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The Elder Scrolls Series

The Elder Scrolls Series are (sorted by release time):

Please note that all the description are taken from the Bethsoft Official Site and Vir2L Official Site.

 


The Elder Scrolls: Arena

TES Arenas

Released: 1994
Published By: U.S. Gold Ltd.
Developed By: Bethesda Softworks LLC
Platform: DOS

Description

The first chapter in the award-winning The Elder Scrolls series, Arena includes full character generation, 18 unique character classes, 2,500 magical items, and over 400 cities, towns, and villages for you to explore. Arena won awards and acclaim from every major media outlet for it's engrossing storyline and in depth gameplay.

More information about The Elder Scrolls: Arena can be found in:

The Elder Scrolls: Arena is now available free from The Elder Scrolls Official Site. [direct link]

Credits

Lead Design: Vijay Lakshman
Design: Ted Peterson
Lead Programming: Julian Lefay
Programming: Jennifer Pratt, Foroozan Soltani
Additional Programming: Chris Green, Rick Kauzlarich, Fred LaBar, David Lee Anderson
Graphics / Artwork: Bryan Bossart, Kenneth Mayfield, Jeff Perryman
Additional Graphics / Artwork: Chris Green, Rick Kauzlarich, Fred LaBar, David Lee Anderson
Music: Eric Heberling
Documentation: Vijay Lakshman, Peggy Meile
Executive Producer: Christopher Weaver
Producer: Vijay Lakshman
Director: Vijay Lakshman
Playtesting: David Bogley, Melissa Bogley
Quality Assurance: David Bogley, Melissa Bogley

 


The Elder Scrolls II: Daggerfall

TES Daggerfall

Released: 1996
Published By: Bethesda Softworks LLC
Developed By: Bethesda Softworks LLC
Platform: DOS

Description

The recipient of every major "Best RPG of the Year" award, The Elder Scrolls: Daggerfall revolutionizes the world of role-playing games, creating a new standard in 3D graphics and role-playing expansiveness. The second chapter in The Elder Scrolls, Daggerfall contains, literally, hundreds of hours of gameplay. Prepare to experience your new obsession.

Starting off in Daggerfall can overwhelm the senses. No other game has such a huge world to explore. Travel around a land mass twice the size of Great Britain, exploring dungeons, castles, tombs, and even alternative dimensions. Just to walk from one end of the world to the other will take over 2 full weeks in real-time (we actually tested this!) Converse with over 750,000 characters that inhabit this world. Daggerfall is a game that sets new boundaries with over 200 hours of gameplay. It's no wonder that it took almost 3 years to develop this epic game.

You can literally do anything you want and go anywhere you want. Join a guild and climb in rank to become a respected member of a Knightly Order. Become a spy and infiltrate the royal ranks, and even rebel against your own king. Become a thief who slips in and out of the shadows and steals the rare treasures of the world. There are six different endings, if you choose to play out the main story quest, but ultimately the life you choose to live will be a unique experience that no other gamer will encounter.

More information about The Elder Scrolls II: Daggerfall can be found in:

Credits

Project Leader: Julian Lefay
Programming: Hal Bouma, Julian Lefay
Additional Programming: Ken Houburg, Morten Mørup, Kaare Siesing, Craig Walton
Design: Julian Lefay, Bruce Nesmith, Ted Peterson
Additional Design: Todd Howard, Kurt Kuhlmann
Art: Ryan Chapin, Mark Jones, Don Nalezyty, Hoang Nguyen, Louise Sandoval
Box Cover Illustration: Louise Sandoval
Additional Art: Richard Fox, Mark Jackson, Randy Krakowski, Torben Larsen, Christopher Ondrus, Eric Piccione, David Plunkett, John Staton, Patrick Wilson
Graphic Design: Peggy Meile
Executive Producer: Christopher Weaver
Beta Test Coordinator: Judith Weller
Beta-Testers and Council of Wisdom: Michael Boutin, Marc Bridger, David C. Land, Greg Coleman, Steven Cotellesse, Robert Deutsh, Lawrence Szydlowski, Micheal G. Wilkins, Rejean Gravel, Jeff Greulich, Richard Gunter, Steve Hicks, Andrew J. Helterbran, Paul Jackson, Mary Jo DiBella, Stephen Korejwo, Laralyn McWilliams, Kevin Miller, Sonia P. Brown, Gerry P. Lewis, Edward Paquette, Steve Pusztai, Steffen Reinhart, Erik Rutins, David Sebring, Wendy Shaffer, Kathy Shaw, Daniel Starr, Larry Sudlow, Barry Boland, Suzanne T. Weiss, Graham Tinsley, Gary Vandegrift, Larry W. Olson, Marilyn Wasserman, Oliver Wenzel, Patty White, Stephen Wilkinson

