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Trials of St. Alessia

Author: 
Anonymous

[from the Trials of St. Alessia]

Akatosh made a covenant with Alessia in those days so long ago. He gathered the tangled skeins of Oblivion, and knit them fast with the bloody sinews of his Heart, and gave them to Alessia, saying, 'This shall be my token to you, that so long as your blood and oath hold true, yet so shall my blood and oath be true to you. This token shall be the Amulet of Kings, and the Covenant shall be made between us, for I am the King of Spirits, and you are the Queen of Mortals. As you shall stand witness for all Mortal Flesh, so shall I stand witness for all Immortal Spirits.'

And Akatosh drew from his breast a burning handful of his Heart's blood, and he gave it into Alessia's hand, saying, 'This shall also be a token to you of our joined blood and pledged faith. So long as you and your descendants shall wear the Amulet of Kings, then shall this dragonfire burn -- an eternal flame -- as a sign to all men and gods of our faithfulness. So long as the dragonfires shall burn, to you, and to all generations, I swear that my Heart's blood shall hold fast the Gates of Oblivion.

So long as the Blood of the Dragon runs strong in her rulers, the glory of the Empire shall extend in unbroken years. But should the dragonfires fail, and should no heir of our joined blood wear the Amulet of Kings, then shall the Empire descend into darkness, and the Demon Lords of Misrule shall govern the land.'

-- from the liturgy of the Re-Kindling of the Dragonfires

 

The Water-getting Girl and the Inverse Tiger

Author: 
Michael Kirkbride

Part One, Tiber Septim's Favorite Bedtime Story

This is the first part of what is reputedly Tiber Septim’s favorite childhood story. The Emperor’s fascination with tigers has been documented elsewhere, though it is this translator’s belief that it was Orylon’s particular nature that colored that appeal. Such notions may become more apparent in the story’s second installment.


Whoa-ho! Are you listening? Watch me beat my drum and tell no lies; may hard fruit from this tibrol tree fall upon my head if I lie (I will not!)! Come, sit! Or dance with your backsides, for I am beating my drum!

I tell you the tale of Perrif, the water-getting girl, (no, not that Perrif, another Perrif -- this is an old story and in those days most girls were named after the Paravania), and Orlyan the Inverse Tiger of Cyrod, Black with Orange Stripes, Old Stony, Lord of Dark Fleas and Cake Batter, Always Roaring!

Long ago near a river branch of the Topal, a Kothri village sat there very sad: the men were away at skirmish and only the women, girls, and infirm elders were left. They were surrounded by jungle, a great batch of it between their huts and their portion of the river, and tigers were everywhere in those days hide-hissing in the trees. A three-beat for Tigers! Klo! Klo! Klo! So glad you are gone! You ate us! We will make due with pigment drawings! A four beat for their demise! Klo! Klo! Kloppa!

One morning it was Perrif’s turn to go get the water (she was eight or nine or ten, I forget! Forgetting is fine, so nothing will fall on me! Ha!). Everyone warned her not to take too long! “The stripe-cats are out! They did not sleep last night because they can hear better than we can and the skirmish where our men are (while far away to us is cat-senses-close to them) is keeping them up and hungry!”

Little Perrif, though, was very brave putting the jugs all in a row on top of her head and making for the jungle roads. But she was not stupid, so she sang a song to Dibe-Mara-Kin, our mothers in the Around-Us, and with that small blessing felt very, very confident. And she was almost to the water before any tigers found her at all, but they surely did! “Don’t run, little water-getting girl!” they said (there were maybe three or four, I forget!) “We will kill you quick, we promise, but only if you don’t make us run!” Perrif ran so fast that even the tigers went, “Wow, that’s an impressive stride, some forty in two drum beats with five jugs on her head”, and that is how come we use this measurement in our current My Tribe Is Better Than Yours Games! No lie! Klo! Hudda!! Kloppa!

She ran so fast that she was able to find a giant rock to hide behind, hoping the tigers would lope right past her. And they did! “Thank you, three mothers,” she whispered, kneeling and keeping the jugs steady with her hands, and praying some more to DMK just in case. After a while, it all seemed safe, and that is when the giant rock spoke up! (You heard me!)

"Praying is all well and good," the rock said, booming, "But I'm the one who hid you from the tigers! My moss-shade! My stone-bigness! And now you owe me a favor!" And it was true, she did, little Perrif, for in those days as it is now the laws of fancy-story must be kept, and in this case it was courtesy obligation, favor for favor. A three-beat for Favors! Klo! Klo! Klo! (Pay all of yours BACK!)

The rock said, "So now! Roll me to the river and wash me! I'm filthy from the ages!" And now Perrif could kind of make out a face in the rock, but it was covered so much in grub and lichen that there wasn't much to speak of, so she told herself she was thinking nonsense. While she was looking, the stone spoke up again, saying, "Roll me, girl! It’s river-time for me! I'm so dirty I can’t stand myself!"

So Perrif began to push, unearthing the rock from the tangle of the jungle floor, and it seemed very light to her despite its size, but she explained away the ease of the effort by tiger-fear (which was still on her!). It was lots and lots of pushing, and so the stone began to sing:

Roll me down down down to the river that welcomes me
Ge-rulla seb-seb-seb ytri topali ke wel’kyn-ge
I am a Welcome Stone
Ge una Wel’kyn Bal
Just ask anyone of age, little girl, for they remember me
Yn set ghyn aka, ky’naless, synd laru’me ge
I am a Welcome Stone
Ge yni Wel’kyn Bal
Wash me up up up and see! A familiar face! Too long gone!
K’yness-ge bes bes bes ad’soon! Ha’phyn fex! Ald’ald-het!
I am Orlyan, the Long Gone Stone
Ge yni Orlyan, the Ald-Het Bal
The Around-Us will be happy to see me again!
Aurbex lemha je-je ad’soon al-ge!
But it might go, “Wait, you looked different before!”
Hyn detta set, “Ka, g’e lr’khn nymbo!”
I am a Verily Stone!
Ge yni V’arla Bal!
But it might go, “Wait, you looked different before!”
Hyn detta set, “Ka, g’e lr’khn nymbo!”
I am a Verily Stone!
Ge yni V’arla Bal!

(At this point in the story we traditionally get down with the get down! Here comes the drum! Klo! Hudda!! Everyone get down! Klo! Hudda!! Dance with your necks and big asses!)

After a long time of pushing, Perrif finally got the big rock near the river’s edge. She flopped to her backside, wiping off sweat, saying, “Please hold on, mister big rock, we’re almost there. I’m just really tired and somewhere we lost the jugs and that’s going to get me in big trouble, which is going to be even worse if I stay out too late. Which I assume will happen, as I have to wash you still.”

(It was true; the other villagers were getting worried already!)

And then the rock made a wistful-yet-gravelly sound, being so close to the water, saying, “All right, little water-getting girl, rest a bit. I’m content for the moment, just being able to look at the water. Look how silly it is! Water is the silliest thing!” And, at that, the rock started to laugh, O HO! HO HO!, dust and little leaves falling to reveal a face!

Perrif gasped! The rock’s face had a wide nose and heavy-lidded eyes and a mouthful of stony fangs, for all the world looking like a big-assed tiger head! She screamed, “Wait, you looked different before!”

Stone: "No kidding?"

Perrif: "No kidding. What happened? You were just a normal hiding rock and now you look like a stripe-cat!"

Stone: "Ah, well, it must be because Welcome Stones like me absorb some of the thoughts of those that touch us. And you can’t help but imagine a tiger!"

Now by this point little Perrif had become so overcome by tiger-fear that she yelped despite herself, kicking the big rock! And then she yelped again because she hurt her foot, and fell down, and got hurt more, and the Welcome Stone couldn’t help but laugh because she looked so stupid. But when Perrif saw that laugh all she saw was the tiger teeth going up and down GRIND GRIND GRIND, and so she kicked the stone again in panic, this time with both feet. And WHOA did the stone start to roll down the hill going WHOA-HO NOW towards the river but little Perrif didn’t notice because the tiger-fear made her run, run, run!

Stone: "Hey, now waittaminnit! You come back here and wash--"

KER-SPLASH! The stone sunk like a rock.

End of Part One.

