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What DON'T you want in TES:6?

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ZeuscannonMan92's picture
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There has to be a million threads on a million different websites about what people want for TES:6. So I'm going to be different and ask what people do not want. Personally, I don't want a human minority region. Call me racist, but I just do not like non-human majority regions. Makes me feel like the odd man out, because I'm always going to be human. So, what is yours?  

Pilaf The Defiler's picture
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That's actually what I liked about Morrowind. It felt alien, dangerous. I felt like Marco Polo going to China or something, which is probably partially the overall design vibe they were going for.

What I definitely don't want is for them to insert mechanics from Skyrim just because the game was super popular. There's no reason whatsoever for there to be Dragons or Shouting in subsequent games. That storyline was resolved, and has no place appearing again.

Fiore1300's picture
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But Pilaf, how could Skyrim 2 not have shouting or dragons???

ZeuscannonMan92's picture
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Turns out one of them is still in Skyrim. You volunteer to go kill it. Once it take you three quarters of the game to find him, because of a cult and a riddle, you try to kill it. Right before you do, the dragon tells you he's your father. And your all like," Nooooooo!!!!! Credits. Get ready for skyrim 3.

ZeuscannonMan92's picture
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What would you have in place of them? Sure they wouldn't be lore friendly, but you must admit that they added to the game. I think it would be cool to have a shout-esque mechanic, completely distinguished from shouts, but with the same customizable combat ness of it all.

Dargor's picture
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Their called powers, and they're not new to the series. Haven't really done much with them, but that's why you build off of  and improve what you have, instead of tossing them to the wayside and left to rot. I'm looking at you Attributes! No reason to actually cram in more Dragon Cult related things in places where their relevance is nill. It wasn't even that good in the game where it was a central thing! No more cheap gimmicky powers please. 

That said, I'm actually uncertain as to what Beth is actually going to do with the PC from Skyrim. My common sense and willful hope tells me that they'll normally get the same undescribed fate as all of the other PC's and call it a day. I keep having the sneaking suspicion that they might do something more with him but again, that requires shoe-horning stuff in other places that don't belong, and with no actual reason to expand that gimmick  there's no reason to bother with that idea in the first place.

As for what I don't want to see in TES VI? Erm...most of Skyrims gameplay mechanics and quest design really. I do love the game to bits, but going to Cave A to stab Bandit B or retrieving trinket C got old fast. The game was way too combat orientated, player character dialogue options sucked, speech was useless, magic only had combative applications, and the radiant quest system was so bloated, half of the initial gameplay is spent on doing the tedious things. And the map markers were also atrocious. 

Odd how I can criticize and actually dislike most of the gameplay features of a game and still spend huge swaths of time playing it. Mods do help though...

 

Xarnac The Conqueror's picture
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... Bring back spell creation, attributes, acrobatics, portable alchemy and birthsigns.

That is all.

Bibliophael's picture
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I kinda don't want photorealistic graphics. Oblivion's semi-stylized aesthetic still strikes me as much more effective than Morrowind's low-poly mud and Skyrim's detailed textures. Oblivion actually felt like a game, whereas Skyrim felt more like a poorly-animated picture.

Dargor's picture
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Wow, really? First time I've ever heard someone say that. One of the biggest reasons why I never went back to Obivion was because of its potato-faced stylization being a complete turn-off for me. One of the reasons why Skyrim thrilled me was because its aesthetic was similar to Morrowind by in large. Part of the reason why I'm not big on ESO either I suppose.

Bibliophael's picture
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I never got the potato face complaint. The character creator supports some remarkably hideous combinations, but most of the NPCs looked fine to me.

Dargor's picture
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Ugh. I myself couldn't stand any of the NPC's faces. There was just something so off putting about them, and adding in Oblivion's (for the most part) hokey voice acting didn't help matters. The only NPC that ever came across as not completely ridiculous was Mankar, which is nothing short of a miracle. Honestly, the only thing I can say I remotely liked about Oblivion was its quests.

