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Return to Clockwork City

Author: 
Lady Nerevar

This page contains the storyline for The Elder Scrolls Legends: Return to Clockwork City. 

Nagh

This one is beginning to suspect you don't know where we're going, Kellen.

Kellen

In a way you are correct, Nagh. The scrolls tell me we are on the right path. But as to our destination, well, who knows where a journey will lead?

Nagh

Nagh senses one of your stories coming.

Kellen

(Chuckles) Why not? This is the story of the time the Forgotten Hero went on a most unexpected journey indeed. It began with a visit from an old friend…

Swims-at-Night

Well, well, well. The years have been kind to you. When I heard you were in Skyrim I knew you were just the partner I needed for my latest enterprise.

I was recently approached by a mysterious man who's been hiring adventurers and treasure hunters from across Tamriel.

Swims-at-Night

He wanted me to find a bauble called Barilzar's Mazed Band.

Legend has it, this ring can transport you to the long lost Clockwork City, workshop of the dead tinkerer god, Sotha Sil. And now he thinks he's tracked it…

…right here, to the Rift. I turned him down — didn't trust him. But there must be a fortune in that city.

What do you say you and I find that ring — and steal it right from under the treasure hunters' noses?

[A map of the Riften area appears, with two points of interest highlighted]

Swims-at-Night

We could try following the other treasure hunters. Or we could check in with my old friends in the Thieves' Guild — if anyone knows where to find something valuable, it'll be them.

[The player can choose to go to either Thornwell Farm or the Ragged Flagon next. The order in which they visit these locations does not branch the story.]

 

Chapter 1

The player chooses to first follow the relic hunter.

Thornwell Farm

Relic Hunter

I'm warning you, old man. Give us the magic ring, or this might get ugly.

Old Man

Please, no! You don't understand, I need it! You there, stranger — please, help me!

Player

The player defeats the relic hunter and rescues the old man.

Old Man

The gods bless you. In truth, I don't even have that magic ring anymore — I lost it in the woods over yonder. If you find it, I beg you, please return it. It's precious to me.

Darkened Forest

Kellen

The hero searched the wood for the old man's ring — until running afoul of a vicious werewolf.

Player

The werewolf and the player fight. Just as the player is about to kill the beast, the old man from Thornwell Farm yells out.

Old Man

Wait, don't kill him! That's my son!

There it is - the ring!

Swims-at-Night

That doesn't look like Barilzar's Mazed Band. But it does look valuable…

Old Man

No! This ring is blessed by Hircine - it helps my son control his curse.

Swims-at-Night

We could keep it for our trouble...

Player

The player can choose to either hold on to the ring, or to let the old man keep it. Either way, they head to the Ragged Flagon next.

Keep the Ring

Old Man

A curse upon you! You hear me? May that ring be cursed!

Return the Ring

Swims-at-Night

Didn't think so. Ah well, another good deed done!

Ragged Flagon

Delvin Mallory

Swims-at-Night. You've got nerve showing your face here. Think we forgot that cargo you 'lost'?

Swims-at-Night

You're not really still mad about that.

Delvin Mallory

Mad's got nothing to do with it. This is just business.

Player

They fight. When Delvin is beat, he speaks up.

Delvin Mallory

All right boys, I… I think he's learned his lesson. Won't be… stealing from us again.

There was a thief boasting about a magic ring. Argonian called Sails-Through-Storms. But she got arrested some weeks back.

Swims-at-Night

Sails-Through-Storms got caught? She's a legend!

Delvin Mallory

So I gathered. And the guards know it too. She's not in the usual jail, and no one's saying where she is. We've no notion of how to free her.

Swims-at-Night

Hmm. I have a really bad idea.

Streets of Riften

Swims-at-Night

All right, hear me out. If we commit a brazen enough crime, the guards will take us right to Sails-Through-Storms. And luckily, brazen is my specialty.

Player

While in this match, the player must either defeat the Riften guard or complete a series of objectives (steal a card, destroy a support or rune, wound a creature, kill a chicken). Once they've done that, the "crime spree" is complete and the match ends.

Swims-at-Night

Curses. You've caught us. But there's no prison in the world that can hold us!

