a human. The giants labeled the elves as "Dwarves", claiming that they were just smaller versions of themselves. Over several years, this tag became a widespread label, and these Elves were known as Dwarves.

The Dumner translation of the word Dwarf is Dwemer. So, strangely enough, all Dunmer would use the term "Dwemer", while the northerners/newcomers rerered to this ancient race as Dwarves, taking on the translation of the giants. It is unknown, but perhaps the newcomers encountered the ginats before they did the elves.

Little is known as to the significance of this legend, but it is told to children all over Tamriel. Many would swear by it while many others will claim it is simply a bogus story.

[...]

Ok, "according" to the legend, the Dunmer originated from the Dwemer. They WERE once also known as Dwemer. The giants thought they were small people, and so called them Dwarves (just as we call short people midgets and dwarves). After many many generations perhaps, the name Dwarf, or the translation "Dwemer", finally just became the tag. I am not saying that the labeled Dunmer accepted the name, they may have just tolerated it. I mean afterall, to them it just meant "a short person". Remember, they have/had no concept of the D&D Dwarves, so would not think of themselves as being compared to them. It also doesnt make them a different race. They were by no means a different race. This was many many years before the Empire was even a thought, so the Houses didnt even exist back then either. The Dunmer operaterd their race through a network of tribes. When the Dwemer was heard about by other Dunmer tribes, they were considered as another tribe. But, for reasons perhaps unknown (hehehe) to many, this tribe was not accepted by other Dunmer tribes. Many things would occur in the years following the creation of the Dwemer, right up until the disappearance.

On horses in Morrowind (04/09/01)

Sorry, the Empire got smart and discontinued use of horses in Morrowind. For 2 main reasons....

1: The environemt is not suitable for horses. The ashy air creates bad vegetation for horses and upon munching on grass and such, they drop dead. Ashgut sounds like a good term for the ash/gastro poisoning. Imagine having charcoal fill up your digestive tract. Cant be a pretty picture, especially when black goo starts leaking from every hole on your body, right before you pop.

2: Dark Elves find horses to be a great dish. The Alpo Bistro! No Imperial guard wants to walk outside his house and see a Dark Elven family picnicking on his steed.

The Empire adopted using Guar and Siltstriders since they are more indiginous to the area. In many cases, Guar and Siltstriders are more advantageous than horses anyways.

On Hist (04/16/01)

This is neither a typo nor bad grammar. The PGE will tell you that the Hist are "a relatively intelligent strain" of Argonians. The Guide contains many inaccuracies, and this is one of them. You will also notice that the Guide mentions "a certain type of spore tree" that native Argonians might worship. Speaking generally, it is these trees that are the Hist. As for the relationship, I'm not talking yet. :)

On the ALMSIVI (04/19/01)

This brings us back to the topic of Vivec and company. Speaking only about Vivec (this goes for his pals of course too), is he REALLY considered a God who lives among people? General Patton swept across a many battlefield, and many think him a great man. But, that doesnt exactly make him a God ya know. In a fantasy setting now, Vivec once did the same. He faught in a great battle and currently uses his "aquired" magics to hold off the blighted forces. More can be learned about him in Morrowind, but from what we "currently" know about him, we cannot trully label him a God can we? Maybe he is no more than a simple hero. *shrugs* Almalexia may be no more either. Just as many (in OUR existense of course) may believe Jesus to have just been a considerate, caring human being. I think its all a matter of personal belief, but interesting all the same.

So, this raises the question.... "Are the 'Gods' in Morrowind an excuse for the existence of magic and the absense of other things (like the Dwarves)? Or are they actual, existing entities of great and bewildering power?" *ticking of machinery in many minds begins*

On the 1st PGE and its contradictions with modern (Morrowind era) lore (04/22/01)

Remember! The PGE was written in a "tourists" view. Much like reading a diary. You cannot expect the "fictional" author of the writing to be right about everything. By putting something in concrete, you limit yourself downplay suspense and originality for further developments and such. Not everything we say is always true. Sometimes, even we developers speak out of personal beliefs and idealisms about certain aspects of TES. And it is NOT always correct.... many times, it is INcorrect purposely. ;)

Not to be cruel, but its keeps everything very dynamic and ever evolving. Just because we tell you a red stick is white, it doesnt mean it isnt really green.

