Death & Taxes: Part II


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This Critical Role one-shot was created in collaboration with Zenimax Online. It aired on YouTube on May 26th, 2021. You can access the video here.

Although A Faulty Foundation is one long video, we have chosen to separate it into two parts of transcription, split at the location of the video's commercial break.


PART II

MATT: And welcome back . So as you all begin to step into this forgotten subterranean common room, and upon inspecting the scattered bodies, a creature seemed to stir. A massive, gator-like, humanoid Daedric beast began to charge towards you, and I need everyone to roll initiative.

TAVIMA: Okay guys, we had a conversation.

MALLORY KLAXTON: No!

GRELNOK NIGHTBRINGER: All right.

SLAUGHTER GRIMM: Yes.

HOA SEN: This is being very nice to me today.

MATT: All righty, 25 to 20.

TAVIMA: Dirty 20.

MATT: Nice! All righty, Tavima up front. 20 to 15.

HOA SEN: Me.

MATT: All righty. What'd you get?

HOA SEN: 19.

MATT: 19? Oh, damn, Hoa's right up.

GRELNOK NIGHTBRINGER: 17.

MATT: All right, then we got Grelnock.

SLAUGHTER GRIMM: 16 over here.

MATT: Great! Slaughter. All righty, 15 to 10? I guess, what do you got?

MALLORY KLAXTON: Two.

MATT: Two, aww, sorry, Mallory.

MALLORY KLAXTON: It's very hard to roll a two, let me tell you.

MATT: I can-- yeah.

MALLORY KLAXTON: Hardly do worse.

MATT: All righty, top of this as the creature is now charging forward, its long tail behind it, its scaled, heavily-armored hide. Its head seems to end in these long, crooked horns as its mouth is open, salivating, fangs, teeth outward, towards you. You're up first, Tavima.

TAVIMA: Nice. I want to slide forward and interpose myself between Grelnock and this bad boy, and then also charge at it, and shield charge this bad boy.

MATT: Hell yeah, let's do it!

TAVIMA: Okay, all right, so I'm spending two stamina and I got to roll to hit. No! I rolled so bad!

LAURA and SLAUGHTER GRIMM: Aww.

TAVIMA: 11?

MATT: 11.

SLAUGHTER GRIMM: Hey.

MATT: Shield forward, you rush to go ahead and slam into it and it's like hitting a wall, because it's charging full boar towards her, you interpose, and right as you go to hit, instead, whack, it hits you, and you get thrown back about three or four feet. You land on your back, but kick back up, but unfortunately, it didn't seem to leave much of an impact on the creature.

TAVIMA: Done, that's me.

MATT: All right, finishing Tavima's go, that brings us to Hoa, and Grelnock you're on deck.

HOA SEN: Okay, I activate my magicka. I'm going to cast Swarm. So it's a range of 60 feet, so I can stay where I am. And I spend two magicka to summon a five-foot radius swarm of fetcher flies. Remember those guys?

MATT: Hell yeah.

HOA SEN: They will obey my command. I'm unsure if this means-- it says, "as your action you may will them to move and attack anything in a space." Do I summon them first and then I order them the next time, or can I order them now?

MATT: No, you can order them now.

HOA SEN: Excellent, I do so.

MATT: All righty.

HOA SEN: And the creature must make a DC 14 constitution saving throw.

MATT: You've got it.

TAVIMA: Go!

MATT: That is a six, that is a failure.

HOA SEN: Yes! They take 4d6 damage.

MATT: Go for it.

HOA SEN: Got them all set up here, whoosh!

MATT: As the flies swarm over and swarm around this creature, biting, stinging.

HOA SEN: That is seven damage.

MATT: Seven damage to it, you've got it.

SLAUGHTER GRIMM: Nice.

MATT: It is now clawing around in the middle of this cloud of swirling fetcher flies. Does that finish your turn, stay put?

HOA SEN: Finishes my turn, and I stay in concentration.

MATT: Fantastic, you got that. Bringing that up to Grelnock's turn with Slaughter on deck.

GRELNOK NIGHTBRINGER: How far away is it?

MATT: From you, it's about 10 feet from you, since you did have an interposed moment with Tavima stopping you.

GRELNOK NIGHTBRINGER: All right, I'm going to run up behind it. Do I get advantage if I'm flanking?

MATT: Currently, I'll say sure, why not? Yeah.

GRELNOK NIGHTBRINGER: All right.

MATT: Yeah, it'll take your full movement, but you do manage to get into position where now you and Tavima are pincer attacking.

TAVIMA: Flipped up like: Let's go.

MATT: You got it.

GRELNOK NIGHTBRINGER: Cool, then I'm going to get behind it and go and try to get it with my venomous claw.

MATT: Do it, do it.

SLAUGHTER GRIMM: Venom claw!

MATT: Spend that stamina.

GRELNOK NIGHTBRINGER: Venomous claw!  Natural one!

SLAUGHTER GRIMM: It went back around, it went back around! All right, start it all over again.

TAVIMA: You did this!

SLAUGHTER GRIMM: Yeah, I did it.

GRELNOK NIGHTBRINGER: Get rid of that stamina, and I'm going to--

MATT: As you go running past, claw out--

GRELNOK NIGHTBRINGER: Oh wait, I get advantage!

MATT: Because you have it flanked, you do.

GRELNOK NIGHTBRINGER: Flanking!

TAVIMA: Yes! Come on, natural 20.

MALLORY KLAXTON: Two.

GRELNOK NIGHTBRINGER: That's way better! That's 21!

MATT: That hits, that hits! Go ahead and roll some damage.

HOA SEN: You broke the curse, kiddo.

TAVIMA: Shake it off.

MALLORY KLAXTON: Everything's finally coming up Grelnock.

GRELNOK NIGHTBRINGER: That's poison damage on this. That's really good. 15 plus three is 18 poison damage, plus my strength modifier, which is plus three.

MATT: Slick!

SLAUGHTER GRIMM: Damn.

GRELNOK NIGHTBRINGER: And that's my bonus action. So after that, I'm going to whip out my axe and swing at its... back. 

MATT: The claw sinks in deep, and as you carve across, you can now see that thick, thick Daedric hide does split. And you watch as the black venom left behind from this instilled, forced bit of energy--

SAM and GRELNOK NIGHTBRINGER: Oh!

SLAUGHTER GRIMM: What happened? Something flew far.

MATT: You swing back with your axe--

GRELNOK NIGHTBRINGER: Oh, oh! I said I had an eight, but I landed on a 20 on my d20!

SLAUGHTER GRIMM: Wow.

MATT: There you go.

GRELNOK NIGHTBRINGER: A two and a 20.

TAVIMA: Let's go.

GRELNOK NIGHTBRINGER: Cool.

TAVIMA: Yes!

GRELNOK NIGHTBRINGER: So that's 1d12 plus three, so I just double the dice.

MATT: Double the dice.

GRELNOK NIGHTBRINGER: Seven times two is 14, plus three is 20 points.

SLAUGHTER GRIMM: Oh, what?

MATT: Nice.

SLAUGHTER GRIMM: Still alive?

MATT: The axe carves through, and you cut back, and the tail behind it just slops off. You sever it from the body, and it hits the ground and it's still flexing and curling on its own, now detached from the body.

GRELNOK NIGHTBRINGER: I'm going to use one more stamina and I'm going to try to hit it again with my free action.

TAVIMA: Let's go.

GRELNOK NIGHTBRINGER: Oh no, that just adds a d8 slashing damage.

MATT: Correct.

GRELNOK NIGHTBRINGER: That's six additional points.

MATT: Six additional points of damage.

HOA SEN: Beefy.

MATT: It's looking real hurt.

TAVIMA: Let's go!

MATT: All right, that finishes your go, Grelnock. That brings us to Slaughter.

SLAUGHTER GRIMM: Oh great. I will yell at the creature: You can't have a table here without a reservation! And I'll pull out a skull, my lucky skull, give it a little kiss, and say: Tavima, duck! And I'll throw the flaming skull, at the creature. 

MATT: Okay, go ahead and roll for the attack.

SLAUGHTER GRIMM: Oh, it's a four. 

SLAUGHTER GRIMM: Plus six is 10!

MATT: Not enough.

SLAUGHTER GRIMM: I forgot to light it on fire first, oh!

MATT: Yeah, the skull, it literally is just a skull. It goes through the air and just rolls on the ground, no effect.

SLAUGHTER GRIMM: I'm the worst necromancer. I will then use the rest of my action to just run around. Those dead bodies, do they have any weapons or anything?

MATT: Do you want to take your turn trying to look through?

SLAUGHTER GRIMM: That's all I got. I mean, I guess I could do a bonus action.

MATT: Sure, you can do that if you want to.

SLAUGHTER GRIMM: But it just heals me.

MATT: It's up to you.

SLAUGHTER GRIMM: So, and I'm fine, so I'm just going to look around those bodies.

MATT: Okay, you start rummaging through the bodies. Make an investigation check.

SLAUGHTER GRIMM: Okay. Okay, okay, nine.

TAVIMA: Pop a skull and then go check some stuff out.

MATT: Yep, nine?

SLAUGHTER GRIMM: Yeah.

MATT: I mean, one of them you see has a longsword on the ground, and you've seen all different metals, but at first glance this has a unique color and texture to it. Not quite something you're familiar with.

SLAUGHTER GRIMM: Grab it.

MATT: All right. Finishing your turn, Slaughter. It is now the Daedroth's turn. As it's like angrily, spinning around now, feeling surrounded. You, Grelnock, pincered in the back, ready, feeling confident after a heavy round, you hear this from behind you.

GRELNOK NIGHTBRINGER: Uh oh!

SLAUGHTER GRIMM: There's another one?

MATT: You glance over your shoulder, and charging out of one of the alcoves from the direction-- from the left of where you entered, a second one comes barreling out and is now going to be attacking you, pincered.

TAVIMA: Hi, buddy.

GRELNOK NIGHTBRINGER: Shit, shit, shit, shit, shit, shit.

MATT: So this one's going to go ahead and-- you know what? Yeah, it's going to go ahead and bite attack you. So it goes for a full on.

GRELNOK NIGHTBRINGER: Bring up my axe.

MATT: That is going to be a 17 to hit?

GRELNOK NIGHTBRINGER: 17's my armor class.

MATT: Okay, so that hits you. 

MATT: For not too bad.

GRELNOK NIGHTBRINGER: I like when ... say it anyway.

MATT: Not too bad, six points of piercing damage.

GRELNOK NIGHTBRINGER: Okay.

MATT: As it clamps on, but because you got your axe up just in time, it slams but you wedge it in there to keep it from closing entirely on you, and the blade carves a little bit into the roof of its mouth, which causes it to open wide and pull back, so it doesn't actually clamp onto your body, and backs up. The one that's in between the two of you, wounded and on one knee almost, looking around angrily glances, with you in front, it glances and sees, I think based on directional wise-- Actually, I would like to have Hoa and Mallory both roll d20s for me.

TAVIMA: Oh god.

MATT: Just roll a d20 and tell me what you got.

HOA SEN: Five.

MALLORY KLAXTON: Six.

TAVIMA: Oh my god!

MATT: It angles its head in a direction to where it's still facing you, but lines up with you, Hoa, and it releases a column of flaming breath towards both of you that goes out for a 15-foot cone. I need you both to go ahead and roll dexterity saving throws for me, please.

HOA SEN: Okay, okay, okay. This is fun. Oh my god, that's not very good. It's a three.

TAVIMA: Four!

MATT: You both take eight point of fire damage.

TAVIMA: Yeah, that feels right.

MATT: Charred a bit from the flames escaping from its jaws. Now that finishes their turn, however. The one, they're both going to stay put, because one is currently flanked between the two of you, the other one is flanking. So finishing its go, Mallory, you're up with Tavima on deck.

MALLORY KLAXTON: What kind of weapon are you carrying?

TAVIMA: Shield, sword.

MALLORY KLAXTON: Okay, I'm going to run up behind you, I'm going run up behind Tavima, and I'm going to tap your sword as I run by and I'm going to cast Crystal Weapon.

MATT: Okay, the blade suddenly is wrapped in jagged, dark crystalline power.

MALLORY KLAXTON: And then I'm going to keep running and I'm going to see if I can-- there's no way they hit both of the-- no, so I'm going to have to pick one. How big are these creatures?

MATT: They're roughly 10-foot tall from ground to shoulder and they're hunched and bulky.

GRELNOK NIGHTBRINGER: One's almost dead, though.

MATT: One is looking really, really hurt.

MALLORY KLAXTON: I'm going to put a Lightning Splash Sphere right above the one that's almost dead.

MATT: Okay.

MALLORY KLAXTON: I think I can put it somewhere where it's not going to hit anybody else, because it's 10 feet tall. That's a 10-foot sphere of lightning.

MATT: 10-foot sphere of lightning.

MALLORY KLAXTON: And I can stay kind of far away.

MATT: I will say, go ahead and roll, because it is a very tight space between this creature. Well, the creature's-- actually, no. The creature takes 10-foot. It is a 10-foot--

MALLORY KLAXTON: Yeah, that's why I was-- I can also just put it slightly above as well.

MATT: Correct, so yeah, go ahead and roll damage on that. It makes a save.

MALLORY KLAXTON: That's a save.

TAVIMA: Let's go.

MATT: That's a dex one?

MALLORY KLAXTON: Yep.

MATT: Rolls a 16.

MALLORY KLAXTON: That is a save.

MATT: So it doesn't take any damage.

TAVIMA: Rude!

MALLORY KLAXTON: Nope, it doesn't.

MATT: Yeah, sorry.

MALLORY KLAXTON: That's okay, that's just a couple magicka points, I don't care. Yeah, and I'm just going to back off quite a bit now, as much as I can.

MATT: Okay, so now you're getting all the way towards the back wall of this chamber, to try and keep away from the middle of the fray. All right, you're done, Mallory. Tavima, you're up.

TAVIMA: Sweet. I'm waving the crystal sword around and I make a little flash of light hit it and I'm going to cast Backlash on the one right in front of me. So DC 15 con save.

MATT: Got it. That's an eight. That is a failure.

TAVIMA: Yes, all right.

MATT: It is now surrounded and cursed by the slowly swelling light around it.

TAVIMA: Okay, take eight points of fire damage and you are doomed.

MATT: Great.

TAVIMA: And then I'm going to run forward and be like: Yeah, does it do any--? I'll find out. I'm going to go and try to hit it with the sword.

MATT: Roll an attack.

SLAUGHTER GRIMM: Come on.

MATT: You have advantage, because you are flanking.

TAVIMA: Yes, okay, 17. 22.

MATT: That definitely hits. Go ahead and roll damage.

TAVIMA: Sweet, okay. Eight plus two, my d4. How spicy can I be? Can I add a stamina on that to also puncture it?

MATT: Sure.

TAVIMA: I would like to super kill this thing, if I can.

