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Urog gro-Kull, Soldier of Malacath

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Lady N's picture
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Joined: 06/26/2010

Author - Chase Lazration


 

Urog gro-Kull, Soldier of Malacath

by Ashtar gro-Kayra, Kull Priest of Malacath

The full story of Urog gro-Kull is not a widely known one, but it is a powerful story nonetheless. It starts in the small Orc village of Kull, southeast of the Ruins of Orsinium, where a boy was born of the Orcish maiden Ghorma and the Daedric Prince Malacath, patron God of the Orcs. The young boy, like the few other Malacath-Spawn before him, was blessed with immeasurable power and battle prowess. These would go unnoticed, as the village was secluded from the rest of Tamriel, and there was little word with the larger cities. No outside word meant no aid from other cities in times of peril. This proved to be Kull's undoing, when it was raided by a large Breton force. All that is known of the Attack on Kull is that the air was clouded in ash and smelled of sulphur. Young Urog was only twelve when he lost his home to the hatred of the Bretons. His account of the event, pulled directly from Urog's journal, goes as follows.

"I can still remember the screams of my friends. my family. Fire was spread among the village. I caught glimpses of the attackers, but mother told me not to look. She carried me just outside the village behind a rock, and lowered me down. 'Stay here.' she told me 'I'll be back soon.'.

She did not return. I sat there, unable to move, and cried. It was then I heard the voice. My father's voice. Malacath's voice. 'This is not how your journey ends'. Everything went black and I opened my eyes to witness a place I did not know. The air burned my lungs, but it did not hurt. I seemed to be walking on nothing, yet the air surrounding me was dense. In the distance I saw a light. Without thinking, I began to walk towards it. I was almost upon the source when I awoke from this dream. It felt like an eternity, yet it was over in the blink of an eye. I was alone, fires raged around me. I looked down at myself. There was blood on my hands. There was blood all around me. The attackers were dead around me. My friends and family were all gone. I didn't know what else to do, so I ran."

As we can see from this account, Urog was presumably the only survivor in the Attack on Kull, and assumingly so because of the work of Malacath. From what we have gathered, we believe that Malacath assumed control of the young boys body to protect him from harm, and Urog's consciousness was transferred to Malacath's Plane of Oblivion, The Ash Pit.

Some time after the Attack on Kull, Urog was found, malnourished and dying, by a city guard in High Rock. Weeks of healing and rehabilitation were spent until the boy was fully recovered. Though he never revealed who his father was, he thought it best that he embrace his Orcish heritage, and began working with the blacksmith, and when he became a master of his craft, he sought to protect others from harm, and joined the city guard. At this point, it had been over a decade since the loss of his home. With the guard, his superiority in combat was finally noticed, and he quickly ascended through the ranks, eventually finding himself stationed at the city of Daggerfall. From there, he became even more renowned for his strength as he rose to be a rather well known fighter. His name was known among the nobles, and when he was selected to guard and protect the King during an important political gathering. There, he stood, not saying a word, being on the lookout for any suspicious activity, when a Breton Nobleman caught his eye. The Nobleman's eyes widened, and he dropped his drink. Backing away slowly, he pointed at Urog. "Demon!" He shouted. "Daedra Worshipper!" Urog realized then that this Breton knew him, and it became increasingly apparent that the Breton was involved in the Attack on Kull. After the commotion ceased, Urog calmly explained that he was the son of the Daedric Prince Malacath. The King had no choice but to strip Urog of his rank and erase all mentions of him from history. Daedra worship was strictly forbidden, and he would have been sentenced to death, had it not been for his service to the Kingdom.

Alone and without support from the cities, Urog sought advice from Malacath, but received no answer. He thought it best to use his skills in combat as a mercenary, and went from person to person, exchanging deeds for coin or food. His travels brought him eastward, into the mountains he once called home so long ago. As his client arrived at the destination, he saw that it was the same city that he had lived in after leaving Kull's Ruins. After a long night of rest, he wished to return to his home. He felt an uncontrollable urge to return to Kull.