Slavery, beast races, and the PGE (04/24/01)

All opinions are very acceptable and I understand (although I may not agree ) any resentment towards the direction of the evolving TES game world. With all due respect, however, there are TONS of events and such in the TES world that are STILL yet unknown to the general fanbase, yet, most is known to the developers. Of course, things such as slavery of the beast races in Morrowind are not something new and pulled out of the developer compost heap. Slavery was a known issue since Daggerfall, believe it or not. It may not have been an issue in Daggerfall, but it is being used now. Even in the game Morrowind, visiting as a beast race, you are known as an Imperial citizen and are NOT looked at as a slave or a worthy slave. You are treated as any other Imperial citizen. Argonians and Khajiit alike. The fact that you may have played as a beast race in Arena and visited a town in Morrowind would still have nothing to do with the fact that there was slavery. I played extensivelt through Arena years and years ago, and this fact does not at all phase me. It is simply something that I look at now and think, "Wow. I visited Morrowind as a Khajiit in Arena and didnt notice a slave/servant situation anywhere. Wonder why I notice it now in THIS game." Sure, that's a thought of mine, but I accept it. As a gamer, a TES fan, and a developer, I totally agree on the direction things have taken thus far.

Of course, with the exclusion of Khajiit and Argonians in Battlespire, I dont know what to say. That was just a design decision. It doesnt mean that they were NOT in the TES universe, it just meant that we did not implement them. Who knows, it may go deeper. Perhaps, at that time, the Imperial Battlemages did not allow beast races to join the Elite Battle college. That's just an idea, not an answer. In all, it was an action shooter. Not a TRUE BEEF TES RPG. On that note, certain different rules had to be applied anyways.

With Redguard, you only played a Redguard. Couldnt play another race. Well, another case of "an action/adventure game", so alternate rules applied. Of course, Redguard was the game that initially hinted on at the slavery and multiple beast breeds, so it was a stepping stone game. It was a good build up to the deeper stuff within the TES universe. And trust me, it gets so much deeper that decades of games will need to be made to find out more and more of the dirt within Tamriel.

The PGE.... what can I say? Of course, depending on what individual, what race, or what class of character wrote it, it would be biased in some manner. IT IS NOT A TES BIBLE. It was never intended to be. It was a fun little "insight" about "ones" visit to various provinces around Tamriel. I thought it was a fairly informative reading and provided readers with some clues, gossip, myths, and mysteries. It was a sort of Dante's Inferno, so to speak, set within Tamriel. Like when National Gepgraphic goes to the wild rain forests of Peru to study the Madrigal Spider Monkey, we take their word for it that they did indeed study this thing for 4 years, through harsh rains, blistering heat, and monsoons. It did indeed swing from tree to tree as a nocturnal creature. It has a mating cycle much like the chimpanzee. It even has a fairly high intelligence. They then come back to the states, edit this hour long program to bring us an exclusive Ntional Geographic Undercover show on Discovery Channel, and they tell us all they had to learn about this creature. An hour later, the credits roll and we sit and ponder what an incredible find this is, and we wonder just how much they ACTUALLY had correct through their 4 year study. Then, more skeptisism sets in and you realise that NONE of this may be true. This monkey doesnt even exist. This may all be for entertainment reasons. Discovery Channel just won the nightly rating with millions of viewers. Hmmm. Basically, you know deep down inside, you wont believe it unless you could actually see this monkey (do you recall the mammoth that was dug up? funny how we see so little of it, yet we believe). Tjis goes back to the PGE. It "states" many things, but these things are a ploy, perhaps, to get the reader to more involve themselves in the subject and do a little research on their own. That's the way I look at it anyways.

So there you have it. My own little Reading Rainbow. But you dont have to take MY word for it.

Background on Hircine (04/25/01)

My knowlege of the Daedra is limited. What I do know though is, Hircine is an antlered Daedric fiend. I wouldnt call him the God Of Hunt, but he is a great Hunter. The Hunter of Mortal Souls and a favored high ranking General of Mehrunes Dagon, the Prince of Destruction. Clavicus Vile may perhaps even be of some blood relation to Hircine. Clavicus is the owner of a shapeshifting beats that takes the typical appearance of a large dog. Dont get the two mistaken. :p

On Khajiit in Morrowind (06/18/01)