Riften Lawkeeper

We'll see about that.

Mistveil Dungeon

Sails-Through-Storms

Well, look at what the guards dragged in. Welcome to paradise.

Swims-at-Night

We won't be here long. We've come to free you.

Sails-Through-Storms

Really? Why?

Swims-at-Night

We hear you know something about Barilzar's Mazed Band.

Sails-Through-Storms

I might. Get me out of here and we'll talk.

Player

The player must defeat the Riften guards and use lockpicks to free Sails-Through-Storms.

Sails-Through-Storms

Thanks for the assistance. I don't have the ring, but I do have this journal. It belonged to a great adventurer who claims to have hidden the ring in the most dangerous place they could find. It's sealed inside a Dragon Cult tomb.

Player

Together, the gang heads for that tomb: Forelhost.

Forelhost Front Gate

Sails-Through-Storms

This is the chamber the journal points to. But the door is magically sealed.

Swims-at-Night

This inscription reads "Only the dead may walk these halls / Take up the chalice, heed Alduin's call.

Sails-Through-Storms

They killed themselves. Drank poison from this chalice. You don't think...

Swims-at-Night

That the door only opens for the poisoned? Might be. I can brew a poison that won't kill us. But it won't be pleasant...

Sails-Through-Storms

I'm not drinking poison just to find some ring. I'm out.

Swims-at-Night

Your loss. Me, I'll do a lot for treasure. And lost cities are always FULL of treasure.

He brews the poison and drinks it. As predicted, the door opens and he heads further into the tomb.

Forelhost Lost Tomb

Swims-at-Night

There's the ring!

Dragon Priest

(Roars)

Swims-at-Night

I guess the poison isn't the only thing that makes this place dangerous.

Player

Despite being poisoned, the player defeats the Dragon Priest. Just as they are about to take Barilzar's band for themselves, a mysterious figure appears.

Swims-at-Night

The… ring … is ours!

Mysterious Figure

I'm afraid not. Thank you for leading us to it though.

Kellen

In their the weakened state, the Hero and Swims-at-Night could not hold off the treasure hunters. They seized the ring.

But Swims-at-Night would not give up his prize. At the last moment, he reached out and grabbed the hunters.

Swims-at-Night

No you don't!

Kellen

And was whisked away with them, into the mysterious city.

A new map is displayed, showing the Skyrim coast near Winterhold.

Kellen

With Swims-at-Night in danger, the hero sought the help of an old and learned friend. Laaneth was now a teacher at the College of Winterhold. Perhaps she knew another way into the lost city.

Chapter 2

College of Winterhold

Librarian

Look out, stranger! The books in the library have come alive!

Player

Just like the Librarian said, the player is attacked by a bunch of flying books. After they put them down, they locate Laaneth, their old friend.

Laaneth

Thanks for the help. I think I have an idea of how to get to the Clockwork City, but first I need to find out what happened here. Think you can help?

Player

To get help, they turn to J'Zargo.

J'Zargo

J'Zargo

Hmm. J'Zargo thinks he could discover who is behind the library attack. This one knows many who walk these halls. Perhaps in return you could do a small favor for J'Zargo?

I have been perfecting these new spell scrolls, but have no time to test them. Could you try them? They shouldn't be too dangerous.

Winterhold Wilderness

Kellen

The hero ventured out to test J'Zargo's scrolls. But their light soon attracted curious predators.

Player

They find themselves facing a group of spriggans, lead by a Shadowgreen Elder. They defeat him, using all of J'Zargo's Very Experimental Scrolls in the process.

J'Zargo

How did the scrolls perform?! Oh. Ah. Well... you survived, no? And now J'Zargo knows just what to do next time...

As for the library attack, J'Zargo asked around. One of the older students, Nirenil, snuck into the Arcanaeum last night after dark. Then she slipped into the Midden beneath the school. Most suspicious, no? J'Zargo is a natural investigator.

The Midden

Nirenil

So, you've found me. No matter. These fools have never understood my work - or what I'm capable of. But I'll be happy to give you the first taste of my power!

Laaneth

Stand aside. This unruly student is mine.