 

Nerevar at Red Mountain

Author: 
Tribunal Temple

[The following is from the Apographa, the hidden writings of the Tribunal Temple. It is a scholarly retelling of a tradition transmitted through the Ashlanders concerning the battle at Red Mountain and subsequent events. The Ashlanders associate this tale with the telling of Alandro Sul, a shield-companion of Nerevar who came to live among the Ashlanders after the death of Nerevar and during the ascension of the Tribunal. There are many variant treatments of this story, but the primary elements are consistent throughout the tradition. The murder of Nerevar, the tragic fate of Dagoth Ur, and the profane source of the Tribunal's divine power are denied by Temple doctrine as ignorant Ashlander superstition, and not widely known among civilized Dunmer.]

Resdayn, present day Morrowind, was contested ground between two very different types of mer: the Chimer, who worshipped Daedra, and the Dwemer, who worshipped a profane and secret power. These two people warred with each other constantly until their lands were invaded by a young, vibrant, and violent alien culture, the Nords.

Two heroes, one from the Chimer and one from the Dwemer, Indoril Nerevar and Dumac Dwarf-Orc, made peace between their people and together ousted the alien invaders. Then these two heroes worked long and hard to maintain that peace thereafter, though their counselors thought it could not last or, worse, that it shouldn't. Nerevar's queen and his generals-- Almalexia, Sotha Sil, Vivec-- told him to claim all Resdayn for his own. But Nerevar would not listen, for he remembered his friendship with Dumac. There would be only peace.

Until Dagoth-Ur arrived. House Dagoth had discovered the source of the profane and secret power of the Dwemer: the legendary Heart of Lorkhan, which Dumac's people had used to make themselves immortal and beyond the measure of the gods. In fact, one of the their high priests, Kagrenac, was building a New God so that the Dwemer could claim Resdayn for their own.

The Tribunal urged Nerevar again to make war on the Dwarves. Nerevar was troubled. He went to Dumac, his friend of old, and asked if what Dagoth-Ur said was true. But Kagrenac and the high priests of the Dwemer had kept their New God secret from their King, and Dumac said the Dwemer were innocent of any wrongdoing. Nerevar was troubled again and made pilgrimage to Holamayan, the sacred temple of Azura, who confirmed that all that Dagoth-Ur said was indeed true and that the New God of the Dwemer should be destroyed for the safety of not only Resdayn, but for the whole world. When Nerevar went back and told his Tribunal what the goddess had said, his queen and generals felt themselves proved aright and again counseled him to war. There were reasons that the Dwemer and Chimer had hated each other forever.

Finally, Nerevar, angered that his friend Dumac would lie to him, went back to Vvardenfell. This time the Chimer King was arrayed in arms and armor and had his hosts around him, and he spoke harshly to Dumac Dwarf-Orc, King of Red Mountain. "You must give up your worship of the Heart of Lorkhan or I shall forget our friendship and the deeds that were accomplished in its name!" And Dumac, who still knew nothing of Kagrenac's New God, but proud and protective as ever of his people, said, "We shall not relinquish that which has been our way for years beyond reckoning, just as the Chimer will not relinquish their ties to the Lords and Ladies of Oblivion. And to come at my door in this way, arrayed in arms and armor and with your hosts around you, tells me you have already forgotten our friendship. Stand down, my sweet Nerevar, or I swear by the fifteen-and-one golden tones I shall kill you and all your people."

And so the Chimer and Dwemer went to war. The Dwemer were well-defended by their fortress at Red Mountain, but the bravery and cleverness of Nerevar's queen and generals drew most of Dumac's armies out into the field and kept them there, so that Nerevar and Dagoth-Ur could make their way into the Heart Chamber by secret means. There, Nerevar met Dumac and the Dwarf King and they both fell from grievous wounds. Dagoth-Ur slew Kagrenac and took the tools the Dwemer used to tap the power of the Heart. He went to his dying lord Nerevar and asked him what to do with these tools. And Nerevar summoned Azura again, and she showed them how to use the tools to separate the power of the Heart from the Dwemer people.

And on the fields, the Tribunal and their armies watched as the Dwemer turned into dust all around them as their stolen immortality was taken away.

Back in Red Mountain, Nerevar told Dagoth-Ur to protect the tools and the Heart Chamber until he returned. Dagoth-Ur said, "But shouldn't we destroy these tools at once, so that they might never be used for evil again?" But Nerevar was confused by his wounds and his sorrow (for he still loved Dumac and the Dwemer people) and so went to the fields outside of Red Mountain to confer with his queen and his generals, who had foreseen that this war would come and whose counsel he would not ignore again. "I will ask the Tribunal what we shall do with them, for they have had wisdom in the past that I had not. Stay here, loyal Dagoth-Ur, until I return."

Then Nerevar told his queen and generals all that had transpired under Red Mountain and how the Dwemer had used special tools to turn their people into immortals and of the wondrous power of the Heart of Lorkhan. The Tribunal decided that the Chimer should learn how to use this power so that Nerevar might claim Resdayn and the world for their people. Nerevar did not expect or want this, so he asked his queen and generals to help him summon Azura yet again for her guidance. But the Tribunal had become as greedy as Kagrenac upon hearing of the power of the Heart and they coveted it. They made ritual as if to summon Azura as Nerevar wanted but Almalexia used poisoned candles and Sotha Sil used poisoned robes and Vivec used poisoned invocations. Nerevar was murdered.

Then Azura came forth anyway and cursed the Tribunal for their foul deeds. She told them that she would use her powers over dusk and dawn to make sure Nerevar would come back and make things right again. But the Tribunal laughed at her and said that soon they would be gods themselves and that the Chimer people would forget their old ways of worship. And Azura knew this would be true and that it would take a long time before her power might bring Nerevar back. "What you have done here today is foul beyond measure and you will grow to regret it, for the lives of gods are not what mortals think and matters that weigh only years to mortals weigh on gods forever." And so that they might know forever their wicked deeds Azura changed the Chimer into Dunmer, and their skin turned ashen and their eyes into fire. "Let this mark remind you of your true selves who, like ghouls, fed on the nobility, heroism, and trust of their king."

And then the Tribunal went into Red Mountain and met with Dagoth-Ur. Dagoth-Ur saw what had been done, for his skin had changed as well, and he tried to avenge the death of Nerevar but to no avail. He was driven off and thought dead. The Tribunal found the tools he had been guarding and, through study of Kagrenac's methods, turned themselves into gods.

Thousands of years after their apotheosis, the Tribunal are still the gods of Morrowind and the old ways of worship are remembered only by a few. And the murder of Nerevar is known to fewer. But his queen and generals still fear his return, for the words of Azura linger long and they see the mark of her curse on their people every day.

Skyrim

Author: 
Imperial Geographical Society

pge01_skyrim.gif

 

Guri Nail-Face, Lord of SkerdSkyrim, also known as the Old Kingdom or the Fatherland1, was the first region of Tamriel settled by humans: the hardy, brave, warlike Nords, whose descendants still occupy this rugged land, and, although perhaps somewhat reduced from the legendary renown of their forebears of old, the Nords of the pure blood still unquestionably surpass the mixed races in all the manly virtues.

EastmarchExactly when the Nords first crossed the ice-choked Sea of Ghosts from Atmora, their original homeland, is uncertain. As recorded in the Song of Return, Ysgramor and his family first landed in Tamriel at Hsaarik Head, at the extreme northern tip of Skyrim's Broken Cape, fleeing civil war in Atmora (then rather warmer than at present, as it seems to have supported a substantial population). These first settlers named the land "Mereth", after the Elves that roamed the untamed wilderness which then covered the whole of Tamriel. For a time, relations between Men and Elves were harmonious, and the Nords throve in the new land, summoning more of their kin from the North to build the city of Saarthal, the site of which has recently been located by Imperial archaeologists in the vicinity of modern Winterhold. But the Elves saw that the vital young race would soon surpass their stagnant culture2 if left unchecked, and fell upon the unsuspecting Nords in the infamous Night of Tears; Saarthal was burned, and only Ysgramor and two of his sons3 fought free of the carnage and escaped to Atmora. The Elves, however, had reckoned without the indomitable spirit of the Nords. Gathering his legendary Five Hundred Companions (whose names are still recited every Thirteenth of Sun's Dawn at the Feast of the Dead in Windhelm), Ysgramor returned to Tamriel with a vengeance, driving the Elves out of Skyrim and laying the foundations of the first human Empire.