Many of the Khajiit in Morrowind will appear to be more "wild", if thats the right way to put it. Perhaps this has something to do with the fact that most are slaves. A Khajiit with this appearance may be better suited for slavery. As with Argonians. Maybe the more "beast-like" forms are just bred that way by Dark Elves because they can manage more and heavier work. I dunno, but it sounds good to me. :)

On dragons (09/02/01)

Dragons are not native to Vvardenfell due to the harsh environment. In Redguard, the present dragon is in control of the Empire. Could it be that the existing dragons work with the Empire in return for protection and spoils? If this "were" the case, many dragons probably reside in or around the Cyrodilian/Imperial province. Remember, the symbol of a dragon appears in the Imperial crest. Of course, like in Redguard, they could be dispatched to regions where the Empire needs them. As for Morrowind, there is little protection, if any that the Empire could offer them, especially in Vvardenfell. As for the Skylamps, that's a strange idea that they are natural predators to dragons. If anything, the Cliff Racers may be a natural predator if they attacked dragons in packs, or flocks. I guess the Cliff Racers could be much like the creatures that were in the movie Pitch Black. Not totally, but just in their predatory nature. This could be one theory why dragons either moved out or never existed in Vvardenfell.

More on dragons and their relationship to the empire (09/04/01)

It is also hinted in Battlespire within a journal and in the remains, that the Imperial Battlemages used dragonmounts for security on the Battlespire. In level 1, you will find the remains of an Imperial dragon names Dragonne Papre' and his rider. The journal contains tidbits about the troubles in the spire and what may have happened so that only their decayed bodies remain.

As far as the Empire actually being in alliance with dragon's, there are many hints that lead on to this. Lord Richton was able to summon the Imperial Dragon, N'falilaargas for support in the Battle of Stros M'kai. The Battlespire incident. The look of the Imperial crest. Even the rumors that Tiber Septim WAS a dragon, shapeshifted into human form. Oh, dragon's exist, and there is proof that they do, but in what quantities? Hmmm.....

Even more on dragons in Tamriel

All of the dragons didnt die. They have their own means of remaining "hidden" from Tamriel's populace. Whether its shapeshifting, hiding deep in the mountains or jungles, or even in very protective custody of secret Imperial strongholds, they do exist.

The reason the dragons left Morrowind was because of the food chain being broken. Cliffracers were in such great numbers that they food became scarce for the dragons, so they moved on. Even if they stuck around and killed the cliffracers off, the food would still be at a shortage.

The dragon from Redguard fell easily for many reasons. Cyrus was more than just a Redguard. Playing the game will explain much about his abilities. Also, no matter big the dragon was, he was confined in a rather tight space. Try wrestling with someone in a box the size of a microwave. Plus, Naffy wasnt the smartest of dragons, as working for Lord Richton should say that much alone. His greed got the better of him. Not such a noble dragon.

Also, as Battlespire hinted, there is (or was) an elite Imperial dragon mount guard (TES Dragoons). Search for a document relaying a wing mounted guard's final words about his mount, PaprDragn.

On Dunmeri strongholds

Best Westerns. The were basically fortified stronghold/checkpoint/hotels for travelers. There are no records of any of the strongholds ever being held under siege or used in any battles/wars, but it is quite possible that they were used for warriors as layover posts while travelling.

Was Dyviath Fyr the Hero of Battlespire? (10/10/05)

While Fyr is not the hero of the event that occured at the Battlespire, it is not known if he has any connection to the actual hero. Even devs sometimes like a mystery.

What is Fyr's connection to the throne of Tamriel? (10/10/05)

It's mostly personal. Access to Imperial facilities which house documents and such are of great interest. Fyr has a great respect for the throne even though he may not believe in it.

Fyr is not exactly an active member of the Telvanni Council. He is more like a consultant or advisor to them. Though, he respects their command and WILL carry out most requests laid down by them.

In all, the Telvanni Council and the Imperial Throne are treated quite the same in Fyr's eyes. Fyr is kinda what you could call the Flower Child of Tamriel.

 

Douglas Goodall's Posts

Author: 
Douglas Goodall

On the difficulty of keeping lore consistent between games (04/08/01)

You have no idea. NO idea.

Seriously, I have re-learned the necessity of GREP. I only wish Arena and Daggerfall had left more documents for me to search... Redguard and the early Morrowind stuff is all easily searchable for contradictions. Still, I fear several are inevitable.