Laaneth and the student fight, with Laaneth eventually defeating her rival.

Well. That student is officially expelled. Thanks for your help.

I've looked into your Clockwork City problem as well. Its location is shrouded in mystery - but there was one legendary mage who could travel there at will: Divayth Fyr. I don't know if he still lives... but one of his daughters is here in Skyrim. I'll take you to her.

Alfe Fyr

Alfe Fyr

You live on the most frozen, gods-forsaken mountain on Nirn, and you think people will leave you alone. But still you come knocking.

Clockwork City is it? Yes, I know the way. But it's not easy. I'll need the toe of a Frost Troll, a Dwemer puzzle box, and the skull of a living Dragon. Find all that, and I'll help you.

Player

Undaunted by these requests, the player can go to one of three locations next: the Sightless Pit, Mount Anthor, or Bleakcoast Ridge. All three must be completed to return to Alfe.

Sightless Pit

This mission differs depending on whether the player chose to give the ring back to the old man in Thornwell Grove, or if they chose to keep it.

Kept the ring

Laaneth

Beautiful moon tonight. Shame we have to descend into this dark ruin, but it's our best hope of finding that Dwemer puzzle box.

Wait. Are you okay? That ring on your hand is glowing and... are you growing fur?

Player

The player indeed turns into a werewolf, but defeats the Falmer nonetheless.

Laaneth

Looks like there's a curse on that ring you're wearing. I think I can clear that up for you. But in the meantime, I found the puzzle box.

Gave back the ring

Laaneth

This ruin is our best hope of finding that Dwemer puzzle box - but be careful. It's overrun with Falmer.

Player

They defeat the Falmer guarding the puzzle box.

Laaneth

Found the puzzle box! Let's get out of here before more of those creatures show up.

Bleakcoast Ridge

This mission differs depending on whether the player chose to give the ring back to the old man in Thornwell Grove, or if they chose to keep it.

Kept the ring

Laaneth

I see a frost troll up ahead. But be careful - I think a storm is coming.

Player

The player defeats the troll.

Laaneth

All right. Got the toe. Now let's get somewhere warm.

Gave back the ring

Kellen

As Laaneth and the hero searched for a frost troll, a fearsome storm kicked up. Out of the snow, a pack of wolves emerged. Somehow, the hero knew they wished to join in the hunt.

Player

The wolves surround the player, aiding them in their fight against the troll.

Kellen

With the frost troll defeated, the wolves let out a victorious howl, and faded into the snow.

Nagh

Nagh does not understand.

Kellen

Nor did Lanneth. But it seemed to the hero that they were being repaid for a past kindness.

Mount Anthor

Laaneth

The stories are true - Dragons have returned to the world. And that one is heading our way!

Player

Though it is a tough fight, they defeat the dragon and take his skull.

Laaneth

I never thought I'd live to see one of these - much less kill one. Come on, let's get this skull back to Alfe.

Return to Alfe Fyr

Alfe Fyr

You got all those things? Oblivion take me. Well leave them out back, I guess.

Laaneth

You don't need them to get us into the city?

Alfe Fyr

What? No! I just assumed the troll, the falmer, or the dragon would kill you like they did the last three, and I wouldn't have to bother. But ah well, a deal's a deal...

Enter the City

Kellen

Alfe Fyr was true to her word. At long last, the hero had found Sotha Sil's hidden city. Now, to find Swims-at-Night...

Chapter 3

Laaneth

It's said Sotha Sil, the god of this place, died centuries ago. But the machines he built may still be active. Stay alert.

From here, they can go to one of two places: The Ventral Terminus or the Halls of Regulation.

The Ventral Terminus

Laaneth

Watch your step. There could be traps in the area.

Player

The player must "defeat" a series of traps to proceed through this section of the city.

Laaneth

That was close. Come on. If the rest of this place is this dangerous, there's no telling what danger Swims may be in.

The Halls of Regulation

Kellen

Much of the once-great city lay empty and eerily silent. But within the Halls of Regulation, they heard the sinister sound of gears whirring to life.

Player

They battle it out against a series of automata in the shapes of both animals and humans.

Laaneth

Remarkable! Those creatures were putting themselves together. If all the machines can do that, there's no telling what we'll find here.