It may be that the exploits of the near-mythical Ysgramor conflate the reigns of several early Nord Kings, as the Elves were not finally driven from the present boundaries of Skyrim until the reign of King Harald, the thirteenth of Ysgramor's line, at the dawn of recorded history. King Harald is also remembered for being the first King to relinquish all holdings in Atmora; the Nords of Skyrim were now a separate people, whose faces were turned firmly toward their destiny, the conquest of the vast new land of Tamriel. Indeed, the history of the Nords is the history of humans in Tamriel; all the human races, with the exception of the Redguards, are descended from Nordic stock, although in some the ancient blood admittedly runs thin.

King Vrage the Gifted began the expansion that led to the First Empire of the Nords. Within a span of fifty years, Skyrim ruled all of northern Tamriel, including most of present-day High Rock, a deep stretch of the Nibenay Valley, and the whole of Morrowind. The Conquest of Morrowind was one of the epic clashes of the First Era, when ensued many a desperate contest between Nord and Dark Elf in the hills and glades of that dire kingdom, still recalled by the songs of the minstrels in the alehouses of Skyrim. The system of succession in the First Empire is worthy of note, as it proved in the end to be the Empire's undoing. By the early years of the First Empire, Skyrim was already divided into Holds, then ruled by a patchwork of clan-heads, kings, and councils (or moots), all of which paid fealty to the King of Skyrim. During the exceptionally long reign of King Harald, who died at 108 years of age and outlived all but three of his sons, a Moot was created, made up of representatives from each Hold, to choose the next King from qualified members of the royal family. Over the years, the Moot became permanent and acquired an increasing amount of power; by the reign of King Borgas, the last of the Ysgramor dynasty, the Moot had become partisan and ineffective. Upon the murder5 of King Borgas by the Wild Hunt (see Aldmeri Dominion - Valenwood), the Moot's failure to appoint the obvious and capable Jarl Hanse of Winterhold sparked the disastrous Skyrim War of Succession, during which Skyrim lost control of its territories in High Rock, Morrowind, and Cyrodiil, never to regain them. The war was finally concluded in 1E420 with the Pact of Chieftans; henceforth, the Moot was convened only when a King died without direct heirs, and it has fulfilled this more limited role admirably. It has only been called upon three times in the intervening millenia, and the Skyrim succession has never again been disputed on the field of battle.

Guri Nail-Face, Lord of SkerdThe land of Skyrim is the most rugged on the continent, containing four of the five highest peaks in Tamriel (see Places of Note: Throat of the World). Only in the west do the mountains abate to the canyons and mesas of the Reach, by far the most cosmopolitan of the Holds of Skyrim, Nords of the pure blood holding only the barest majority according to the recent Imperial Census. The rest of Skyrim is a vertical world: the high ridges of the northwest-to-southeast slanting mountain ranges, cleft by deep, narrow valleys where most of the population resides. Along the sides of the river valleys, sturdy Nord farmers raise a wide variety of crops; wheat flourishes in the relatively temperate river bottoms, while only the snowberry bushes can survive in the high orchards near the treeline. The original Nord settlements were generally established on rocky crags overlooking a river valley; many of these villages still survive in the more isolated Holds, especially along the Morrowind frontier. In most of Skyrim, however, this defensive posture was deemed unnecessary by the mid-first era, and most cities and towns today lie on the valley floors, in some cases still overlooked by the picturesque ruins of the earlier settlement.

Nords are masters of wood and timber construction; many structures survive in use today that were built by the first settlers over 3,000 years ago. A fine example of Nord military engineering can be seen at Old Fort, one of the royal bastions constructed by the First Empire to guard its southern frontier. Towering walls of huge, irregular porphyry blocks fit together without seam or mortar, as if constructed by mythical Elhnofey rather than men.

The nine Holds present a varied aspect in people, government, and trade. The Reach could be mistaken for one of the petty kingdoms of High Rock; it is full of Bretons, Redguards, Cyrodiils, Elves of all stripes, and even a few misplaced khajiit. The northern and western Holds -- Winterhold, Eastmarch, Rift, and the Pale, known collectively as the Old Holds -- remain more isolated, by geography and choice, and the Nords there still hold true to the old ways. Outsiders are a rarity, usually a once-yearly visit from an itinerant peddler. The young men go out for weeks into the high peaks in the dead of winter, hunting the ice wraiths that give them claim to full status as citizens (a laudable practice that could serve as a model for the more "civilized" regions of the Empire). Here, too, the people still revere their hereditary leaders, while the other Holds have long been governed (after a fashion) by elected moots. It is fortunate for Skyrim and the Septim Empire that the people of the Old Holds have preserved the traditions of their forefathers. Skyrim has long been dormant, slumbering through the millenia while upstart conquerors bestrode the Arena of Tamriel. But now, a son of Skyrim7 once again holds the world's destiny in his hands. If Skyrim is to awake, its rebirth will be led by these true Nords who remain its best hope for the future. [TRAVELER: I found many of these mountain villages almost empty of young men, who have been seduced into joining Septim's army by promises of wealth and glory; the village elders see little hope of their sons ever returning.]*

 

Snow Elves4

Nords attribute almost any misfortune or disaster to the machinations of the Falmer, or Snow Elves, be it crop failure, missing sheep, or a traveler lost crossing a high pass. These mythical beings are popularly believed to be the descendants of the original Elven population, and are said to reside in the remote mountain fastnesses that cover most of Skyrim. However, there is no tangible evidence that this Elven community survives outside the imaginations of superstitious villagers.

 

The Tongues

The Nords have long practiced a spiritual form of magic known as "The Way of the Voice", based largely on their veneration of the Wind as the personification of Kynareth. Nords consider themselves to be the children of the sky, and the breath and the voice of a Nord is his vital essence. Through the use of the Voice, the vital power of a Nord can be articulated into a thu'um, or shout. Shouts can be used to sharpen blades or to strike enemies at a distance. Masters of the Voice are known as Tongues, and their power is legendary. They can call to specific people over hundreds of miles, and can move by casting a shout, appearing where it lands. The most powerful Tongues cannot speak without causing destruction. They must go gagged, and communicate through a sign language and through scribing runes.

In the days of the Conquest of Morrowind and the founding of the First Empire, the great Nord war chiefs - Derek the Tall, Jorg Helmbolg, Hoag Merkiller - were all Tongues. When they attacked a city, they needed no siege engines; the Tongues would form up in a wedge in front of the gatehouse, and draw in breath. When the leader let it out in a thu'um, the doors were blown in, and the axemen rushed into the city. Such were the men that forged the First Empire. But, alas for the Nords, one of the mightiest of all the Tongues, Jurgen Windcaller (or The Calm, as he is better known today), became converted to a pacifist creed that denounced use of the Voice for martial exploits. His philosophy prevailed, largely due to his unshakable mastery of the Voice -- his victory was sealed in a legendary confrontation, where The Calm is said to have "swallowed the Shouts" of seventeen Tongues of the militant school for three days until his opponents all lay exhausted (and then became his disciples). Today, the most ancient and powerful of the Tongues live secluded on the highest peaks in contemplation, and have spoken once only in living memory, to announce the destiny of the young Tiber Septim (as recounted in Cyrodiil). In gratitude, the Emperor has recently endowed a new Imperial College of the Voice in Markarth6, dedicated to returning the Way of the Voice to the ancient and honorable art of war. So it may be that the mighty deeds of the Nord heroes of old will soon be equaled or surpassed on the battlefields of the present day.

 

Places of Note:

Haafingar (Solitude)

The home of the famous Bards' College, Haafingar is also one of Skyrim's chief ports, and ships from up and down the coast can be found at her crowded quays, loading timber and salted cod for the markets of Wayrest, West Anvil, and Senchal. Founded during Skyrim's long Alessian flirtation, the Bards' College continues to flaunt a heretical streak, and its students are famous carousers, fittingly enough for their chosen trade. Students yearly invade the marketplace for week of revelry, the climax of which is the burning of "King Olaf" in effigy, possibly a now-forgotten contender in the War of Succession. Graduates have no trouble finding employment in noble households across Tamriel, including the restored Imperial Court in Cyrodiil, but many still choose to follow in the wandering footsteps of illustrious alumni such as Callisos and Morachellis.

Windhelm

Once the capital of the First Empire, the palace of the Ysgramor dynasty still dominates the center of the Old City. Windhelm was sacked during the War of Succession, and again by the Akaviri army of Ada'Soon Dir-Kamal; the Palace of the Kings is one of the few First Empire buildings that remains. Today, Windhelm remains the only sizable city in the otherwise determinedly rural Hold of Eastmarch, and serves as a base for Imperial troops guarding the Dunmeth Pass into Morrowind.