AND I should note that I was a big fan of the series, which makes this much easier... I only THOUGHT I knew everything about Tamriel... I can't imagine coming to work here without already being something of an Elder Scrolls loremaster.

On Dwemer trivia (pre-Morrowind) (04/19/01)

"I never told you or have been told myself that House Dagoth was not *linked* to Dwarves. It's just that House Dagoth *was not* Dwarves. See the difference?"

Right. The Dwemer didn't divide themselves into "Houses" anyway.

"Actually, according to "The Songs of King Wulfharth", some dude called Dagoth Ur killed Dumac the Dwarfking during the Battle of the Red Mountain. The Songs controverse each other, so take it with a grain of salt. After all, it's a legend, and a Nordic one. Nords, after all, might not have a clue as to what was going on."

Well, the Nords *were* there... Only the combined might of the Dunmer and Dwemer could drive the foreigners out to found Resdayn. After the Battle of Red Mountain and the mysterious disappearance, the Dunmer no longer needed Dwemer technology for defense -- by then, they had the Tribunal.

"On a side note, Dunmer traditionally place family name first and given name second, as in "Indoril Nerevar" and "Hlaalu Brevur"."

Um. I suppose you're referring to the

If they place the family name first, how do you explain that the quote about Brevur the Betrayer was spoken by Paulus Hlaalu?

Your first guess was a good one, but it is not the right one. Not that it matters in the larger scheme of things.

For instance, Indoril Nerevar's full and formal name would be Serjo Indoril Nerevar Mora.

I wouldn't have believed it myself if I hadn't just made it up.

Raptormeat: Lakene had a good point, but not many people ever thought that way. Certainly not enough to destroy a whole race... Unless, of course, a whole race can be destroyed by the actions of one person...

Xachariah II: The Dwemer did not use solar panels. Good guess, though.

"Only Boethiah can change a race's skin. Only the Dwarves can cover it in tin foil."

Carry on.

Clarifying some Khajiit information (04/19/01)

"It has got something to do with Khajiit Culture ..."

YM: Biology

Their culture came from their odd biology. They missed out on Y'ferr's decree, so Lorkhaj played a little trick on them...

"Depending on WHEN a Khajiit is born , she looks more human or feline. The most humanoid breed , looks almost like elves , but with tails and soft fur covering parts of the torso."

One of the "humanoid" breeds looks like that.

"Depending on their Khajiit Breed they have different duties to do in Khajiit society..."

This is more a practical matter than some kind of caste-system. Obviously there are jobs you cannot do without opposable thumbs, etc.

If you ever move to Tamriel, keep in mind that there is a whole province just waiting to be introduced to the tasty fishy stick.

On the mortality of gods (04/20/01)

Arkay and the King of Worms were once mortal...

And what about Tosh Raka?

On the Khajiit breeds as seen in the games (04/20/01)

The breeds of Khajiit in the various games:

Arena: Ohmes
Daggerfall: censored>
Morrowind: suthay-Raht

There are no Ohmes or in Morrowind.

The "jaguar men" are cathay-Raht... a little different from the suthay-Raht. The screenshot Khajiit (see the above link or the screenshots section) are suthay-Raht. S'rathra and Joto were also suthay-Raht.

On the meaning of "Khajiit" (04/22/01)

You'll have to wait for the game. Or later. You need to read "Ta'agra for the Unclawed."

I'll give you some hints, though.

khaj = desert

-iit (when applied to places) = "one who lives/walks in"

On what the Ta'Agra (04/22/01)

A "beta version" of it.

Back when I had time to do that sort of thing, I set up grammar rules, etc. The vocabulary is limited, and it doesn't *sound* as cool as the pseudo-english of S'rathra in Redguard. It needs more work, but I no longer have time to do that sort of thing. I'm only on the forums now while waiting for my computer to... Oh. It's done now. Excuse me.

On Khajiit phalic barbs (04/22/01)

"There's no accounting for taste."

I don't know who wrote/said that. I suspect it is a "modern" and anonymous quote. In any case, my profile will disprove this notion.

And, in the spirit of tastelessness, only some breeds of Khajiit have the... traits that Therris had in Real Barenziah. While all Terran felines have this trait (and many carnivorae have something similar), it makes no biological sense for the Khajiit to have it... unless Khajiit women are not sexually receptive year-round like human women or always ovulate during intercourse... The fiction from Daggerfall somewhat disproves that notion as well, thus the dilemna.

