*Sigh*
Just a sec.
Sorry. Didn't get as much time to work on town art like I wanted, but here's what I imagine when I think of the village, at least as far as architecture.
Was thinking the palace and temple would be more like the Angkor Wat ruins.
Sorry. Didn't get as much time to work on town art like I wanted, but here's what I imagine when I think of the village, at least as far as architecture.
Was thinking the palace and temple would be more like the Angkor Wat ruins.
Hmm. The image doesn't appear for me.
Sorry, try this: http://www.arkivatropika.com/images/pictures/161_large.JPG
Ah...there seems to lie the problem.
I have a 403 error on that page. I do not have permission to view it.
Ah, much obliged.
...
Not bad. Actually very similar to what I had in mind, for both of those.
So this collaboration seems to be slowing down. Are we all still interested in seeing this story to some satisfactory conclusion?
I shall place blame upon myself and apologize. I thought I'd be much better than I've been with time this year. : (
No worries, and don't blame yourself Q. Jeroic has been busy as well, and Fugu and Laria have both been sick this week and so were unavailable.
I remember a time we'd finish pages in an afternoon, but the way things seem to happen now is everyone's schedules mesh for a day or two and then we're off for a few weeks until the stars align again.
Either way, I'm waiting for the others to catch up before doing the town reveal, so if anyone wants to drop out or something, now's the time to say it.
Other than coming in with some sort of "this is what it looks like and this is what she thinks about it," I'm not sure what I can do at the moment.
You do not need more, Lady N. A post is a post, even if it is just a thought.
I am finally starting to feel better, this cold took a lot longer than expected. I will try to be more present again. Yes, I want to see this finished, especially because nothing happened yet.
As I mentioned elsewhere, I have a job interview today. After that, I will know for sure just how much time I have and when it will be. So yeah. Also, some folks got school and suchlike still.
I think Q is out for the duration, and apparently Lady N as well. You still gonna post, Jeroic?
Yeah, unfortunately so. I won't have access to my laptop for a bit, no charger.
Yea, I think I'm out. Not really feeling up to it at the moment, and I've got a ton of other stuff to focus on.
Exactly why I was having my doubts to start a roleplay again.
Fahurgledurp!
Sorry, sorry, sorry! I am still in, just everything's pushing out everything else. Go look at amusing cat pictures, I'll have a post up by the end of the day.
So then what happened?
I'm hoping my return will serve as the catalyst for a rebirth of roleplaying interest here. I don't have any ideas for an RP at the moment, but the brain juices are flowing and they'll eventually accumulate enough for me to have an idea.
After Ghost Land, I'm relenting hosting duties of long stories, it's simply not worth the effort of elaborate plotting anymore. It seems we can only manage a few pages before these things always end up being just two or three people, and we just can't carry a story started by seven or eight.
I've decided to try something new. Similar to the Duels thread, we'll just do quick shorts with smaller groups, something that lasts four or fives pages or spans a weekend, something that'll be over before we get bored of it. It will also hopefully encourage new posters, for any who maybe wanted to try collaborating but was put off by the commitment of a novel length story. Plus, we can try new things that maybe we were reluctant to before.
I've had some ideas that I never thought could carry a long or complex plot, but they might be fun to experiment with. Feel free to add your own ideas if you think you got something fun to do.
- Excursion into Black Marsh: a small merchant caravan or mercenary squad and their bizarre encounters in Argonia.
- Morrowind frontier: refugees shunned from Skyrim try to establish a new settlement on the edges of their homeland.
- Fun and games: always thought it might be fun to try and arrange a group of rogues to pull off something big, sorta like the Scroll heist for the Thieves Guild, or the Whodunnit quest from the Brotherhood where one of us is the villain and the rest of us have to figure out what's going on.
Adventurer's Folly: An adventurer saves a town from a necromancer's zombie horde, but fails to mention the necromancer's talented and vengeful son...your friendly neighborhood townsfolk have to handle the consequences.
A mixture of all the above ideas into a cohesive storyline done in the style of Blood Sucking Freaks!
Also, hello. I have found my passageway here.
Actually, that gave me a thought. If we get burned out on long, novel-ish roleplays, instead do a bunch of short ones that are somehow connected, like a serial.
Actually, that gave me a thought. If we get burned out on long, novel-ish roleplays, instead do a bunch of short ones that are somehow connected, like a serial.
I've been doing that with short stories and I say it works really well, because then you can just go in sporatic bursts rather than need to try to keep all your focus on one thing for a long time.
So I think this should be tried at some point.
All righty, we'll give it a try, then. Quickly now, to the Plot Cave!
A mixture of all the above ideas into a cohesive storyline done in the style of Blood Sucking Freaks!
Yeah, I used a bit of the post-apocalyptic frontier thing for BSF.
I rather feel I should apologize for over-contributing to the last story. I fear I'm new to this sort of thing.
No, Ghost Land stopping totally had nothing to do with you, you're awesome and we're glad to have you and you're always welcome to join us.
Back in our prime three or four years ago, our stories lasted hundreds of pages, so I'm not exaggerating when I say our stuff was novel length. It wasn't uncommon for us to get two or three pages done in an evening (that's like 40 or 50 posts?) Although a lot of it was us goofing around, too. In fact, our little rule of not jumping ahead and cutting out OOC comments came from that, because some of us would log on the next day and be frustrated seeing how far behind we were; it's more a courtesy thing, really.
Ghost Land and the other stories stalled because of a combination of interest dying quickly with new writers, and people leaving and schedules just not allowing for the rest to keep up. But a couple of us still want to try, and with Reamus suddenly returning, there's renewed interest among our little group, so a couple of us made a decision to experiment with something new. As timing and novelty fading were the major problems, the solution to get around it was just to do smaller stories, things we could finish in a week or less, and that would focus on fun rather than plot.
While I agree with you it'd be a nice change, I still think there's a few more reasons why stuff like Ghost Land died.
Momentum is key. That drive to get caught up and stay caught up was what kept us going, and "waiting up" for someone to make a post bores anyone of interest, for a number of reasons. For instance, a passionate inspiration that pops up will be forgotten because it's passed the expiry date waiting for someone else. You might've had ideas that could have worked before, but change after the person who you were waiting on posts, which causes you to have to restart your thought-process, and that can be frustrating as well. Not that that didn't happen in stuff that went faster. You just have less plot-planning involvement and less time to care if something goes a different direction.
0.02 ¢