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TESV: Skyrim

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New Order's picture
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Joined: 11/03/2011

The upcoming 1.5 update:

In addition to a number of new bug fixes, we're now using title
updates as an opportunity to add new features to the game. Included
in this update, players will be able to enjoy all-new kill cameras,
including ones specific to ranged combat and magic.

 

Awesome, fucking awesome. Wonder what other kinds of add-ons will be added in the coming patches.

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Joined: 01/28/2012

They will find a way to make that as glitchy as possible.

Jeroic's picture
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Seras Arenim wrote:

The upcoming 1.5 update:

In addition to a number of new bug fixes, we're now using title
updates as an opportunity to add new features to the game. Included
in this update, players will be able to enjoy all-new kill cameras,
including ones specific to ranged combat and magic.

 

Awesome, fucking awesome. Wonder what other kinds of add-ons will be added in the coming patches.

I'm not surprised. Also, I am glad that these updates, as opposed to fixes, will sometimes be free. I'm looking at you, horse armor. New killcams, even the archery ones, aren't something I'd want to pay for, see. 

New Order's picture
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Yeah I agree - Pretty sure we'll be seeing a lot more of this kind of content added in patches, as they have said they are going to continue patching the game well into the future alongside the release of expansions and DLC.

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Was anyone else quite disappointed by the quest storylines? The main quest was alright, but the Guild storylines were too brief. You could never really build any attachment to the guild or the guild members; things usually wrapped up in 5 or 6 missions, and you were made the guild leader, even if you felt horribly inadequate for the position (like for the College's missions, a lot of people have complained that they had not reached the 'expert' or 'master' level of any school by the time they finished).

 

I loved Skyrim and played it destroyed my productivity for a month and a half, but its best points were the beauty of the surroundings, the lore, and killing stuff. The quests all felt mediocre to me =/ 

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 I'd say that the quality jumped. I didn't like the College much (although the college sidesquests were fun), liked the Companions. The companions made the most sense because you plainly had glorious accomplishments by the end and that's how they roll. An educational establishment wouldn't normally be run by the guy who's best at blowing crap up.

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Joined: 11/27/2010

I'm a little disappointed that Alduin wasn't a twisting serpent the size of a planet and that his eyes weren't the deadlights, but seeing as how Todd hates JRPGs that may seem a little over-the-top and reminiscent of those games.

 

I agree that the other factions were weak. Hopefull because something big and juicy is being saved for the DLC. I'd bet my fur on that.

Bibliophael's picture
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 While I agree that the College and Thieves' Guild questlines were somewhat disappointing, I have to say I enjoyed the Dark Brotherhood chain immensely.

Fiore1300's picture
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Joined: 07/24/2011

I'd say that I enjoyed-by far-the College quest line the most, although I'd also say that it was the quest line I was ultimately the most disappointed in. I wanted to delve into the mystery more, for the quest line to go on longer, to decipher ruins, and... well yeah it really cut us short.

 

I also did the Companions and the Thieves Guild lines, with the Thieves Guild definitely being the more enjoyable of the two. I just couldn't get interested in the Companion line. Early on especially, I felt as though I was forcing myself through that quest line just to get it done. The villain (the Silver Hand) was uninspiring. Felt like I was killing bandits (nothing like Ancano or Mercer Frey). It ultimately tied up well though in the end with the trip to Ysgramor's tomb, which was great.

 

Haven't finished the Dark Brotherhood. Not a fault of the quest line itself, which was fun/interesting, but rather it coincided with the time when I was finally exhausted of Skyrim... one month after its release I had put a whopping 250 hours into the game. That was enough, and I haven't played more than a few hours since...(that is starting to change though).

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Finally got around to playing Skyrim again after 1.5 went up (Anno 1404 is addictive as all hell).  Already I'm seeing some of the new kill moves and the shield one where you bash them in the face and then quickly follow up with a side-swipe is pretty sweet.  Also, underwater looks a hell of a lot better.

dinmenel's picture
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Joined: 09/11/2011

You know, it's amazing how much eliminating the location compass improves this game. Really persistent sense of wonder to exploring the world, without having precognition on what's around every corner.

Hyacintho Quietus's picture
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Joined: 07/04/2011

This is why orienteering needs to be a skill.

Fiore1300's picture
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I'm still waiting for the mod that will take that step and add a map and compass in the game as items which you would have to buy and could use in real time to navigate. It would make it far more fun to lose a player in a dungeon-maze, or in places like the Alik'r desert or Blackmarsh swamps.