I do think we'll have to agree to disagree though. Oblivion was not my cup of tea at all.

Bibliophael's picture
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Surely you can't deny the voice acting was better for Oblivion than it was for Skyrim OR Morrowind.

Dargor's picture
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Morrowind, sure, but given how little of it there was, its almost a non-issue. Better then Skyrim's though...yeah. Aside from the big names involved in Oblivion, the rest were, as I said before, hokey. Male Redguard gets a pass though, but that's it. 

Like I said, there was very little I actually liked about Oblivion, hence why its the only game from Bethesda I never went back to.

Bibliophael's picture
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I can't stand Skyrim's sloppy voicework, and don't really understand how you think it's better than Oblivion's. Oblivion's was coherent and emotive, and although the elves sounded kind of ridiculous everything else was more than adequate in my opinion.

Marius's picture
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Wait, we can post now!? :D

Dargor's picture
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Emotive, sure (And that isn't necessarily a good thing either), but I don't see how it was any less coherent then it was in Skyrim, and I'm taken off guard that someone actually really liked those parts of the game. You're the first person I've ever encountered that thinks both the stylization and its cartoonish nature provided a better presentation. 

Like I said though, I think this is something we're both going to have to agree to disagree on, since I doubt we'll find very little common ground on the subject as is, since I find Oblivion being the weakest game Howard has directed in the last twelve or so years. Shivering Isles was almost enough to redeem it though, the style certainly felt more adequate for the series then the game itself did.

Infragris's picture
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For the potato face issue, have you seen Nuska's Oblivion Character Overhaul, Dargor? Rebuilds the facegen system from the ground up, very high-quality.

Shouts and Dragons should probably not return in subsequent games, or at least not take quite such a prominent place. That doesn't mean we can't have their cultural equivalent present, however: mastering the Redguard sword-singing techniques, for example, could be done in a very similar fashion to the Thu'um. Similarly, a game set in Valenwood could give you Wild Hunt-based powers (like a multitool werewolf, kind of), or one in Argonia could give you Hist-based powers (absorb the soul sap of this dragon tree to claim its powers!).

Dargor's picture
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I haven't looked at Oblivion mods in a long while, and most of the facial overhaul never do it for me. That one actually looks pretty good though. I might have to comb through mods again to see if I want to do another playthrough. Thanks for that link.

On the topic of gimmicky powers. Ehhhhhh...I'm sort of torn on the subject. On the one hand, such inclusions don't particularly bother me and I think it'd be sort of cool to see, but on the other hand, I'm rather cautious about building a game around those idea after Skyrim.

 

 

 

Fiore1300's picture
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Dargor wrote:

On the topic of gimmicky powers. Ehhhhhh...I'm sort of torn on the subject. On the one hand, such inclusions don't particularly bother me and I think it'd be sort of cool to see, but on the other hand, I'm rather cautious about building a game around those idea after Skyrim.

For one, the TES games are supposed to provide for a role-playing experience, and it becomes difficult to play normal or diverse characters when you're endowed with special powers like Thu'um. I only ever had two characters in all of my time in Skyrim, while past games have spawned many more. On the other hand, would I be giving up an opportunity to be a Shehai-master in TES: Hammerfell? :\

ZeuscannonMan92's picture
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Marius wrote:
Wait, we can post now!? :D

Why couldn't you before?

That Ra'Gada Muthasucka's picture
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Fiore1300 wrote:

Dargor wrote:

On the topic of gimmicky powers. Ehhhhhh...I'm sort of torn on the subject. On the one hand, such inclusions don't particularly bother me and I think it'd be sort of cool to see, but on the other hand, I'm rather cautious about building a game around those idea after Skyrim.