Brass Fortress Market Square

Laaneth

Is that… by Azura, it is! After all these centuries… there are still people down there! They must be the last of Sotha Sil's worshippers. Careful, I think they see us.

Galyn

Look, there — More outlanders! To arms, friends! Defend the city!"

Player

Though they do not wish to fight the worshippers, the player defends themselves and eventually subdues Sotha Sil's cultists.

Laaneth

Peace! We mean you no harm.

Galyn

We thought you were with the other outlanders. They raided our settlement, and stole our most precious artifact: A star crystal containing Sotha Sil's last memory.

Laaneth

Other outlanders… He must mean the treasure hunters you fought with. Maybe they have Swims. Which way did they go?

Galyn

That way, into the Mire Mechanica. Please, return our relic.

Mire Mechanica

Player

The two of them head to the Mire, where they find the treasure hunters and Swims.

Aldora

Well, well. If it isn't the fool we got the ring from. Come for your friend?

Laaneth

Swims!

Aldora

There's a hefty bounty on this Argonian's head. But tell you what: Throw down your weapons, and promise to leave us to plunder in peace, and you can have him.

They must choose between attacking the group outright or disarming them.

Disarm

Aldora

Wise choice. Although, it's just occurred to me: Why don't we just kill you now and take our captive back?

Attack

Laaneth

Trust you? Not likely. We'll get him back the hard way.

Player

The player defeats the treasure hunters.

Laaneth

They're running. Now if only we knew what they've done with the cultists' memory star.

Swims

You mean this memory star? I stashed it away when they thought I was unconscious.

Laaneth

You're a wonder. Let's take a look at it.

The Last Stand

Upon activating the star, the player is transported into the memory of Sotha Sil.

Sotha Sil

This day has appeared in all my simulations. The end. My dear friend Almalexia has come to kill me. Now, everything depends on my calculations being correct. My machines need 22 minutes to seal the Chamber of Lorkhan. So that's how long I must live.

Almalexia

Your time has come, Sotha Sil! All these years you've looked down on me. Have you any last words?

Player

Inhabiting the god's memories, the player must stay alive for one game turn. To do so, they complete a puzzle.

Almalexia

Why are you silent? What are you hiding?! Speak, curse you.

Fine then. Die, old friend. Fall before the one true god!

Sotha Sil

I have done it. I die, but what is death? A natural function. The chamber is sealed, the work begun. It will take approximately 207 years, but what is that? A rounding error.

The new Heart of Lorkhan will be completed. And it will power my city for all eternity.

The Heart, Revealed

Laaneth

The Heart of Lorkhan! Azura protect us.

Swims-at-Night

What are you talking about?

Laaneth

The Heart of Lorkhan is one of the most powerful and dangerous artifacts in history. It's what Sotha Sil and the others used to become gods.

Dagoth Ur nearly used it to take over Tamriel - before the Nerevarine destroyed it. But if this memory is true...

Then somehow, somewhere in this city, the machines have built a new one.

Chapter 4

A new map, displaying the interior of the Clockwork City, appears.

The heart cannot be allowed to fall into the wrong hands. We have to find it before the treasure hunters do.

If we can find more of these memory stars, maybe we can puzzle out where it is.

Player

The player must locate and complete five locations to obtain more memory stars: the Cogitum Centralis (followed by Red Mountain) and the Apprentice (which is followed by the Hall of Conveyance and then the Betrayal).

Cogitum Centralis

Laaneth

Amazing. This entire chamber appears to be a machine of breathtaking complexity.

Swims-at-Night

So are those automatons that look ready to kill us.

Player

They defeat the various Cogwork Constructs that guard this hall.

Laaneth

Look, in the gears of the machine — another memory star!

The Red Mountain

Sotha Sil

A dark day. Our annual pilgrimage to the Heart of Lorkhan ended in disaster. It was only through a cunning trick that we escaped with our lives.

Dagoth Ur

Behold, arrogant tribunal! The power of the Heart flows through me and my minions. We are the gods now, growing stronger as you grow weaker. It is time to pay for your betrayal!

