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Oblivion Mobile

Author: 
Anonymous
Librarian Comment: 

Oblivion mobile follows the same story beats as Oblivion. There are some minor changes to the story with the most notable being the demeanor of the Champion when he interacts with others.

The moon rose over Tamriel, red with Imperial blood. The sons of the Emperor have been slain by a mysterious cult, the Dragon Throne to be their next target. The Imperial guards rush to smuggle the Emperor out of the Imperial City through a secret passage in the prison but the cult struck too quickly...
 

Guard:

Make haste, My Liege! The footsteps are drawing closer!
 

Guard:

Quick, Emperor, the secret passageway is in this cell.
 
The guards open the cell.
 

Guard:

Move, prisoner, We must pass.
 

Champion:

So this is the emperor... and if I do not?
 

Guard:

MOVE!!
 

Guard:

We're too late!! They're here! Defend the Dragon Throne!!
 
Both guards are slain.
 

Emperor: 

You there, quickly. Take this. Find Jauffre and give this to him. He will know what to do. We must save... the mortal plane... from...
 
The emperor passed away before he could complete his sentence.
 

Champion:

... Now to escape. I need a disguise so I can get out of this prison... I suppose the Emperor's clothes will do.
 
After putting on the Emperor's clothes the Champion is confronted by two Mythic Dawn agents.
 

Mythic Dawn: 

He has the Amulet of Kings! Kill him!!
 

Champion:

Hold... wait just a moment.
 
After defeating the Mythic Dawn agents the Champion makes his way through a secret passage in the sewers.
 
While in the sewers the champion encounters Wesley who asks for help.
 

Wesley: 

You there! I don't know what you're doing down here, but maybe you can help me.
 

Champion:

Maybe I can. For the right price.
 

Wesley: 

Of course, of course. There are some goblins getting ready to attack the town, but I'm not strong enough to overcome them. Would you oblige, Champion?
 

Champion:

Maybe. I have much to do right now.
 
After clearing out the goblins
 

Champion:

 
That takes care of the leader. The rest won't bother the town anymore, but now to escape and be gone from here.
 

Wesley: 

You return! Did you clear out the goblins?
 

Champion:

Indeed, they're all gone.
 

Wesley: 

Wonderful! Here's your reward!
 

Champion:

Thank you.
 

Wesley: 

No, Thank you!
 
The Champion finishes escaping the sewers and seeks out Jauffre.
 

Jauffre: 

You there! Why do you wear the robes of the Emperor?!
 

Champion:

This disguise is useless.
 

Jauffre: 

ANSWER ME! You bear the Amulet of Kings! What is the fate of the Emperor?!
 

Champion:

Are you Jauffre?
 

Jauffre: 

Yes, I am he.
 

Champion:

He commanded me to give this to you.
 

Jauffre: 

*gasp* It is as I feared then. The Emperor is no longer with us. We have but one choice then. All of his legitimate heirs have been slain. You must go to Kvatch and retrieve Martin, the only illegitimate son of the Emperor.
 

Champion:

Wait. This is not my concern, unless you'll part with Imperial gold...
 

Jauffre: 

So it comes to that then. Fine. The Empire will handsomely compensate you upon your return. Now go. I have much to attend to. Bring Martin to Weynon Priory.
 
The Champion then heads to Kvatch to retrieve Martin.
 

Champion:

What is going on?! I must find Martin. Where is he?
 

Guard:

He is lost to us. He has entered the gate that is allowing the evil to enter our city.
 
The Champion heads into Oblivion to recover Martin and encounters Stefan at the entrance.
 

Stefan: 

Stranger!  Help me please!  The Daedroth are leading the scamps into Kvatch, and I can't hold them off alone. Kill the Daedroth that lead the scamps, and I will reward you.
 
After killing the Daedroth and scamps the Champion returns to Stefan.
 

Stefan: 

Thank you, sir!  Here is your reward.
 
While exploring the Oblivion world the Champion encounters Martin next to a sigil stone.
 

Champion:

Martin!
 

Martin: 

Quick! You must help me close this gate!
 

Champion:

The Emperor has been murdered! You must come with me to Weynon Priory!
 

Martin: 

I will come with you if you aid me in closing this gate into Kvatch. The town, and its people are my friends.
 

Champion:

Very well. Come with me, Martin.
 

