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Weird Cyrodiil Mod

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Hyacintho Quietus's picture
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No, she ain't real and she's never gonna' be, but just for the sake of the fun of it, let's us imagine some parameters. Ald Mama Cyrod deserves three times as much.

 

My cents:

 

- Give male Nibenese the Craig Sechler Elf-voice, while female Colovians take the Linda Carter Nord-voice (even though she fits Tam Rugh like a an octohedron in a square hole).

 

- Enlarge The Imperial City so that it encloses the Rumare. Rename it on road signs as 'Nibennium'

 

- Increase Moth Priest presence. Moth Priests now explode into Moths upon death.

 

- Make your own Ancestor Silk Quest!

 

- Finish the aborted Elder Council questline, with final reward of becoming Duke of Colovia, reigning from a rebuilt Kvatch.

 

- Sutch.

 

- Add Mir Corrup in that Eastern deadzone between Bravil and Leyawiin.

 

- Make Leyawiin less shitty, albeit with a seedy underbelly with room for the Mercenary's Grin (can never spell their Ta'agra name) and make it not block off the flippin' Niben from fluppin' Topal Bay.

 

- Also, Bravil. Bravil needs a froggin' port.

 

- Niben jungle plantations.

 

- Completely retool the Dark Brotherhood into a proper Niben cult.

 

S'all I got for now. But please, feel naked and free to add your own or lambast my ideas at will.

 

 

 

 

 

 

 

 

-

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 New trees?

Bibliophael's picture
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Give the Imperial Palace more rooms, make it so that you can access the upper stories without going through the sewers, make it feel palatial.

Od
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Sancre Tor wouldn't have been ruins, by jiminy

The Pocket Guide

No Layawin, Cheydinhal, Bravil, Bruma, or Chorrol (well, Chorrol becomes Artemon)

There'd be sload merchants, very, very few Mer, some pilgrims from Oblivion, and no cats or dinosaurs in slacks

slavery

human sacrifice of the surrendered at the Stendarr temples

no arena

Red Templar are ancient militant-priests attached to the Imperial Guard, they keep the Dragon Fires and remember the ceremony

Blades are relic hunters - primarily dwemeri and Atmoran kinds - operatives, big fish important people, and devoutly obedient to the dragonborn

Imperial Palace isle/reserve

Dagon saves the world from the Mythic Dawn's Tharnatos, a dragonborn who will remake the world in this one's ashes

Fiore1300's picture
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Alejandro's Soul wrote:

snip

 

Your ideas are horrible. No offense.

Od
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Fiore1300 wrote:

Alejandro's Soul wrote:

snip

 

Your ideas are horrible. No offense.

Fine, here's more.

Colovia's hill forts would resemble the palaces of Yemen and cities of the tellem. More Tsolyanu in her trappings, also Sith/Empire in her governance and ethics. The colovians would even have a bit of cowboy/western in their manners and dress.

Dagon is not our enemy, he is our savior. Its the son Calaxes we should curse. Slavery and human sacrifice are offensive, but why should it be for them? The Cyrodiil are too timid for their . As for Blades, that's who they are in Morrowind. The Red Templar invoke the Knights Templar, Red Diamond, Masonry, holy blood holy grail. I don't think the Nibenean culture would be served by large cities, rather small villages, like Crono Cross' home village. There's some of my reasoning.

 

 

Od
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 And Sancre Tor would be on the moon.

Topal's boats made use of the planet's hollow core, which the Ayleid kingdoms also settled and developed. The Third Empire's made use of them to check the provinces.

The birdmen of Nibenay retained knowledge of flight the empire that once spanned the cosmos. They're the mananaut's human precursors.

The men of colovia don't join the legion to fight and die for their emperors, they join to wear the uniform and share the honor of the emperor. They basically want to distinguish themselves and show they're competent men (there wouldn't be women in the legion).

Od
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 To clarify, the NVN Accrual is Sancre Tor.

And the legions would be uniformed in their Redguard armor.

dinmenel's picture
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Redo Imperial City (Nibennium works for me) with Ayleid architecture underneath a squalid helping of human construction. The waterfront rings the whole thing, not just a piddly little spit.

 

Red river Niben

 

White-Gold looks like this.

 

Ayleid ruins look like this.

 

Do something to the bloody Arcane University.

 

Joinable Order of the Lamp

 

Leave the Dark Brotherhood as it is.

 

About 15 cults, and more than one pathetic temple in the Temple District.

 

Vamps are hidden in society as a clan of bankers, brokering Vile deals behind lodestone-locked doors.

 

Lots of farms. An actual breadbasket. Colovian, mind. Wheat, in the grasslands of Nibenay valley.

 

Turn the magicka wells into rampant eruptions of Welkynd growth.

 

Minotaur encampments around Doomstones. Develop an actual culture.

 

Delete the Daedric statues and just give them all their own cults with unique set ups.