 


The Elder Scrolls Legend: Battlespire

TES Battlespire

Released: 1997
Published By: Bethesda Softworks LLC
Developed By: Bethesda Softworks LLC
Platform: DOS/Windows

Description

From the epic role-playing world of Arena and Dagger springs forth a sinister tale of mortal conflict and triumph. The celestial citadel known as Battlespire has been ravaged by a black-hearted Daedra Lord. If this evil Lord and his minions can so easily brush aside an entire defending garrison of the Empire's Battlemages, how can you, a solitary hero, stand against them?

Battlespire features the rich fantasy setting of Bethesda's award-winning Elder Scrolls™ series. This hi-res, hi-color 3D texture-mapped world is brilliantly detailed, from sinister dungeons to towering castles, each with unprecedented interactivity.

 

  • Stunning special effects, including dynamic light sources and transparent water effects
  • Players have complete freedom of movement and view the action from a first person perspective
  • The custom SpellMaker™ system allows the player to customize his own magic spells on the fly
  • Numerous fiendishly rendered original monsters as well as cunningly-crafted tactical challenges and action puzzles
  • A unique character design system, with unrivaled power to custom-build the exact type of hero you want, based on the Daggerfall game system

More information about The Elder Scrolls Legend: Battlespire can be found in:

Credits

Lead Programming: Julian Lefay
Executive Producer: Christopher Weaver
Programming: Marvin Herbold, Julian Lefay
Graphics / Artwork: Richard Guy, Mark Jones, Gary Noonan, Louise Sandoval
Cover Illustration: Mark Jones
Design and Dialogue: Daniel Greenberg, Richard Guy, Julian Lefay
Level Design: Richard Guy, Gary Noonan
Manual: Ed Chang, Kate Springle
Manual Design: Peggy Meile, Casper Uhl
Beta Testing: Anahid Avakian, Mary Barzee, Steven Berra, Barry Boland, Chris Boucher, Nick Boughen, Vickie Boughen, Michael Boutin, Marc Bridger, Bob Deutsch, Paul D. Gittins, Warren P. Gunther, Gregory Hedges, Pam Humphreys, Mary Jo DiBella, Kurt Kemmling, Stephen Korejwo, Jack Labout, Michael Milkins, Kyle Okula, Jim Pedicord, Steve Pusztai, Russell Roach, James Sablatura, Jim Scarletta, Rod Springer, Larry Sudlow, Lawrence Szydlowski, Graham Tinsley, Gary Vandegrift, Timothy Verpoorten, Bill Waldheim, Mara Wasserman, Charlse Waugh, Suzanne T. Weiss, LaRae Wilkins, Stephen Wilkinson, Pierre d'Albertis

 


The Elder Scrolls Adventures: Redguard

TES Redguard

Released: Nov, 1998
Published By: Bethesda Softworks LLC
Developed By: Bethesda Softworks LLC
Platform: Windows

Description

This award-winning adventure from the creative team behind Arena and Daggerfall combines the epic sweep of The Elder Scrolls universe with swashbuckling duels, a handcrafted 3D world, and a staggering story line to create a genre-breaking experience.

