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Joined: 06/28/2010

As for that problem Fugu, I'm not sure there is a fix, at least not on a forum-based roleplaying session. Regarding the short stories, I think we should also rotate the 'host'. Each little story should have a different first poster who sets the scene, gets the action going, and who wraps everything up iwhen the story reaches it's conclusion.

quirk's picture
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Joined: 06/28/2010

Also if possible, I wouldn't mind trying to work on the Project or something done in a similar vein in the future. Its format, with enough writers, means it isn't necessarily bogged down by inactivity.
Of course, the reason it hasn't been updated in a while has been a lack of ability to work on it anyway, so that's up in the air. But reopening that is always an option.

But yes, the shorter stories done in that format might be a nice idea. It'll come down to implementation ultimately, but it might work.

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Reamus wrote:

As for that problem Fugu, I'm not sure there is a fix, at least not on a forum-based roleplaying session.

My solution is to ban wait-ups, or at least make it a faux pas to call them. As long as we keep responsibility to post distributed among everyone, it won't stall (or at least is much less likely to, since everyone would have to lose interest at the same time) when the person we were relying on fails to come up with something. I think my experiences on the improv team will speak for me here saying that this'll work.

Of course, the only con to this (I think) is that people might get left behind, but I think it sorta ends up flowing into a rythmn, where we get a post order simply out of the times people can be online. When you call for a wait-up you mess with the post order, since people who normally would have gone at such and such a time don't.

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Okay, you lost me. I guess what you were saying earlier that I misunderstood is it sucks waiting to post when it's someone else's turn? True enough, but I didn't know we took turns anyway. I thought people just posted whenever they wanted too, excepting the double-post taboo of course.

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Yeah, but it's not whenever you want to if someone asks for everyone else to wait. I guess you weren't around for it but we sort of got in the habit of going "oh well this person isn't going to be here tomorrow we should wait up". At least, that's what I noticed.

 

EDIT: Or a conversation would be handed off to a person and instead of keeping on we'd wait on the other person's reply to the question or w/e in the prior post out of courtesy to the person who needed to catch up. Stuff like that.

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Okay, we're on the same page now. I understand what you're saying. And The only way to get around it is, as you said, not to wait up. If someone doesn't answer in a reasonable amount of time, they'd be skipped. When they show up again, it would have to be up to them to try and get back into things.

 

But  even if we're just having fun and not trying to create huge epics like we used to, a story is a story, and a roleplay is a roleplay. It relies on plot and people. If two people are talking in-story and one roleplayer disappears for days, if we just keep going, it means the rest of us can get on with what we're doing, but that conversation and whatever that person was contributing is now handicapped.

 

I think a better solution would be to have whoever is hosting fill in for the missing person. If nothing else, have them respond to the immediate situation and then make sure that character is at least mentioned here and then so everyone knows they're still around and keeping up with the other characters. If the character's official roleplayer doesn't appear to be showing up again (can we measure roleplaying absence time in units of Reamii?), then we wrap up their end of the story. Maybe they die, or run away, or whatever. The good thing with doing many short stories is it's no great loss to the roleplayer. When and if they show up again, the can just join the next scheduled short adventure.

YH
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Joined: 06/28/2010

Kinda my fault, so we wouldn't leave Laria and quirk behind. Think we should throw out all the rules but hijacking?

Jeroic's picture
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 If we're swapping to short story formats than that may actually not be a problem, since if they miss one story they can just hop in for the next one.

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True enough. I think it'd be a good idea. It'll need to be tested, though.

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Alright, so I guess we're in agreement. If you fall behind, wait for the next story.

 

Now, who wants to start the first one, and what should it be?

YH
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I suppose, since we're doing things in a serial format, the first story should establish the setting, and maybe explain our secret origins or something.

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I guess I'll go ahead and start. Since we're not trying to plot out huge epic story lines, I'm just gonna give a brief setting introduction, and let improvisation take it from there. I'm gonna use the 'Group of thieves attempt heist' opening YH suggested.

Laria's picture
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Joined: 06/28/2010

How nice that no one but YH even bothered to tell me this was going on. Since I do not have time to write in this right now, I guess I'll try to join in a month. Even then, we'll see if I can join, since I'm always in a different time-zone, and will miss too much that way to keep up. Have fun, in any case.

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Sorry Laria : (

 

I was too caught up in being back and getting things going again, it never even crossed my mind...

Jeroic's picture
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 If it makes you feel any better, I didn't know until just now either.

 

I'll see about coming up with a character.

Bibliophael's picture
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Joined: 01/03/2011

It begins.

 

But will it end?

Fugu23's picture
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Joined: 06/28/2010

Ooh I've got a good idea for a character. It might not be relevant depending on where this goes, however.

YH
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Vardan, every bit as slick as he looks.

 

Fugu23's picture
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I don't think there's ever been a single picture where I've gone "holy shit this dude's awesome" more than this one. Great work. Also screw you for having programs.

YH
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"holy shit this dude's awesome"

Excellent, that's what I was going for exactly.

quirk's picture
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Sorry myself Laria.

Unfortunately, I think I'm also gonna be a bit too busy for a while going here. I'll see how things have improved after a while, but I'm unsure at the moment.

Price I pay for 18 credit hours I guess.

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Joined: 01/03/2011

 YH, is there any way you can get that pen of yours to sketch us a map of the first three floors of the Blue Palace? It would be a nice touch, and would come in handy for the detailed phase of our planning.

 

I'm thinking we'll want some servant's halls (kitchens, wine cellars, armories, dormitories and the like) on the bottom floor, along with the main foyer. Maybe some guest rooms and a few private halls in the middle floor, along with the throne room? And the top floor would have the King's quarters and trophy room, along with whatever else aristocratic Nords keep in their manors.

 

I understand if you don't have the time or whatnot, but what do you say?

YH
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I'll have to actually case the place, since I can't find a map anywhere, but yeah, I'll try.

YH
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Couldn't get into the Pelagius Wing, but here you go.

 

Bibliophael's picture
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Joined: 01/03/2011

I was thinking maybe flesh it out a bit beyond what we see in-game. Would that be possible?

 

I mean, from the exterior, you can see four above-ground floors. And each one is much bigger than it is inside.

 

I don't know if that would be a crazy amount of work or not...

YH
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You want me to make it up, you mean? I wish you had said something before, I had to literally draw it as I explored floor by floor, since the in-game map is all but useless for anything taller than a single story.

I don't know if those areas are accessible from the Pelagius Wing. Has anyone done that quest yet and can answer, or know how I could hack myself in there?

Bibliophael's picture
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The Pelagius wing has a ground floor, a second floor and a basement.

 

I apologize for miscommunicating my intentions, now I feel like a terrible person.  

YH
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Nah, it's cool, really.

Anyway, I'm guessing you mean the roof and tower. Can you access the tower from the Pelagius wing? I'm thinking it could be useful for storing the artifact--it'd be secure and only accessible by a narrow stairs. Since we can't get to the roof area, I think we should just assume it's attic space or something, and probably not guarded. I've got a plan for getting into the tower if you want to do it that way.

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That sounds good. It would have to be big enough to be believable, though.

 

I'm pretty sure you can only access two of the four floors visible from outside the palace in-game. Maybe we could leave those first two (which are apparently open to the public anyway) relatively untouched, and only expand upon the third floor and attic rooms, with the tower rising from the corner of the North Wing attic.

 

I think that image I linked a post or two back would be useful in planning out spacial relations.

Bibliophael's picture
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Another thing: how do you generally deal with time lapses? It seems like it must be awkward to indicate a break of a few hours in a story told mostly by consensus.