I thought of a couple explanations for this and eventually settled on one which I should save for later revelation.

I retroactively removed this trait from most of the Khajiit. I'm allowed to do that because I said so. So there. Therris was obviously a cathay-Raht, since he clearly wasn't a Senche, [censored], [censored], or [haven't made up a name yet]. Ohmes don't have this trait at all and suthay-Raht (like the Khajiit in Morrowind) have it only to a slight degree.

So far, this is the only "design" topic I've brought up that even Ken was unwilling to comment on...

Perhaps if I get around to writing the other volumes of Khajiit Physiology, the game itself will have a more lucid explanation.

Answering some questions about Bretons and Knights (04/26/01)

"1.What is the stereotype on the breton knights? (are they seen as the most chivalric?, mystic?, or what?)
2.Which of the eight divines is held in the most accord by the bretons?
3.Any ideas on what the breton unique ability will be for Morrowind?
4.Is the bretons penchant for magic tied in with them being a particularly relgious group of people?"

1. There's more than one order of Breton Knights... Why not make up one you like playing?
2. Like most of the Empire, Bretons worship all of the Eight Divines (and there's a strong Emperor Cult in a few places), but they are not generally devout. The Bretons used to be ruled by witch-kings and High Rock has more witch covens than many provinces... Alas, this is not relevant for a Knight. If you're looking at playing a Breton religious crusader, feel free. Each of the Divines supports a Knightly Order, in addition to the other Knightly Orders (Bretons are a Knightly people, if not a particularly religious one).
3. Yes.
4. Their talent for magic comes from their history. There's a clue in the link Raptormeat posted.

Perhaps you should read Heroic Achievements of the Bretons... That's a joke, btw.

Is that joke too obscure?

On whether "the Daedra were created by the 'intelligent races' of Tamriel" (04/28/01)

A similar argument was made by the opponents of the Allesian heresy. Might I direct the interested scholar once more to volume XI of Marobar Sul's Ancient Tales of the Dwemer... which doesn't exactly answer your question, but is quite interesting.

More on the Hist (04/30/01)

"1) i wonder, will the Hist will be modeled as an NPC??? one gets killed, and has Argonian Eggs when you search it.
2) are the Hist related to Spriggans?"

No comment on the exact relationship between the Hist and the Argonian reproductive cycle, but it's cool. As for egg-laying, this is an interesting question. While the majority of reptiles do lay eggs, there are a number that have live births (basically, the eggs hatch internally). I guess I had pictured the Argonians going more the live birth route, because they are so humanoid, but the concept of them laying eggs is an interesting one. Have to think more on that.

As for your questions:
1) Nope, no Hist NPCs to be found, although I think it's a really cool idea. Remember, we're gonna be in Morrowind this time around, and won't be delving into murky Black Marsh quite yet. The Argonians are pretty touchy when it comes to crossing their borders.

2) Nah. Hist are much cooler.

On Ebonheart(s) (05/11/01)

There is a city of Vivec and a Castle Ebonheart and a city of Ebonheart. 2 of the 3 are in the game Morrowind. The third may or may not exist, but it would help explain some gaps, etc.

On musical Argonians (01/31/02)

I thought they should use the marsh itself as their primary musical instrument like the Baka Forest People use rivers. And play lots of odd percussion instruments like water drums and bohdans and djimbes and udus. And make slowed-down bird-call noises.

I wanted the Khajiit to be arrhythmic jazz musicians.

A sample of Ta'agra in response to an attempt to crack Morrowind's cyphers (07/17/04)

Pleased is Jobasha at your work. Very good for smooth skins and blunt ears. The Imperial and Telavanni ciphers broken? Oh, but Redoran is easiest of all! A Sermon here, a Sermon there... But so many sermons hide their secrets like naughty children. Jobasha would suggest a study of Sermon Zero if Jobasha were not so kind and wise. And the fine tapestries of my close friend your kind calls "Cherim."
 
Of course, Jobasha could ruin this game for you, but where would Jobasha be then? No, the big secrets are for the ja-Kha'jay.
 
But Jobasha is so pleased, he forgets himself. Jobasha tells you three truths, gives you three gifts, like the eighth keeper on the road to the western lands...
 