You are Cyrus, a Redguard mercenary who has returned to his homeland on an urgent mission. His sister has been kidnapped and a great conspiracy has consumed his homeland. Your quest leads from the Iron Governor of the Island Stros M'kai, to a restless band of pirates, and even into another dimension. Along the way you'll interact with dozens of characters and face creatures of every shape and size. You'll explore beaches, mountains, caverns, ruins, and more as the storyline unfolds.

More information about The Elder Scrolls Adventures: Redguard can be found in:

Credits

Project Leader: Todd Howard
Lead Programmer: Andrew Taylor
Lead Artist: John Pearson
Programming: Richard Clark, Andrew Taylor
World Art: Jimmy Alam, Sean Conlon, Todd Howard, Michael Kirkbride, Kurt Kuhlmann, Don Nalezyty
Character Art and Animation: John Pearson, Hugh Riley
2D and Inventory Art: Hugh Riley
Additional Programming: Guy Carver, Marvin Herbold, Paul Hoggart, Morten Mørup, Peter Sundholm, Craig Walton
Cutscene Animations XL Translab: Chandana Ekanayake, Steven Green, Josh Jones, Mark Jones, Giovanni Nakpil, Christopher Ondrus, Istvan Pely, Christopher Singh, Michael Bailey Smith
Story Paintings: Mark Jackson
Original Score: Chip Ellinghaus, Grant Slawson
Editing: Ken Rolston
Design and Writing: Todd Howard, Michael Kirkbride, Kurt Kuhlmann
Manual: Elizabeth Carnes (Layout), Richard Guy (Additional Writing), Michael Kirkbride (Writing and Art), Kurt Kuhlmann (Additional Writing), Hugh Riley (Maps), Ken Rolston (Additional Writing)
Voiceovers: Jeff Baker (as Richton, Basil, and others), Jonathan Bryce (as Tobias, Nidal, and others), Gayle Jessup (as Iszara, Siona), Michael Mack (as Cyrus), Dale Stein (as Saban, Falicia, and others)
Narrator: Michael Howell
Recorded at Absolute Pitch Studios Washington D.C.
Testing Coordinator: Michelle Buenzli
Sales: Vlatko Andonov
Public Relations: Ashley Cheng
Box Design And Layout: Christopher Ondrus, Chandana Ekanayake, Elizabeth Carnes
Website: Bob Ippolito, Istvan Pely
Administration: Christopher Weaver (President), Constance Gachowski (VP Finance), Douglas Frederick (Division Director), Tim Starinieri (Controller)
Administration - Production: Aleem Ali, Virgil Trice, Maria Jaramillo
Special Thanks To: Jay Beale, Renee Dadds, Brent Erickson, Kim Howard, Jeff Howard, Cafe Kenny, Loren Kirkbride, Julian Lefay, Bruce Nesmith, Lori Nicholson, Gary Noonan, Sophie Ondrus, Gerri Osentoski, Louise Sandoval, Cherry Shore, Rafael Vargas, William Woodford, Indy, Uncle Atari, The Pearson Family, Coors Lite, Hoffman, The Smiley Rileys, The Magic Wands, George Lucas, The Almighty

 


The Elder Scrolls III: Morrowind

TES Morrowind

Released: May 01, 2002
Published By: Bethesda Softworks LLC
Developed By: Bethesda Softworks LLC
Platform: Windows/Xbox

Description

The Elder Scrolls III: Morrowind is the most detailed game world ever created, where you create and play any kind of character you can imagine. Morrowind sets a new standard in gaming with its incredible graphics, in-depth gameplay, and innovative character development.

 

  • Live Another Life: Play any character you can imagine, from the heroic warrior to the secret assassin.
  • Explore Another World: The enormous game world is open and free for you to discover. Go anywhere you want and do anything you want.
  • Next Generation Technology: Realistic textures and objects, incredible polygon counts, and advanced weather systems truly take you to another world.