Days of looking later, he finally came across something familiar. An old oak tree that he sat under in his early days. He knew the way back to Kull from there, and when he came to the clearing where it once stood, he saw it completely empty, save for the stone shrine to Malacath that stood in the center. As he approached the shrine, a Orc Priest came from out of shadows and greeting him. After the Attack on Kull, the land it was once on had become a religious sight, dedicated to worship of Malacath. The Priest had communed with Malacath and foresaw Urog's coming. A tiny encampment had been set up about a half a kilometer from the shrine. Urog followed the priest and met with the other Orcs that lived there. They had only been there a month, and didn't have much in the way of protection. Urog joined them, and was happy to finally have a family again. He had friends when he was with the guard, but he had to keep secrets in order to protect himself. Here, he was free.

Days passed as Urog stayed with his new Orc family, defending them from the common beasts, and the occasional thief. Every day, he would pray to Malacath, and after the connection was secure enough, Malacath spoke. He spoke of the return of Urog's home. The rise of a city, born of stone. And so Urog obeyed his lord, and spoke to his friends about his Divine Plans.

Word was spread of an Orc City being built deep in the mountains, one that was free from the Kingdom's anti-Daedra policies. Months passed and soon the land where Kull once stood became dense with Orsimer. Stone by stone, a castle was built, followed by houses, and finally a thick wall was laid around it's entirety, protecting it from anything or anyone that would seek to harm it. Urog named this great city Kull, after the home he lost so long ago. And he was named their Chieftain. With the Shrine of Malacath placed before his Castle doors, Kull was a place of freedom for the Orcs. Under rule of Urog gro-Kull, the city flourished. Farms were eventually built outside the city's walls, and a vast mine was dug into the mountainsides.

But with the quick rise of Kull came the voices of those who would oppose their way of life. In the first years of it's birth not a week passed without a small attack by some drunkard. A few times, there were even large scale assaults. Every time, Urog called upon Malacath for strength, and every time, Malacath granted him strength. Single-handedly, under the protection of his father, Urog gro-Kull eliminated all those who would threaten Kull's way of life.

After many years of leading Kull, life became substantially easier, and in time, children were born within the protective walls. One such child was Urog's own. A boy by the name of Agol gro-Kull and though his Daedric blood was not as potent as his father's, he was a brave one child, and fought for what he saw as right.

In more recent years, trading caravans have come by more and more often, and with them came tales of the outside world. Imperial Legionnaires also would periodically pass through the mountains, but usually kept their distance from Kull. Those few brave enough to approach the gates were met not with threats of violence, but with kind greetings.

One brisk Autumn day, an Imperial Battalion approached the gates of Kull. Fearing attack, Urog commanded a line of Archers to stand guard on the walls. Interestingly enough, the small group of soldiers sent from the Battalion to the gates held white flags; It was a ceasefire. Urog met the Imperials just outside the gates, and was given a letter sealed with the Insignia of The Empire. Upon opening the letter, Urog saw that it was a treaty. The Emperor himself had written an invitation for Kull to be formally recognized as a City of the Empire, complete with protection from outside forces.

Urog invited the Battalion inside Kull for some rest and promised to give them their answer the following morning. He debated with his council whether or not they should accept the offer. On one hand, freedom from the Empire made the citizens of Kull impervious to their laws, and Kull had never had any trouble defending itself from attack. On the other hand, the Empire could provide strength to Kull long after Urog had passed.

In the morning, Urog woke to see the Battalion already up and lively. With a smile, he informed them that he would be very interested in joining forces with the Empire, on the condition that Kull remain free of the Empire's ban on Daedra Worship and remain primarily an Orc City. In turn, Kull would offer men to fight in the Imperial Army. The soldiers all sighed with relief and went on their way to inform the Emperor of the good news.

Months after the ordeal with the Empire, an Orcish Legate of the Imperial Legion by the name of Rodnakh was stationed in Kull's Castle. He would later become a personal advisor to Urog gro-Kull, both on the battlefield and off.

Urog gro-Kull still leads Kull, as he has for the past 30 years. His boy is growing to one day surpass him and bring Kull to further glory. In time, we belive he will be a great successor To Urog.

And there, the tale of Urog gro-Kull, Soldier of Malacath, comes to an end. That is not to say that there are not more adventures to come, only that the time has not yet come for those stories to unfold.

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This piece was written for our 20th anniversary fan art contest! It is strictly property of its original creator - you may not modify, publish, or redistribute it without explicit permission from the artist.