Ahziss zwinthodurrarr rabi.
"I have a yellow writing utensil.
Ahziss liter ajo'iiliten rabiba.
"My brother has a wonderful girl."
Ahziss aaliter vakasash.
"I wish I was my brother."
Is the Cherim of Sermon Zero the same Cherim as the famous tapestrist? (07/18/04)
A common misunderstanding. Cherim is Jobasha's good friend, shared much sugar, many sands. Cherim is famous tapestry maker, puts the ja'Kha'Jay in every one. White Gold is one of his best, one of the least often seen. It shows the White Tower, a dragon spirals around it, a moth priest at the top. Very famous moment, but few men remember.
 
Have you not heard of Muzariah and her death at the hands of the Three Angry Men? Muzariah was Indoril by birth and a painter by choice. Her best painting lies in the cellars of the Imperial Palace by Imperial decree. No one wishes to destroy such beauty, but no one wishes it to be seen. A dilemna.
 
But Jobasha says too much. 

 

Khajiit Physiology - Phases and Forms

Author: 
Raptormeat, Revised by Lady Nerevar

The Khajiit are the mysterious cat-like race that inhabits the deserts of Elsweyr. The 1st Pocket Guide to the Empire reports that there are  ranging from what might look like a normal tiger to what could almost be called a tailed, clawed human. The ja-Kha'jay (Lunar Lattice), which is a mysterious force related to the phases of Nirn's twin moons, determinines which form a Khajiit will take.

 

Masser - New & Secunda - Waxing
Masser: New
Secunda: Waxing

Ohmes-raht: Similar in size and shape to humans, but with light fur and a tail.

 

This was the form found in Daggerfall. 

Masser - New & Secunda - Full
Masser: New
Secunda: Full

Ohmes: This form is similar in appearance to the Bosmer, sometimes shorter. Due to their man-like appearance, the Ohmes are the most common breed of Khajiit outside of Elsweyr. They are commonly employed as diplomats and adventurers. Ohmes tattoo their faces to resemble their more feline brethren. Ohmes do not have phalic barbs. They are commonly known as "man-faced" Khajiit.

 

This was the form found in Arena. 

Masser - New & Secunda - Waning
Masser: New
Secunda: Waning

Suthay-raht: Walk upright but are more cat-like than Ohmes-raht. Suthay-raht have a slight degree of phalic barbs. Sometimes called "ja'khajiit" by other races, though this is a misnomer. 

 

This form was found in Redguard and Morrowind. 

Masser - New & Secunda - New
Masser: New
Secunda: New

Suthay: Similar to Suthay-raht but smaller and weaker.

Masser - Waxing & Secunda - Waxing
Masser: Waxing
Secunda: Waxing

Cathay-raht: Similar to the Suthay-raht, but larger and stronger. Described as looking like upright jaguars. Cathay-raht have phalic barbs. 

 

Therris, from the Real Barenziah series, was a Cathay-raht. 

Masser - Waxing & Secunda - Full
Masser: Waxing
Secunda: Full

Cathay: Larger and stronger than a Suthay-raht, but smaller than a Cathay-raht.

Masser - Waxing & Secunda - Waning
Masser: Waxing
Secunda: Waning

Tojay-raht: Nothing is known about the Tojay-raht. There is speculation that it may be a bipedal form

Masser - Waxing & Secunda - New
Masser: Waxing
Secunda: New

Tojay: Nothing is known about the Tojay except that it is probably smaller than the Tojay-raht

Masser - Full & Secunda - Waxing
Masser: Full
Secunda: Waxing

Senche-raht: At the size of a large horse, the Senche-raht is twice as tall as a Senche and can weigh as much as fifty Altmer. Has straighter legs and shorter body (relative to size) than a Senche, the Senche's other characteristics apply to the Senche-raht as well. Ridden, especially in battle. Known as "Battlecats" to Imperials.

Masser - Full & Secunda - Full
Masser: Full
Secunda: Full

Senche: A smaller version of the Senche-raht, similar to the Pahmar-raht. Its forelimbs are thick and 1.5 times longer than their hindlimbs, giving them an ape-like appearence. The Senche's coat is tawny and stripped in red-brown. Stand as tall as an Altmer and weigh as much as twenty. They are sprinters, not long distance runners, and are often used as mounts for by other Khajiit. 

Masser - Full & Secunda - Waning
Masser: Full
Secunda: Waning

Pahmar-raht: Like a Pahmar, but larger, more powerful.

Masser - Full & Secunda - New
Masser: Full
Secunda: New

Pahmar: Similar to a tiger.