More information about The Elder Scrolls III: Morrowind can be found in:

Credits

Project Leader: Todd Howard
Lead Designer: Ken Rolston
Lead Programmer: Craig Walton
Lead XBox Programmer: Guy Carver
Lead Artist: Matthew Carofano
Lead Character Artist: Christiane Meister
Programming Guy: Carver, Scott Franke, Ahn Hopgood, Chris Innanen, Mat Krohn, Mike Lipari, Steve Meister, Matt Picioccio, Kerry Sergent, Craig Walton
Additional Programming: Hal Bouma, Victor Breuggemann, Dave DiAngelo, O'dell Hicks, Scott Hofmann, Andrew Nunn, Casey O'Toole, Erik Parker
World Art & Building: Hope Adams, Noah Berry, Mark Bullock, Matthew Carofano, Christine Miller, Gary Noonan
Additional World Art & Building: Shirin Alkaissi, Bryan Card, Gavin Carter, Brian Chapin, Royal Connell, Kevin Shriner, Frank Ward
Character and Creature Art: Tohan Kim, Christiane Meister, Juan Sanchez
Additional Character and Creature Art: Wan Chiu, Chandana Ekanayake, Sean Foyle, Josh Jones, Mark Jones, Andrew Rai, Michael Bailey Smith, Ka-Kei Wong
Concept Art: Michael Kirkbride
Writing & Quest Design: Douglas Goodall, Mark E. Nelson, Ken Rolston
Additional Writing & Quest Design: Bill Burcham, Todd Howard, Michael Kirkbride, Ted Peterson, Todd Vaughn
Sound Effects: Jason Ruddy
Original Music Composed and Produced by: Jeremy Soule
Quality Assurance Lead: Michael Fridley
Associate Producers: Ashley Cheng, Todd Vaughn
Voices: Jeff Baker, Jonathan Bryce, Linda Canyon, Lynda Carter, David DeBoy, Shari Elliker, Catherine Flye, Cami St. Germain, Gayle Jessup, Wes Johnson, Melissa Leebaert, Michael Mack, Elisabeth Noone, Dude Walker
Manual Writing: Ashley Cheng, Pete Hines
Manual Layout: Michael Wagner
Packaging Layout: Michael Wagner
Director of PR & Marketing: Pete Hines
National Sales Manager: Lori Rehr
President: Vlatko Andonov
Original Concept: Todd Howard, Ken Rolston
Special Thanks To: Kevin Bachus, Brent Erickson, Brian Harvey, Connor Hines, Shannon Hines, Jeff Howard, Kim Howard, Jody Innanen, Greg James, Kurt Kuhlmann, Antonio Lang, Julian Lefay, Ellen Lipari, Mike Lipari, Kenny McDonald, Don Nalezyty, Alan Nanes, Bruce Nesmith, Rachel Noble, Gary Noonan, Christopher Ondrus, Regis Philbin, Bryan Rankin, Kim Rankin, Hugh Riley, Stephanie Scheibley, Brian Stokes, Kelly Tofte, Christopher Weaver, Colin Williamson

 


The Elder Scrolls III: Tribunal

TES Tribunal

Released: Nov, 2002
Published By: Ubi Soft Entertainment Software
Developed By: Bethesda Softworks LLC
Platform: Windows

Description

Troubled times have come to Mournhold. A ruthless new king has taken the throne, removing any enemies that stand in his way. Meanwhile, the goddess Almalexia searches for ways to restore her waning power, and the god Sotha Sil has plans that may threaten all of Morrowind.