SLAUGHTER GRIMM: This is the hurt one?

TAVIMA: Yeah.

SLAUGHTER GRIMM: Nice.

TAVIMA: So make a DC 14 dexterity check.

MATT: No, that's an 11.

TAVIMA: Sweet. 18 points.

MATT: How do you want to do this?

SLAUGHTER GRIMM: Oh, nice! Second of the night.

TAVIMA: Go! I slice it across its throat and I want to walk all the way around it as it drops to its knees and take the full skull all the way off and lift it up and go: New skull!

MATT: 

SLAUGHTER GRIMM: Oh yes, I want!

TAVIMA: In a second, hold on.

SLAUGHTER GRIMM: What? Okay.

TAVIMA: And I show it to the other one.

MATT: The body hits the ground with a heavy thud as you tear the flesh off of its skull, which is now glistening reddish black, with the remnant blood across it, spin it around to show the other one.

TAVIMA: You next.

MATT: All righty, finishes your go. Brings it to Hoa, with Grelnock on deck.

HOA SEN: I am pretty bloody and not doing super good, so I'm going to back up, approximately as far back as I can get  from all the creatures. I'm going to wave my hands like this, and a bunch of little mushrooms pop out from my fingertips, making a semicircle around me. These mushrooms are part of the Fungal Growth magicka spell. So I can get 1d4 hit points every turn for three rounds and anyone who gets into the circle may also do that if they're feeling yucky.

GRELNOK NIGHTBRINGER: Oh nice.

MATT: Hell yeah.

HOA SEN: I'm going to roll my healing.

MATT: The mushrooms begin popping up around you. These beautiful bioluminescent colors and as it does, you can feel the energy begin to swell through your body, like this excited butterflies in your stomach and your wounds begin to slowly close.

HOA SEN: Whew, and that's the end of my turn, because-- Oh, the flies are still there, but they're not going to attack because I don't have a turn for that.

MATT: You'd have to spend an action to do that, yeah.

HOA SEN: I am going to use my bonus action to see if I can automatically sense any living creature within a 120-foot cone. Are there more of these, I'm wondering?

MATT: Good call. Any living creature?

HOA SEN: Yes.

MATT: You do not sense any more of these creatures. You do sense, on the north wall a few odd dots. Something beyond the north wall, there's a cluster that catches your attention.

HOA SEN: I just yell: Let's not open the north door. I'm going to lay down for a second. 

GRELNOK NIGHTBRINGER: She's just always napping.

TAVIMA: She's doing a mushroom nap.

SLAUGHTER GRIMM: The laziest--

MATT: Do you heal yourself?

SLAUGHTER GRIMM: -- hostess.

HOA SEN: Yes, I do, yeah.

MATT: Great. So go ahead and roll that. All right, that finishes your go. Grelnock, you're up with Slaughter on deck.

GRELNOK NIGHTBRINGER: I say: Mallory, stuffed mushrooms?

MALLORY KLAXTON: Oh, we could add that to the menu. A little bit of lemon and pepper.

GRELNOK NIGHTBRINGER: And I'm going to swing my battleaxe at that guy.

MATT: Go for it.

GRELNOK NIGHTBRINGER: Oh-- yeah. I don't get advantage anymore.

MATT: No, because you are not-- you killed the creature that was between the two of you.

TAVIMA: Yeah.

GRELNOK NIGHTBRINGER: Oh, that's still good, 21.

MATT: That hits, go ahead and roll damage. This one is currently unscathed, but not for long.

GRELNOK NIGHTBRINGER: Oh, 12 plus three is 15 points of damage.

MATT: 15 points of damage.

GRELNOK NIGHTBRINGER: And I'm going to use my last stamina point of the fight to add another d8, which is seven.

MATT: Nice, heavy hit! The axe, as you swing wide, it doesn't cut through, but it sinks about four or five inches into this creature's chest armor. It grabs the axe with both sides of its clawed hands and shoves it back. You almost get thrown off balance, but then hold yourself there.

GRELNOK NIGHTBRINGER: And I'm going to use my bonus action to cast Hardened Armor on myself to prep for the hit that's going to come.

MATT: You got it.

TAVIMA: Smart.

MATT: Okay. That finishes your go. Slaughter, you're up.

SLAUGHTER GRIMM: Yes, I, Slaughter Grimm, will run up to Tavima, and: Skull me! I will take this gigantic skull--

TAVIMA: Yeah!

SLAUGHTER GRIMM: -- and try to set it on fire with my Necrotic Mind and throw it at the bad guy.

TAVIMA: Yeah! 

MATT: Okay, okay.

HOA SEN: Please work.

MATT: The skull ignites with deeply dark, burning, arcane fire. All right, go ahead and roll to attack with it.

TAVIMA: Let's go!

SLAUGHTER GRIMM: It's big, right? So I'll do, like, a little hammer toss thing and I'll toss it. 13.

MATT: 13 hits. Wait. I'm sorry, it does not.

MALLORY KLAXTON: Wow.

MATT: I read the wrong stat.

TAVIMA: I was so excited.

SLAUGHTER GRIMM: I can't hit shit with my skull.

MATT: I know, I know.

MALLORY KLAXTON: Have you thought of just tapping things with it instead of throwing it?

SLAUGHTER GRIMM: Maybe I should just--

MALLORY KLAXTON: Just like it tap it.

SLAUGHTER GRIMM: I'm a bad thrower.

MATT:  As you swing and go wide--

SLAUGHTER GRIMM:

MATT: You were completely off-course, it just goes off and skitters into the corner.

SLAUGHTER GRIMM: Okay.  Well, I'll--

TAVIMA: I still clap.

SLAUGHTER GRIMM: Thank you. All right, well, okay . That's my move!

MATT: All right, that brings us to the Daedroth's turn, which, it does not get its fire breath back.

GRELNOK NIGHTBRINGER: Oh wait, no that one died.

MATT: There's two of them.

GRELNOK NIGHTBRINGER: I know, but did that one use its fire breath? The second one?

MATT: No, you're right, thank you for the reminder. To that point, it's going to--

SLAUGHTER GRIMM: It does have its fire breath.

MATT: It does have fire breath, and is going to, which is going to catch you and you in the same column in front. I need you both to make dexterity saving throws for me, please.

TAVIMA: 10.

MATT: That's a fail.

GRELNOK NIGHTBRINGER: 11.

MATT: You both take eight points of fire damage. 

SLAUGHTER GRIMM: Yikes.

MATT: Feeling singed, burned, cauterized.

GRELNOK NIGHTBRINGER: I just pat out the fire on me.

MATT: There you go, badass, awesome. And with that, it's going to go ahead and begin to stomp around the side of you, since I had you both in a column, it's now going to try and get both of you in the fray to give you less opportunities to engage elsewhere on the battlefield. That finishes its turn. Mallory, you're up.

MALLORY KLAXTON: I'm going to use my bonus action to use Dark Exchange to get a magicka back.

SLAUGHTER GRIMM: Oh, nice.

TAVIMA: Nice.

MALLORY KLAXTON: And I'm going to-- Actually, I don't even have to do that. I'm going to hold off, I don't need that yet. I'm just going to try another Lightning Splash.

MATT: Sure, all right. So for that.

SLAUGHTER GRIMM: Lightning Splash.

MATT: That is a 13.

MALLORY KLAXTON: Ah ha!

MATT: No, that hits, go ahead and roll damage.

MALLORY KLAXTON: That's... 11 points of lightning damage.

MATT: Great, so as it's storming around, just getting in the fray with Tavima and Grelnock, there's this flash of light, and this cycling blast of electrical energy that shocks the creature. You see its muscles tense up before it shakes to shrug off the pain and the stunned sensation across its body. Yeah, it took a heavy hit.

MALLORY KLAXTON: I'm then going to try and shift so that if-- So that I'm out of any-- Yeah, you're fine, so I won't-- Yeah, I'll shift to just stay out of any straight lines with anybody else, just to not get surrounded.

MATT: You got it. Okay, finishing that, it's back up to Tavima's turn.

TAVIMA: Okay, I would like to back up a little bit, just this is a very nice sword, but hold on, and I want to cast Sun Fire on it, as I drop the shield, get a free hand, and just yeah, bright light, let's do that.

MATT: You got it. All right. So go ahead and make a spell attack against the target.

TAVIMA: 19.

MATT: 19 hits.

TAVIMA: Sweet. 16 points of fire damage.

MATT: Nice, 16 points of fire damage to it. All right, it's looking pretty hurt.

TAVIMA: Cool.

MATT: Starting to show some real wear and tear.

TAVIMA: Yeah, we burn the last magicka. I'm going to cast Backlash again on this one.

MATT: Okay, you got it.

TAVIMA: So DC 15 con save.

MATT: Does not make it with a seven.

TAVIMA: Yes, okay. Another eight points of fire damage.

MALLORY KLAXTON: Oh!

MATT: You got it, all righty. It's now burning and charring, the Backlash is now searing into it as it's now doomed by the perpetual spread of divine almost light that's burning into its flesh. It's angry and it looks like it's starting to turn even more feral than it may have been before.

TAVIMA: Why are you still alive? Okay.

GRELNOK NIGHTBRINGER: Are you right next to it, or did you back up?

TAVIMA: I backed up a little bit.

MATT: Okay, finishing your go, Hoa, you're up.

HOA SEN: I'm going to stay where I am and heal for-- Oh, that's eight. Nice, nice, nice. But while I'm-- because I can just stand there, I don't have to do anything to heal. My mushrooms are active for one more round if anyone wants to join me.

MALLORY KLAXTON: Boy, aren't they.

HOA SEN: And I am going to go ahead and activate my swarm again, because they're still there.

MATT: You got it.

HOA SEN: And that is 4d-- Oh, a DC 14 constitution saving throw first.

MATT: That, unfortunately, does succeed with a natural 16.

HOA SEN: Oh no, and they'd still take half, though.

MATT: Indeed, so go ahead and roll damage.

HOA SEN: 4d6, here we go. Five, six, seven, eight, nine, 10, 11, 12, 13, 14, 15 total divided by two, is sevenish.

MATT: Got it, seven points of fire damage to it as the insects begin biting around it, and you watch little sparks sparking off it as they're impacting it and carving through. Sweeping in the air.

HOA SEN: Yes, go little buggies, go! You can do it, I believe in you!

MATT: Awesome, finishing your turn?

HOA SEN: Yes.

MATT: All right, Grelnock, you're up, with Slaughter on deck.

SLAUGHTER GRIMM: Come on, Grenlock!

GRELNOK NIGHTBRINGER: Grelnock!

SLAUGHTER GRIMM: Yeah, whatever.

GRELNOK NIGHTBRINGER: And I'll swing the battleaxe.

MATT: Go for it, roll for an attack.

TAVIMA: Please finish him.

GRELNOK NIGHTBRINGER: 17.

MATT: 17 hits.

TAVIMA: Let's go, let's go, let's go.

GRELNOK NIGHTBRINGER: Nine points of damage.

MATT: Nine points of damage. How do you want to do this?

HOA SEN: Yes!

GRELNOK NIGHTBRINGER: I'm going to just rage out and swing and-- Oh, you already chopped one's head off. I'm going to chop the other head off!  Teamwork!

TAVIMA: Skulls for the skull guy.

SLAUGHTER GRIMM: I need the skulls!

MATT: As you swing past it takes two hits, the first one carves through part way into throat and its eyes go wide.

GRELNOK NIGHTBRINGER: Flip the axe and swing back the other way.

MATT: The head spins and slops onto the ground, the body falls forward, and ends up slumping against the other corpse. The other head rolling, coming to a stop on the opposite end.

TAVIMA: Nice.

GRELNOK NIGHTBRINGER: Nice.

SLAUGHTER GRIMM: It's everything I've tried to not do in my life.

GRELNOK NIGHTBRINGER: Well, you're still not doing it.

SLAUGHTER GRIMM: Oh. Oh, good. 

HOA SEN: Burn!

SLAUGHTER GRIMM: Oh, thank goodness. Okay, I'm still pure. Thank you, I don't think I can carry all these skulls.

GRELNOK NIGHTBRINGER: I go and I-- The two corpses that are resting against the walls, I just snap their heads off and hand them to you.

TAVIMA: Yeah!

HOA SEN: I take some of the--

SLAUGHTER GRIMM: I'm lousy with skulls.

HOA SEN: -- fabric and I make a big rope so that you can weave the rope through the eye holes of the skulls and then carry it like a sling on your back.

SLAUGHTER GRIMM: Ooh, I like it!

MATT: There you go.

SLAUGHTER GRIMM: I'll spend some time working on that, a little skull sling.

MALLORY KLAXTON: You get two more rounds of healing, too.

MATT: About to say, how many more rounds of healing do you get?

HOA SEN: I get one more. I'm fully healed, so if anyone who wants to jump in, it can do--

GRELNOK NIGHTBRINGER: Oh yeah, yeah, yeah.

TAVIMA: Oh, please!

HOA SEN: Well, it can only do up to 20 total healing, so it can do five more healing.

TAVIMA: If you, go ahead.

GRELNOK NIGHTBRINGER: No, no, no.

TAVIMA: No I got this.

GRELNOK NIGHTBRINGER: Are you sure?

TAVIMA: No, 100%.

GRELNOK NIGHTBRINGER: Okay, I'll go sit.

HOA SEN: Let me roll it for you, just in case it doesn't come out as that. No, three, so there's two more left if you want to jump in.

TAVIMA: Yeah, I'll take it.

MATT: All right, go for it.

TAVIMA: Thank you.

HOA SEN: I'll roll it and then it's probably.

TAVIMA: 14.

HOA SEN: Yeah, it says eight, but you get two. 

MATT: All righty.

HOA SEN: Mushrooms disappear.

SLAUGHTER GRIMM: Can I just look at this sword and just see if I see anything unusual about it other than its color?

MATT: Make an investigation check.

SLAUGHTER GRIMM: Investigation check.

TAVIMA: Mallory, how does this crystal work?

SLAUGHTER GRIMM: 17.

MALLORY KLAXTON: Well, when you, well, it's done now.

TAVIMA: Oh.

MALLORY KLAXTON: It's just one hit, it's one good hit.

TAVIMA: Okay, it was great.

MALLORY KLAXTON: And yeah, it would've been great if it hadn't died, too, but yeah. I wasn't very helpful on that.

TAVIMA: You did great.

GRELNOK NIGHTBRINGER: There was lightning, it was great.

MALLORY KLAXTON: There was lightning.

TAVIMA: Yeah, you did so much lightning.

MALLORY KLAXTON: Mind if we take a bit--

MATT: The flies fizzle out.

MALLORY KLAXTON: -- of that crocodile? I'm kind of curious as to what it would taste like if we grill it up with--

TAVIMA: There's a whole tail.

GRELNOK NIGHTBRINGER: Yeah, yeah, yeah, yeah.

