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Regions of Tamriel

Lady Nerevar
Librarian Comment: 

Work in progress~! 

This page catalogs the different geological regions in Tamriel. Each "region" is defined by having flora and terrain that is substantially different from neighboring areas. The outlines on the map below are extremely rough, and are meant as a general guideline. When creating this map and this article, the three most recent single player titles (Morrowind, Oblivion, and Skyrim) were used where available, with Elder Scrolls Online regions used everywhere else. 

The italicised region names enclosed in quotations are made up by me (Lady Nerevar) based on in-game data, rather than being official names for the regions. 

While the regions are broken out by province for ease of reference, they actually cross provincial boundaries.

As a whole, Black Marsh is a swampy province, inhospitable to all but its native Argonian populations. The Pocket Guide to the Empire 1st Edition counts it as a Wild Region of Tamriel, and describes it as "vast swamplands" inhabited only by "a collection of beastly tribes of "lizard-men." The 3rd Edition is not much more flattering, calling it the "Garbage Heap of Tamriel."



Located on the southern coast of Black Marsh, Murkmire is primarily a tribal region with little mannish influence. Its main city is Lilmoth, located on Oliis Bay in the region's south.

Concept art by Jeremy Fenske.

Concept art by Jeremy Fenske.

Concept art by Jeremy Fenske.


The swamps of Shadowfen are located in Black Marsh's north-western corner, bordering Morrowind. It's main city is Stormhold, close to the border with Morrowind.

Its Elder Scrolls Online loading screen describes it thusly:

On the border with Morrowind, the Shadowfen region has had more contact with Tamrielic civilization than most of Black Marsh—due primarily to the activities of the Dunmeri slavers who once operated out of the city of Stormhold. Now the Argonians are back in charge.

"West Border"

This region was the original location of Murkmire in Elder Scrolls Online, prior to it being moved to the southern peninsula. This area never appeared in game, and has not offically been renamed.

As far as we can tell from the concept art map (seen below), the north was intended to be swampy, similar to Shadowfen and the released version of southern Murkmire. The south had a volcanic area, and the middle region was grassy highlands. The assets and concept art for the swampy area was reused for the final release of Murkmire, and can be seen in that region's gallery, above.

Concept map of the region, showing different biomes.

Concept art of the grasslands region, by Jeremy Fenske.

Concept art of the grasslands region, by Jeremy Fenske.

Concept art of the grasslands region, by Jeremy Fenske.