 

  • Travel to majestic Mournhold, the ancient capital city of Morrowind
  • Unravel the mysteries of the Clockwork City of Sotha Sil
  • Delve into new epic-sized dungeons
  • Battle goblins, liches, and the mysterious Fabricants
  • Sort quests and annotate maps in the new Journal system
  • Experience new quests, armor, weapons, and more

More information about The Elder Scrolls III: Tribunal can be found in:

Credits

Project Leader: Todd Howard
Producer: Ashley Cheng
Lead Designer: Ken Rolston
Lead Programmer: Craig Walton
Lead Artist: Matthew Carofano
Lead Character Artist: Christiane Meister
Writing and Quest Design: Gavin Carter, Brian Chapin, Mark E. Nelson, Ken Rolston
Programming: Ahn Hopgood, Chris Innanen, Mike Lipari, Craig Walton
Additional Programming: Steve Meister, Matt Picioccio
World Art and Building: Hope Adams, Noah Berry, Christine Miller, Gary Noonan
Additional World Art and Building: Mark Bullock, Frank Ward
Character and Creature Art: Christiane Meister, Juan Sanchez, Ka-Kei Wong
Additional Character and Creature Art: Mark Jones, Tohan Kim
Associate Producer: Todd Vaughn
Quality Assurance Lead: Michael Fridley
Quality Assurance: Michael Fridley, Michael Mazzuca, Alan Nanes
Voices: Jeff Baker, Shari Elliker, Linda Kanyon
Voice Recording: Absolute Pitch Studios
Manual Writing: Ashley Cheng, Pete Hines
Manual, Map and Package Design: Michael Wagner
National Sales Manager: Lori Rehr
Director of PR and Marketing: Pete Hines
President: Vlatko Andonov

 


The Elder Scrolls Travels: Stormhold

TES Stormhold

Released: 2003
Published By: Vir2L Studios
Developed By: Vir2L Studios
Platform: Java-supported Mobile Phones

Description

The Elder Scrolls® Travels: Stormhold and Dawnstar are two mobile games based on Bethesda's award-winning role-playing series, The Elder Scrolls®. Now the fun and excitement of this legendary franchise fits in the palm of your hand.

Played in first-person perspective, this epic single-player game is presented with stunning graphics to immerse players in the wireless worlds. As in the genre-defining worlds found in Morrowind®, Daggerfall®, and Arena™, The Elder Scrolls Travels will be the definitive wireless RPG!

In Stormhold, misfortune has landed you in Stormhold prison, run by reputed lunatic Quintus Varus. The overseers put you to work, and it is clear you are not expected to survive long. You must find the few who can help you, and overcome the challenges of Stormhold until you are strong enough to defeat the evil warden.

Key Features:

  • Monsters, dungeons, and heroic storyline offer hours of adventure
  • Detailed artwork by members of the award-winning Morrowind team
  • Randomly generated dungeons
  • Battle monsters in 8 to 36 levels (depending upon handsets)
  • Uncover items and artifacts to help you in your quest
  • Interact with characters to gain new skills and abilities
  • Wide choice of characters, including Spellsword (Nokia 3650 only), Rogue, Barbarian, Battlemage, and Knight

Credits

Game Design: Anthony Gill, Greg Gorden
Art: Mark Jones
Programming: Marc Ilgen
Technical Director: Andrew Friedman

 


The Elder Scrolls Travels: Dawnstar

TES Dawnstar

Released: 2003
Published By: Vir2L Studios
Developed By: Vir2L Studios
Platform: Java-supported Mobile Phones

Description

The Elder Scrolls® Travels: Stormhold and Dawnstar are two mobile games based on Bethesda's award-winning role-playing series, The Elder Scrolls®. Now the fun and excitement of this legendary franchise fits in the palm of your hand.

Played in first-person perspective, this epic single-player game is presented with stunning graphics to immerse players in the wireless worlds. As in the genre-defining worlds found in Morrowind®, Daggerfall®, and Arena™, The Elder Scrolls Travels will be the definitive wireless RPG!

In Dawnstar, your assignment in the exile post of Dawnstar begins poorly, as glacier tribes are raiding this far northern town. Governor Vinticae informs you that he needs you to find his four champions, one of whom is probably a traitor in league with the tribes. You must survive the rigors of Dawnstar, choose friends carefully, gain enough power to defeat enemies, and restore your good name.