MALLORY KLAXTON: Yeah, okay. I'm just going to open it.

HOA SEN: Oh, it looks delicious.

MATT: Okay, you start carving some meat off of it. Magicka, stamina restored.

SLAUGHTER GRIMM: Oh wow.

MATT: Yeah, magicka and stamina--

GRELNOK NIGHTBRINGER: That's great, I love this.

MATT: At the end of every battle, your stamina and magicka come back, that's just a short term burn use.

GRELNOK NIGHTBRINGER: It's great, it lets you feel like you can really go all out every battle, which is pretty cool.

TAVIMA: Yeah. That is nice.

MATT: So yeah, so looking at the sword that you found, from your quick glance at one of the bodies, the texture and pattern on it, you've heard of this material. It is orichalc, so it's an orichalc sword. It is a flexible, powerful metal that is used in blacksmithing and forging and it'd probably be a pretty decent longsword for anyone with martial interest in using one.

SLAUGHTER GRIMM: Can I use it? It says I have a maul, but I don't know.

MATT: You could use it, if you want to.

SLAUGHTER GRIMM: I'll take it.

MATT: Okay. For all intents and purposes, it's considered a longsword plus two in this game.

SLAUGHTER GRIMM: Okay.

MATT: So plus two to hit, plus two to damage.

GRELNOK NIGHTBRINGER: Can I search the headless bodies and see what they have in their pockets?

MATT: Sure, make an investigation check.

MALLORY KLAXTON: I'll assist on that.

TAVIMA: Nice.

MATT: Okay.

TAVIMA: Oh.

GRELNOK NIGHTBRINGER: There's a lot of blood all over the bodies now.

MALLORY KLAXTON: I specifically didn't roll my own because I wanted you to roll both. 

GRELNOK NIGHTBRINGER: With advantage, that came to a six.

MALLORY KLAXTON: It's everything I wanted.

MATT: So both of these Daedric creatures, these Daedric beasts, do not have pockets.

GRELNOK NIGHTBRINGER: Oh, I didn't mean those, I meant the-- you know what, all four bodies in here are headless now, so I see the misunderstanding.

MATT: I see. 

TAVIMA: Amazing! That's where I got the idea from, I didn't realize it.

MATT: With a six, you searched the bigger creatures. 

GRELNOK NIGHTBRINGER: I like it.

MATT: Yeah. Nooks and crannies, pretty bloody, not a lot of things to find on them, but there's some decent meat you could probably, if it's cookable, edible, you don't know, you'll find out the hard way, that could be harvested or salvaged.

HOA SEN: If anyone needs extra healing, I could summon forth more mushrooms, if you would like.

GRELNOK NIGHTBRINGER: Sure.

TAVIMA: Yeah. Yeah.

HOA SEN: Sure, yes, absolutely.

TAVIMA: I am hurt pretty bad.

HOA SEN: I burn another Magicka.

GRELNOK NIGHTBRINGER: Oh, you are?

MATT: Fungal Growth is once per short rest.

HOA SEN: Oh, is it? Oh, I'm sorry.

TAVIMA: It's okay, I've got this.

SLAUGHTER GRIMM: I can heal a little bit as well if you need.

TAVIMA: I mean, I can heal, too. I was just, if you were offering a free mushroom party, I was going to--

HOA SEN: I'm all out of mushrooms, it seems. I can't flick any more out.

TAVIMA: I put my hand on my chest and a little rune begins to glow red and gold on my skin and I'm going to cast Rune Focus on myself.

MATT: All righty.

TAVIMA: And heal some d4s. Okay, and it says the next attack on me has disadvantage. Does that carry through just 'til the next time something attacks me?

MATT: Yeah.

TAVIMA: Tight! Cool, all right.

MATT: We'll say until the next short rest, essentially.

TAVIMA: Get my hit points back. 22!

GRELNOK NIGHTBRINGER: Should we investigate the other body?

MATT: But you got to keep that in mind.

MATT: You can, if you'd like to.

SLAUGHTER GRIMM: Did you just do one of them?

GRELNOK NIGHTBRINGER: I just did the big crocodile bodies. I haven't done the little human bodies yet.

TAVIMA: Well, you found a cool--

SLAUGHTER GRIMM: I found a cool sword on one, I can go and just--

GRELNOK NIGHTBRINGER: Check the pockets.

SLAUGHTER GRIMM: Well, I already investigated, so someone else investigate those bodies.

MALLORY KLAXTON: I'll take a round.

GRELNOK NIGHTBRINGER: I'll give you help.

TAVIMA: It's all you, I'm good.

MATT: 

GRELNOK NIGHTBRINGER: All of us are telling you you can do it.

HOA SEN: Look at the body, look at the body!

MATT: Little cheer squad over here.

GRELNOK NIGHTBRINGER: Check the pockets!

MALLORY KLAXTON: 15.

GRELNOK NIGHTBRINGER: Hey!

MATT: 15.

TAVIMA: Oh!

MATT: Okay. You do find, upon the other body and the scattered bits of debris around it, a heavy axe that is made of similar, if not the exact same metal as that longsword. Orichalcum.

TAVIMA: Beautiful.

MATT: So that does act as a plus two battleaxe, for anybody who would want to utilize that.

MALLORY KLAXTON: I don't need this. I'm just going to throw it.

TAVIMA: Oh my god! No, no, no! I grab it and bring it over to you.

GRELNOK NIGHTBRINGER: Is that better than what I have?

MATT: What do you use? You use a battleaxe?

GRELNOK NIGHTBRINGER: Battleaxe.

MATT: Yeah. The same rolls you have, just add plus two to hit and damage.

GRELNOK NIGHTBRINGER: Oh!

HOA SEN: Dope.

GRELNOK NIGHTBRINGER: Tight!

MATT: You also find a potion of health.

TAVIMA: Nice.

MATT: Which is a quick bonus action, 2d4 plus two healing to whoever uses it, and a mostly burned journal.

SLAUGHTER GRIMM: A mostly burned journal.

MALLORY KLAXTON: A burned journal.

GRELNOK NIGHTBRINGER: Who here can read?

SLAUGHTER GRIMM: Is that a better thing--

TAVIMA: It's not good.

SLAUGHTER GRIMM: Is that a better name for our restaurant? The Burned Journal?

TAVIMA: The Burned Journal?

GRELNOK NIGHTBRINGER: The Burned Journal.

TAVIMA: It has--

SLAUGHTER GRIMM: The Dreary Jury. The Dreary Jug and the Burned Journal. 

HOA SEN: Many items are in our taverns, that would make sense.

MATT: You could convert it into a thrift store.

TAVIMA: I mean, I'm putting it on the list.

SLAUGHTER GRIMM: Burned Journal.

MALLORY KLAXTON: I'm going to open up this burned journal and--

MATT: Okay. It is--

MALLORY KLAXTON: -- briefly browse it.

MATT: Briefly browse the burned journal? Beneath the Dreary Jug? 

HOA SEN: Rolls right off the tongue.

MATT: It is heavily damaged, but skimming through, you find references to a veil between Nirn and Oblivion that has been laid thin and traversable. Other entries speak of Daedric powers bleeding through, and deeper still, a passage reads, "To keep the power of the ambitions is paramount. Such weapons of annihilation are key."

SLAUGHTER GRIMM: After hearing that, I remind everyone that Nirn is the planet that we live on. 

HOA SEN: Thank you, it's very hard to remember.

MALLORY KLAXTON: Maybe the planet you're living on right now. Yeah, I don't--

GRELNOK NIGHTBRINGER: This sounds a lot bigger than what I thought we were getting into.

TAVIMA: Yeah.

MALLORY KLAXTON: Like difficult to carry thing, I don't know.

SLAUGHTER GRIMM: What did you think we were getting into?

GRELNOK NIGHTBRINGER: I don't know, we were going to find something that was worth a lot of money or something.

TAVIMA: Yeah, and give it to that guy.

HOA SEN: Yeah, that one.

MALLORY KLAXTON: This sounds like it's worth a lot of money, I don't know.

HOA SEN: Oh, we can sell the journal.

GRELNOK NIGHTBRINGER: Does the burned journal say which door we should go into to find this thing?

MALLORY KLAXTON: Does it say?

MATT: No, it's mostly just recipes after that.

SLAUGHTER GRIMM: Behind the north door was--

HOA SEN: Probably more creatures to deal with. Many small ones, so maybe skip that one for now and come back to it if it's important later?

TAVIMA: Okay.

GRELNOK NIGHTBRINGER: Sure

SLAUGHTER GRIMM: Unless that's where--

GRELNOK NIGHTBRINGER: Let's check the other doors just to see.

SLAUGHTER GRIMM: Yeah, let's check the other doors.

MATT: Okay.

SLAUGHTER GRIMM: So we have the east door and the south door.

MATT: Those are the ones that do not have that living essence.

HOA SEN: Okay.

SLAUGHTER GRIMM: Are they locked?

MATT: Which one would you like to check?

SLAUGHTER GRIMM: I would like to go over and just sort of look at the east door.

MATT: Sure. Go ahead and make an investigation check. One thing you do notice on the east door, as you approach, is there is a symbol intricately painted on the door that appears to be a fiery rising sun.

SLAUGHTER GRIMM: Are there similar symbols on the other doors?

MATT: Not from what you can see. Make a history or religion check, your choice.

SLAUGHTER GRIMM: I'm terrible at both. Eight.

MATT: Eight. You have no idea.

SLAUGHTER GRIMM: Cool. I'll check the doorknob, if there is such a doorknob.

MATT: The door is closed, but it is not locked.

TAVIMA: Get a skull ready.

SLAUGHTER GRIMM: Oh yeah.

TAVIMA: Do you want to just use the big one real quick? You don't have to undo the other one.

SLAUGHTER GRIMM: Got a whole bunch of them here.

MALLORY KLAXTON: I like that you're just pulling the scarf and they're just staying back there.

SLAUGHTER GRIMM: Yeah, they are. 

SLAUGHTER GRIMM: I'll try the other way. 

TAVIMA: What if you use the sword to fling the skull?

SLAUGHTER GRIMM: I'll just open the door with my hand.

HOA SEN: Yay.

MATT: Okay. You go ahead and open the door, and immediately as you look within, it is a metallic set of dark metal stairs that descend in a tight spiral, like a spiral staircase, out of sight. The walls themselves have occasional carved columns in the sides of a similar Daedric architectural design. You also notice from above the door, suddenly, a purple-ish fume fills the space where you stand. Anybody who would have been within five feet of our good friend here.

SLAUGHTER GRIMM: I will use my reaction to cast Bone Shield on myself.

MATT: Awesome! The bones get in front of your way, and the toxic---

SLAUGHTER GRIMM: I use the skull!

MATT: The toxic fume suffuses the porous bone you hold before you. I need you to go ahead and make a constitution saving throw.

SLAUGHTER GRIMM: Sure. Not good. Five, six.

MATT: Five, six. You begin to cough heavily as the poisonous gas fills your lungs. You take six points of poison damage.

SLAUGHTER GRIMM: But Bone Shield gives me six temporary hit points.

MATT: That's true. So as you hold it upward, the Bone Shield itself, as it swirls around you, actually closes off possible air passages, and as such, the fumes disperse.

GRELNOK NIGHTBRINGER: A literal Bone Shield. 

MATT: With no poison damage, I'll say you also are not poisoned as from the trap would normally do.

TAVIMA: Tavima is so proud of you and this excellent shield work. You shielded against air!

SLAUGHTER GRIMM: With a dead head!

TAVIMA: That's great!

SLAUGHTER GRIMM: Thank you. Thank you.

MALLORY KLAXTON: Defensive necromancy.

SLAUGHTER GRIMM: You know, servers have to be-- they have to think on their feet, they have to be aware of their surroundings, they have to be ready to deal with any sort of crisis that comes and this was just an example of that.

HOA SEN: You know, if we're thinking about themeing our restaurant, you should really use your Bone Shield as a serving platter, it'll help add to the ambiance.

SLAUGHTER GRIMM: Ooh, I like it. I could throw dishes at our customers on skulls.

GRELNOK NIGHTBRINGER: We can serve fajitas and you can set it on fire before you throw it!

TAVIMA: That's great!

SLAUGHTER GRIMM: I love it!

HOA SEN: We got to work on that name, though.

MALLORY KLAXTON: I have my limits.

SLAUGHTER GRIMM: Baked Alaska, can we do that?

MALLORY KLAXTON: Tawdry.

HOA SEN: What's that?

SLAUGHTER GRIMM: It's a dessert.

TAVIMA: Bananas Foster.

HOA SEN: Okay.

GRELNOK NIGHTBRINGER: Well, this staircase seems like the actual way we're supposed to go.

MALLORY KLAXTON: There's this whole other room right here, though.

GRELNOK NIGHTBRINGER: I know, we should check the other door, see if there's gold in there.

SLAUGHTER GRIMM: I don't want to check it.

MALLORY KLAXTON: He's just going to check for traps.

SLAUGHTER GRIMM: You guys check.

MATT: Make an investigation check.

MALLORY KLAXTON: Oh yeah, that'll do it. Eight.

MATT: Okay.  So, an eight. 

SLAUGHTER GRIMM: And it's been a great show, everyone.

MATT: So as you approach and look carefully, no, it doesn't appear to be trapped, and as you lean back on your other foot to tell your friends--

GRELNOK NIGHTBRINGER: Oh no.

MATT: -- the piece of stone that was at the front of the door, gives a little bit. The weight shifts and you hear a. As you look back--

MALLORY KLAXTON: I jump. Oh god.

MATT: -- you glance up just in time to see this cylindrical shape in the ceiling get larger and larger and larger. The rest of you watch as a stone cylinder in the roof just drops. I need you to make a dexterity saving throw.

GRELNOK NIGHTBRINGER: What if you just get squished right now and that's the end? How do you come back from being squished?

MALLORY KLAXTON: Dexterity save?

MATT: Yes, please.

MALLORY KLAXTON: Do I have one of those? I kind of do. Oh no. Eight again.

GRELNOK NIGHTBRINGER: Oh no!

MATT: You take 15 points of bludgeoning damage and are restrained.

SLAUGHTER GRIMM: Because there's a thing on you.

MALLORY KLAXTON: Because I'm stuck by a--

MATT: Yes. You watch this go and you just see full on Wile E. Coyote, arms and legs akimbo.

MATT: And for a moment, there's no movement. Both of you make strength checks, please.

GRELNOK NIGHTBRINGER: Oh no! 

SLAUGHTER GRIMM: Oh no!

GRELNOK NIGHTBRINGER: I rolled a one.

SLAUGHTER GRIMM: Oh no!

TAVIMA: Can it be an athletics check?

MATT: No, this is not an athletic, perpetual thing. This is a singular feat of strength.

TAVIMA: Yeah, eight.

GRELNOK NIGHTBRINGER: Oh god, we're so bad.

SLAUGHTER GRIMM: One and an eight!