Martin: 

I've managed to deactivate this stone, and I believe the gate is fading. There must be more like it near. They're going to try to keep us from shutting down the gate. We must be on the right track. Quick, let us find the other stones!
 
Together the Champion and Martin find the second sigil stone.
 

Martin: 

Deactivating this stone is sure to attract some unwanted attention. Be on your guard. 
 
The Champion defends Martin as he deactivates the stone.
 

Martin: 

There, I have it!  The next stone is just across the gap over to our left.
 
The Champion and Martin head to the third sigil stone.
 

Martin: 

Alright, I'll need some time to deactivate this stone. Keep an eye out for trouble. 
 
The Champion defends Martin from more Daedra and then heads for the fourth and final sigil stone.
 

Martin: 

This is the last stone. After I finish here, we need to get to the gate before it closes.  The gate is on the central island.
 
The Champion defends Martin once again.
 

Martin: 

That's it! The gate is closing! We must exit quickly!
 
Together the Champion and Martin make their escape and return to Weynon Priory.
 

Jauffre: 

Martin, thank the Heavens you're safe. With Gates to Oblivion opening around the Empire.
 

Champion:

Oblivion?
 

Jauffre: 

Yes Oblivion - the demonic world.  With no Emperor, Mehrunes Dagon, the Lord of Destruction, threatens to devour Tamriel. Only a member of the Imperial Bloodline may use the Amulet of Kings to light the Dragonfires and save our plane. While we now have the heir to the throne, the Amulet was stolen by cultists serving Dagon.  They call themselves the Mythic Dawn. The guards and I chased them to the sewers, but lost them in the darkness.
 

Champion:

With all your resources in Cyrodiil, you couldn't hold on to a necklace?
 

Jauffre: 

You are the only resource the entire Empire sees fit to give me. Go and retrieve the Amulet from the Mythic Dawn, Martin and I will await your return at Cloud Ruler Temple.
 
The Champion heads to the sewers to track down the mythic dawn. The Champion finds a door to lower levels of the sewers.
 

Champion:

Look, a door to the lower levels.
 
The Champion enters the door.
 

Champion:

Hmm, no sign of Mythic Dawn down here.
 
The Champion encounters a fresh skeleton.
 

Champion:

Ugh, this skeleton is a bit too fresh. It looks like there's a note in blood here. Troll King, eh?  I'm sure he's got some coin and loot he won't need once he's gone. Ah yes... Troll King. Treasure. Off to the deed at hand. Ugh, it smells awful down here.
 
After encountering some trolls in the sewers the Champion heads deeper.
 

Champion:

That wasn't so bad.  I guess I'll keep going.
 
The Champion finds another trap door leading deeper into the sewers.
 

Champion:

The smell is overpowering. The Troll King must be near at hand.
 
After killing the Troll King the Champion returns to searching the sewers further and finds two Mythic Dawn guards guarding a door.
 

Guard:

What?  How did YOU get in here?!
 

Guard 2:

Get him! He must not enter the Shrine!
 
The Champion defeats both of the guards and enters the door finding himself in a Shrine to the Mythic Dawn. Exploring the shrine, the Champion encounters Mankar Camoran.
 

Mankar Camoran: 

The Dragon Throne is empty, and we hold the Amulet of Kings!  Praise be to your brothers and sisters who preceded you to Paradise in service to Lord Dagon! An intruder! He must be destroyed! Protect the book!
 
Mankar Camoran makes his escape through a portal and the Champion defeats the Mythic Dawn around him after which he finds a book.
 

Champion:

Hmm... This must be the tome that Jauffre spoke of. If I can't bring back the Amulet, maybe this will aid Jauffre.
 
The Champion makes his way to Cloud Ruler Temple where he talks to Martin and Jauffre.
 

Martin: 

This book was authored by Mahrunes Dagon, the Lord of Destruction himself. Tampering with dark secrets, even just reading them, can be dangerous. I will need time to translate it.
 

Jauffre: 

Even though you did not get the Amulet, what you did find may serve us almost as well.
 
A blades agent enters the room and speaks to Jauffre.
 

Jauffre: 

... There seem to be spies in Bruma. I fear they will assassinate Martin.
 

Champion:

Hmm, I'll go straight away.
 

Jauffre: 

Would you, please?
 
The Champion talks to those in Cloud Ruler Temple before heading into Bruma.
 