Player

In the memory of Sotha Sil, the player defeats Dagoth Ur.

Dagoth Ur

You think you have won? I still hold the Heart. Escape while you can, Sotha Sil. I am patient. My victory will come.

Sotha Sil

I have learned. The Heart is too important. A backup must be created. But where to store such a thing? I shall build a new chamber, beyond the Inner Curiosity.

Laaneth

That's it. That's where the heart must be!

The Apprentice

Sotha Sil

I have had so many apprentices over the years. But I believe the man I met today has the potential to rival them all.

Mecinar

Great Sotha Sil. Have I not shown I have the skills to enter the Halls of Contemplation?

Sotha Sil

You show much promise, Mecinar. Solve this last riddle, and I shall admit you.

Player

As Sotha Sil's apprentice, the player solves the puzzle and defeats the god.

Sotha Sil

The apprentice possesses a dangerous intellect. But to suppress such a mind would be a sin against potential, and a sin against Sotha Sil.

Hall of Conveyance

Roving Freebooter

Look, it's those meddlers. Let's see if we can slow them down.

Hall of Conveyance

(Gears grinding)

Swims-at-Night

Do you feel that? The floor — it's moving!

Player

The Freebooter attacks the player. Their battle is complicated by the Hall's ever-moving floor. Eventually, the looter is defeated.

Laaneth

This way — I think I see another memory star.

The Betrayal

Sotha Sil

There was always a 47% chance that Mecinar would seek my power. But he has done far worse.

Today I found his… test subjects. Acolytes modified against their will, merged with beasts through steel and sorcery. Beautiful in their way. But abominable. There was only one thing to be done.

Mecinar

You would condemn me? Hypocrite! Fraud! This is what you strive for — The creation of the perfect life form!

Sotha Sil

You have misunderstood me, Mecinar

Player

As Sotha Sil, the player fights and beats his former apprentice.

Sotha Sil

I cast Mecinar out of the city. Now, I must rework the enchantments that seal the Chamber of Lorkhan — to ones that Mecinar could never break.

Laaneth

There! I think I can see enough of the new enchantments in this memory to determine how to unravel them! Now we just need to find the chamber.

The Inner Curiosity

Laaneth

Yes, this is the place — I can see the contours of the enchantment. But it's going to take tremendous power to break it. Perhaps the machinery here can help.

Swims-at-Night

Whatever you're going to do, do it fast; the defenses are stirring.

Player

As Laaneth works, the player uses the Waiting Generators to give her more magicka. They are attacked by a Dwarven Colossus, but manage to kill it. Once the creature is down, they hear a voice.

Mysterious Figure

At last! Once again you have led me to my quarry. My old master ensured I could never break those seals.

Mecinar

Thankfully you have done it for me!

Laaneth

It's Mecinar — the apprentice from Sotha Sil's memories!

Mecinar

Yes. And it's about time you witnessed my true power!

Mecinar Triumphant

Mecinar

For centuries I have prepared for this moment, crafting myself into a tool that could absorb this power. Now at last, godhood is mine!

And your services are no longer required!

Chapter 5

Collapsing Tunnel

Kellen

The hero tumbled through the darkness. When they awoke, they were alone in the depths of the city — in a chamber that was fast collapsing.

Player

As they run through the city avoiding boulders, they encounter and must defeat a Verminous Fabricant.

Kellen

The hero had reached stable ground — for now. But from all around they could hear the rumbling of the city being reshaped by Mecinar. And they feared for their friends…

Player

To save their companions, the player has a choice of going to the Piston Cavum or the Submerged Aqueduct.

Submerged Aqueduct

Swims-at-Night

Hmm. Trapped in a cavern filling with water. Only one tunnel out. Time to live up to my name.

Player

Taking on the role of Swims-at-Night, the player defeats a Slaughterfish and frees himself.

If you have not completed the Piston Cavum

Swims-at-Night

Fancy meeting you here. No I'm fine. Only a tiny bit drowned. Come on, let's find Laaneth.

If you have completed the Piston Cavum

Swims-at-Night

Fancy meeting you two here. Tell me you've found a way out.

Laaneth

Not yet. But I think I saw the pulse of a memory star this way.

