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Molag Bal


Molag Bal, whose sphere is the domination and enslavement of mortals; whose desire is the harvest the souls of mortals and to bring mortals souls within his sway by spreading seeds of strife and discord in the mortal realms.

Molag Bal (God of Schemes, King of Rape): Daedric power of much importance in Morrowind. There, he is always the archenemy of Boethiah, the Prince of Plots. He is the main source of the obstacles to the Dunmer (and preceding Chimer) people. In the legends, Molag Bal always tries to upset the bloodlines of Houses or otherwise ruin Dunmeri 'purity'. A race of supermonsters, said to live in Molag Amur, are the result of his seduction of Vivec during the previous era.
Varieties of Faith in the Empire

As recorded in "The Doors of Oblivion", Molag Bal maintains the realm called Coldharbour. A freezing realm with a burning sky and muddy ground, desolate, barren and filled with suffering.

The summoning date of Molag Bal is 20th of Evening Star. Molag Bal can also be summoned in his shrine by offering a lion pelt.

Molag Bal is also one of the Dunmeri Four Corners of the House of Troubles. Four Corner of the House of Trouble consists of Molag Bal, Mehrunes Dagon, Malacath and Sheogorath. These Daedric Princes rebelled against the counsel and admonition of the Tribunal, causing great kin strife and confusion among the clans and Great Houses. They are holy in that they serve the role of obstacles during the Testing. Through time they have sometimes become associated with local enemies, like the Nords, Akaviri, or Mountain Orcs. As written in the "The House of Troubles", Molag Bal tries to upset the bloodlines of Houses and otherwise ruin the Dunmer gene pool. A race of monsters, said to live in Molag Amur, are the result of his seduction of Vivec during the previous era. The detail of this gross Dunmeri Temple doctrine is recorded in "The Thirty-Six Lessons of Vivec."

According to "Darkest Darkness", the crocodile-headed humanoid Daedra called the Daedroth is a servant of Molag Bal.

Molag Bal in DaggerfallMolag Bal's statue in Morrowind

Molag Bal's statue in Oblivion

In 1E 2920, Molag Bal under the summon of King Dro'Zel of Senchal, destroyed the city of Gilverdale. All the inhabitants were killed in a bright red mist. This Daedric massacre forced Sotha Sil to make a journey to Coldharbour, dealing with some of the prominent Daedric Princes in order to avoid the fate of Gilverdale to befallen to other cities in Tamriel, considering that Morrowind was still fighting in the war against Cyrodiil.

From the Dunmeri Temple's doctrine, "Vampires of Vvardenfell, Volume II", states that The Daedric Prince Molag Bal is the father of Vampires. He spawned the first vampire upon the corpse of a defeated foe. On a side note, Galur Rithari, one of the Bouyant Armiger was cured from Vampirism by Molag Bal. It is recorded in his "Private Papers of Galur Rithari, Buoyant Armiger". Somehow, the Dunmeri Temple keeps this record from the world, with no clear reason.

Molag Bal as the father of Vampirism is also recorded in the book called "Opusculus Lamae Bal ta Mezzamortie." The book tells a story of Molag Bal, in his hatred towards Arkay, corrupted a body of a Nedic female, Lamae Beolfag. Lamae later is known as Lamae Bal and she is also known as the Blood Matron and the First Vampire.

Which record is correct? We cannot be sure on that, but as all other information we got from Tamriel, it is relative to the person who recorded the information. But one thing for sure, Molag Bal is indeed the creator of Vampirism.

Vampirism is evolving throughout the millenia. They evolved into a lots of Bloodlines or clans. From Iliac Bay, which separated the provinces of Hammerfell and High Rock, the scholars recorded about nine clans. They are Lysrezi, Anthosis, Vraseth, Khulari, Thrafey, Haarvenu, Garlythi, Selenu and Montalion. Each of their blood has different traits, like Selenu for instance; they have the abilities to resist the power of cold, fire or shock. Vvardenfell region of Morrowind has different bloodlines: Aundae, Berne and Quarra. Aundae blood increase arcane abilities, while Quarra blood boost the physical prowess, and Berne blood bestow increased power in the stealth area. According to "Manifesto Cyrodiil Vampyrum," Black Marsh has its own share of Bloodlines, the Whet-Fang, which apparently has more power in arcane skills.