MATT: You take an additional four points of bludgeoning damage as it's continuing to crush you.

GRELNOK NIGHTBRINGER: Oh no! Oh god, we're going to have to keep trying!

MALLORY KLAXTON: I'm going to use Dark Exchange really quickly and give myself a little bit of healing, because oh god.

SLAUGHTER GRIMM: I will cast-- I will cast Spirit Mender on him using three magicka. And I will harness my dark powers to cast this healing. It's 1d4 plus one per round.

MALLORY KLAXTON: And then I'm going to use my action to cast Power Surge. Not Power Surge, I'm sorry, Force Shock.

GRELNOK NIGHTBRINGER: Oh, that's good.

SLAUGHTER GRIMM: You got three points--

MALLORY KLAXTON: Ooh, thank you!

SLAUGHTER GRIMM: -- of healing.

MALLORY KLAXTON: So I'm going to cast Force Shock on this thing. Everything is hard to say!

MATT: Yeah, that's how it works out. Go ahead and roll damage on that one.

SLAUGHTER GRIMM: The north door. 

MALLORY KLAXTON: Force Shock the north shore. All right, please roll high. That's okay. That's 11 points of force damage.

MATT: Okay, I'll say as you're trying to pull from underneath, you rush forward and go ahead and summon this dark spirit, this ghastly wraith appears, and for a second, your mind goes, "Oh god, it's coming to take his soul." But it reaches out and touches the hand and you feel a little bit of strength return to you, so you heal 1d4 plus one. Yeah, and you have your thing.

SLAUGHTER GRIMM: Three points, yeah

MATT: And then you push off with this blast of force and this cylinder flies off and goes arcing through the air. I need you to make a dexterity saving throw.

SLAUGHTER GRIMM: Oh nos!

GRELNOK NIGHTBRINGER: Oh no!

MATT: With advantage, because you do see it coming.

HOA SEN: Well, okay, that's a four. And that's another four!

SLAUGHTER GRIMM: Oh!

HOA SEN: My dex is one.

GRELNOK NIGHTBRINGER: Did she get splatted?

HOA SEN: I got a five, y'all, total.

MATT: You take four points of bludgeoning damage. It just nicks you, it's not the full impact, it doesn't restrain you, but it does clip you and you  grab your shoulder as it slams into the back wall, cracking it and coming to rest there as dust begins to settle a bit.

TAVIMA: We're doing great.

HOA SEN: Okay, maybe checking for traps is good.

TAVIMA: Well, that was the trap, so I feel like the door is good now.

MALLORY KLAXTON: I was just checking for it.

GRELNOK NIGHTBRINGER: You good, Mallory?

SLAUGHTER GRIMM: You get two more rounds of healing from me, so that's another three points and another three points.

TAVIMA: I mean, were you holding a--

MALLORY KLAXTON: That's 11 total, I think?

SLAUGHTER GRIMM: It was nine total.

MALLORY KLAXTON: Nine total, so, all right. I think I'm at-- I think that brings me back up to 18. The math, I got a little, I'm pretty sure I'm at 18 after that.

MATT: I'll trust you.

SLAUGHTER GRIMM: Is 18 your full?

MALLORY KLAXTON: No. It's close, though.

GRELNOK NIGHTBRINGER: I'm going to step over Mallory's body and push the door open. 

TAVIMA: You've got that potion, bud. I'm just letting you know.

MALLORY KLAXTON: I know.

TAVIMA: Give you a little light pat.

MALLORY KLAXTON: I know, I'm fine for now.

MATT: The door opens and it is a gradual decline, tight tunnel that continues on downward before evening out about 100 feet or so below.

GRELNOK NIGHTBRINGER: There's another fucking pathway!

TAVIMA: Always.

GRELNOK NIGHTBRINGER: Which way do we go?

TAVIMA: Can you send a bug or something to see where to go?

HOA SEN: No, I can't see what they're seeing, they do what I tell them to do. It's a little different than that. I can go down and look if you want with my darkvision.

TAVIMA: You just got hit by the pillar we all saw, so no, not your own.

HOA SEN: Okay, well, we could all go down together?

TAVIMA: Which one do we want to do?

SLAUGHTER GRIMM: My door had a fire symbol on it. Which is cool.

TAVIMA: Want to do that door?

SLAUGHTER GRIMM: But then Mallory almost died opening this one. I feel like we should probably--

MALLORY KLAXTON: I'm genuinely not invested.  If anybody's worried, I'm not invested.

TAVIMA: I feel like we have to honor the sacrifice.

MALLORY KLAXTON: Don't honor me. Don't.

HOA SEN: Well, there's blood on it, so anyone coming through will know we marked the door, at least.

TAVIMA: That's true.

MALLORY KLAXTON: Yeah. I'm fine just--

GRELNOK NIGHTBRINGER: What about the third door, though?

TAVIMA: The bug door?

SLAUGHTER GRIMM: The one with the living things behind it?

HOA SEN: I could take care of them, if you want, but these two doors are already open.

GRELNOK NIGHTBRINGER: What if there's gold behind that door? 

HOA SEN: Okay, I'll take care of it.

SLAUGHTER GRIMM: No, no, no! We're going to pick from one of these two doors. We don't need the third door.

HOA SEN: Are we sure?

TAVIMA: My vote is for smoosh door.

HOA SEN: Smoosh door?

TAVIMA: Yeah.

SLAUGHTER GRIMM: I'm team fire door, but we've got one vote for each.

MATT: Smoosh door, fire door, what else we got?

GRELNOK NIGHTBRINGER: Gold door.

SLAUGHTER GRIMM: Okay, so--

MALLORY KLAXTON: This is my decision now.

SLAUGHTER GRIMM: So we've got one vote each for three of the doors.

TAVIMA: Yeah, all right.

HOA SEN: I choose the sun door, because it looks very pretty.

SAM and TAVIMA: What's the sun door?

HOA SEN: The fire door.

SLAUGHTER GRIMM: The fire door, okay. I thought there was a fourth door. I was going to take a hostage. 

MALLORY KLAXTON: I will admit, I want to see the cylinder door.

TAVIMA: Yeah!

SLAUGHTER GRIMM: So we have a tie now.

HOA SEN: We have a tie. 

GRELNOK NIGHTBRINGER: It's the gold door then, right? Because I'm the only one that's got the odd vote.

MALLORY KLAXTON: How about you try and open the gold door--

TAVIMA: This is a caucus.

MALLORY KLAXTON: -- and we see what happens?

TAVIMA: You lost, so you have to pick between the other two.

MALLORY KLAXTON: I say you try and open the gold door and see what happens.

TAVIMA: Okay, I actually like that.

GRELNOK NIGHTBRINGER: All right, I'll go over and look for traps.

SLAUGHTER GRIMM: Oh, god!

MATT: Make an investigation check.

HOA SEN: Is the gold door the north door?

MATT: Yes.

HOA SEN: Oh god.

GRELNOK NIGHTBRINGER: Investigation, 15.

MATT: 15. Does not appear to be trapped. It looks like there is a slight gap. It's not locked, but it is wedged or it is caught in some way. It might be pulled open forcefully, but there's a slight gap in the door that you can just--

GRELNOK NIGHTBRINGER: Can I hear any creature right behind it?

MATT: Make a perception check.

GRELNOK NIGHTBRINGER: Perception, huh?  Seven.

MATT: Seven. You hear the occasional--

GRELNOK NIGHTBRINGER: All right, all right, all right. I got an idea. You pull open the door 

TAVIMA: A little more thought out, but go ahead.

GRELNOK NIGHTBRINGER: And I'll stand over to the side. 

HOA SEN: Actually, I--

GRELNOK NIGHTBRINGER: No, no, no.

TAVIMA: Honestly, I respect. I got you, I got you.

GRELNOK NIGHTBRINGER: I had an idea, then I realized you're within 10 feet of me.

SLAUGHTER GRIMM: How'd you come up with that?

GRELNOK NIGHTBRINGER: No-- Okay. 

HOA SEN: If I may--

SLAUGHTER GRIMM: Did you guys work on that?

TAVIMA: We've been working on this teamwork for a while.

HOA SEN: I can set a trap, too.

GRELNOK NIGHTBRINGER: You open the door, and I'm going to get ready to cast Stone Fist as soon as the door opens.

TAVIMA: Doesn't Stone Fist just protect you from stuff?

GRELNOK NIGHTBRINGER: No, no, no! That's Hardened Armor, baby.

TAVIMA: No, it's cool, I feel--

GRELNOK NIGHTBRINGER: But I'm afraid you're going to take some damage.

TAVIMA: No, we're good. I'm into it. Can I ready a spell?

GRELNOK NIGHTBRINGER: Oh god.

TAVIMA: As I open the door, or nah?

MATT: Yeah, I'll allow it..

GRELNOK NIGHTBRINGER: Same. As soon as the door comes open, I'm going to get ready to slam my battleaxe down onto the ground.

MATT: Whoever's pulling the door open, that's your action, you wouldn't be able to ready ready something for that.

TAVIMA: Okay.

MATT: But anybody else can ready.

TAVIMA: I'm not readying anything and I'm opening it anyway, here we go.

MATT: Go ahead and make a strength check for me, please.

TAVIMA: Yay. Can it be athletics, please?

MATT: Sure.

TAVIMA: Thanks. 15.

MATT: 15. 

MATT: Pop! Oh, something in the shoulder popped.

GRELNOK NIGHTBRINGER: Oh, that's super wedged. Super wedged.

MATT: You felt it move a little bit, you were super close.

TAVIMA: I warmed it up.

MATT: Like one off. And it pops back in.

MALLORY KLAXTON: Ooh.

TAVIMA: That's fresh. Okay. I'm going to need a second.

GRELNOK NIGHTBRINGER: Just give her a little--

TAVIMA: Yeah, thank you, thank you.

GRELNOK NIGHTBRINGER: A little on the back.

MATT: The heavy shifting, you hear this little sound come through the crack.

GRELNOK NIGHTBRINGER: Sounds like rats.

TAVIMA: Yeah.

GRELNOK NIGHTBRINGER: Spiders. That's not bad.

HOA SEN: Yes. If you want, I could set a trap in front of the door from this side and then we open the door. If they come rushing out, they'll get caught in that trap.

MALLORY KLAXTON: That's a great idea.

GRELNOK NIGHTBRINGER: That's great!

HOA SEN: But we do still have to figure out how to open the door without crossing the trap.

GRELNOK NIGHTBRINGER: Okay. What if you ready the spell, I open the door, you set the trap?

HOA SEN: Okay, let's try that one.

GRELNOK NIGHTBRINGER: Okay.

TAVIMA: Do you want to open it?

HOA SEN: Watch your shoulder.

TAVIMA: Can I help? Together?

GRELNOK NIGHTBRINGER: Yeah, yeah, yeah.

TAVIMA: I'll help you.

GRELNOK NIGHTBRINGER: Try together.

MATT: All right, so you're getting your trap ready?

HOA SEN: All right, it's ready.  Sorry, I'm reading. I didn't know you were waiting for me.

SLAUGHTER GRIMM: Good drama. Good drama.

HOA SEN: It's called Barbed Trap and it's ready now. 

MATT: All right. So you got yourself prepped. Both of you make strength checks or one of you makes it with advantage, your choice.

TAVIMA: No, roll it with advantage, go, go, go!

GRELNOK NIGHTBRINGER: Are you sure?

TAVIMA: I'm super sure.

GRELNOK NIGHTBRINGER: This ain't gonna work, unless it got better because you-- 13!

MATT: It pulls an additional inch.

SLAUGHTER GRIMM: An inch.

GRELNOK NIGHTBRINGER: Come on!

MATT: But not fully open.

TAVIMA: This door sucks!

MATT: You begin to see little snouts that begin trying to push through the crack. It is-- you expect rats. But these are larger noses and you see faint bits of a greenish glow as they peek through.

MALLORY KLAXTON: I got a great idea. I'm just going to look inside, I'm not going to get super close, I'm just going to try and get a vantage and I'm going to cast Lightning Splash on the other side of the door.

TAVIMA: Yeah!

MATT: Okay.

GRELNOK NIGHTBRINGER: That's good.

MATT: There is enough space there to fit a trap.

TAVIMA: Is this a castable situation?

MALLORY KLAXTON: I can put a 10-foot sphere 60 feet away.

TAVIMA: Get it!

GRELNOK NIGHTBRINGER: Yes.

MATT: All right. And you could probably fit a trap in there, if you wanted to.

HOA SEN: Yes, I would like to do my barbed trap, also.

MATT: Okay.

HOA SEN: At your leisure.

MATT: So it is a DC what for you?

HOA SEN: For me, it is a DC 13 dex saving.

TAVIMA: We are very dead.

GRELNOK NIGHTBRINGER: Man!

TAVIMA: We ain't strong.

MATT: Nope.

MALLORY KLAXTON: DC 14 for me.

MATT: No.

GRELNOK NIGHTBRINGER: We kicked butt in that fight though.

MATT: Yes.

TAVIMA: We crushed it, we got somebody's skull.

MATT: And yes. Then for you it's DC 14?

MALLORY KLAXTON: Mm-hmm.

MATT: Yes. Yes. Nope. Nope. Wow, it's a full inverse on both points. All right, so go ahead and roll damage.

HOA SEN: I did, it's eight, and if they take damage they also stop moving and are grappled until it breaks free.

MATT: Nice! So as you chuck the trap in there, it goes-- and sets off all these screams and screeches right as this burst of energy from inside. Go ahead and roll damage for you.

MALLORY KLAXTON: 14.

MATT: All righty. Even halved, you hear this sudden swirling cavalcade of screeches and screams. Scrambling. Silence.

TAVIMA: Yay!

GRELNOK NIGHTBRINGER: Nice.

TAVIMA: We opened it the exact right amount and I am proud of us. And I push my shoulder back into its socket one more time.

MATT: 

MALLORY KLAXTON: I'm going to get a little closer to the crack. Oh no, I'm right here, I'm so edible, ah!

MATT: Make a persuasion or deception check. Your choice.

TAVIMA: He is edible.

MATT: Because you are edible and you are very close. You can make persuasion if you'd like. I'm not that edible, you would have to really cook.  I know where I've been.

MATT: Dealer's choice.

MALLORY KLAXTON: 16.

MATT: 16. I mean, somebody believed that. But no response.

MALLORY KLAXTON: Yeah, the void does not believe it then, okay. I think we're good. Let's--

SLAUGHTER GRIMM: Open this door.

GRELNOK NIGHTBRINGER: Yeah.

MALLORY KLAXTON: Let's axe maybe and--

GRELNOK NIGHTBRINGER: Yeah, yeah, yeah, yeah.

TAVIMA: Well don't break the good axe, hold on. We got this, one more.

GRELNOK NIGHTBRINGER: Yeah, we'll just brace our feet on the side.

TAVIMA: Yeah! Just get on the side!