Key Features:

  • Monsters, dungeons, and heroic storyline offer hours of adventure
  • Detailed artwork by members of the award-winning Morrowind team
  • Randomly generated dungeons
  • Battle monsters in 8 to 36 levels (depending upon handsets)
  • Uncover items and artifacts to help you in your quest
  • Interact with characters to gain new skills and abilities
  • Wide choice of characters, including Spellsword (Nokia 3650 only), Rogue, Barbarian, Battlemage, and Knight

Credits

Game Design: Anthony Gill, Greg Gorden
Art: Mark Jones
Programming: Marc Ilgen, Roland Kemp
Technical Director: Andrew Friedman

 


The Elder Scrolls III: Bloodmoon

TES Bloodmoon

Released: Jun 03, 2003
Published By: Bethesda Softworks LLC
Developed By: Bethesda Softworks LLC
Platform: Windows

Description

There is trouble on the island of Solstheim. Rumors of strange and powerful Nords living in the snowy wastes abound, and the Empire's new mining colony struggles to survive in an untamed land. Beware of the ancient curse and the night the moon will turn to blood. Will you stand against the werewolves, or become one?

 

  • Explore the forests, caves, and snow-covered wastelands of the island of Solstheim.
  • Fight new creatures including bears, wolves, ice minions, and spriggans.
  • Direct the construction of a mining colony and face the threat of savage werewolves.
  • Become a werewolf and indulge your thirst for the hunt.

More information about The Elder Scrolls III: Bloodmoon can be found in:

Credits

Executive Producer: Todd Howard
Project Leader & Producer: Ashley Cheng
Lead Designer: Ken Rolston
Lead Programmer: Craig Walton
Programming: Ahn Hopgood, Mike Lipari, Matt Picioccio, Craig Walton
Additional Programming: Steve Meister
Lead Artist: Matthew Carofano
World Art: Hope Adams, Christiane Meister, Istvan Pely, Rafael Vargas
Additional World Art: Noah Berry
Lead Character Artist: Christiane Meister
Character and Creature Art: Hiu-Lai Chong, Josh Jones, Gary Noonan, Juan Sanchez, Ka-Kei Wong
Additional Character and Creature Art: Christiane Meister
Writing and Quest Design: Brian Chapin, Mark E. Nelson, Emil Pagliarulo
Additional Writing and Quest Design: Ken Rolston
Cutscene Animation: Hiu-Lai Chong, Istvan Pely
Quality Assurance Lead: Michael Fridley
Quality Assurance: Michael Fridley, Michael Mazzuca, Alan Nanes
Quality Assurance Interns: Nathan McDyer, Jennifer Noland
Voices: Jeff Baker, Jonathan Bryce, Lynda Carter, Shari Elliker, Linda Kanyon
Voice Recording: Absolute Pitch Studios
Manual Writing: Ashley Cheng, Pete Hines
Manual, Map, and Package Design: Michael Wagner
National Sales Manager: Lori Rehr
Marketing Assistant: Diana Calihanna
Director of PR and Marketing: Pete Hines
President: Vlatko Andonov

 


The Elder Scrolls III: Morrowind
(Game of the Year Edition)

TES Morrowind GOTY

Released: Nov, 2003
Published By: Bethesda Softworks LLC
Developed By: Bethesda Softworks LLC
Platform: Windows/Xbox

Description

Morrowind Game of the Year Edition includes the original game of Morrowind, plus the Tribunal, and Bloodmoon expansions.

The Elder Scrolls III: Morrowind is the most detailed game world ever created, where you create and play any kind of character you can imagine. Morrowind sets a new standard in gaming with its incredible graphics, in-depth gameplay, and innovative character development.