While they are split into numerous clans or bloodlines, but they have the same vampiric traits: their attributes (like strength and speed) are increased, immune to all disease and normal weapons, but they have disadvantages. Normal folks will not deal with vampire; the Vampires are usually exiled to tombs or wilderness. Other disadvantage is sunburn. They cannot walk during daytime without their skin burned.

The Vampires of Iliac Bay and Vvardenfell are easily recognized by the common folks, but this is not entirely true for Cyrodiilic Vampires. It's obvious the Cyrodiil have different blood. They have three states of vampire form; this all depends on the time of feeding. When the Cyrodiilic Vampires are well fed, they are hardly recognized by the common folks and can even walk on daylight. When they are starving, all the vampire traits are showed up and they cannot fool the common folks anymore as their face are changed. This unique trait of Cyrodiilic Vampires, according to "Manifesto Cyrodiil Vampyrum," was a gift from Clavicus Vile. Therefore the Cyrodiilic Vampires worship Molag Bal as well as Clavicus Vile.

Sometime Vampires are called diseased folks; while others (including all the common literatures) say that they are undead. One thing for sure it starts with a disease. "Porphyric Hemophilia" is a minor disease that one may receive when fighting a vampire. The minor disease drains fatigue over time but this hardly recognized since the number it drains is very minor. At this step, the disease can be cured by standard cure-disease potion. When the disease was not cured for three days, the infected person transforms into a vampire. The transformation involves death where all the life signs are disappeared. When eventually the person awakes, he or she is fully Vampire and the hunger for blood usually cannot be ignored.

Somehow the legend says that the Nerevarine had also been cured from the Vampirism. Molag Bal himself cured the Nerevarine - obviously after a deed done by the Nerevarine (the detail is here), but the Prince said some interesting lines when he was curing the Nerevarine.

"I see you have done as I asked, little vampire. It was not easy for me to obtain the cure, but I was able to pry it from Vaermina after some...discussion. You have earned it. Now I have eternity to punish my daughter for her defiance. Your curse is lifted. Yet...I wonder, will you miss the taste of blood on your lips? When you sleep, will you taste the salt and copper flowing over your tongue? Go, mortal. Bask in your precious sunlight."

Vaernima? What did the Prince of Dreams and Nightmares do with Vampirism? Did she alter the Bloodlines of Vvardenfell Vampires just like Clavicus Vile did with Cyrodiilic Vampires? Perhaps she did something with the dreams or nightmares that Vampires receive? Lots of questions, no answer just yet.

While talking about Vampirism cure, some claim that Bretony witches in High Rock, are able to cure this Vampirism, as well as Lycanthropy. The recent report more or less proves this information. The Champion of Cyrodiil was also infected with the Vampirism. In order to cure himself, he spoke with a Breton witch named Melisande in Nibenay, and she asked six cloves of Garlic, five Nightshade leaves, and two shoots of Bloodgrass. She also needed the blood of an Argonian, and the ashes of a powerful vampire. Not easy tasks, but eventually those ingredients were collected, and then the champion received two doses of Vampire Cure potions.

Molag Bal was summoned by the Champion of Cyrodiil. He wished for the champion to corrupt Melus Petilius, by forcing him to kill with the Cursed Mace. The champion was able to enrage Petilius and this made him to grab the Cursed Mace and used it to kill the champion. Right before the final blow, Molag Bal transported the champion back to his shrine and pleased of job well done. He gave the Mace of Molag Bal. The same artifact was given also by Molag Bal to the Hero of Daggerfall some decades earlier. Detail conversation of the event can be read here.

The "Vampire's Mace", the other name of the Mace of Molag Bal, was also given to the Nerevarine. Molag Bal was summoned by the Nerevarine in his shrine of Yansirramus. Molag Bal tasked the Nerevarine to slay the Daedroth Monarch named Menta Na. The Nerevarine was eventually rewarded with the mace. Detail conversation of the event can be read here.