GRELNOK NIGHTBRINGER: And then get the extra.

TAVIMA: Big pull!

MALLORY KLAXTON: I back up 10 feet.

SLAUGHTER GRIMM: I'll throw a skull at it just to see if I can knock it a little.

MATT: Go for it. All right, so go ahead and roll an attack and you guys go ahead and roll.

TAVIMA: Can I roll with advantage on this one?

GRELNOK NIGHTBRINGER: Yes!

TAVIMA: Thank you. Okay. There we go. 22.

GRELNOK NIGHTBRINGER: Yeah!

MATT: 22. You go ahead and it slams open. What'd you roll?

SLAUGHTER GRIMM: 11.

MATT: 11. You miss the door entirely.  It goes into the room and--

SLAUGHTER GRIMM: I need that skull! 

MATT: And-- the skull shatters in fire.

SLAUGHTER GRIMM: But if it hits, I get it back.

MATT: Correct, but you missed. So it shatters on the wall. 

SLAUGHTER GRIMM: Was that my skull or one of the ones--? It doesn't matter, I got four left, I'm okay. 

TAVIMA: We can go get it, it's right there.

SLAUGHTER GRIMM: No, it blows up. It blew up.

GRELNOK NIGHTBRINGER: We could get maybe some of the rat skulls.

SLAUGHTER GRIMM: Oh yeah! I'll use these little guys.

GRELNOK NIGHTBRINGER: And those are much easier to throw. 

TAVIMA: Yeah, what are these?

MALLORY KLAXTON: It's like the kid at the museum keeps throwing their doll in inappropriate places and then crying. 

MATT: Immediately, you can see from the flash of flame and the lanterns you're carrying with you, it is about a 15 by 15-foot storage chamber. You can see there's tumbled and rotten grains, long-toppled water jugs that have since emptied and dried out leaving this faint residue of long, stale water. And you see an armored and fresher, if mostly-eaten corpse that is propped up in the corner. Bones picked of flesh and elements of the armor torn open and these rats apparently had eaten what remained of him.

SLAUGHTER GRIMM: Were they just normal rats?

MATT: Looking upon their bodies, they are larger and given this odd, bone-like protrusions in their body, not dissimilar to the large crocodile beast you had fought, which-- make a religion or history check.

SLAUGHTER GRIMM: I'm great at those.

TAVIMA: You got it.

SLAUGHTER GRIMM: Natural one. 

MATT: These are some creepy rats, dude. 

SLAUGHTER GRIMM: I'll try to pop off a little mini skull.

MATT: With a little work, you can. You can. There is one giant bleached skull that is mostly pulled of flesh that had been eaten off of it from the rats that is just going.

SLAUGHTER GRIMM: Oh, I'll go get that guy.

MATT: Okay. You pop that off.

GRELNOK NIGHTBRINGER: Is there any emblem or anything on the armor that looks familiar?

MATT: You can see, the armor is dark grayish leather but it is worn beneath a set of reddish, deep crimson robes.

TAVIMA: Aw, crap.

MATT: Make an investigation check.

GRELNOK NIGHTBRINGER: Natural 20.

TAVIMA: Yeah!

MALLORY KLAXTON: Yeah!

MATT: Amongst the tattered refuse, both rotted flesh and terrifying rat droppings, you see a mask, a scarred, almost featureless gray mask with eyeholes that is left there amongst the pile around this corpse. You also discover that, beneath the armor, there is a nicely, well-made silk robe. The armor was more ornamental over an actual thick robe, as well as a singular potion of health and stamina that when it heals you-- or if you drink it, you gain 1d6 + one hit points back and one stamina.

GRELNOK NIGHTBRINGER: Ooh.

MATT: And, because you rolled so high, an odd, flat, circular stone with an unfamiliar symbol carved into it. You can make a history or religion check, if you'd like.

GRELNOK NIGHTBRINGER: 18.

MALLORY KLAXTON: Whoa.

MATT: 18. This is letter Oht. O-H-T in the Daedric alphabet and the symbol most commonly associated with the Void of Oblivion.

GRELNOK NIGHTBRINGER: Uh-oh.

GRELNOK NIGHTBRINGER: It's oht. 

SLAUGHTER GRIMM: I remind Grelnok that we live on the planet Nirn. 

GRELNOK NIGHTBRINGER: This ain't good.

HOA SEN: Yes, I think it looks similar to the symbols I saw on the outside of that large door. So this is probably a bad place to create a theme park escape room, maybe.

SLAUGHTER GRIMM: Well, I don't know. The place used to be called The Dreary Jug. Maybe we call it the Oht Jugs, you know? No?

TAVIMA: No. I'm not writing that one down.

SLAUGHTER GRIMM: Nope?

TAVIMA: I'm not going to.

MATT: Hoa, if you could, you make a history/religion check since you made the Daedric connection earlier and with the stone in your hand, with what Grelnok has noted.

HOA SEN: That's a dirty 20.

TAVIMA: Hey.

MATT: This symbol, the fiery sun rising on the other door that was opened, there was something about it that was tickling your mind. You couldn't quite place it, but now seeing the connection of the Daedric architecture, this stone to Oblivion, the Daedric beast that you fought, that is known in places to be the emblem of Mehrunes Dagon, the Daedric Prince of darkness and destruction.

GRELNOK NIGHTBRINGER: Uh-oh.

HOA SEN: So there's a prince of darkness, and I think he or they rule over this place or the people who visit here. So this is super bad news. But maybe there's still treasure, I don't know. How does this all-- what does this mean for us and-- us just trying to find some money at this point?

TAVIMA: Feels like a better chance to find money.

GRELNOK NIGHTBRINGER: I'm taking the mask.

HOA SEN: Okay.

MATT: Okay.

GRELNOK NIGHTBRINGER: I'm taking this robe.

TAVIMA: I want those-- yeah, okay, sweet.

MALLORY KLAXTON: Take a look at that mask.

GRELNOK NIGHTBRINGER: Anybody, robes, robes?

TAVIMA: I mean I do like-- I like red.

HOA SEN: I throw the stone into the meat sack that I have.

MATT: Into the meat sack, okay.

HOA SEN: The beef jerky.

MATT:  Those are considered spider silk robes, which are plus one to AC and saves.

HOA SEN: What?

SLAUGHTER GRIMM: And it's red and you were just talking about how you hated your outfit before.

TAVIMA: Yeah, I do feel better. It's the ruffles, it's hard to pull doors open.

SLAUGHTER GRIMM: Yeah, this is great.

HOA SEN: There's a Pretty Woman montage.

TAVIMA: Is it okay, can I keep these?

GRELNOK NIGHTBRINGER: Yeah.

TAVIMA: Do I look okay?

MALLORY KLAXTON: It looks very good.

GRELNOK NIGHTBRINGER: You look good, baby.

TAVIMA: Thank you.

SLAUGHTER GRIMM: If possible, Matt, this sash is not working for me.  Instead, I'm going to take the skulls and try to jam them on all my spikes that are all over my body. See if I can make them stay.

HOA SEN: Oh god.

MATT: All right. Go ahead and make a dexterity check for me.

SLAUGHTER GRIMM: Okay, come on, this is my roll. 10.

MATT: It takes you a little bit and at a couple points, your companions watch and figure you need a little help there and it was more of a communal effort, but all together, you eventually-- much like the friend at the Comic-Con Masquerade who needs a group to help him put his costume on.

TAVIMA: Yeah, handlers.

MATT: Together, you eventually have assembled the Skullmeister.

GRELNOK NIGHTBRINGER: 

TAVIMA: Yes.

HOA SEN: Final form.

SLAUGHTER GRIMM: I'm here to take your order. 

MATT: You're halfway to--

GRELNOK NIGHTBRINGER: You look friendly.

SLAUGHTER GRIMM: Great.

TAVIMA: Looks good.

SLAUGHTER GRIMM: Great, all right.

MALLORY KLAXTON: So I'm trying on this mask. I'm seeing what it does, if it feels good, I don't know.

MATT: I mean, it fits. It doesn't seem to have any sort of... pertinent energy to it.

GRELNOK NIGHTBRINGER: Does it smell bad?

MATT: It smells pretty awful, but no different than the rest of the chamber that it was found in and the pile of refuse and filth that it was pulled from.

TAVIMA: Wait, does it smell in here?

MALLORY KLAXTON: Yes.

TAVIMA: It's fine, we're fine.

GRELNOK NIGHTBRINGER: We're fine. Anything else in the room in any of the grain--

MALLORY KLAXTON: You should always break the pots and the water jugs.

MATT: You feel like you searched pretty thoroughly with that roll. So most everything else in here is rotted materials for whoever might have been the previous denizens of this subterranean chamber.

GRELNOK NIGHTBRINGER: Tight.

SLAUGHTER GRIMM: We still have the conundrum of the two other doors.

TAVIMA: Hot spot.

GRELNOK NIGHTBRINGER: Fiery door.

TAVIMA: Yeah, I change my vote to hot spot.

HOA SEN: Now we know that symbol is connected with this stone and the prince of darkness.

SLAUGHTER GRIMM: Okay.

HOA SEN: We know where we're going.

SLAUGHTER GRIMM: Great, great.

HOA SEN: Okay.

TAVIMA: Oh no.

SLAUGHTER GRIMM: Who will lead us?

MATT: Where are you trekking?

SLAUGHTER GRIMM: Into the the door with the symbol on it. This door.

MATT: All righty.

TAVIMA: I'm feeling splashy, I can do it, I got it.

SLAUGHTER GRIMM: Yeah.

MATT: Okay.

TAVIMA: I open the door. Wait, can I check for traps first?

HOA SEN: No.

TAVIMA: Please?

MATT: Make an investigation check.

TAVIMA: Oh god.

GRELNOK NIGHTBRINGER: Does it reset?

SLAUGHTER GRIMM: I already opened that door.

GRELNOK NIGHTBRINGER: Yeah.

MATT: The door is open.

TAVIMA: I still check, I get really nervous.

SLAUGHTER GRIMM: It's a spiral staircase.

MATT: Double, triple check is never a bad thing.

TAVIMA: Yeah, okay. 19.

MATT: 19, looking about it, you can see there is definitely a trap mechanism for the doorframe that involves when the door is opened, if the weight clutch on top of the door is shifted out of the way, like your necromancer friend did earlier. However, currently it is not reset and requires manual resetting. So you feel pretty confident moving through right now would be fine.

TAVIMA: Okay.

SLAUGHTER GRIMM: Awesome.

TAVIMA: I think we're good.

GRELNOK NIGHTBRINGER: You've got darkvision, right?

TAVIMA: No. We have torches, right?

GRELNOK NIGHTBRINGER: Yeah.

SLAUGHTER GRIMM: Yeah, we got a torch.

GRELNOK NIGHTBRINGER: Yeah. I'll take rear.

TAVIMA: Cool.

MATT: All right, so you're up front, who all's next?

TAVIMA: No, I'm up front.

MATT: Oh, you're up front, sorry.

GRELNOK NIGHTBRINGER: I'm in the back.

MATT: You're in the back. So you said "rear," got you, not front. All right, so front, who's after Tavima?

MALLORY KLAXTON: I'll go after her.

MATT: All right. So you have Tavima, Mallory, Hoa.

SLAUGHTER GRIMM: I'm just walking around like the kid in A Christmas Story. 

MALLORY KLAXTON: And the Stay Puft Marshmallow Man.

MATT: Got it. Okay.

HOA SEN: Wonderful.

MATT: Descending down this metallic spiral staircase deeper and deeper below, the shadows that greet you beyond the torch and lantern light that you carry begin to shift away as sconces begin to appear, still slightly glowing of orange embers and a slight smell of smoke and charcoal begins to seep into the air. Tavima, as you're the first descending these stairs, weapon at the ready, you begin to hear sounds echoing from deep below. Sounds like the scraping of metal on metal. Occasionally a heavy echoing grunt and a shout.

TAVIMA: Door struggles, got it.

MATT: Deeper and deeper still you travel, 60, 80, 100 feet beneath as the noises get louder and louder.

SLAUGHTER GRIMM: No! No! No.

TAVIMA: I just hold the group: Let's see who wins and we'll clean it up after.

MATT: It gets louder and louder to the point where you stop and you-- Make a perception check for me.

TAVIMA: Natural one.

GRELNOK NIGHTBRINGER: Oh!

MATT: Natural one. They're probably quite a ways down below. You can travel pretty far without--

TAVIMA: We're good, okay.

MATT: -- worrying about feeling safe. So you guys all continue down and you turn one corner and all of a sudden Tavima, you turn and you're just in a room, like you literally just stepped into the door. Oh, oh. There is this wide, wide chamber. This somewhat square-like structure.

TAVIMA: No, music.

MATT: 70 feet across on each side and it rises up like a reverse pyramid to an apex about 70 feet above you. You can see chains dangling and that Daedric architecture begins to coalesce towards the top. In the middle of this on a rise-stepped chamber, you see four bodies strewn about, bloody and not moving. Some burned and charred with smoke still fresh off their corpses. You can see them all wearing similar robes as the one you saw on the corpses that had been strewn about the previous chambers you've been to and the one that you're currently wearing. Masks tossed on the floor. In the center of the room you hear a voice shout, "The time for ambitions is now! We come to prove ourselves!" And you look up and see there is amongst-- still standing in a similar garb to these other figures, but in heavier armor, a figure with a massive two-handed sword makes a giant swing, mask on their face towards a 12-foot humanoid, bestial, Daedric monster with four massive, muscular, armored arms and you can see it has this crest with multiple twisting horns off the top of its head. Its red-scaled body and toothy mouth open, screaming as they're both just trading blows. The figure streaks wide with a secondary hit and you watch as it catches the blade in the shoulder, the creature-- roars and grabs both of this entity's arms and begins to pull and the figure-- screams as boom, the arms are torn from his sockets. With that, the body falls to the ground and is-- yelling in pain as it's trying to back away with its feet as the creature throws the arms to the side and then stomps and smashes the head onto the stonework. You're all just like, "What did I just step into?"

TAVIMA: I turn around to the group: This isn't where we're supposed to be.

MATT: As soon as you're saying that, behind over the shoulder of Tavima, the creature goes-- 

TAVIMA: Did it see us?

GRELNOK NIGHTBRINGER: Oh no, no, no.

MATT: Everyone roll initiative for me.

GRELNOK NIGHTBRINGER: Oh no!

HOA SEN: We could just turn around and close the door, right?

GRELNOK NIGHTBRINGER: This is bad.

MALLORY KLAXTON: Come on, come on.

TAVIMA: Is there a door? I would just like to slowly--

MALLORY KLAXTON: Yes!

SLAUGHTER GRIMM: This is going to be such a good restaurant, you guys.

TAVIMA: What does this thing do again? Just a reminder on the robes?

GRELNOK NIGHTBRINGER: Plus one to AC.