 

Joinable Order of the Black Worm. Strip off Mannimarco's flesh.

 

Signs of ancient avians. Also, monkeys. Dreugh wallows along the water. Crocs in the marshes.

 

Delete half of the forts and replace them with (Bosmeri savages in live tree-dwellings? Iffy). Split the other half between actual Legion occupation and banditry.

 

All for now.

Hyacintho Quietus's picture
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Total Refurb on the MQ. Basically, Martin dies at Kvatch. Then you have wear a closed-face-helm and rally all Cyrod around the last Septim Scion. You still go to Paradise, except this time with Jauffre in tow (for the ideological confrontation with Manky and we soooo needed), and when you recover the amulet, you can put it without it sliding off.

 

Ah, but how do we get to Paradise without Martin, you ask? 

 

Same way every TES plot seems to be going these days: The Scrolls themselves.

 

Don't worry though, Moth Priests are involved this time around, because we're in Nibenay dammit.

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Quote:
Wheat, in the grasslands of Nibenay valley.

Don't you mean rice?

 

I see Nibennium as an archipelago of sorts that's been fused together by bridges and fill, and the lower class districts are built on stilts. And then the shore is either magrove or rice paddies cut by rivers. On the west and north the land rises pretty immediately into Colovian temperate zones, with a microclimate on the shore of the lake, which all but the educated refer to as Rummy. And a bit of Colovia hooks around to encompass Cheydinhal, which is right above the drop into the tropical Nibenay Basin, which would have to be bulldozed into riverine lowlands. Same with the Leyawiin marshes, too. The game has too much topography down there.

 

And don't forget the Colovian Estates. We'd also have to make up tons of Nibenese cities.

 

By the way, inanimate objects are Nibenean. A person from Nibenay is a Nibenean, but his heritage is Nibenese.

 

Here is the mini mod I made trying to depict 1st Era Cyrod:

[IMG]http://i144.photobucket.com/albums/r162/obscreens/ScreenShot7.jpg[/IMG]

[IMG]http://i144.photobucket.com/albums/r162/obscreens/ScreenShot6.jpg[/IMG]

[IMG]http://i144.photobucket.com/albums/r162/obscreens/ScreenShot2.jpg[/IMG]

 

Oblivion didn't really have the assets for it. The Ayleid plantation concept came out okay, but I never got pictures.

 

Pilaf The Defiler's picture
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I want friggin' face tattoos on Nibenese nobles, who should also occasionally have greenish yellow snake eyes which are painted around the edges, and Katanas hanging over their fire places. They should also live in miniature flying cities held aloft by bloated Imga Monks meditating constantly while being fed a steady diet of nothing by dream-sleeve grasshoppers, and their flatulence keeps the Battlemage Aristocracy holy or some shit.

 

Also, giant newts and rust-drakes sunning in the Rumare - except totally not real Dragons, because rust diminishes the quality of metal work.

 

And those talking emperor head sculpture things.

 

And more dakka.

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"He sees himself dressed as a conquistador, crashing in the faces of werewolves and bigfoots with an enormous telescope."

 

^ One of the several dozen plagues which commemorate Dr. Numinatas on the wey-gate to the moon base, which is of course itself a part of Weird Cyro-dill-pickle.

 

Also, Tiber's secret bedroom chamber far below Sancre-Tor-Actual has a shrine to Molag Bal, as well as some Argonian porn and empty blood potion bottles. You need the Eye of Argonia to unlock this room, though, except you need the DLC for that and it doesn't work on the pee ess three.

Fiore1300's picture
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dinmenel wrote:

Signs of ancient avians.

 

*Gasp* Ancient Cyrodiil bird people are Hagravens!

Pilaf The Defiler's picture
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Nah. They're Skeksis. From a previous kalpa.

Bibliophael's picture
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 Outhouses, chamberpots and sewers in each of the major cities. A province-wide system of waste tunnels and drains that connect each city's substructure to a rudimentary water treatment facility beneath the Imperial City, which one could use as a subterranean highway away from the sun's glare and the law's prying eyes.

Fiore1300's picture
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Bibliophael wrote:

 Outhouses, chamberpots and sewers in each of the major cities. A province-wide system of waste tunnels and drains that connect each city's substructure to a rudimentary water treatment facility beneath the Imperial City, which one could use as a subterranean highway away from the sun's glare and the law's prying eyes.

 

That's pretty weird.

Bibliophael's picture
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 I have strange tastes.

Od
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Tharn hid himself in the Jewel of Fire (the Chimel isn't an amulet). He'll incarnate in the next Dragonborn and burn the world to remake it in his image: Gaiar Alata.

A cult of doppelgängers, known as the Mythic Dawn, worship the coming Tharnatos. They've placed themselves in the Council. They may have origins in the highest degrees of the Red Templar, the order who perform and protect the Reman Fires ritual.