Throat of the World

This is the highest mountain in Skyrim, and the highest in Tamriel aside from Vvardenfell in Morrowind. The Nords believe men were formed on this mountain when the sky breathed onto the land. Hence the Song of Return refers not only to Ysgramor's return to Tamriel after the destruction of Saarthal, but to the Nords' return to what they believe was their original homeland. Pilgrims travel from across Skyrim to climb the Seven Thousand Steps to High Hrothgar, where the most ancient and honored Greybeards8 dwell in absolute silence in their quest to become ever more attuned to the voice of the sky.


Annotations by YR:

1. "Most of the Nords I met seemed amused by this 'Fatherland' nonsense ~ the war with the 'Aldmeri Dominion' was the furthest thing in their minds"
2. "!"
3. "Ysgramor's provocations and blasphemies have, of course, been long forgotten"
4. "Uncle, I saw signs that might be Falmer boundary-runes, but nothing sure. If any survive, they are wary and withdrawn."
5. "righteous slaying"
6. "Septim's new college is staffed by hacks and charlatans ~ the so-called Grand Master is said to have formerly earned his living as a street performer in Windhelm ~ the students are scions of the most obsequious Nord families, hoping to curry favor with Tiber Septim's New Order ~"
7. "a disputed claim"
8. "~ At last, a few Men worthy of respect. I met with an ancient Greybeard who could actually converse with me almost as an equal ~ my only such experience among the humans so far ~"


*. This annotation does not exist in the final version of Pocket Guide from TESA: Redguard.

 

First Era

Author: 
Librarians

1E 1

The kingdom of Valenwood is established by king Eplear of the Camoran dynasty. This is the first written record in the timeline of the Nords and functions as the starting point of the First Era. The kingdom becomes a buffer between the Ayleid city-state of White-Gold Tower in central Tamriel and the influence of the stronger Altmeri kingdom of Alinor in the Summerset Isles. Over time, the Ayleid territories grow increasingly independent and White-Gold Tower eventually rises as a new autonomous state.

1E 20

The oldest written record of the isle of Artaeum. The sage Voernet is said to have traveled to Artaeum to meet Iachesis, the Ritemaster of the Psijic Order.
Source: Fragment: On Artaeum

1E 68

Two ships from Atmora, largely carrying corpses, land in Skyrim. After this event, Atmora is supposedly uninhabitable.
Source: Pocket Guide to the Empire 3rd Edition: Atmora

1E 113

Harald, the first historical king of the Nords, is born. Harald is traditionally said to have been preceded by twelve legendary kings, the first of which was the fabled Ysgramor.
Source: Frontier, Conquest, and Accommodation

1E 139-140

A company of men, led by Skorm Snow-Strider, pursue a group of Falmer to the eastern banks of Skyrim's Lake Honnith. Instead of the Falmer, they find a temple of Dragon Cultists and lay siege to the stronghold. A young Tongue breaks down the walls of the monastery but, once inside, Snow-Strider's men find that the inhabitants have committed suicide.
Source: Skorm Snow-Strider's Journal

1E 143

King Harald, the thirteenth of Ysgramor's legendary line, unites the northern regions of Tamriel and forms the kingdom of Skyrim.
Source: Plaques on the Palace of the Kings (Skyrim), Daggerfall Chronicles

1E 198 A long standing conflict between Daedra and Aedra worshiping Ayleids, known as the Narfinsel Schism, reaches its climax at the Scouring of Wendelbek. King Gliferen of Atatar leads a Daedraphile army against the traditionalist Barsaebics, driving them into northwestern Argonia, and ending Aedra worship in the heartland.
Source: Ayleid Survivals in Valenwood
1E 200 Tharanus Ye Redde-Hand, a slave overseer in Fanacas (near modern-day Cheydinhal), is mentioned in the Tamrilean Tractates. He is an early ancestor of House Tharn.
Source: House Tharn of the Nibenay

1E 221

King Harald dies and his son Hjalmer takes the throne. Dying at the age of 108, Harald is said to have survived all but three of his sons, though the identities of the two sons apart from Hjalmer are unclear. In southeastern Vvardenfell an ancient Nord burial houses the remains of one "Olmgerd The Outlaw", traditionally held to be Harald's bastard son, who presumably died during Skyrim's conquest of Morrowind. The Daggerfall Chronicles describe Vrage, who assumes the throne in 222, as Hjalmer's youngest son, but given the small difference between their consecutive reigns, it is not unimaginable that Vrage instead was Harald's third son and Hjalmer's brother.
Source: Frontier, Conquest, and Accommodation, Daggerfall Chronicles, Pocket Guide to the Empire 1st Edition: Skyrim, Morrowind: Ennbjof's Nord Burial

1E 222

Hjalmer dies and Vrage the Gifted becomes the next king.
Source: The Daggerfall Chronicles

1E 227 The Gradual Massacre. Tharhan the Mutilant takes part.
Source: House Tharn of the Nibenay

1E 240

Under Vrage, Skyrim expands its borders dramatically into Cyrodiil, Morrowind, and High Rock. To the south, Skyrim challenges the Ayleids and annexes a swath of land in the Nibenay valley. To the west, Skyrim pushes the Direnni, a powerful elf clan, out of most the area now known as High Rock. The arrival of the Nords severely shakes the power balance between the native nedic peoples and the elves, though the Direnni will remain strong for centuries to come. To the east, the nomadic, divided Chimer and the reclusive Dwemer are defeated in a violent campaign, which results in Skyrim conquering the entirety of present-day Morrowind (known to them as Dwemereth or Dunmereth).
Source: Pocket Guide to the Empire 1st Edition: Skyrim, Pocket Guide to the Empire 1st Edition: High Rock, Frontier, Conquest, and Accommodation

1E 242

Inspired by the 'slave queen' Alessia, the enslaved nedic humans in Nibenay start a violent uprising against their Ayleid overlords. The nedes are soon supported by Pelinal Whitestrake, a nearly invincible warrior of unknown origins, with an undying hatred for the elves, who single-handedly decimates the Ayleid armies. With Pelinal on their side, the human rebellion is victorious throughout Nibenay, toppling stronghold after stronghold, each time increasing their number with liberated slaves. The former slaves are also joined by the armies of Skyrim, lead by the demigod winged bull Morihaus. The combined armies form an unstoppable force that quickly conquers all of the peripheral territories of Cyrod. All sights are set on White-Gold Tower, the last and greatest stronghold of the Ayleids.
Source: Shezarr and the Divines, The Song of Pelinal

1E 243

The armies of the rebellion lay siege on White-Gold Tower. Pelinal grows impatient with the slow preparations for the final attack and heads for the city alone. Pelinal calls out Umaril the Unfeathered, king of White-Gold Tower, and slays him in single combat. The remaining Ayleid kings trap and with unknown magics kill Pelinal before attempting to flee the city. Soon after, the armies of Alessia and Morihaus sound the attack and raze the remaining defenses. White-Gold Tower is conquered and the Ayleid empire annihilated. Alessia, with Morihaus as her consort, is declared Empress of Cyrod.
Source: The Song of Pelinal, The Adabal-a, Pocket Guide To The Empire 3rd Edition: All the Eras of Men

Alessia's fledgling kingdom must reconcile vast cultural differences. Over centuries of oppression, her fellow nedes had adopted elements of the Aldmeri pantheon, whereas the Nords, whose support had been instrumental in the success of the rebellion, were vehemently opposed to the worship of the elven deities. In response, the Empress introduces the 'Eight Divines' as an intricate merger of the Nordic and Aldmeri pantheons. Curiously absent from these eight gods is Shezarr (known to the Nords as Shor and to the elves at large as Lorkhan), whose violent, anti-Aldmer image was too diplomatically hazardous for inclusion.
Source: Shezarr and the Divines

Over the next centuries, the Nibenese heartland develops a strong national identity and extends its territory westward by annexing the kingdom of Colovia.

1E 246

The first mention of the name "Daggerfall", from the Nordic conquest of north-western Tamriel.
Source: History of Daggerfall

1E 266

Death of Alessia. Various accounts hold that either Shezarr or Akatosh, both, or Pelinal (despite having died years before) appear at her deathbed to assist the dying empress. Alessia is made the first Cyrodiilic saint and the gods either give her the Amulet of Kings or bind her soul to the jewel, after which it becomes the Empire's most famous heirloom.
Source: The Song of Pelinal, The Trials of Saint Alessia

The Elder Council elects Belharza the Man-Bull as the second Emperor of Cyrodiil.