Masser - Waning & Secunda - Waxing
Masser:Waning
Secunda: Waxing

Alfiq-raht: Probably like the Alfiq but larger.

Masser - Waning & Secunda - New
Masser: Waning
Secunda: New

Alfiq: Similar in appearence to domesticated cats. Can understand human speech but cannot speak it.

Masser - Waning & Secunda - Waning
Masser: Waning
Secunda: Waning

Dagi-raht: Similar in all respects to the Dagi, while somewhat larger, however not overly so as they are able to dwell in higher tree branches, like the Dagi. It can be assumed that, like their smaller cousins, they are naturally skilled in the use of magic.

Masser - Waning & Secunda - New
Masser: Waning
Secunda: New

Dagi: A less-common form of Khajiit, Dagi live in the trees of the Tenmar forrest. Due to their smaller size and light weight, they are able to dwell in the higher branches which even the Bosmer cannot reach. The Dagi have a natural affinity for magic, and are known spellcasters, a characteristic often taken advantage of in Khajiiti battle-tactics; they appear to be just as skilled as any capable magic user.

 

Mane: The Mane is a unique form of Khajiit born when a 3rd moon appears in the sky. Only one Mane exists at any one time, and Khajiiti believe that the Mane is one soul incarnating into different bodies. Traditionally, all Khajiit would shave their hair and braid it into the Mane's mane, but the large population of modern Elsweyr has made this tradition impractical. Manes may still wear the braids of their tribe and his warrior guard. Due to the weight of all this hair, the Mane cannot move and must be carried on a palaquin by his Cathay-raht servants. 

 

Sources

Douglas Goodall's posts

Interview with Three Booksellers

Minutes of the Lusty Argonian Historical Society, Frostfall 3E 432

Mixed Unit Tactics

Pocket Guide to the Empire, 1st edition

Khajiit

Author: 
B

Khajiit - OblivionArena Description
Khajiit hail from the province of Elsweyr. They are a fair skinned people who are extremely hardy, intelligent, and agile. Legend has it that they descended from an intelligent feline race, for they still retain a strange cast to their features. Many khajiit have taken to painting their faces to more resemble their distant cousins, the predatory cats that hunt the great desert. Khajiit are expert climbers, able to scale chasm wall sides with speed unmatched by any other race. They are adept at all arts involving thieving and sleight of hand.

Know ye this also:Thy race is born of the desert, where life is cruel and harsh and death comes on vultures wings. Thou art feline and sleek, deadly hunters of the wastes...

Khajiit - MorrowindDaggerfall Description
Descended from the great cat warriors of the desert, the Khajiit are an agile, intelligent, and hardy people. Some choose to decorate their faces in the style of their feline ancestors, and most of all, given the inclinaton, make excellent thieves due to their climbing abilities.

Battlespire Description
No beast races present.

Morrowind Description
Khajiit hail from the province of Elsweyr and can vary in appearance from nearly Elven to the cathay-raht "jaguar men" to the great Senche-Tiger. The most common breed found in Morrowind, the suthay-raht, is intelligent, quick, and agile. Khajiit of all breeds have a weakness for sweets, especially the drug known as skooma. Many Khajiit disdain weapons in favor of their natural claws. They make excellent thieves due to their natural agility and unmatched acrobatics ability. Many Khajiit are also warriors, although this is less common among the suthay-raht.

Shadowkey Description
This agile cat race was native to Tamriel long before the arrival of the humans and elves. The Khajiit Cat Quick advantage allows them to avoid blows which would otherwise hit.

Oblivion Description
Hailing from the province of Elsweyr, they are intelligent, quick and agile. They make excellent thieves due to their natural agility and unmatched acrobatics skill. All Khajiit can see in the dark.

Skyrim Description
Hailing from the province of Elsweyr, they are intelligent, quick, and agile. They make excellent thieves due to their natural stealthiness. All Khajiit can see in the dark at will and have unarmed claw attacks.

Elder Scrolls Online Description
The population of the proud feline Khajiit has dwindled in recent years following a devastating outbreak of Knahaten Flu. They owe a great debt to Ayrenn, Queen of the High Elves, for her help in restoring order from the chaos that followed the plague. They have a wry wit and a hedonistic outlook, but they are fearsome on the field of battle. They are the strong arm of the Aldmeri Dominion.