Piston Cavum

Laaneth

I'm trapped. Only way out is through that hall full of pistons — but they're not moving. Maybe I can pry them open with bursts of magical energy.

Player

In the shoes of Laaneth, the player fights and kills a Nix-Hound Fabricant.

If you have not completed the Submerged Aquaduct

Laaneth

You're a sight for sore eyes. We should find Swims-at-Night — hopefully he's having an easier time than we did.

If you have completed the Submerged Aquaduct

Laaneth

You two are a sight for sore eyes. Have you found a way out of here?

Swims-at-Night

No. But I did spot a memory star over that way.

The Tools

Sotha Sil

The Heart has become unstable — left unchecked, it threatens to destroy the entire city. No matter the danger, I must venture into the chamber, and devise a way to contain its power.

Player

As Sotha Sil, the player battles and defeats the Heart.

Sotha Sil

Success! With these tools, modeled after Kagrenac's own, I can control, shape, and even dismantle the Heart if necessary.

Laaneth

That's it! If we can find those three tools, we can destroy the Heart and stop Mecinar!

The Caminus Pit

Galyn

AAAAAAAGH! Mercy!

Fabricant

...

Laaneth

It's the people of the city. The machines are… remaking them. We have to stop this.

Player

They fight and defeat a series of machines, lead by a Kagouti Fabricant.

Galyn

Thank you. Mecinar is rebuilding the city in his image. More of our people were taken as well. We must stop him.

Mecinar

You outlanders cannot be allowed to interfere with my experiments. Fabricants, deactivate the intruders.

Shaft of Sohleh

Swims-at-Night

We can't outrun that army of fabricants forever.

Galyn

Up these stairs you'll find Sotha Sil's most sacred library.

Laaneth

You go. I'll hold off the fabricants.

Swims-at-Night

No, we need you at the library. I'll fight them.

Laaneth

You'll be killed!

Swims-at-Night

And you won't?

Galyn

We have no time to argue. Who stays?

Player

The player must take on the role of either Swims or Laaneth and hold off the fabricants so that the rest of the party can escape. Whoever they choose to play as, dies.

Swims-at-Night stays

Swims-at-Night

Never expected to die a hero. You lot better make this count!

Kellen

Swims-at-Night had come to the Clockwork City seeking its riches. But in the end he gave his life in the hopes of saving it - or at least, of protecting his friends.

To avenge him, the Hero would have to find Sotha Sil's tools, and use them to defeat Mecinar.

Laaneth stays

Laaneth

As deaths go, this is a good one. Good luck, my friends.

Kellen

A lifetime of study had made Laaneth one of the wisest people in Tamriel - wise enough to know that this would be her final battle.

Still she fought with bravery to the last, giver her life so that her friends could find Sotha Sil's lost tools - and use them to defeat Mecinar.

Chapter 6

The Throne Aligned

Galyn

Sotha Sil stored much of his thoughts and notes in this machine. But it is deadly for a mortal to access it.

If Laaneth is alive

Laaneth

We owe it to Swims-at-Night to try.

If Swims-at-Night is alive

Swims-at-Night

We've got to try. Or Laaneth sacrificed herself for nothing.

Player

To progress, the player must defeat the Helctic Ipsograph.

Galyn

Excellent work! It seems that when he foresaw his coming death, Sotha Sil hid his tools around the world. But using the Doors of Egress, we can transport you to each of them.

Three new locations are unlocked, and each must be completed before returning to the Clockwork City. They are Dragonclaw Rock, Eastmarch Camp, and Sanguine Barrows.

Eastmarch Camp

Kellen

As the hero crossed through the portal, they found they had walked into the middle of a deadly clash between the Imperial Legion and the Stormcloak rebellion.

Player

The player must defeat the Imperials at Stony Creek.

Kellen

Once the hero had escaped the melee, they found a cleverly hidden cavern. Deep within lay Sotha Sil's rendition of the mighty hammer Sunder.

Dragonclaw Rock

Kellen

The hero's next step took them high into the Jerall mountains. But they found the tool had an unwitting guardian: A dragon who had in ages past learned to master the Thu'um from Paarthurnax himself.