Cosades was recalled to Cyrodiil to lead up the protection of Uriel. When Uriel's in the death-throes of syphilis, the Dark Brotherhood assassin strangles him - the Reman Fires disappear and so does Cosades.

It will be up to the player to find Cosades, and the assassin.

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Fiore1300 wrote:

That's pretty weird.

It's pretty badass. A place for bandits, homeless people, vampires, and the other social rejects to live. A dark underbelly to the pretty, but violent, overworld of Cyrodiil.

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Fiore1300 wrote:

That's pretty weird.

It's pretty badass. A place for bandits, homeless people, vampires, and the other social rejects to live. A dark, violent underbelly to the pretty, violent overworld of Cyrodiil.

Od
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Jeroic wrote:

Fiore1300 wrote:

That's pretty weird.

It's pretty badass. A place for bandits, homeless people, vampires, and the other social rejects to live. A dark, violent underbelly to the pretty, violent overworld of Cyrodiil.

What could we call it?

Hyacintho Quietus's picture
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Eye-Lid City: Because It's where the Guard and God can't see, but also because it's a mutation from Ayleid, or "hidden city".

 

 

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Hyacintho Quietus wrote:

Eye-Lid City: Because It's where the Guard and God can't see, but also because it's a mutation from Ayleid, or "hidden city".

 

 

Exactly. Nibennium needs a culture all its own, with a vernacular renaming every district and deity. It needs a profanity dictionary, too.

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I be down with Eye-Lid City. But since Bethesda didn't take that opportunity, dibs motherfuckers. HA HA!

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Jeroic wrote:

Fiore1300 wrote:

That's pretty weird.

It's pretty badass. A place for bandits, homeless people, vampires, and the other social rejects to live. A dark, violent underbelly to the pretty, violent overworld of Cyrodiil.

That was tongue-in-cheek, Jeroic.

Od
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Hyacintho Quietus wrote:

Eye-Lid City: Because It's where the Guard and God can't see, but also because it's a mutation from Ayleid, or "hidden city".

 

 

I was thinking sewer, but that's better. A network of ancient transit eggs.

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Khevsureti wrote:

Quote:
Wheat, in the grasslands of Nibenay valley.

We'd also have to make up tons of Nibenese cities. 

 

I've got five, at least, in mind:

 

Sardesh (right smack-on-top of Sardavar Leed)

 

Artemon (in that little river cove just north of Crayfish cave)

 

Agnoriad (deep jungle country west of Sheo's shrine)

 

Mir Corrup (between Welke and Fort Teleman)

 

Phain (north shore of what I'm calling Lake Cuptor)

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Quote:
Artemon (in that little river cove just north of Crayfish cave)

 Mir Corrup (between Welke and Fort Teleman)

 

According to Scotti, these aren't near any significant bodies of water. I've personally always considered Mir Corrup to be in the Valus Mountains, since its supposed to have hot springs or whatnot. Usually I put it somewhere around Malada.

 

No idea where to put Artemon. Maybe Scotti is just an idiot. Or maybe its supposed to be Colovian. But Colovia has gotten too many cities already.

 

Quote:
Phain (north shore of what I'm calling Lake Cuptor)
That's Lake Canulus.

 

 

I collected a bunch of Cyrodiilic settlements in this list.

 

Spoiler: Highlight to view
Cities:
Imperial City/Cyrodiil
Chorrel
Bruma
Cheydinhal
Bravil
Leyawiin
Skingrad
Kvatch
Sutch
Anvil
Mir Corrup?
Artemon?
Stirk

Towns:

(From Oblivion, as listed on UESP, not including inns, single dwellings, farms; though some should probably be included. Suspected Nibenean are green and Colovian are orange-brown)
Aleswell (Heartlands/Great Forest)
Blankenmarch (Blackwood)
Bleaker's Way (Heartlands)
Border Watch (Blackwood)
Brindle Home (Great Forest)
Hackdirt (Great Forest)
Harlun's Watch (Nibenay Basin)
Pell's Gate (Heartlands)
Water's Edge (Blackwood)
Weye (Heartlands)

(From The Infernal City)
Ione (West Weald)
Sweetwater (West Weald) Presumably to the west of Pell's Gate, near Sweetwater Camp in the game.
Easterbridge (West Weald)
Mortal (Colovia) Presumably near Mortal Camp in the game.

(From Lord of Souls)
Mountain Watch (Velothi Mountains) Presumably somewhere along a straight line between Vivec and Cheydinhal.

 

Also, since all I've done is criticize up to this point, I best make it fair for everyone.

 

Nibenean Fashion.

 

Hyacintho Quietus's picture
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Well I chose those locations for Mir Corrup and Artemon based on what I considered logical, but empty spaces for them.

 

Also, we can chalk Mir Corrup up to geothermal vents in all those little lakes around Teleman.

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Hyacintho Quietus wrote:

Also, we can chalk Mir Corrup up to geothermal vents in all those little lakes around Teleman.

Fair enough. *nods approvingly*