1E 340

Valenwood starts a trade treaty with the empire of Cyrodiil .
Source: Pocket Guide to the Empire 3rd Edition: Valenwood

1E 355

Clan Direnni, now the only Aldmeri faction to still rule in human lands, again rises in power through political maneuvering and questionable machinations.
Source: Daggerfall Chronicles

1E 358

Emperor Ami-El of Cyrodiil lends his forces to Skyrim in a military campaign against the Direnni Hegemony in the Western Reach. Anti-Aldmer sentiments rise as Skyrim loses more and more of Greater Bretony to the Direnni.
Source: Bethesda Softworks

ca. 1E 361

The Alessian Doctrines are enforced throughout the Cyrodiilic heartland and northern Tamriel. The adherents of the Doctrines follow the teachings of the monkey prophet Marukh, who reportedly receives painful visions of the Slave Queen Alessia, calling for a worldwide overthrow of Aldmeri rule and suppression of the elven elements of the Eight Divines.

Over the following centuries, the "Alessian Order" becomes increasingly powerful, relegating the gods of the various elven and mannish pantheons to the status of saints and lesser spirits, and replacing them with an increasingly abstract and unknowable single god. The Order will continue to dominate Tamriel for the better part of the First Era.
Source: Pocket Guide to The Empire 1st Edition: Cyrodiil, History of Daggerfall

1E 369

The Wild Hunt (a bestial horde of monstrously transformed Bosmer) kills King Borgas of Winterhold, the ruler of Skyrim and last direct descendant of Ysgramor. The Moot - a council with the duty of choosing the next king from qualified members of the royal family - fails to appoint the obvious and capable Jarl Hanse of Winterhold, which starts the disastrous War of Succession. In the following decades, Skyrim will lose its holdings in Morrowind, High Rock and Cyrodiil.
Source: Pocket Guide to The Empire 1st Edition: Skyrim, History of Daggerfall

c. 1E 376

In the continent of Yokuda, the power of the emperors is broken around the year 2012 in the Yoku time reckoning. The emperors remain in place as ceremonial figures, but find their de facto power extremely limited. The continent is plunged into three centuries of virtually continuous civil war between various local factions.
Source: Redguards, Their History and Their Heroes

1E 393

Devils issuing from the ancient Ayleid temple of Malada plague the Cyrod countryside. The Alessian Order attacks the complex and destroys the demons.
Source: The Cleansing of the Fane

1E 416

In Veloth (present-day Morrowind), Indoril Nerevar rallies the warring clans and Great Houses of the Chimer and allies with Dumac of the Dwemer. The two leaders unite their formerly opposed peoples against the occupying forces of Skyrim. In 1E 416, the Nords are driven out of Veloth.

After the war, Dumac and Nerevar resolve to make peace. The new Resdayn is established as a united Chimeri and Dwemeri kingdom with Nerevar and Dumac as its joint leaders. Peace between the Chimer and Dwemer brings an unprecedented prosperity and flowering of both cultures.
Source: Nerevar at Red Mountain, The Battle of Red Mountain, and the Rise and Fall of the Tribunal, Pocket Guide to The Empire 1st Edition: Morrowind

1E 420

Rourken, a clan of the Dwemer, refuses to accept peace with the Chimer. They choose self-exile and leave Resdayn forever. The Rourken eventually arrive in the region now known as Hammerfell and build their new kingdom, Volenfell. According to legend, the leader of the Rourken threw his hammer, Volendrung, across Tamriel, promising to lead his clansmer to wherever it should fall. This mythic image has been depicted on the walls of several ruins in Hammerfell: a mass exodus of golden-clad Dwemer, trudging through the Cyrodiilic forests, Volendrung a falling star in the night sky before them, urging them on.
Source: Pocket Guide to The Empire 1st Edition: Hammerfell, Pocket Guide to The Empire 3rd Edition: Hammerfell

In Skyrim, the War of Succession is finally concluded with the Pact of Chieftains. It is agreed that the Moot will henceforth only assemble when a king dies without direct heirs. Over several decades of strife, the empire of the Nords has lost its territories in Veloth, High Rock and Cyrodiil.
Source: Pocket Guide to The Empire 1st Edition: Skyrim

Olaf One-Eye becomes the High King of Skyrim. His defeat of the dragon Numinex is legendary, although some question the tale.
Source: Olaf and the Dragon

1E 448

Rislav Larich is born to king Mhorus of Skingrad.
Source: Rislav the Righteous

1E 452 The reign of High King Olaf One-Eye is over in Skyrim.

1E 461

The coronation of emperor Gorieus at White-Gold Tower. Representatives of many of Tamriel's nations attend the ceremony.
Source: Rislav the Righteous

c. 1E 470

First mention of the powerful Altmer artifact known as the Flask of Lillandril.
Source: Elven Artifacts, The Storyline of Redguard

1E 472

The kingdom of Skingrad and Kvatch form an alliance after years of territorial disputes. Rislav Larich is married to Belene, the daughter of Justinius of Kvatch.
Source: Rislav the Righteous

c. 1E 477

Clan Direnni again controls High Rock, as well as large parts of Skyrim and Hammerfell.
Source: The Daggerfall Chronicles

c. 1E 478-479

Conflict between Skyrim and the Alessians. Emperor Gorieus defeats Kjoric the White of Skyrim on the field of battle. Kjoric is killed and Hoag is elected as his successor.

A plague kills King Mhorus and the rest of the royal family of Skingrad. Having survived the plague in Nibenay, Mhorus' son Dorald returns to Skingrad to claim the throne and immediately cedes the region to the Alessian empire. Offended, Rislav rallies the army of Kvatch and defeats his brother in Skingrad, becoming the king of Skingrad. Gorieus finds himself thwarted in his attempts to gain a foothold in Colovia and invades the region. The united forces of Kvatch and Skingrad miraculously manage to defeat the Alessian army.

Inspired by the success of the rebellion, other local rulers in Colovia question the rule of the Alessians and begin to form a cluster of independent regions known as the Colovian Estates. This early division into a headstrong, independent west and a refined, colorful east will in many ways continue to typify Cyrodiil throughout its history.

Other regions that reluctantly underwent strong Alessian influence, such as Skyrim and the Direnni holdings, become restless as well. Ryain Direnni outlaws the Alessian doctrines and harasses the border with Cyrodiil.
Source: Rislav the Righteous, Pocket Guide to The Empire 1st Edition: Cyrodiil

1E 480

One of the possible dates for the beginning of Wulfharth's reign as king of Skyrim. Other sources indicate he only became king after the death of Hoag in 482.
Source:  Plaques on the Palace of the Kings (Skyrim)

1E 482

The allied forces of the Direnni (led by Aiden Direnni) and Skyrim (led by Hoag Merkiller) defeat the Alessian army in the Battle of Glenumbria Moors.

The battle is costly for all involved. The power of Cyrodiil and the Alessians is greatly diminished in the following decades. The Direnni emerge victorious, but their severe losses create a power vacuum that the emerging human nobility in their lands is quick to fill.

Hoag Merkiller of Skyrim perishes during the battle and the legendary Wulfharth of Atmora (also known as Ysmir) is elected as his successor. He immediately orders a forceful reinstatement of the traditional Nordic pantheon. Alessian temples are destroyed and their priests executed.
Source: The Final Lesson, The Five Songs of King Wulfharth, Pocket Guide to The Empire 1st Edition: High Rock, History of Daggerfall, Rislav the Righteous

1E 498

Within two decades after the Alessian defeat, the Direnni have lost most of their power to the human inhabitants of Greater Bretony. The once-mighty clan now only holds the island of Balfiera in Illiac Bay.

Source: Pocket Guide To The Empire 3rd Edition: High Rock, Daggerfall Chronicles

1E 533 Death of king Wulfharth. According to myth, he dies from a curse cast by Orkey intended to turn the Nords into children.
Source: Plaques on the Palace of the Kings (Skyrim), Five Songs of King Wulfharth

1E 609

King Thagore of Daggerfall defeats the army of Glenpoint, and Daggerfall rises to become the most powerful kingdom in southern High Rock.
Source: History of Daggerfall

In Yokuda, Mansel Sesnit becomes the Elden Yokeda (military dictator). He manages to control most of the continent for eight years.
Source: Redguards, History and Heroes

1E 617

Mansel Sesnit is assassinated. Randic Torn, a commoner, continues the work of unifying Yokuda.
Source: Redguards, Their History and Their Heroes

c. 1E 660

Skyrim's forces reputedly defeat the orcish god Mauloch (Malacath) in the battle of Dragon Wall. Mauloch flees east and fills the sky with his hatred, an account that can be related to Red Mountain's eruption around these years.
Source: Varieties of Faith in the Empire

1E 668-1E 700

War of the First Council.