Martin: 

Oh, you're here... Shouldn't you be... outside? ...Looking for assassins?
 
The Champion enters the city and talks to several citizens.
 

Citizen: 

I fear for the Empire.
 

Citizen: 

I hear assassins are in the city.
 

Guard:

Go about your business.
 

Citizen: 

Times are tough.
 

Guard:

Move along, citizen.
 

Citizen: 

I hope this madness ends soon.
 

Citizen: 

The guards are on alert, looking for assassins.
 
Eventually the Champion encounters two Mythic Dawn agents talking.
 

Avery: 

...these three minor gates will allow us to open a Greater Gate in Bruma. We may then invade the town and kill the illegitimate heir to the.
 

Rylander: 

Someone's here! Kill him!!
 
The Champion kills both Mythic Dawn agents.
 

Champion:

That should do it for the assassins...  Now to find the Oblivion gates they were trying to open.
 
After dealing with agents the Champion encounters Vernon.
 

Vernon: 

I saw you take care of those assassins...  I'm impressed. Maybe you can help me.  Exit the city to the north and find my commander. We were separated while repelling the last Daedric incursion into the city. Find him please.  Go through the entrance to the North.
 
Taking Vernon upon his request the Champion heads out of town and finds Rufus.
 

Rufus: 

Oh, aren't you a sight for sore eyes! My charge and I were separated and I was cornered here.
 

Champion:

No need to worry now: I've cleared out a path so we can get you gone from here.
 
Together they return to Bruma.
 

Rufus: 

 
Thank you again for leading me back to town.
 

Vernon: 

Thank you, sir!  Here is your reward.
 
Searching the town further the Champion hears a disturbance in a house and enters to find 3 oblivion gates open inside the home.
 

Guard:

An Intruder!  Destroy him!!
 
The Champion defeats the Mythic Dawn guards.
 

Champion:

Now to deactivate these gates. 
 
The Champion enters the gate and deactivates them.
 

Champion:

Well, that should take care of these gates. Now to get back to Jauffre and Martin.
 
The Champion returns to Cloud Ruler Temple and talks to martin.
 

Martin: 

Oh, you're back! Did you find anything?
 

Champion:

Yes, I found the assassins.  They were trying to open a Greater Gate in Bruma.
 

Martin: 

Do you think they will still attempt to assassinate me?
 

Champion:

I severely doubt it.
 

Jauffre: 

Well, good. While you were gone, Martin translated a part of the Mysterium Xerxes. It seems the tome is a gateway to Gaiar Alata, Mankar Camoran's Paradise.
 

Champion:

Paradise?
 

Jauffre: 

 
The 'Promised Land' for his followers. It is most likely that we'll find him - and the Amulet of Kings - there.
 

Champion:

Then how do we open the gate?
 

Martin: 

 
The first reagent needed to open a gate is the Azura's Star.
 

Champion:

I have heard rumors on where to find one.  I will return soon.
 
The Champion enters a cave filled with trolls and scamps and finds Azura's Star on a pedestal in the cave.
 

Champion:

Now to take this artifact back to Martin and Jauffre. Now that I have the artifact, I should go back to the cave entrance.
 
The Champion returns to Martin with Azura's Star.
 

Champion:

Here's Azura's Star.
 

Jauffre: 

Well done. I trust this was acquired lawfully?
 

Champion:

What do you take me for? A thief?
 

Jauffre: 

My deepest apologies.  Please, would you remind us how you acquired those Imperial robes?
 

Champion:

Without them, I could have never found you.
 

Martin: 

...Anyway, I've translated the second item - the blood of a god.
 

Champion:

Wonderful.  Now how do you propose I obtain the impossible?
 

Jauffre: 

Tiber Septim, founder of the Empire, was fatally wounded in the battle of Sancre Tor. Upon death, he ascended to become a devine. His armor in the Shrine of Sancre Tor is still stained with his blood. Travel to Sancre Tor.
 
The Champion heads to Sancre Tor to find the Armor and encounters Baynham.
 

Baynham: 

To witness the armor of Tiber Septim, you must follow the Sun's course.
 
Using the knowledge Baynham bestowed the Champion solved a puzzle of flipping switches and recovered the Armor.
 

Champion:

Now to take this artifact back to Martin and Jauffre.
 
The Champion heads back to Martin and Jauffre for the next step required.
 

Martin: 

This sample is perfect. The next element is The Great Welkynd Stone.
 