 

I don't know about making it a skill though. How would you level that up? Just by using a compass a lot? Staring at the sky a lot? :\

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Yeah, a map would be cool. The vanilla map system looks really cool, but I don't think it was the best choice for immersion.

 

I don't know how a skill would work, but they could have accomplished the same thing with spells instead of giving it to the player for free. I mean, we have clairvoyance, they could have just included a variation on that that would lead you to sites you hadn't visited.

Jeroic's picture
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 Downloaded 1.5 this morning, I'm gonna play it tonight. 

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In regards to removing the compass: Is there a way to just disable the PoI markers?  I actually use the compass itself quite a bit (mainly as a cooldown timer for my shouts) but I do want to remove that whole knowing what's all around me at all times jive.

dinmenel's picture
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Yes, there's a mod called True Compass. That's what I use.

Hyacintho Quietus's picture
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Fiore1300 wrote:

I don't know about making it a skill though. How would you level that up? Just by using a compass a lot? Staring at the sky a lot? :\

 

Basically.

 

I imagine it to work like so: Instead of quest locations being pin-pointed for you, you start with a certain radius, it's size inversely proportional to your skill level. You level through staying on the path, finding shortcuts, map and compass reading, checking stars, using a sextants, etc.

 

In addition to justifying the compass and map - which I agree, you should have to buy and use in real time, and can purchase improved versions just like any other piece of equipment - it serves to distinguish character. A bookworm guildmage just isn't going to have the same navigation ability as a Ranger-type who shits in the woods and eats bugs for a living.

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Speaking of which:  one thing nobody can complain about now with skyrim - "OMG WHERE'S ALL THE TOILETS SO UNREALISTIC"

 

Ever see those rooms in forts/caves/mines with a stool and a bucket?  There's your answer.  Can't remember what fort it was but there was a room that had like, 3-4 stalls all with their own reading material.

Hyacintho Quietus's picture
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Yurp. It was the one due west of Whiterun.

 

But really, it should come as no suprise when you consider that all those fancy urns and faces and such, in OB and SR, that should be five times as valuable as they actually are...

Fiore1300's picture
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Drukakis wrote:

In regards to removing the compass: Is there a way to just disable the PoI markers?  I actually use the compass itself quite a bit (mainly as a cooldown timer for my shouts) but I do want to remove that whole knowing what's all around me at all times jive.

 

In addition to True Compass, there is also the Hardcore Compass Mod, the Skyrim Compass Tuner, and No More Location Markers on the Compass.

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Hyacintho Quietus wrote:

Yurp. It was the one due west of Whiterun.

 

But really, it should come as no suprise when you consider that all those fancy urns and faces and such, in OB and SR, that should be five times as valuable as they actually are...

 

The merchants knew what was up.  You were trying to sell them peoples' poop-jugs.  Also, holy crap exploration is so much better after using the Skyrim Compass Tuner.  I actually want to go and wander down side-paths now instead of just going "oh, it's another cave."

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Cool kids set the HUD opacity to zero.

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selfish wrote:

Cool kids set the HUD opacity to zero.

 

Bah.  In the immortal words of Devo, I'm through being cool.

Jeroic's picture
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 While we wait for DLC, why not check out the Rooster Teeth "Things to do in" videos? They have a few Skyrim ones out, including "Psst... psst... FUUUUUUCK!"

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So, I finally made a mage (why did nobody I know tell me how fun mages are?) and did the college of winterhold questline.   I'm pretty satisfied with it, granted there aren't a huge number of quests, Mzulft and Labyrinthian are fucking HUGE.

 

Also, holy shit was that fight with Morokei super-intense and hard as balls.

 

 

Opinions are wanted: Atromancy or Necromancy?  I mean, yeah, zombies are good and all but atronachs don't need corpses.

Pilaf The Defiler's picture
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Joined: 11/27/2010

Go with the Dremora Lords. They\'re way OP.

 

Also, apparently the new DLC might possibly allude to the Snow Prince.

YH
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Using familiars as distractions in combat: practical.

Raising your opponents comrades from the dead to fight for you: priceless.

Fiore1300's picture
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Joined: 07/24/2011

You mean Dawnguard?

dinmenel's picture
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Speaking of OP: damn, but a bound conjuration + alteration + restoration build is slick and untouchable in the early game. Stays pretty damn good as things scale up, too.