The peace between Resdayn's two peoples disintegrates as Voryn Dagoth, the leader of House Dagoth, brings news about a grand Dwemeri project. The tonal architects of the Dwemer, with Kagrenac as their chief, have uncovered the Heart of Lorkhan and are planning to use the dead god's heart as the centerpiece of Numidium, a constructed god that would allow the Dwemer people as a whole to transcend mortal existence. The Chimer strongly disapprove of the plan, considering it extremely blasphemous, while the Dwemer feel their actions should not be judged by the Chimer. Sources about the period of the "War of the First Council" are varied and often somewhat contradictory, with shifting allegiances and various levels of betrayal, some versions even involving the Nords and Orc mercenaries in its final battle. The following are events that are shared among most accounts:

Repeated negotiations between Indoril Nerevar and Dumac fail to restore trust. The two former friends quarrel bitterly and Nerevar's advisors call for war. In the cataclysmic Battle of Red Mountain, the Chimer attack the Dwemer strongholds on the flanks of the eponymous volcano. Nerevar, Dagoth, and a band of companions confront and kill Dumac in his citadel.

During the battle, the Dwemer people mysteriously vanish as a whole, including their exiled cousins of Volenfell. To the present, the exact cause of their disappearance remains a mystery, with various accounts ascribing it to divine vengeance, the powers acquired by the newly formed Tribunal, or to Kagrenac's premature attempt to use his tools on the Heart, resulting in either disastrous failure or, perhaps, success.

Kagrenac's tools are recovered by the Chimer. Nerevar leaves Dagoth to guard the tools in the heart chamber, while he seeks the counsel of the Tribunal, his trusted generals: Almalexia, Vive,c and Sotha Sil. Despite Nerevar's sincere reservations, the three persuade him to preserve and study the tools. All swear an oath upon Azura never to use the tools in the manner the Dwemer had intended. Upon returning to the Heart Chamber, they find Dagoth irrationally reluctant to give up the tools and are forced to take them by force. Dagoth and his retinue manage to escape and are not heard of for many years.

At some point Indoril Nerevar dies, though the circumstances of his death are highly unclear. The official stance of the later Tribunal Temple is that Nerevar succumbed to grave wounds he sustained in his fight with Dumac. Another account, ascribed to Nerevar's lieutenant Alandro Sul and popular primarily among the nomadic ashlanders, holds that Nerevar's three trusted advisors betrayed and murdered their friend, husband, and leader, intending to break their oath.

Some time after the battle, Sotha Sil manages to divine the workings of the tools. The Triunes travel to Red Mountain and make themselves gods. Azura turns the skin of all Chimer gray and their eyes fire-red as a permanent sign of their impunity. The Chimer are henceforth known as the Dunmer, or 'Dark Elves'. Furthermore, Azura prophesies that Nerevar will one day return to end the stolen immortality of the Tribunal. Despite these events, the Tribunal take up their roles as benevolent god-kings and guide their people into an era of unprecedented prosperity.
Source: The Battle of Red Mountain, and the Rise and Fall of the Tribunal, Nerevar at Red Mountain, Kagrenac's Tools, The War of the First Council, The Real Nerevar, Nerevar Moon-and-Star, The Five Songs of King Wulfharth

After the War of the First Council, Red Mountain erupts. Numerous peoples across Tamriel remember the event: to the Nords it was "The Year of Winter in Summer", to the Khajiit, "Sun's Death".
Source: Pocket Guide to The Empire 1st Edition: Morrowind

1E 670

Iliath Temple, previously a shrine to Azura, is converted to tribunal worship.
Source: Elder Scrolls Online loading screens

c. 1E 720

Frandar Hunding, a major Yokudan hero figure, is born in the year 2356 of the old Yoku calendar.
Source: Redguards, Their History and Their Heroes

c. 1E 734 Hunding's father dies in a local rebellion, and he is left to care for his mother and four brothers.
Source: Redguards, Their History and Their Heroes

c. 1E 737

Randic Torn, the Yoku emperor, dies. The entire Yoku empire is plunged into chaos and the resulting civil war makes the unrests of the previous three centuries pale in comparison.
Source: Redguards, Their History and Their Heroes

c. 1E 760

Divad Hunding, the only son of Frandar Hunding, is born.
Source: Divad The Singer

Note: In the Yoku calendar, the year is 2396. This point in time is often used to synchronize the Yoku timeline with the Tamrielic one. Until the arrival of the Redguards in Tamriel, dates in Yoku history are extrapolations based on this year. The accuracy of this method is debated (the Yoku year may not have been the same length as the Tamrielic one), but the margin of error is likely to be small.

c. 1E 780

Aged sixty, Frandar Hunding has retired to a cave, where he lives as hermit and writes his Book of Circles, a philosophical treatise on the martial arts.

c. 1E 792

The continent of Yokuda sinks after the Hiradirge use the Pankratosword technique. Many of the survivors flee west towards Tamriel.
Source: Pocket Guide to the Empire 3rd Edition: Hammerfell, Lord Vivec's Sword Meeting with Cyrus the Restless

c.1E 800

Earliest known date for the existence of Wayrest.
Source: Wayrest, Jewel of the Bay

c.1E 808

The Yoku reach the shores of Tamriel after fleeing Yokuda, settling the island of Herne while a small group sails on to the mainland. The first Yoku wash over what would later be known as Hammerfell as a 'warrior wave', or 'Ra Gada' in the Yoku language. (This term later comes to be understood as 'Redguard', the Imperial denomination for all inhabitants of Hammerfell). The Ra Gada slaughter beastfolk and local nedic tribes alike to make way for their remnant population at Herne.

Frandar Hunding is among the first to explore the new land, but his party is ambushed by Orcs and Hunding perishes. Divad, Frandar's son, strikes back fiercely and is henceforth recognized by the Redguards as HoonDing, God of Make-Way.

The twofold invasion of Hammerfell lays the foundation for the later division of the nation's population into two broad factions. The Na-Totambu, Yokuda's traditional ruling class, becomes the Crowns, while the vanguard of the Ra Gada become the Forebears..
Source: Pocket Guide to The Empire 1st Edition: Hammerfell, Pocket Guide to The Empire 1st Edition: The Wild Regions, The Origin of Cyrus, A Compilation of Redguard History, Notes For Redguard History, Divad the Singer, Redguards, History and Heroes, The Memory Stone

c. 1E 850s Northpoint is established by Captain Yric Flowdys as a midway layover on the shipping route between Daggerfall and Solitude.
Source: Northpoint, An Assessment
1E 874 An army of Orcs and Goblins, led by Warlord Thulgeg, is driven from Hammerfell by the Redguards. They attempt to cross into Highrock at Bankorai Pass, but are repelled by Breton soldiers.
Source: Bankorai, Shield of High Rock
1E 907 The remains of clan Direnni repel an attempted Redguard invasion.
Source: The Bretons: Mongrels or Paragons?
1E 946 The Ra Gada hero Gaiden Shinji is credited as saying his now-famous line: "the best techniques are passed on by the survivors."
Source: The Elder Scrolls IV: Oblivion
1E 947

Gaiden Shinji brings the tradition of honorable battle in Cyrodiil, and the construction of Arena in the Imperial City is started. Unfortunately, he falls during the Siege of Orsinium and never sees it completed. None the less, he is honored as the first Blademaster of the Cyrodiil Arena.
Source: The Elder Scrolls IV: Oblivion

1E 948

The Orcish kingdom of Orsinium comes to be considered a threat to the neighboring kingdoms. King Joile of Daggerfall sends a letter to Gaiden Shinji of the Redguard Order of Diagna, proposing a joint attack. The establishment of this alliance temporarily ends the feuds between the Bretons and the Redguards as they focus on a common foe.
Source: Wayrest: Jewel of the Bay, Pocket Guide to the Empire 3rd Edition: Hammerfell

The aforementioned letter, found in the Annals of Daggerfall, is the first known mention of the city of Wayrest.
Source: Wayrest: Jewel of the Bay