MATT: Plus one to AC and plus one to all saving throws.

TAVIMA: Cool, perfect.

GRELNOK NIGHTBRINGER: That's great.

TAVIMA: Love that.

MATT: All righty, so. 25 to 2O?

MALLORY KLAXTON: 21.

MATT: Oh, look at that, Mallory atop, all righty. 20 to 15? 15 to 10?

GRELNOK NIGHTBRINGER: 12.

MATT: Okay.

GRELNOK NIGHTBRINGER: Oh my god.

SLAUGHTER GRIMM: Oh boy.

MATT: All righty, 10 to five?

TAVIMA: Six.

HOA SEN: Five. 

MATT: Tavima.

TAVIMA: Sir?

MATT: And then Hoa. And--?

SLAUGHTER GRIMM: Four.

MATT: Oh, buddy. Slaughter. 

HOA SEN: Whomp whomp.

MATT: All righty, top of the round. As an immediate reaction as you're all staring at this climactic battle happening in the bottom of this subterranean chamber, still barely piecing together what any of this may or might mean, in search of coin, you found yourself pulled into something maybe a bit beyond what you had expected. But nevertheless, here you are with the being noticing your presence and up top is Mallory, what are you doing? With Grelnok on deck.

MALLORY KLAXTON: I feel like this is somebody else's business, but oh boy. This is not what we needed. I'm going to start with a Lightning Splash right in the center of this thing.

MATT: Okay.

MALLORY KLAXTON: That's a DC 14.

MATT: 14, that's a failure.

MALLORY KLAXTON: Come on. 11 points of lightning damage.

MATT: 11 points lightning damage, nice. It's like-- has his forearms out flex angrily with clawed fingertips and then suddenly--, the sphere bursts with energy, arcing through its body.

GRELNOK NIGHTBRINGER: Oh god.

SLAUGHTER GRIMM: Yikes.

MALLORY KLAXTON: I understand that, I'm going to back up.

MATT: Up into the stairs a bit?

MALLORY KLAXTON: Yeah, as I do, I'm tapping your sword again to give you Crystal Weapon.

TAVIMA: Thank you.

MALLORY KLAXTON: Use that quickly is what I'd recommend, okay.

MATT: Nice. Grelnok, you're up.

GRELNOK NIGHTBRINGER: Uh-huh. How far away is this creature?

MATT: From you right now, about 45 feet.

GRELNOK NIGHTBRINGER: Okay.

MATT: 40 feet, I'd say.

GRELNOK NIGHTBRINGER: 40 feet, all right.

TAVIMA: Get in there.

GRELNOK NIGHTBRINGER: I'm going to run forward 20 feet.

MATT: Okay.

GRELNOK NIGHTBRINGER: And I'm going to-- I'm going to swing out my Molten Whip and try to and whip the creature and snag it.

MATT: Slick, all right.

GRELNOK NIGHTBRINGER: Because it's up higher than us, right?

MATT: It is a little bit on a raised platform, about maybe five or six feet above.

GRELNOK NIGHTBRINGER: Yeah, so maybe if I can whip it and try to yank it down the hill, it'll take some damage.

MATT: Go for it, go ahead and roll for your attack on that. Is that spell attack?

GRELNOK NIGHTBRINGER: That's a spell, yes. Nine.

MATT: You throw the whip out and at first, you think it strikes, but instead, it wraps it around one of its wide arms, the flames licking the side of its forearm and it goes and you it about to pull you forward.

GRELNOK NIGHTBRINGER: I let go of the whip.

MATT: You let go and with that, the Molten Whip just de-apparates.

SLAUGHTER GRIMM: That's all right.

GRELNOK NIGHTBRINGER: Okay. That's my action. For my bonus action...

MATT: Mm-hmm?

SLAUGHTER GRIMM: What other weapon will you give--  - to the creature?

HOA SEN: -- Fish and whips.

GRELNOK NIGHTBRINGER: I'm going to use my-- oh god. Well you know, I'm going to use my last magicka point and cast Hardened Armor on myself just in case it comes running at me.

MATT: Good call, you got it. All righty, so that finishes up your turn, Grelnok. It is now the ruinach monster's turn.

TAVIMA: Oh, hey buddy.

MATT: You're 20 feet ahead of the rest of the group.

GRELNOK NIGHTBRINGER: Yes, I am.

MATT: You've backed up the stairs. It moves forward about 15 feet, 20 feet, gets right up into your space and as it's stepping, its two lower arms begin to swirl around and as it does, you see flames beginning to curl in summon and Hoa-- 

HOA SEN: Why me?

MATT: Tavima and Slaughter.

SLAUGHTER GRIMM: Oh no.

MATT: The ground beneath you begins to get extremely warm and as you glance down, you can see the stone and marble beneath you beginning to burn bright orange before-- a column of burning fire suddenly just swirls around you. I need the three of you to make dexterity saving throws for me, please.

HOA SEN: Our only crime was being slow.

MATT: Yep.

SLAUGHTER GRIMM: Am I allowed to Bone Shield myself?

MATT: As a--?

SLAUGHTER GRIMM: Reaction?

MATT: Yeah, you would.

SLAUGHTER GRIMM: Okay. I'll Bone Shield myself.

MATT: Go for it.

SLAUGHTER GRIMM: But I will also roll, ooh, a 20.

TAVIMA: Okay.

SLAUGHTER GRIMM: On my saving throw.

MATT: Okay, so you take half damage on that. So you would take four points of fire damage.

SLAUGHTER GRIMM: But I just got seven temporary hit points.

MATT: You have three more.

HOA SEN: I rolled a 10.

MATT: A 10. So you take eight points of fire damage.

HOA SEN: Mm-hm.

TAVIMA: 12.

MATT: Eight points of fire damage to you. MICHLLE: Not looking good over here.

MATT: You're all feeling a little singed there in a brief moment and as it stands now, the flame's pulled upward in front of you. The heat's in your face within the proximity, Grelnok. The creature now glancing over top of you to the friends now looking singed and burned. It chuckles and looks down towards you. You can see rows and rows of spiky teeth in its open jaw. That finishes its go, which brings it to Tavima with Hoa on deck.

TAVIMA: Really? Okay. Yeah, shoot. Do I have a sense of-- is fire not going to mess with this thing that much?

MATT: You do not know. It seems to be able to summon fire, but your experience in the world is things that use fire doesn't necessarily always mean that they are--

TAVIMA: Honestly same, I am a burned proof of that. Okay, we'll start with a Backlash. It's a DC 15 con save.

MATT: You got it. That is a failure at 13.

TAVIMA: Yes, beautiful, beautiful. For three points of fire damage.

MATT: Three points of fire damage.

TAVIMA: Hate to see it.

MATT: The light spreads and as opposed to the deep red flames that it summoned, this is a bright solar flare-like fire that burns and sears and as it does, you can see it settling on its shoulders like a faint arcane mantle and you see its eyes reeling from it.

TAVIMA: Okay. And then yeah, let's hit it with Sun Fire while we're here.

MATT: You got it.

TAVIMA: Cool. Okay, please, please, please, please, please. No, 14.

MATT: 14 is exactly its armor class. He's a big dude, he's a big dude.

TAVIMA: All right, all right, all right. 13 points of fire damage.

MATT: 13 points of fire damage.

TAVIMA: And is there any other enemy--? No, no, no, because it ran forward. Are there any of the other red-robed guys within five feet?

SLAUGHTER GRIMM: Red-robed, red-robed, red-robed.

MATT: They are all unconscious or dead.

HOA SEN: Boof.

TAVIMA: I did say what I said, are there any within five feet?

MATT: I'd say yeah, there's one right behind him that he stepped over.

TAVIMA: I'm going to hit it with a d6 of damage. Just like, I don't--

MATT: Sure, yeah, go for it.

TAVIMA: Six points.

MATT: Six points. The body is just in flames, cinders.

TAVIMA: All right.

SLAUGHTER GRIMM: Nice.

TAVIMA: I feel good about that.

SLAUGHTER GRIMM: Sure.

MATT: 

TAVIMA: I'm done.

MATT: You got it, all right, Hoa, you're up. Slaughter, you're on deck.

SLAUGHTER GRIMM: Oh no.

HOA SEN: Whoever is near me, I want to do a 10-foot sphere of Frost Cloak. So who can be near me right now?

MATT: Right now, Tavima is near you because Tavima hasn't moved from the spot previously and Slaughter is near you. The other two members have darted off a bit.

HOA SEN: All right. Everyone just, as the humans say, stay cool. I wrap my arms in a big motion and frost comes from my fingers and a Cloak of Frost wraps around you, giving you a plus one to your AC and also you're resistant to cold damage, which doesn't do a lot of good, however--

MALLORY KLAXTON: Things could get weird.

HOA SEN: The frost stays on you and every time you are hit by a melee attack by an enemy, you do three cold damage to them automatically.

SLAUGHTER GRIMM: Oh, nice.

GRELNOK NIGHTBRINGER: Nice.

TAVIMA: Beautiful.

HOA SEN: It lasts for 10 minutes.

MATT: Hell yeah.

SLAUGHTER GRIMM: Great.

HOA SEN: And I think I-- Should I move away from the lava land? Is there a safe-looking spot that's not near the monster and not near lava place where we're standing?

MATT: You could either back up the stairs with Mallory or you could head to the side of the chamber and flank off to the side. You have enough room where you'd be able to move into the chamber and still stay within eyeshot--

HOA SEN: I'll do that.

MATT: -- but out of the battle.

HOA SEN: So I can cast later.

MATT: Okay. So you charge and then dart off to the side and you're now on the right-hand side of this large, square chamber, you got it. All right, finishing Hoa's turn. Slaughter, you're up with Mallory on deck.

SLAUGHTER GRIMM: I'll angle left, move a little bit. I'll pull a skull off of my body.

MATT: All right.

SLAUGHTER GRIMM: I think I've been-- You know what? I've been untrue to myself. I've been using my necrotic powers to fuel these flaming skulls but I haven't been using the greatest power of all, the power of the waiter. So I will yell into the skull: One stack of Vermont dry stack. Adam and Eve on a raft. Four on two over easy, fire that order! And I'll throw the skull.

GRELNOK NIGHTBRINGER: So stupid.

MATT: Go for it.

GRELNOK NIGHTBRINGER: He's just--

SLAUGHTER GRIMM: Natural one!  

TAVIMA: No! 

MATT: Sam!

MALLORY KLAXTON: That was amazing!

TAVIMA: Sammy Riegel, no. 

HOA SEN: Burn those skulls!

GRELNOK NIGHTBRINGER: Oh my god.

MALLORY KLAXTON: Oh no.

MATT: You throw the skull and as it leaves your fingers, the creature is currently focused on Grelnok and you see-- Oh, it's heading right for it.

SLAUGHTER GRIMM: Yes.

MATT: One of its side arms just catches the skull in midair and it-- and just crushes it into skull dust in its fists.

TAVIMA: Yikes.

MATT: That's your action. 

MALLORY KLAXTON: So sorry.

SLAUGHTER GRIMM: I have not much left, and I don't really-- nope, that's it. I can infuse my weapon with healing powers, but I don't hit anything, so it won't really help.

MATT: Okay.

SLAUGHTER GRIMM: That's it.

MATT: All right, Slaughter's done. Mallory, you're up with Grelnok on deck.

MALLORY KLAXTON: I'm going to step forward a bit so I can get another good view and I'm going to do what I did last time with Lightning Splash.

MATT: You got it.

MALLORY KLAXTON: Except I'm going to add a power surge.

MATT: Oh! It's a dexterity, you said?

MALLORY KLAXTON: Yes.

MATT: It's 12.

MALLORY KLAXTON: Yeah. So let's see what we can do. That's okay. 13 points of lightning damage.

MATT: 13 points of lightning damage. As its crushing the skull in its fist and it's gloating a bit in your direction-- The blast hits it on the other side and-- You can see it's getting frustrated and angry and swinging its fists about. You're having to dart back to not be slammed as they're swirling around.

MALLORY KLAXTON: Is there any cover to be had or is there no cover to be had?

MATT: You can move in, do that, and then move back out if you'd like.

MALLORY KLAXTON: Just a step, I have a plan for next round.

MATT: You just step to the side, you still have a little bit of a view. You have half cover.

MALLORY KLAXTON: How are you doing?

HOA SEN: Oh, I'm pretty-- I'm a nine out of 21.

MALLORY KLAXTON: How far away?

MATT: She's about 20, 25 feet from you.

MALLORY KLAXTON: Could I make it do you think or no?

MATT: If you don't move back, you could probably get to her.

MALLORY KLAXTON: I'm going to make that run and hand off a potion. Actually bonus action, can I use a potion on someone else for a bonus?

MATT: It's an action to use it on somebody else. It's a bonus action for them to use it.

HOA SEN: What if he opens the bottle, throws and I open my mouth, and it's--?

MATT: We can do that, but that's a check.

HOA SEN: Never mind, just give it to me. 

MATT: I'm totally open for trying it.

MALLORY KLAXTON: There you go.

HOA SEN: I have not been rolling well.

MATT: Why not turn this into a 90s Gatorade commercial? Let's do this.

MALLORY KLAXTON: That's a bonus action next turn.

MATT: Now you are both out in the open on the right-hand side of this chamber and that ends your turn, Mallory?

MALLORY KLAXTON: Yeah, if I can step away, I will, but if not--

MATT: No, it takes your full movement to get up to her to pass that off. All right, so that finishes your go. Grelnok, you're up.

TAVIMA: Let's go.

GRELNOK NIGHTBRINGER: All right.

TAVIMA: You got this.

SLAUGHTER GRIMM: Come on.

GRELNOK NIGHTBRINGER: I'm going to just swipe down with a Venomous Claw.

MATT: 

GRELNOK NIGHTBRINGER: As my bonus action.

MATT: You got it. Go for it, roll.

GRELNOK NIGHTBRINGER: That would be... 15.

MATT: 15 hits.

GRELNOK NIGHTBRINGER: Oh good. Good. Ooh, that's nice. 14 plus six is 20 points plus--

MATT: Nice.

GRELNOK NIGHTBRINGER: Three. 23 points of poison damage.

MATT: You strike down the front of its armored chest and the armor breaks a bit. Some of the chains go free, dangling and in that thick, reddish-orange, armored hide across its torso, there's this series of black gash marks that begin to seep this dark purplish-black ichor from within it. Drip down.

GRELNOK NIGHTBRINGER: I take my battleaxe and slam it into the gash.

MATT: Go for it.

GRELNOK NIGHTBRINGER: Oh ho ho ho ho ho. That would be 25.

MATT: That hits.

GRELNOK NIGHTBRINGER: And I'm going to spend a stamina point, another stamina point and get an extra d8 damage on that.

MATT: You got it.

GRELNOK NIGHTBRINGER: So that's nine plus seven. 16 points.

MATT: 16 points of damage.

MALLORY KLAXTON: Wow.