 

  • In Morrowind: Enjoy hundreds of hours of gameplay as you explore Vvardenfell and its many exotic locations, including epic dungeons, detailed cities, and vast landscapes.
  • In Tribunal: Visit the capital city of Mournhold, the Clockwork City of Sotha Sil, each complete with new creatures, quests, armor, weapons, and much more.
  • In Bloodmoon: Venture into the frozen island of Solstheim, filled with even more challenges for high level characters, or become a werewolf and indulge your thirst fo rthe hunt.

More information about The Elder Scrolls III: Morrowind GOTY can be found in:

Credits

Project Leader: Todd Howard
Lead Designer: Ken Rolston
Lead Programming: Craig Walton
Lead X-BOX Programming: Guy Carver
Lead Artist: Matthew Carofano
Lead Artist (Characters): Christiane Meister
Programming: Guy Carver, Ahn Hopgood, Scott Franke, Chris Innanen, Mat Krohn, Mike Lipari, Steve Meister, Matt Picioccio, Kerry Sergent, Craig Walton
Additional Programming: Hal Bouma, Victor Breuggemann, Dave DiAngelo, O'dell Hicks, Scott Hofmann, Andrew Nunn, Casey O'Toole, Erik Parker
Graphics (Worlds and Buildings): Hope Adams, Noah Berry, Mark Bullock, Matthew Carofano, Christine Miller, Gary Noonan
Additional Graphics (Worlds and Buildings): Shirin Alkaissi, Brian Chapin, Royal Connell, Bryan Card, Gavin Carter, Kevin Shriner, Frank Ward
Graphics (Characters and Creatures): Tohan Kim, Christiane Meister, Juan Sanchez
Additional Graphics (Character and Creatures): Wan Chiu, Chandana Ekanayake, Sean Foyle, Josh Jones, Mark Jones, Andrew Rai, Michael Smith, Ka-Kei Wong
Conceptional Art: Michael Kirkbride
Texts and Quests Design: Douglas Goodall, Mark E. Nelson, Ken Rolston
Additional Texts and Quests Design: Bill Burcham, Todd Howard, Michael Kirkbride, Ted Peterson, Todd Vaughn
Sound Effects: Jason Ruddy
Original Music Composed and Produced by: Jeremy Soule (www.JeremySoule.com)
Lead Quality Assurance: Michael Fridley
Quality Assurance: Absolute Quality Inc.
Co-Producers: Ashley Cheng, Todd Vaughn
Voiceacting: Jeff Baker, Jonathan Bryce, Lynda Carter, Linda Canyon, David DeBoy, Shari Elliker, Catherine Flye, Cami St. Germain, Gayle Jessup, Wes Johnson, Melissa Leebaert, Michael Mack, Elisabeth Noone, Dude Walker
Voice Recording: Absolute Pitch Studios
Manual: Pete Hines, Ashley Cheng
Layout (Box and Manual): Michael Wagner
Lead Marketing (National): Lori Rehr
Lead PR & Marketing: Pete Hines
Managing: Vlatko Andonov
Original Concept: Todd Howard, Ken Rolston
Special Thanks to: Don Nalezyty, Julian Lefay, Bruce Nesmith, Kurt Kuhlmann, Hugh Riley, Colin Williamson, Christopher Ondrus, Brian Stokes, Christopher Weaver, Brian Harvey, Greg James, Kelly Tofte, Kevin Bachus, Brent Erickson, Numerical Design Limited, Kim Howard, Jeff Howard, Indy , Jody Innanen, Rachel Noble, Mike Lipari, Ellen Lipari, Kim Rankin, Bryan Rankin, Gary Noonan, Cappy le Perroquet, Kezune , Mo , Regis Philbin, Antonio Lang, Stephanie Scheibley, Shannon Hines, Connor Hines, Alan Nanes, Steve Adamo, Kenny McDonald, (all members of the Forums and Fansites and to all our friends and families)
UBI Soft Entertainment: Thomas E. Petersen, Delphine Delesalle, Rémi Perreault, Sébastien Pavia, Michael Thielmann, Marc Homayounpour

 