Jauffre: 

 
You might look in Miscarcand, a ruined city of the Ayleids, an ancient elven race. Be careful, as their spirits there might not be willing to part with it.
 
The Champion heads off to Miscarcand next and finds an inscription.
 

Champion:

Hm, there's an inscription on this wall.  It's faded... Twilight falls upon the elves... May the Sun guide you... and the moon follow thereafter... Hmm. I wonder what that means...
 
After exploring the ruins the Champion finds a totem.
 

Champion:

This must be what the inscription was talking about earlier.
 

Spirit: 

Who dares disturb our hallowed resting place?
 

Champion:

A Champion?
 

Spirit: 

We will not relent our secrets so easily, Champion of Septim.
 

Spirit: 

What is it that you seek? If you have come to rob the dead, you will find us hardly an easy mark.
 

Champion:

I mean you no disrespect, spirit. I must find The Great Welkynd Stone these ruins hide, however.
 

Spirit: 

You persist?  Your drive is admirable, Champion. Prove to us you are worthy, and you may have what you seek.
 
The Champion fights off several spirits and places the totems in their correct locations solving a puzzle to explore deeper. A spirit greets the Champion before he does.
 

Spirit: 

Cross the bridge to the final challenge.
 
The Champion encounters a lich guarding The Great Welkynd Stone and after defeating him retrieves the stone.
 

Champion:

Now to take this artifact back to Martin and Jauffre.
 
The Champion once again returns to Cloud Ruler Temple.
 

Martin: 

I should have seen it sooner.  The final item we require is a Great Sigil Stone, which is used to hold open Oblivion Gates.
 

Jauffre:  

Which means, I'm afraid, that we need to allow the Mythic Dawn to open The Great Gate in Bruma.
 

Champion:

What?!
 

Martin: 

It's the only way. By allowing them to open a gate, we can get the Sigil Stone from Oblivion.
 

Champion:

Won't this put you in danger?  They plan to murder you!
 

Martin: 

Tis the only way.
 
The Champion allows the Great gate to open and enters it and finds the Great Sigil Stone.
 

Champion:

Now to take this artifact back to Martin and Jauffre.
 
The Champion returns to Martin with the final ingredient to enter Paradise.
 

Martin: 

You've returned! Cyrodil shall be in your debt.  You should prepare yourself now to travel to Gaiar Alata to Confront Mankar Camoran. When you are ready, speak to Martin before you go.
 
After preparing himself the Champion speaks to Martin.
 

Martin: 

Very well, I'll perform the ritual. Luck be with you.
 

Champion:

Thank you, Martin.  I'll return shortly.
 

Jauffre: 

We eagerly await your return.
 
After fighting his way through Paradise the Champion encounters Mankar Camoran.
 

Mankar Camoran: 

You are too late!  The Lord of Destruction shall prevail!
 
After defeating Mankar Camoran the Champion finds himself in front of Martin and in the Imperial City.
 

Martin: 

Thank goodness the summon worked. Quickly now, the Lord of Destruction now stands between us and the Dragonfires. No mortal weapon or magic can harm him.
 

Champion:

Then what do we do?
 

Martin: 

Our only hope is to avoid him, enter the Temple, and light the Dragonfires.
 

Champion:

Very well. I'll protect you. Let's be on our way!
 
Making their way through the city they enter the Temple of the One.
 
Martin and you arrive at the Temple of the One, but Mehrunes Dagon breaks through the Temple dome and threatens to destroy you. Martin shatters the Amulet of Kings and transforms himself into an avatar of Akatosh, the Dragon God of Time. In the dragon form he banishes Mehrunes Dagon into Oblivion and Ends the Oblivion Crisis... and then vanishes. Whether he is dead, or has Ascended to join his ancestor Tiber Septim, no one yet knows.
 
Jauffre enters conversation with the Champion for a final talk.
 

Jauffre: 

The attacks against our plane have ceased! You are a hero, Champion!
 

Champion:

Yes, the Empire is at peace. But Martin...
 

Jauffre: 

Yes, I shall miss him. His sacrifice... Will never be forgotten. To the Empire, you are a hero. All of us in Tamriel owe you our lives. Cyrodiil waits for you. You are free to go, Champion, with the thanks of the entire Empire.
 

Champion:

Thank you, Jauffre. I hope we meet again.