For one, the TES games are supposed to provide for a role-playing experience, and it becomes difficult to play normal or diverse characters when you're endowed with special powers like Thu'um. I only ever had two characters in all of my time in Skyrim, while past games have spawned many more. On the other hand, would I be giving up an opportunity to be a Shehai-master in TES: Hammerfell? :\

 

Shehai Shen She Ru.... Yes, yes and yes. Hammerfell or Elsweyr would be very good candidates for the next TES game. 

Fiore1300's picture
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Hammerfell would be fun, yes, but my first choice would probably still be Valenwood. Time to go back to a province of elves. And the thick tropical jungle would provide a nice counterpoint to Skyrim's frigid weather.

Marius's picture
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There was no point for acrobatics, I'm sorry. I'm glad they didn't put that in Skyrim. I mean, all you need is a levitation spell and/or a spell to get you to jump high.....

I hope this isn't considered dumbing down here

Marius's picture
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And another thing. Since Zenimax came up with the architectures in all the provinces, do you think that Bethesda has no choice but use Zenimax's architecture for the rest of the Elder Scrolls series?

Xarnac The Conqueror's picture
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Marius wrote:
There was no point for acrobatics, I'm sorry. I'm glad they didn't put that in Skyrim. I mean, all you need is a levitation spell and/or a spell to get you to jump high..... I hope this isn't considered dumbing down here
Uh, no. By that logic there's no reason for alchemy because we have magic, or daggers, because we have swords, or crossbows because we have regular bows. Acrobatics adds game play variety, roleplaying mechanics and is completely lore friendly (obviously). Removing a great mechanic like a natural jump height variable/skill IS dumbing down.

That Ra'Gada Muthasucka's picture
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Marius wrote:
And another thing. Since Zenimax came up with the architectures in all the provinces, do you think that Bethesda has no choice but use Zenimax's architecture for the rest of the Elder Scrolls series?
 

I hope not . That would make the main series very generic and therefore boring. 

Dargor's picture
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No. I don't think Bethesda is constrained by what they do at all. By that logic, Skyrim should follow Oblivion's aesthetic and art design. They could, but I sincerely doubt it.

On athletics: Yeah, I'd like to see them back in game, especially since sprinting is a thing now. You have no idea how much I want to preform a long jump in Skyrim but only toddle the same blasted height as always. Its a worthwhile mechanic to pursue if done well enough. I myself would like Ax/Long-blade/blunt/short-blade being things again as well. 

Another thing I don't want is how the "guild" quests in Skyrim were handled. Maybe if they were substantially longer with tighter story telling, but they're just not at that point.

Fiore1300's picture
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Dargor wrote:

Another thing I don't want is how the "guild" quests in Skyrim were handled. Maybe if they were substantially longer with tighter story telling, but they're just not at that point.

Broadly mediocre story telling aside, out of all the guilds I thought the Companions really suffered the worst in this game. The lack of an villainous personality and the fact the the organization that opposed them were nothing but silver-wielding bandits...it really sucked out any drama. Even if the antagonist only existed to drive conflict within the guild, that was done even more poorly, because the conflict didn't even exist in any real form. Just "differing opinions." Even the Mage's Guild division in Oblivion was presented, albeit marginally, better.

Dargor's picture
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Yeah, the Companions quest line was a constant stream of "Wat" for me. I particularly found it absurd that you couldn't progress through it if you refused to become a werewolf. The Thieves guild was alright (even though I prefer how Morrowind did it) aside from the occasional "Plunder ruins" thing, and the Dark Brotherhood was actually alright until Cicero brought the murder clown 2edgy4me element from Oblivion back in. 

Marius's picture
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How was being a thief in Morrowind fun? You could barely steal a thing because the npcs in shops and houses mostly were glued to the spot and would never go to sleep. Sneak came a long way

Dargor's picture
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I wouldn't say theft isn't all that rewarding in Skyrim. Like I said, I liked the nature of the quests themselves by in large, since there at least was some sort of substance to em. The Theives guild suffers from the craptastic nature of the radiant quest system which puts its fingers into everything, which I think should be ditched all together aside from the occasional bounty quest.