MATT: So after striking downward, it reels back and takes a step onto its back leg to catch itself and with that, you use that opening and jam it down and the axe only sinks maybe an inch or two into the chest at the first impact and then you just push forward into it and sink it another inch and it yells out in pain from the impact. You're starting to see some wear and tear on this being.

SLAUGHTER GRIMM: Okay, okay.

GRELNOK NIGHTBRINGER: Nice. I'm going to wipe my mouth.

SLAUGHTER GRIMM: Ooh.

GRELNOK NIGHTBRINGER: And say: Yeah.

MATT: All righty.

GRELNOK NIGHTBRINGER: I don't know what I do.

TAVIMA: Dope.

SLAUGHTER GRIMM: Yeah.

MATT: That finishes your turn?

GRELNOK NIGHTBRINGER: Yeah.

MATT: Okay.

GRELNOK NIGHTBRINGER: With my axe in it.

SLAUGHTER GRIMM: The Axe Gash, what do you think for a restaurant name?

TAVIMA: I write that down.

HOA SEN: I yell: Write it down!

MATT: You watch as it now reaches behind its back with one hand and pulled from the ether, a longsword emerges in one hand and it's going to go ahead and make a longsword strike and three claw strikes against you.

TAVIMA: Oh shoot, I should've gotten up there, I'm sorry.

GRELNOK NIGHTBRINGER: I'm resistant to all of these.

MATT: That's good to know.

MATT: Well, the first is a 21 to hit with the longsword.

GRELNOK NIGHTBRINGER: It hits.

TAVIMA: Don't forget about the plus one from Hoa.

GRELNOK NIGHTBRINGER: From what?

SLAUGHTER GRIMM: From Hoa.

HOA SEN: I don't think you were in the area.

GRELNOK NIGHTBRINGER: I wasn't in the area.

TAVIMA: Aw, crap!

GRELNOK NIGHTBRINGER: But any hit that I take does get a d4 plus one force damage because of my Hardened Armor.

TAVIMA: Dank.

MATT: That's great.

SLAUGHTER GRIMM: Hardened Armor.

MATT: So that is seven points of slashing damage for the longsword.

GRELNOK NIGHTBRINGER: Okay.

MATT: Which you said is halved?

GRELNOK NIGHTBRINGER: Halved.

MATT: So it's three.

GRELNOK NIGHTBRINGER: Okay.

SLAUGHTER GRIMM: That's great.

MALLORY KLAXTON: That's the first d4 you get.

GRELNOK NIGHTBRINGER: Oh, and then a d4. Ooh, four plus one is five damage to it.

MATT: Nice.

TAVIMA: Let's go.

MATT: That's a natural 20.

SLAUGHTER GRIMM: Oh boy.

MATT: With one of its claw strikes. Ooh.

MATT: 14 points of slashing damage, reduced to seven.

GRELNOK NIGHTBRINGER: Okay.

MALLORY KLAXTON: And another d4.

GRELNOK NIGHTBRINGER: And then another... Four points of force damage.

SLAUGHTER GRIMM: Whoa.

MATT: Four points of force damage.

HOA SEN: That was good.

MATT: That is going to be 17 to hit.

GRELNOK NIGHTBRINGER: 17 armor class.

TAVIMA: No!

GRELNOK NIGHTBRINGER: Dang, I wish I had the thing.

TAVIMA: Dang it!

MATT: Eight points of slash damage reduced to four. Last hit.

GRELNOK NIGHTBRINGER: Wait, wait, wait. Five points of force damage.

MATT: Five points of force damage.

TAVIMA: Oh my god!

MATT: And that's going to be 18 to hit.

GRELNOK NIGHTBRINGER: Okay, shit.

MATT: That's going to be six points of slashing damage reduced to three.

GRELNOK NIGHTBRINGER: Okay.

SLAUGHTER GRIMM: How are you doing?

TAVIMA: How are you doing, buddy?

HOA SEN: That was a lot.

GRELNOK NIGHTBRINGER: Two points of force damage to it.

MATT: You got it.

GRELNOK NIGHTBRINGER: I'm still up, but I'm hurt.

MATT: They're trading blows. There's flashes of energy off, as they're both just hitting and striking her, you watching as Grelnok is taking hits and still holding strong. The blood's starting to spit out of her mouth as she's holding her front point. That finishes the creature's turn. That brings us to Tavima.

TAVIMA: I'm sorry, did I waste my chance for...

MALLORY KLAXTON: I can't tell. I think it gets used when you actually activate it, and then it's done.

TAVIMA: Okay, cool.

MALLORY KLAXTON: I can't quite tell.

MATT: Here, I'll give you the notes on that. This is for Crystal Weapon?

MALLORY KLAXTON: Yeah.

SLAUGHTER GRIMM: Crystal Weapon.

MATT: The duration is one round.

MALLORY KLAXTON: But is that the one round of its use? Or is it just the charge, and if you don't use it--

MATT: If you don't it in the next round, it goes away.

MALLORY KLAXTON: All right, so yeah, it's gone.

TAVIMA: Sorry, so sorry. I'm going to run up and shield charge it.

MATT: Go for it, yeah.

TAVIMA: Okay, okay. 14.

MATT: 14 is its armor class.

TAVIMA: Cool, cool, cool. 15 points of bludgeoning damage.

SLAUGHTER GRIMM: Amazing.

MATT: Nice.

TAVIMA: And then make a DC 13 strength save.

MATT: All righty.

TAVIMA: Or getting knocked prone, buddy.

MATT: It rolls a 15.

TAVIMA: Yeah, okay.

MATT: This guy's pretty...

TAVIMA: It's huge.

MATT: It's pretty beefy.

GRELNOK NIGHTBRINGER: Are we flanking it?

TAVIMA: Ooh, yeah, I would have tried to come over to the side to get to the side. I don't know if that means anything.

MATT: You wouldn't be able to flank--

GRELNOK NIGHTBRINGER: Oh.

TAVIMA: Okay.

MATT: With your movement because you didn't quite catch up entirely from where she was up front because you stayed back and blasted it, so it will take your full movement to get up and to the side, but you're not flanking it.

TAVIMA: Got it, okay.

MATT: So you rush to the side and just Captain America slam it into the side with your shield in front, and it takes the impact.

TAVIMA: Okay, it still takes five points of fire damage from Backlash as that goes down through.

MATT: Indeed, yeah, it does. Nice.

TAVIMA: Shoot. And I will burn one more stamina to puncture it.

MATT: Okay.

TAVIMA: So DC 14 dex save.

MATT: No, six.

TAVIMA: Yes, okay. 10 points--

MATT: Damn!

TAVIMA: -- of piercing damage.

MATT: Are you puncturing it with the shield?

TAVIMA: With the center of the shield, had that little spiky boy on it. I'm like--

GRELNOK NIGHTBRINGER: Yeah, that's cool.

MATT: As you pull back, it leaves this splattering trail. You hit something, something nasty in there.

TAVIMA: Ooh yeah.

MATT: Hell yeah.

TAVIMA: That's it.

MATT: All right. Finishes your turn. Hoa, you're up. Slaughter, you're on deck.

HOA SEN: Okay, so the potion is a bonus action, right, to take it?

MATT: Correct.

HOA SEN: What is it again, a one?

MATT: It's 1d6 plus one to heal, and you regain one stamina if you've spent it.

HOA SEN: Oh, that's amazing. So that's seven, great, feeling great, and then my stamina. In that case, I was going to do something different, but the stamina changes things. I run up to this thing. I pull out my ice staff. I get all crazy in the eyes again. It's time to die.

MATT:  Oh shit. Nice, go for it. Roll for an attack.

HOA SEN: All right. Holy, that's a 21 to hit.

MATT: That hits.

HOA SEN: All right, and then we've got... That is a five, plus that's six, and then I use my extra stamina point to add 1d10. So six plus-- Where's my d10? Come here, come here, come here--

SLAUGHTER GRIMM: He's laughing at me.

HOA SEN: 15.

MATT: 15?

HOA SEN: Yes, 15 damage.

MATT: 15, that's awesome. Swing forward. As you do, you see the ice staff begins to fill with crystalline ice, magical energy as you swing wide. And as you do strike, it impacts and shatters. And as it blasts from the left-hand side, the creature falls to one knee. You can now see the shards are stuck in the side of it, and they each individually burst in the side, leaving these open wounds where they were.

GRELNOK NIGHTBRINGER: Sick.

MATT: Well done.

HOA SEN: Die, you beast!

MATT:  I love it.

HOA SEN: And then that's my turn.

MATT: All right, finishing Hoa's turn. That leads us to Slaughter, and Mallory, you're on deck.

SLAUGHTER GRIMM: Is it looking rough?

MATT: It's looking hurt. It's still--

TAVIMA: Oh no.

SLAUGHTER GRIMM: Oh boy, oh boy.

TAVIMA: You got this.

MATT: It's a powerful beast.

SLAUGHTER GRIMM: It's a powerful beast. I will try something different. I will use my stamina. And I will unfurl an orb-like web at my foe. And I will try Trapping Webs! I don't know.

MATT: You got it.  Okay, so it has DC 14.

SLAUGHTER GRIMM: It's a DC 14 dexterity save.

MATT: Natural 18.  Sam! Sam, I'm so sorry.

HOA SEN: Aww.

SLAUGHTER GRIMM: Webs!

MATT: 

TAVIMA: What?

MALLORY KLAXTON: We brought a LARPer to a sword fight. This is going so poorly.

TAVIMA: He keeps tossing bean bags, weirdly. What is happening?

MATT: So the orb, though, it.

MALLORY KLAXTON: Nerf!

MATT: And the webs splatter behind it. And it shrugs them off a little bit. But the next turn, it'll still explode as long as he stays there.

SLAUGHTER GRIMM: Okay. Okay.

MATT: 

SLAUGHTER GRIMM: If it didn't hit him, but went past him, is it near where Tavima is? Or is it in danger--

MATT: Well, it still impacts the area. It's just being able to avoid it because you didn't roll to hit. This is him rolling to dodge it. So it still blasts in the area behind him, and the web's still there. It doesn't hit any of your friends because you aimed just beyond it to get him in this space. And he's a big dude. So he's not caught in the web--

SLAUGHTER GRIMM: Just you wait. 

TAVIMA: We need to back him up gently into it. Go on, git.

MALLORY KLAXTON: Come on.

SLAUGHTER GRIMM: I'll just sort of edge along the--

MATT: Other side? Okay, you keep going.

GRELNOK NIGHTBRINGER: Have any healing?

SLAUGHTER GRIMM: Huh?

GRELNOK NIGHTBRINGER: Do you have any healing?

SLAUGHTER GRIMM: I can only heal me. 

GRELNOK NIGHTBRINGER: I thought you healed him! You healed him with a ray.

SLAUGHTER GRIMM: I can only do that once per short rest. 

SLAUGHTER GRIMM: And I'm already out of magicka. 

HOA SEN: God.

MATT: Okay. 

MATT: Mallory, you're up.

MALLORY KLAXTON: I'm going to try and flank. I'm going to run up and flank wherever there's flanking to be had.

MATT: Okay. You run into the web to do that.

MALLORY KLAXTON: Oh, is that a--

MATT: Just to be aware. The creature right now, it has Grelnok, Tavima, and Hoa all on the front and side of it. And then to its back and left is this web that you just watched him throw. So there's no real--

MALLORY KLAXTON: Oh, I'm not going to run into that, then.

MATT: Yeah, the space is a little crowded right now. You can maybe, with where you are now-- Nah, because you're on the opposite side. You'd be able to get into combat with it, but no place that you could flank it from where you are, unfortunately.

MALLORY KLAXTON: That's okay. I will try and get safely into combat with it without running through web.

MATT: Okay, so you rush in. You're squeezing in next to Tavima and Grelnok.

MALLORY KLAXTON: This is not going to end well. Hey. All right, let's-- I have no magic left, so I'm just going to hit it with my stick.

MATT: Hit it with your stick, buddy.

MALLORY KLAXTON: That guy now. No. 

TAVIMA: Hey, do you want to back up, buddy?

MALLORY KLAXTON: I'm going to back up, if I have anything to back up with.

MATT: The good news is, you do hit it. It's just not hard.

MALLORY KLAXTON: No, it's really not. Seven, seven.

MATT: Yeah, no.

MALLORY KLAXTON: No.

MATT: All right, so you're backing up?

MALLORY KLAXTON: Just a hair.

MATT: Just a hair, okay. It does get an attack of opportunity.

MALLORY KLAXTON: Oh, that's true.

TAVIMA: No, no, no, just stay here.

MALLORY KLAXTON: I forgot about that.

MATT: Yeah, you did, you did.

MALLORY KLAXTON: Yeah.

MATT: That'll be 17 to hit.

MALLORY KLAXTON: Oh yeah, that hits.

TAVIMA: No.

SLAUGHTER GRIMM: Oh no.

MATT: You take eight points of slashing damage.

MALLORY KLAXTON: Yeah.

SLAUGHTER GRIMM: The cook!

MATT: But you step five feet back, and you're not in melee with it at the moment.

MALLORY KLAXTON: I will keep backing up as much as I can to get away from it.

MATT: You can move five more feet back because it took you a lot of movement to get up into the fray.

MALLORY KLAXTON: I'll take it.

MATT: Okay. That finishes your turn, Mallory. Grelnok, you're up.

GRELNOK NIGHTBRINGER: All right. I'm going to, with my free hand, take that potion that I found and down it, which gives me four.  Okay. Wow, and one additional stamina point. And I'm going to hit it with my axe.

MATT: Do it, roll for an attack.

GRELNOK NIGHTBRINGER: That is 21.

MATT: 21, that definitely hits.

GRELNOK NIGHTBRINGER: And I'm going to use one of my regained stamina to add an uppercut to this.

MATT: Hell yeah, go for it.

GRELNOK NIGHTBRINGER: Cool. Six plus six is 12 points.

MATT: 12 points of damage, it's looking real rough.

GRELNOK NIGHTBRINGER: Ah!

TAVIMA: Let's go!

MATT: As you strike it and then uppercut it from behind in the bottom jaw, you see teeth break and spray. And as it looks down to you, it has blood pouring out of its jaw, open wounds everywhere. The venom is still pulsing and infecting the scratch from earlier. The axe and slashing wounds, the ice gashing. It's looking really, really rough.

GRELNOK NIGHTBRINGER: All right.

MATT: That finishes your turn?

GRELNOK NIGHTBRINGER: That's all I got.

MATT: All right, it's now the ruinach monster's turn.

SLAUGHTER GRIMM: Oh, no.

GRELNOK NIGHTBRINGER: Hit me. Hit me!

MATT: You all rushed in to be pretty close. The bottom two arms begin to--

GRELNOK NIGHTBRINGER: No, no, no.

MATT: -- swirl around once more.

TAVIMA: Oh, come on!

