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Redguard

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Redguard - OblivionArena Description
Redguards hail from the province of Hammerfell. They are a stocky, powerful race that are known to be extremely hardy and quick. Legend has it that the Redguard are innately more proficient at weapons than any other race. Redguards receive their (level/3) as a bonus to hit and damage with any melee weapon (ie...excluding a bow). They are excellent in all arts concerning blade and shield.

Know ye this also: Thy race is a people without a past, for in the Tiber War thou wert stalwart guardians of Hammerfell. As time moved on thy people held onto the ground for which they had shed tears of blood, and now the land, and the strength and endurance of rock itself, is thine own to command...

Redguard - MorrowindDaggerfall Description
The most naturally talented warriors in Tamriel, the dark Redguards of Hammerfell seem to have been created for battle. In addition to their affinity for weaponry, Redguards are blessed with hardy constitutions and quickness of foot.

Battlespire Description
The most naturally talented warriors in Tamriel, the dark Redguards of Hammerfell seem to have been born for battle. In addition to their affinity for weaponry, Redguards are blessed with hardy constitutions and quickness of foot.

Morrowind Description
The most naturally talented warriors in Tamriel, the dark-skinned, wiry-haired Redguards of Hammerfell seem born to battle, though their pride and fierce independence of spirit makes them more suitable as scouts or skirmishers, or as free-ranging heroes and adventurers, than as rank-and-file soldiers. In addition to their cultural affinities for many weapon and armor styles, Redguards are also physically blessed with hardy constitutions and quickness of foot.

Shadowkey Description
Redguard, common for Ra'Gada, hail from the continent of Yokuda. They have descended from a longline of warriors and mystic seers. Ra'Gada Spirit reduces damage from a magical attack.

Oblivion Description
The most naturally talented warriors in Tamriel. In addition to their cultural affinities for many weapons and armor styles, they also have a hardy constitution and a natural resistance to disease and poison.

Skyrim Description
The most naturally talented warriors in Tamriel, the Redguards of Hammerfell have a hardy constitution and a natural resistance to poison. They can call upon an Adrenaline Rush in combat.

Elder Scrolls Online Description
The Redguards of Hammerfell are talented and athletic warriors, born to battle. A desert people, their ancestors migrated to Tamriel from the lost continent of Yokuda. Their culture is based on preserving ancient traditions and defying their harsh environment. They prize honor and dignity above all else, combining a deep reverence for the divine with a suspicion of all things magical. Their capital is the merchant port of Sentinel, but their roots are deep in the sands of the Alik’r Desert. In their youth, Redguards endure a rite of passage in the desolate wastes of Alik’r as a test of endurance and discipline. Only the strongest survive.

Elder Scrolls Legends Description
The people of Hammerfell are Tamriel's most talented and resourceful warriors.


Redguard Gods

Satakal
(The Worldskin)
Yokudan god of everything. A fusion of the concepts of Anu and Padomay. Basically, Satakal is much like the Nordic Alduin, who destroys one world to begin the next. In Yokudan mythology, Satakal had done (and still does) this many times over, a cycle which prompted the birth of spirits that could survive the transition. These spirits ultimately become the Yokudan pantheon. Popular god of the Alik'r nomads.
Ruptga
(Tall Papa)
Chief deity of the Yokudan pantheon. Ruptga, more commonly 'Tall Papa', was the first god to figure out how to survive the Hunger of Satakal. Following his lead, the other gods learned the 'Walkabout', or a process by which they can persist beyond one lifetime. Tall Papa set the stars in the sky to show lesser spirits how to do this, too. When there were too many spirits to keep track of, though, Ruptga created a helper out the dead skin of past worlds. This helper is Sep (see below), who later creates the world of mortals.
Tu'whacca
(Tricky God)
Yokudan god of souls. Tu'whacca, before the creation of the world, was the god of Nobody Really Cares. When Tall Papa undertook the creation of the Walkabout, Tu'whacca found a purpose; he became the caretaker of the Far Shores, and continues to help Redguards find their way into the afterlife. His cult is sometimes associated with Arkay in the more cosmopolitan regions of Hammerfell.
Zeht
(God of Farms)
Yokudan god of agriculture. Renounced his father after the world was created, which is why Tall Papa makes it so hard to grow food.
Morwha
(Teat God)
Yokudan fertility goddess. Fundamental deity in the Yokudan pantheon, and the favorite of Tall Papa's wives. Still worshipped in various areas of Hammerfell, including Stros M'kai. Morwha is always portrayed as four-armed, so that she can 'grab more husbands'.
Tava
(Bird God)
(Bird God) Yokudan spirit of the air. Tava is most famous for leading the Yokudans to the isle of Herne after the destruction of their homeland. She has since become assimilated into the mythology of Kynareth. She is still very popular in Hammerfell among sailors, and her shrines can be found in most port cities.
Malooc
(Horde King)
An enemy god of the Ra Gada. Led the goblins against the Redguards during the first era. Fled east when the army of the HoonDing overtook his goblin hordes.
Diagna
(Orichalc God of the Sideways Blade)
Hoary thuggish cult of the Redguards. Originated in Yokuda during the Twenty Seven Snake Folk Slaughter. Diagna was an avatar of the HoonDing (the Yokudan God of Make Way, see below) that achieved permanence. He was instrumental to the defeat of the Lefthanded Elves, as he brought orichalc weapons to the Yokudan people to win the fight. In Tamriel, he led a very tight knit group of followers against the Orcs of Orsinium during the height of their ancient power, but then faded into obscurity. He is now little more than a local power spirit of the Dragontail mountains.
Sep
(The Snake)
Yokudan version of Lorkhan. Sep is born when Tall Papa creates someone to help him regulate the spirit trade. Sep, though, is driven crazy by the hunger of Satakal, and he convinces some of the gods to help him make an easier alternative to the Walkabout. This, of course, is the world as we know it, and the spirits who followed Sep become trapped here, to live out their lives as mortals. Sep is punished by Tall Papa for his transgressions, but his hunger lives on as a void in the stars, a 'non-space' that tries to upset mortal entry into the Far Shores.
HoonDing
(The Make Way God)
Yokudan spirit of 'perseverance over infidels'. The HoonDing has historically materialized whenever the Redguards need to 'make way' for their people. In Tamrielic history this has only happened three times-twice in the first era during the Ra Gada invasion, once during the Tiber War. In this last incarnation, the HoonDing was said to have been either a sword or a crown, or both.
Leki
(Saint of the Spirit Sword)
Goddess daughter of Tall Papa, Leki is the goddess of aberrant swordsmanship. The Na-Totambu of Yokuda warred to a standstill during the mythic era to decide who would lead the charge against the Lefthanded Elves. Their swordmasters, though, were so skilled in the Best Known Cuts as to be matched evenly. Leki introduced the Ephemeral Feint; afterwards, a victor emerged and the war with the Aldmer began.
Onsi
(Boneshaver)
Notable warrior god of the Yokudan Ra Gada, Onsi taught Mankind how to pull their knives into swords.