The Elder Scrolls Travels: Shadowkey

TES Shadowkey

Released: Nov, 2004
Published By: Vir2L Studios
Developed By: Vir2L Studios, TKO Software & Nokia
Platform: N-Gage™ & N-Gage™ QD

Description

"Shadows are not an absence of light, they are reflections from another world."
-- SKELOS UNDRIEL, SHADOWMAGE

Your village has safely remained just out of reach of The War of the Bend'r-mahk, but now danger strikes from another direction. You must save your village from marauders who are but pawns in the struggle to capture Shadowmage Skelos Undriel -- a piece in a darker and more sinister game. You'll journey through rugged terrain, despoiled temples, bandit lairs, and murderous caverns. You'll fight many foes in your search for the power of the Shadowkeys and the Star Teeth, and your journey will lead you to the Crypt of the Heart where you'll face the ultimate test.

Shadowmage Skelos Undriel is on the run from Battlemage Jagar Tharn, driven from the heart of Tamriel by Tharn's agents, who are in dogged pursuit. Undriel chooses to flee to the Western Reach, an area in the throes of The War of the Bend'r-mahk between High Rock, Hammerfell and Skyrim. The Shadowmage hides himself in the chaos swirling about Dragonstar. Skelos Undriel then hatches a desperate scheme to collect the Star Teeth sown about the region hoping their power is sufficient to thwart Tharn's agents, and perhaps even destroy the Battlemage himself.

Key features:

  • First-person RPG set in the best-selling, award-winning world of The Elder Scrolls
  • Artwork and design by members of the award-winning Elder Scrolls and Morrowind teams
  • Explore 20 large dungeon levels ranging from wilderness levels to dense and complex city and hideout levels in a detailed and open-ended fantasy setting. You can even play the dungeons with your friends in cooperative multiplayer mode via Bluetooth
  • Play the classic Elder Scrolls nine character classes and eight character races. Character classes include Assassin, Barbarian, Battlemage, Knight, Nightblade, Rogue, Spellsword, Sorcerer, and Thief. Races include Argonian, Breton, High Elf, Dark Elf, Khajiit, Nord, Redguard, and Wood Elf
  • Shadowkey has over 25 magic spells, more than 60 opponents, and over 100 weapons and items
  • Multiplayer (via Bluetooth): Share quests and adventures with two friends in cooperative multiplayer

More information about The Elder Scrolls Travels: Shadowkey can be found in:

Credits

Vir2L
Executive Producer: Todd Howard
Producer: Douglas Frederick
Designer: Greg Gorden
Project Manager: Greg Gorden
Lead Artist: Mark Jones
Senior Artist: John Peason
Additional Art: Scott Kramer
TKO
Producer: James Parker
Lead Programmer: Scott Phillips
Programmers: Richard Osborne, Jacob Devore, Michael Maynard
Engine Programmers: Jeff Posey, John Talley, Danny Padilla
Lead Scripter: Dan Nanni
Design: Trent Martinez
Additional Design: Ben Cureton, Josh Davis, Michael Hermes, Jason Maier, Adam Schuman, Robert Smith
Nokia
Producer: John Stroppa, Shane Neville
QA Test Leads: Brodie Buchanan, Terence Tso
QA Testers: Anim Ali, Jason Au, Irene Chan, Andersen Kang, Jarmo Kuikka, Jeff Wilson
Localization Test Lead: Giulia Mauro
Localization Testers: Luz Ramirez, Ingrid Schafmeister
QA Support Testers: Julien Escuta, Trevor Record, Paul Breland, Veronica Deluna
Babel
Project Manager: Ashley Parker
Project Co-coordinator: Ben Scott
QA Test Lead: Miles Davies
QA Testers: Joe Shetcliffe, Laurie May, Paul Magor, Rob Swan, Will Hansen, Alberto Mallo, Nicole Nothen, Nicolas Martinez, Gabriele Ambrosi, Lewis Merdler, Alex Chitty, Michael Gordon, John Darke, Alex Bickley, Daniele Gallori