Elder Scrolls Legends Description
Khajiit are quick and agile, making them some of the most adept thieves in Tamriel.


Khajiit Gods

Alkosh
(Dragon King of Cats)
Pre-ri'Datta Dynasty Anaquinine deity. Variation on the Altmeri Auri-El, and thus an Akatosh-as-culture-hero for the earliest Khajiiti. His worship was co-opted during the establishment of the Riddle-T'har, and he still enjoys immense popularity in Elsweyr's wasteland regions. He is depicted as a fearsome dragon, a creature the Khajiiti say 'is just a real big cat'. Repelled an early Aldmeri pogrom of Pelinal Whitestrake during mythic times.
Riddle'Thar
(Two-Moons Dance)
The cosmic order deity of the Khajiiti, the Riddle'Thar was revealed to Elsweyr by the prophet Rid-Thar-ri'Datta, the Mane. The Riddle'Thar is more a set of guidelines by which to live than a single entity, but some of his avatars like to appear as humble messengers of the gods. Also known as the Sugar God.
Jone
(Little Moon God)
Aldmeri god of the Little Moon. Also called Secunda or Stendarr's Sorrow. In Khajiti religion, Jone is only one aspect of the Lunar Lattice, or ja-Kha'jay.
Jode
(Big Moon God)
Aldmeri god of the Big Moon. Also called Masser or Mara's Tear. In Khajiti religion, Jode is only one aspect of the Lunar Lattice, or ja-Kha'jay.
Mara
(Goddess of Love)
Nearly universal goddess. Origins started in mythic times as a fertility goddess. In Skyrim, Mara is a handmaiden of Kyne. In the Empire, she is Mother-Goddess. She is sometimes associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation. Depending on the religion, she is either married to Akatosh or Lorkhan, or the concubine of both.
Stendarr
(God of Mercy)
God of the Eight Divines, Stendarr has evolved from his Nordic origins into a deity of compassion or, sometimes, righteous rule. He is said to have accompanied Tiber Septim in his later years. In early Altmeri legends, Stendarr is the apologist of Men.
Lorkhan
(The Missing God)
This Creator-Trickster-Tester deity is in every Tamrielic mythic tradition. His most popular name is the Aldmeri 'Lorkhan', or Doom Drum. He convinced or contrived the Original Spirits to bring about the creation of the mortal plane, upsetting the status quo-- much like his father Padomay had introduced instability into the universe in the Beginning Place. After the world is materialized, Lorkhan is separated from his divine center, sometimes involuntarily, and wanders the creation of the et'Ada. He and his metaphysical placement in the 'scheme of things' is interpreted a variety of ways. In Morrowind, for example, he is a being related to the Psijiic Endeavor, a process by which mortals are charged with transcending the gods that created them. To the High Elves, he is the most unholy of all higher powers, as he forever broke their connection to the spirit plane. In the legends, he is almost always an enemy of the Aldmer and, therefore, a hero of early Mankind.
Rajhin
(Footpad)
Thief god of the Khajiiti, who grew up in the Black Kiergo section of Senchal. The most famous burglar in Elsweyr's history, Rajhin is said to have stolen a tattoo from the neck of Empress Kintyra as she slept.
Baan Dar
(The Bandit God)
In most regions, Baan Dar is a marginal diety, a trickster spirit of thieves and beggars. In Elsweyr he is more important, and is regarded as the Pariah. In this aspect, Baan Dar becomes the cleverness or desperate genius of the long-suffering Khajiiti, whose last minute plans always upset the machinations of their (Elven or Human) enemies.
Azura
(Goddess of Dusk and Dawn)
Azura was the god-ancestor that taught the Chimer the mysteries needed to be different than the Altmer. Some of her more conventional teachings are sometimes attributed to Boethiah. In the stories, Azura is often more a communal cosmic force for the race as a whole than an ancestor or a god. Also known as the Anticipation of Sotha Sil. In Elsweyr, Azura is nearly a wholly separate entity, yet she is still tied into the origins of Khajiiti out of Altmeri stock.
Sheogorath
(The Mad God)
The fearful obeisance of Sheogorath is widespread, and is found in most Tamrielic quarters. Contemporary sources indicate that his roots are in Aldmeri creation stories; therein, he is 'born' when Lorkhan's divine spark is removed. One crucial myth calls him the 'Sithis-shaped hole' of the world.