Player

The player fights and kills the Stoneclaw Dragon.

Kellen

With the dragon slain, the hero found the hiding place of Sotha Sil's replica of Keening, the sword so sharp it could slice through and shape the Heart's power.

Sanguine Barrows

Kellen

One of the tools had been hidden deep in a forgotten crypt, where few living creatures dared to walk.

Player

Here, the player fought and killed a Barrows Lord vampire and their minions.

Kellen

Deep in the crypt, the hero found Sotha Sil's version of Wraithguard, a mighty gauntlet designed to wield the other two tools.

Divine Implements Found

If Swims-at-Night is alive

Swims-at-Night

That's the last of the tools. Now let's go find Mecinar and destroy the Heart.

If Laaneth is alive

Laaneth

That's the last of the tools. Now let's go find Mecinar and destroy the Heart.

Galyn

What? You can't destroy it. I believe its power is what has allowed our crops to grow, our machinery to run. There must be another way. Perhaps you can use the Heart instead.

If Swims-at-Night is alive

Swims-at-Night

I don't like it. Laaneth believed the heart was dangerous, and I trusted her more than most.

If Laaneth is alive

Laaneth

I doubt it. But come, Mecinar must be in the Chamber of Lorkhan.

Return to The Inner Curiosity

Mecinar

I thought you might come. I've prepared a surprise for you. For years I have modified the living. But with my newfound power, I've found the dead just as malleable.

Your fallen ally from the Shaft of Sohleh appears as an undead abomination, revived using "Mecinar's foul magickal technology."

Swims-at-Night/Laaneth

Mecinar's will must be obeyed. Prepare to be destroyed.

Player

Reluctantly, the player battles and defeats their former friend.

If Swims-at-Night is alive

Swims-at-Night

MECINAR! You'll pay for what you've done to her!

If Laaneth is alive

Laaneth

Mecinar must answer for this… this abomination! It's time to finish this!

Mecinar

Come then, and meet your doom.

Chamber of Lorkhan

Galyn

Now, use the tools to harness the Heart's power! Fight Mecinar as a fellow god!

If Swims-at-Night is alive

Swims-at-Night

Look around you! That thing is unstable! If you use it, it might just kill you.

If Laaneth is alive

Laaneth

No — I can feel the Heart's energy. It's too unstable. There's every chance you'll be overwhelmed. And if you fall, Mecinar will still have his power.

Galyn

Those are the risks we have to take. Without the Heart, my people will die!

If Swims-at-Night is alive

Swims-at-Night

Laaneth wouldn't have wanted this. But it's your call.

If Laaneth is alive

Laaneth

Swims-at-Night would have left it up to you. So what's it to be?

Player

The player must make their choice: Use the Heart or Destroy it.

Use

Mecinar

You think yourself my equal now? Pathetic. You cannot hope to match my genius!

Galyn

You can barely contain the Heart's energy. Be careful, or it will destroy you — and this entire chamber!

Kellen

Mecinar was defeated. But the hero paid a heavy price. The energy of the heart proved too much to hold within their physical form.

The hero's body disintegrated.

But the Clockwork City lived on, powered by the heart, and Galyn believed that the hero's consciousness lived on there, a whisper in the still-churning machinery.

Nagh

So... you are saying you're lost and we're going to die?

Kellen

I'm saying sometimes our greatest deeds come when we least expect them.

Nagh

Nagh thinks you are lost and we're going to die.

Kellen

(Sigh)

Destroy

Mecinar

No! Do you know what you've done?! Centuries of patience and planning — all lost! You will burn for this!

Kellen

Mecinar was defeated, and the mechanical Heart shattered beyond repair. Neither would again threaten Tamriel.

But Galyn was right. The Heart had been what kept the city's vegetation alive, and its gears turning.

Sotha Sil's last worshipers were forced to leave the city behind, and start a new life elsewhere.

Nagh

This is not the sort of unexpected journey Nagh wishes to go on.

Kellen

Sometimes, our journeys choose us, my friend.

And we must only hope we are wise and brave enough to meet them.

Nagh

Nagh thinks Kellen is just lost.

Kellen

Oh, you weren't listening at all...