1E 950

The allied forces of Daggerfall, Sentinel, and the Order of Diagna launch an attack on Orsinium. The Orc stronghold proves too powerful to defeat. The "Siege of Orsinium" takes a long 30 years, taking the lives of great warriors and heroes, including Gaiden Shinji.
Source: The Pig Children, Pocket Guide to the Empire 3rd Edition: Orsinium

1E 973

Makela Leki's memory stone is found in the Bankorai Pass of the Wrothgarian Mountains. The stone records her last battle, defending the pass from the army of King Joile of Daggerfall, Hammerfell's ally in the Siege of Orsinium.
Source: The Memory Stone

1E 980 The Siege of Orsinium ends with the city's downfall, and the alliance between Daggerfall and Sentinel disintegrates, though trade relations between the provinces persist.
Source: Pocket Guide to the Empire 3rd Edition: Hammerfell, The Memory Stone

c.1E 983

With the opening of Bjoulsae River and the scattering of the Orc tribes, open trade between provinces in the Illiac Bay flourishes. Great social and technological boosts, including writing, ensue. Evermore is founded by the River Horse Bretons, and Wayrest continues to grow.
Source: The Royal House of King Eamond, The Daggerfall Chronicles

c. 1E 989

Wayrest in High Rock has become a major city.
Source: The Daggerfall Chronicles

1E 1029

Empress Herta of Cyrodiil strengthens the Colovian West and expands the border of the Cyrodiil Empire to encompass High Rock. She also runs a good diplomacy with the Nordic kingdom of Skyrim, the relationship between the two human kingdoms improves a bit.
Source: Bretons: Mongrels or Paragons?

Hestra documents her new province in the Decretal of Fiefdoms. The Montclaires become barons of Northpoint. An early member of House Guimard of Evermore is mentioned as "Barron Guy Marde of ye Rivver Banke." Another prominent king of the era is Styriche, the Vampire of Verkarth, who is deposed by Hestra and driven southwards to Bankorai Garrison. He and his troops are defeated there by a combination of local soldiers and Hestra's troops.
Source: The Royal House of King Eamond, Bankorai, Shield of High Rock, Elder Scrolls Online loading screens

1E 1033

Empress Hestra (presumably the same person as empress Herta) launches a war against the pirates in Topal Bay.
Source: Pocket Guide to the Empire 3rd Edition: Cyrodiil

1E 1051 Vinicius Imbrex is anointed Archbishop of Chorrol. He establishes an official list of the types of "abominations" in the eyes of Stendarr.
Source: The Four Abominations
1E 1087 Vinicius Imbrex dies.
Source: The Four Abominations

1E 1100

Wayrest becomes a city-state. The downfall of the Orsinium kingdom brings good fortune to the small village of Wayrest. In short time the small village turns to an independent kingdom; a major trade city on the Bjoulsae River. Farangel of the Gardner Dynasty is made the first king of Wayrest.
Source: Wayrest, Jewel of the Bay, The Daggerfall Chronicles

1E 1102 Ceyran, a minor Ayleid warlord and devotee of Molag Bal, is assassinated.
Source: Ceyran, Warlord of Rulanyil's Fall
1E 1188 Fervidius Tharn becomes Arch-Prelate of the Marukhati Selectives. The exact date of his death is indeterminate, perhaps due to Middle Dawn.
Source: House Tharn of the Nibenay

1E 1200-1E 2208

The Middle Dawn. The Maruhkati Selective, a fanatical sect of the Alesian Order, is frustrated that the aspects of the ancient Aldmeri god, Auriel exist within the Supreme Spirit of the Eight Divines, Akatosh. They channel the Aurbis to mythically remove those aspects, but their doing so breaks the Dragon God of time. The non-linearity of the Dawn Era returns, which is why the "period" is known as the Middle Dawn. Tamriel sleeps through the disaster for 1008 years.

Though there are ample records and testimonies, some scholars maintain that the Dragon Break is a clerical error or an outright fabrication.
Source: Where were you when the Dragon Broke?, The Dragon Break Reexamined

1E 1301

The Sack of Skywatch in Summerset Isle by the Sload from the coral kingdom of Thras. After the Sload a driven from Skywatch, they hold the nearby isle of Errinorne for decades. After they are driven out, the isle's academy is never rebuilt.
Source: Pocket Guide to the Empire 3rd Edition: Summerset, Auridon Explored

1E 1427

The Battle of Duncreigh Bridge, a skirmish between Anticlere and the hamlet of Sensford.
Source: Pocket Guide to The Empire 1st Edition: High Rock

1E 2200

The Thrassian Plague ravages Tamriel, destroying over half its population, especially along its western coast. The plague is released by the Sload from the coral kingdom of Thras. Nobility from Daggerfall, Sentinel, and Wayrest escape to the Isle of Balfiera.
Source: Pocket Guide to The Empire 1st Edition: The Wild Regions

Bendu Olo, the Colovian king of Anvil, sets off to Thras with the All Flags Navy, the largest allied fleet in history, to destroy the Sload. The warlock Syrabane reputedly saves many from the plague. The coral kingdom of Thras is sunk into the sea.

After the resounding victory,  Colovia's rising star begins to overshadow the Nibenean east.
Source: Pocket Guide to The Empire 1st Edition: Cyrodiil, Varieties of Faith in the Empire

1E 2260

The Thrassian Plague sweeps Tamriel. It nearly wipes out Khajiit society, leaving only two states where there were previously 16: Pa'alatiin (Pellitine) and Ne Quin-al (Anequina). High Rock likewise suffers. The noble and merchant classes of Shornhelm take refuge in the caves beneath the city, emerging five months later to find most of their population dead.
Source: Pocket Guide to the Empire 3rd Edition: Elsweyr, Elder Scrolls Online loading screens

Baron-Captain Olsien Guy Mard is a member of the All Flags Navy.
Source: The Royal House of King Eamond

c. 1E 2300s Iron is discovered beneath the hills of Glenumbra by Pinifred Lode-Finger, and the village of Crosswych is founded to house the incoming miners.
Source: Elder Scrolls Online dialog.
1E 2305 Baroness Falinne Guimard defends Bankorai Garrison against the Alessian Legions of Piety and Grace, led by Abbot-General Priscus Mactator, in a five-month siege.
Source: The Royal House of King Eamond, Bangkorai, Shield of High Rock

1E 2321

The War of Righteousness breaks out in Cyrodiil. Having lost its hold on the Colovian Estates, the widespread ruling elite of the Alessian Order begins infighting. Over some ten years of conflicts, the Order that ruled a large part of Tamriel for many centuries loses its other territories and disintegrates completely. The Nibenean Valley reverts to a mercantile-magocracy, but is not reunited with Colovia for centuries to come.
Source: Pocket Guide to the Empire 1st Edition: Cyrodiil, The Cleansing of the Fane

Captains of House Tharn fight on both sides of the conflict, and, at its end, General Turpis "Volte-Face" Tharn claims the family's now traditional holdings. He takes the title Earl of Outer Cheydinhal and marries a nice of Bendu Olo.
Source: House Tharn of the Nibenay

1E 2702

The entire population of Wayrest city is forced to move into the walled estate of the Gardners as protection against pirates, Akaviri raiders, and the Thrassian plague.
Source: Wayrest, Jewel of the Bay

1E 2703

A large invasion force from the Tsaesci of Akavir threatens Tamriel. A Colovian-born man named Reman raises an army in the Estates and convinces the forces of the Nibenay Valley to join his cause. The combined armies hold back the invaders throughout northern Tamriel, who eventually surrender at Pale Pass in the mountains between present-day Skyrim and Cyrodiil. Having established a new sense of unity between western and eastern Cyrodiil, Reman is crowned the first emperor of the Second Empire of Men. He accepts the surrender of the Akaviri to strengthen the Imperial army against the Altmer.
Source: Pocket Guide to The Empire 1st Edition: Cyrodiil

The Akaviri Dragonguard become Reman's personal guard, later transforming into the Blades.
Source: Rise and Fall of the Blades

1E 2714

Valenwood falls to the Cyrodiilic Empire.
Source: Pocket Guide to the Empire 3rd Edition: Valenwood

1E 2720 Reman's Bluff, an Imperial fort in Valenwood, is down to twenty men and running low on supplies. Despite hunting and attempts to deal with the Orcs surrounding them, their manpower and supplies continue to dwindle.
Source: The Fall and Rise of Reman's Bluff
1E 2721 The supplies of Reman's Bluff are further decimated when a "creature" burrows into their store room and eats all the meat.
Source: The Fall and Rise of Reman's Bluff
1E 2721 Reman's Bluff is raided by, and eventually falls to, the nearby Orc tribes.
Source: The Fall and Rise of Reman's Bluff
1E 2723 Kerandas Calvus publishes a rather offensive guide to Bosmeri etiquette
Source: Wood Elf Etiquette: An Imperial Guide
1E 2729 The Founding of Southpoint is published.

1E 2762

Death of Reman I of Cyrodiil.
Source: The Elder Scrolls IV: Oblivion

1E 2790 Tjurhane Fyrre, Ayleid scholar, is born.
Source: The Wild Elves

1E 2794

Birth of Reman II.
Source: The Elder Scrolls IV: Oblivion

1E 2801

Emperor Kastav orders the Dragonguard of Sky Haven Temple to take hostages from the Jarls of Markarth and Hroldan to ensure they meet their conscription quota.
Source: Annals of the Dragonguard

1E 2804

Rebellion breaks out in Winterhold and the Dragonguard violate orders to suppress it. Sky Haven Temple is cut off from the supply lines by order of the Emperor, but manages to make arrangements with the Reachmen.
Source: Annals of the Dragonguard

1E 2805

Sky Haven Temple is besieged after Kalien, an Akaviri, but not a member of the Dragonguard, sacks the city of Winterhold.
Source: Annals of the Dragonguard

1E 2806

According to the Annals of the Dragonguard, Reman II has already assumed the throne of the Cyrodiilic empire. Reman's tomb in Sancre Tor gives a later date for his coronation (see below). 
Source: Annals of the Dragonguard

1E 2811

At the Battle of Argonia, the last Argonian army is defeated by the army of Cyrodiil. It is the first time humans have truly conquered Black Marsh.
Source: Pocket Guide to the Empire 3rd Edition: Argonia;Stormhold, City of Shadowfen

1E 2812

Reman II is crowned Emperor. This date, found on Reman's tomb in TESIV: Oblivion, comes later than the date given in Annals of the Dragonguard (see above). 

A year after the Battle of Argonia, Black Marsh is incorporated into the Cyrodiilic Empire.
Source: Pocket Guide to the Empire 3rd Edition: Argonia

Construction begins on Alduin's Wall in Sky Haven Temple. Craftsmen from all over Tamriel are being overseen by the Dragonguard's master.
Source: Annals of the Dragonguard

1E 2813

Cyrodiilic becomes the language of all legal documents, replacing High Elven. Cyrodiilic is the ancestor of the modern Tamrielic language.

1E 2815

The Grandmaster of the Blades visits Sky Haven Temple to check on the progress of Alduin's Wall, which is only half finished.
Source: Annals of the Dragonguard

1E 2818

Alduin's Wall is completed at Skyrim's Sky Haven Temple and inaugurated by Reman II. It is considered one of the finest examples of late 2nd era Akaviri sculpture.
Source: Annals of the Dragonguard

1E 2820 Governor Pomptinus is appointed the ruler of Elinhir and Craglorn by the Second Empire.
Source: Elder Scrolls Online loading screens

1E 2837

A large portion of Black Marsh is conquered and is made a new province of the Empire.
Source: Pocket Guide to The Empire 1st Edition: The Wild Regions.

c. 1E 2840

The Cyrodiil Empire launches its invasion of Morrowind, the last region on Tamriel that is not under the rule of the Reman Dynasty. This is the start of the infamous Four Score War, a war that lasted for about 80 years.
Source: 2920, Last Year of the First Era.

1E 2851

Reman II of Cyrodiil dies.
Source: The Elder Scrolls IV: Oblivion

1E 2852 Governor Pomptinus ends his term as governor of Elinhir.
Source: Elder Scrolls Online loading screens

1E 2871

The dragon Krahjotdaan is killed by the Dragonguard in the southern Jerall Mountains.
Source: Atlas of Dragons

1E 2877

Reman III is crowned as emperor of Cyrodiilic Empire.
Source: The Elder Scrolls IV: Oblivion

1E 2906 The mines of Khurnas, in High Rock, are abandoned following a collapse.
Source: Elder Scrolls Online loading screens
c. 1E 2910 Reign of Mane Jinninji-ri in Elsweyr.
Source: Elder Scrolls Online dialog
1E 2911

Beginning War of the Uvichil, a war between the Altmer of the Summersets and the Sloads of Thras.

Source: Pocket Guide to the Empire 3rd Edition: Summerset

1E 2917

The War of the Uvichil ends.

Source: Pocket Guide to the Empire 3rd Edition: Summerset

1E 2920

After a long and exhaustive war, the Cyrodiilic empire forces Morrowind to surrender. Vivec negotiates the terms of surrender and the further relationship between the Empire and Morrowind. In the same year, the Daedric Prince had destroyed large parts of Mournhold, the capital of Morrowind, before being banished by Almalexia and Sotha Sil.

Reman III and his heir are assassinated within the year and the Reman dynasty comes to an end. The Akaviri Potentate Versidue-Shaie continues to rule in their stead and declares the beginning of a new era.
Source: 2920, The Last Year of the First Era

 

Kagrenac's Tools

Author: 
Gilvas Barelo

[summarized from the Apographa by Gilvas Barelo, Abbot of Holamayan, and various of the Dissident Priests ]

Beneath Red Mountain, Dwemer miners discovered a great magical stone. By diverse methods, Lord Kagrenac, High Priest and Magecrafter of the ancient Dwemer, determined that this magical stone was the heart of the god Lorkhan, cast here in the Dawn Era as a punishment for his mischief in creating the mortal world. Determined to use its divine powers to create a new god for the exclusive benefit of the Dwemer, Kagrenac forged three great enchanted artifacts, which are called "Kagrenac's Tools." Wraithguard is an enchanted gauntlet to protect its wearer from destruction when tapping the heart's power. Sunder is a enchanted hammer to strike the heart and produce the exact volume and quality of power desired. Keening is an enchanted blade that is used to flay and focus the power that rises from the heart.

When Kagrenac used these tools on the heart in the Battle of Red Mountain, no one knows what happened, but the Dwemer race disappeared entirely from the mortal world. Lord Nerevar and Lord Dagoth retrieved these tools, and didn't know what to do with them. Nerevar asked Dagoth to guard the tools while he went to consult with his counselors, Vivec, Almalexia, and Sotha Sil. He left and spoke with his three counselors, and they decided to return together to Red Mountain to decide what to do.

But while Nerevar was gone, Dagoth was tempted and confused by the powers of the tools. When Nerevar and the counselors arrived, he refused to give up the tools, claiming he had sworn to Nerevar to protect them. Then Dagoth fought with Nerevar and the counselors, and was mortally wounded and driven off, and the tools were recovered.

Then Nerevar and his counselors decided to take the tools for safekeeping. They all swore a great oath never to use the tools, but after Nerevar's death, Vivec, Almalexia, and Sotha Sil yielded to temptation. They took these tools themselves and went to Lorkhan's heart buried beneath Red Mountain, and gave themselves divine powers.

But Dagoth had not died. We don't know what happened, but this is what we believe. His experiments with Kagrenac's Tools had joined him to the heart's divine nature in some way, so that he learned to draw power directly from the heart.

We conjecture that Dagoth Ur, driven by anger and greed, used the heart without caution and restraint, and, as a result, he has become terribly powerful, and terribly mad. But the Tribunal showed great care and restraint in their use of the tools, and so they were not driven mad, and they did many good things. Nonetheless, the Tribunal, too, appear to heave been corrupted by the heart's power, though more subtly.

Kagrenac's Tools are cursed. Stealing power from the heart of a god is a terrible folly, and fated to disaster. The Tribunal is losing its battle to control the power of the heart. They are sustained by the same tainted power that drives Dagoth Ur mad. They grow weak, and cannot protect us from Dagoth Ur. But even if they could, would we be wise to worship gods such as these? They conceal the truth from us out of shame. They persecute the Nerevarine and the Dissident priests out of shame, when they should be welcoming them and enlisting their aid against Dagoth Ur.

The Tribunal have done much good for Morrowind and the Dunmer. But they succumbed to the temptation of Kagrenac's Tools, and though these tools once may have seemed the instruments of salvation, now they must be seen as instruments of doom.