MATT: And then, pulling upward, the ground beneath you three-- You moved back because you took that attack of opportunity, but you're out of the fire now-- glows brightly, and then.

SLAUGHTER GRIMM: Oh, no.

MATT: All the fire erupts, engulfing you three. I need you all to make a dexterity saving throw for me.

MALLORY KLAXTON: You have a plus one on saving throws, right?

TAVIMA: Is your thing still up, Hoa?

HOA SEN: It is still up. It's for... 10 minutes. I rolled a nat 20, by the way.

TAVIMA: Yeah, same!

MATT: Both of you got nat 20s? That's amazing!

MATT: Hell yeah.

HOA SEN: Yes, yes, yes.

MATT: That's good. So you both take only nine points of fire damage.

TAVIMA: Only nine?

MATT: Yeah.

TAVIMA: Sir?

SLAUGHTER GRIMM: Are you up?

GRELNOK NIGHTBRINGER: I failed.

TAVIMA: Barely.

MATT: Okay, 18 points of fire damage.

GRELNOK NIGHTBRINGER: I'm down.

SLAUGHTER GRIMM: Oh, noes.

MATT: Grelnok, as the flames subside, you both, and you both look over, on the ground, singed and currently burning, just flames.

TAVIMA: No, no, no!

SLAUGHTER GRIMM: No!

MATT: And the ground beneath you is beginning to continue to burn. Since you're still in the space--

TAVIMA: No!

MATT: You can see there's a lava pool right there.

SLAUGHTER GRIMM: Oh no. She made a mediocre--

GRELNOK NIGHTBRINGER: Cut my head off.

SLAUGHTER GRIMM: -- drink.

GRELNOK NIGHTBRINGER: Use it as a skull! 

TAVIMA: Maybe he'll hit with it.

SLAUGHTER GRIMM: Maybe the name of our restaurant can be Grelnok's Skull.

AABRIA and HOA SEN: Aw!

GRELNOK NIGHTBRINGER: Ooh, that's a good name.

TAVIMA: We'll put it on a pike in the front.

SLAUGHTER GRIMM: Uh-huh.

MATT: That's going to finish its turn. Tavima, you're up.

TAVIMA: No. You're my best friend. She's down.

SLAUGHTER GRIMM: Heal her!

TAVIMA: We throw everything we've got at it. All right, just a normal attack.

MATT: Go for it. Big old swing of your sword.

TAVIMA: No, let's do Backlash one more time for my last magicka. Just got to burn it.

MATT: You got it.

TAVIMA: Please fail.

MATT: That is going to be a 16 on the DC.

TAVIMA: No, it's good, you made it, never mind. Normal attack. 17 to hit.

MATT: 17 hits, go ahead and roll damage.

TAVIMA: 1d8. I don't know what an eight is anymore, I'm very nervous. 10 points--

MATT: Nice.

TAVIMA: -- of slashing damage. And then I'm going to use my last stamina to puncture it.

MATT: Go for it.

TAVIMA: DC 14 dex save.

MATT: Natural 20.

SLAUGHTER GRIMM: Ooh.

TAVIMA: Shoot! Okay. All right. That's it.

MATT: That your turn?

TAVIMA: I'm out, yeah.

MATT: Okay. You don't move out of the ground currently burning up?

TAVIMA: No, okay. Sorry.

SLAUGHTER GRIMM: Oh no.

TAVIMA: "If they fail--" Oh, you didn't fail, so I didn't have to burn my stamina. So no, for my bonus action then, I'm going to use my last stamina for Shield Wall.

MATT: Well, if you used your bonus action to try the puncture--

TAVIMA: Oh, that's right, that's right, never mind.

MATT: No, no, sorry. It's a free action is puncture. It's a free action, so you can still use your bonus action if you want to, yeah.

TAVIMA: No, but I attempted Backlash for a bonus action.

MATT: You did, yeah, so no.

TAVIMA: So we're good.

MATT: So you're good, okay. But you're staying put, or are you moving out of the heated ground?

TAVIMA: Yeah, I'll back up. Is there any way I can take-- No. Can I take Grelnok with me?

MATT: You can. You can.

TAVIMA: Yeah, whatever it takes.

MATT: Okay.

TAVIMA: Got to get her out of there.

MATT: You grab her and pull back. Because the creature has gone again, it does take an attack of opportunity on you.

TAVIMA: Yeah, that's fair.

SLAUGHTER GRIMM: Oh no.

TAVIMA: It has disadvantage!

MATT: It does.

TAVIMA: This is the first thing that's attacked me--

MATT: That's true.

TAVIMA: Since the other thing, forever ago.

MATT: You're right, Shield Wall. Well, no, it doesn't have disadvantage.

TAVIMA: No, no, no, it's not from Shield Wall. It's from when I did my Rune Focus forever ago.

MATT: Oh, that's right! You're right.

TAVIMA: That's the first thing.

MATT: That's true. That's still a 16. Does that hit you?

TAVIMA: No!

MATT: Nice!

MICHELLE and MATT: Because of the plus one!

MATT: Yeah, all right!

SLAUGHTER GRIMM: Nice.

MALLORY KLAXTON: Math!

TAVIMA: Oh god.

MATT: It swings wide. As you're pulling her back, you look up, right as you see this one arm arc down, this slow-mo shot as the blade comes toward you. And in that brief moment, you see Hoa out of the corner of the eye just flex that magical aura. And the slight burst of frost just sheers it off, and it misses you by millimeters.

HOA SEN: Also because it tries to hit her with that, it gets three damage of frost damage.

MATT: If it hits of if it misses?

HOA SEN: Oh wait, no, it just says if-- Oh, they're hit, sorry.

MATT: That's okay. Better, I think in this circumstance.

TAVIMA: Yeah, please.

HOA SEN: Yeah, all right, j/k.

MATT: That's awesome. And with that, you pull Grelnok out of the way. Well done. So you do not take fire damage at the end of your turn.

TAVIMA: Cool, cool, cool.

MATT: All right, Hoa, you're up.

SLAUGHTER GRIMM: Heal our bartender!

HOA SEN: I don't have any more healing left because I can only use once--

SLAUGHTER GRIMM: Oh no!

HOA SEN: -- per short rest.

TAVIMA: We didn't take a break!

MATT: No, you guys didn't take a short rest. You went right in.

HOA SEN: We should have taken a rest! Regret. I'm going to cast Swarm. I need to get away. It's going to kill me if I do that. I'm going to cast Swarm and just try to kill it with it.

SLAUGHTER GRIMM: I think it already used its reaction.

MATT: It did already use its reaction. So you can move if you want to.

HOA SEN: Oh, I hecka move away. I move so, so far away.

MATT:  You just go.

HOA SEN: My full movement is 30 feet. I move, and then I do Swarm again. I cast a bunch of fetcher flies into the air. They must make a DC 14 con saving throw.

MATT: You got it. Natural 17.

HOA SEN: Okay, they take half of the damage.

MATT: It takes half damage, though, so it still damages it.

HOA SEN: Wow, that's a lot. 11. 15, 16, 17, 18. That's 19 divided by two.

MATT: So nine points of damage.

HOA SEN: Yes.

MATT: It's looking real hurt, y'all.

TAVIMA: Oh my god.

MATT: That's real hurt.

GRELNOK NIGHTBRINGER: You can do this, Slaughter, you're up.

ALL: Slaughter!

MATT: All right, Slaughter. It's your turn. What are you doing?

GRELNOK NIGHTBRINGER: You can do it!

SLAUGHTER GRIMM: Pick off a skull. No, not that one. No, not that one. 

SLAUGHTER GRIMM: I'm going for the smallest one. And I close my eyes. And I throw, throw blindly, trying to hit this fucking thing with a fucking skull. 19.

MALLORY KLAXTON: Oh my god.

MATT: That hits.

SLAUGHTER GRIMM: Okay. I hope it's not totally immune to fire damage.

TAVIMA: I think it's had fire damage already.

MATT: It's taken fire damage.

SLAUGHTER GRIMM: Okay, six points of fire damage. Plus, I assume the Trapping Webs explode?

MATT: That's right!

TAVIMA: Yes!

MATT: Hold on, let me look that up. Hold on, oh, it's right here. Yeah, they do, they explode, so.

SLAUGHTER GRIMM: Which is another 10 points of poison damage.

MALLORY KLAXTON: I cannot believe I'm about to hear this.

GRELNOK NIGHTBRINGER: Yes!

MATT: How do you want to do this?

GRELNOK NIGHTBRINGER: Slaughter!

HOA SEN: What a payoff. The long con, indeed. 

MATT: That is ridiculous.

SLAUGHTER GRIMM: As I hurl the skull, I just say: My name is Slaughter Grimm, and I will be your server tonight. And I'll just arc it right, straight for the eyes so the skull eyes hit it in the eyes.

MATT: Full on, we're talking Fury Road camera work as it goes towards his perspective. It hits it in the forehead, and it goes a little cross-eyed and takes a couple steps back. It's still standing, but its feet get caught up in the web right as the web begins to light up. It looks back at the web and looks at you. "Oh, sh--" And you watch it get blown into pieces, spattering the inside of the room with Daedric gore, raining from above.

TAVIMA: Slaughter! You're so amazing!

SLAUGHTER GRIMM: We did it!

MALLORY KLAXTON: Let's stabilize really quickly.

SLAUGHTER GRIMM: Oh, yes, how do we do that?

TAVIMA: Can I make a medicine check?

MATT: Make a medicine check.

SLAUGHTER GRIMM: I run over to her, but I don't touch her because my hands are needles. 

GRELNOK NIGHTBRINGER: That's worse than Rogue.

TAVIMA: Can someone help?

HOA SEN: I can help, I can help.

MALLORY KLAXTON: Thank you, yeah, please.

TAVIMA: Do you want to roll? Yeah, because I got a seven.

HOA SEN: I got a seven also.

GRELNOK NIGHTBRINGER: Oh, god.

MATT: Make a death save for me.

SLAUGHTER GRIMM: Wait.

HOA SEN: Sorry!

SLAUGHTER GRIMM: No one can help her?

MALLORY KLAXTON: What's your medicine check?

GRELNOK NIGHTBRINGER: Fail.

HOA SEN: A three.

MALLORY KLAXTON: Do again, and I'll assist.

SLAUGHTER GRIMM: Wait, I think I can do something. Maybe. Maybe?

TAVIMA: Mine's also a plus three. I'm just not a good roller.

SLAUGHTER GRIMM: Here, I'll cast-- I do have two... So if I cast Hungry Scythe--

HOA SEN: Oh god.

SLAUGHTER GRIMM: -- on Grelnok's weapon, Tavima, can you pilot her hand to hit me with it? Because it will heal the wielder of the weapon.

HOA SEN: 

TAVIMA: As you say it, I just grab her limp hand. 

MATT: All right, well, you haven't cast it yet.

SLAUGHTER GRIMM: Oh.

MATT: So roll for attack.

SLAUGHTER GRIMM: Wait, I haven't cast it yet?

MATT: You asked if it would happen.

SLAUGHTER GRIMM: Shit.

MATT: So you finish the question and then.

SLAUGHTER GRIMM: What did you roll to hit?

TAVIMA: Sorry, do you want to cast it first before I do it now?

SLAUGHTER GRIMM: Oh, sure, yeah.

TAVIMA: Okay. Okay, and then that's a 21 to hit.

SLAUGHTER GRIMM: It hits.

MATT: So go ahead and roll damage with the longsword. Sorry, the battleaxe.

SLAUGHTER GRIMM: I don't know if this works.

GRELNOK NIGHTBRINGER: Oh, with the battleaxe.

TAVIMA: You can roll it.

GRELNOK NIGHTBRINGER: Oh, sure. 

GRELNOK NIGHTBRINGER: That's fine, seven.

SLAUGHTER GRIMM: So it says, on your next successful attack, you heal yourself half of the damage that you dealt to the target.

MATT: So you take seven points of slashing damage, and you come to consciousness, healing up three points.

TAVIMA: Yes! 

GRELNOK NIGHTBRINGER: We got it?

TAVIMA: I can't believe that worked.

MALLORY KLAXTON: More or less.

TAVIMA: Slaughter--!

HOA SEN: The skull worked!

SLAUGHTER GRIMM: I'm a hero!

GRELNOK NIGHTBRINGER: I don't believe it.

SLAUGHTER GRIMM: Come on!

GRELNOK NIGHTBRINGER: No.

SLAUGHTER GRIMM: Come on!

GRELNOK NIGHTBRINGER: Didn't happen.

TAVIMA: It did happen.

HOA SEN: He did. It was glorious, it was very nice.

GRELNOK NIGHTBRINGER: That's sweet that you guys want-- Didn't happen.

TAVIMA: She's not going to believe me.

SLAUGHTER GRIMM: It's all right. I'll prove myself with diligent wait staffing. 

GRELNOK NIGHTBRINGER: Yay!

TAVIMA: Is everyone okay? Are we--

MALLORY KLAXTON: That was--

GRELNOK NIGHTBRINGER: Should we take a rest? What-- what-- What did we just kill?

TAVIMA: Yeah, what is it?

GRELNOK NIGHTBRINGER: What, what, what's my voice? I still don't know.

SLAUGHTER GRIMM: What did we just kill?

GRELNOK NIGHTBRINGER: What did we just kill?

MALLORY KLAXTON: I'm going to examine this chamber a little bit.

GRELNOK NIGHTBRINGER: Can we short rest while you examine the chamber?

MALLORY KLAXTON: Yeah, that would be great. I would love a short rest.

MATT: Make an investigation check, if you'd like.

TAVIMA: Oof.

SLAUGHTER GRIMM: So many ingredients.

MALLORY KLAXTON: Why do I even bother? Eight.

MATT: Eight.

MALLORY KLAXTON: That's not-- It could be worse.

MATT: Anybody else want to make an investigation check?

TAVIMA: I'm busy--

GRELNOK NIGHTBRINGER: I'm healing.

TAVIMA: -- trying desperately not to die.

SLAUGHTER GRIMM: I'll walk around.

MATT: Sure, so the two of you are going around.

SLAUGHTER GRIMM: Natural 20.

GRELNOK NIGHTBRINGER: Nice.

TAVIMA: Let's go.

MATT: Late game--

SLAUGHTER GRIMM: I'm a late bloomer, guys.

HOA SEN: Right at the end. 

MATT: Between the two of you looking about, this appears to be some sort of a vault that was designed to contain something. But it appears to be empty, and it had been empty for a while. And with a natural 20, you piece together that some of these other bodies and the conversations you've heard and the notes you've found that these were some... Odd cultists. Looking at the masks and some of the iconography and the shape of it and the shape on the door, there are facets of it you can see that all connect to the name Mehrunes Dagon, which you had decreed unto the group before. They were here searching for something.

GRELNOK NIGHTBRINGER: What?

SLAUGHTER GRIMM: Ronin's middle name.

GRELNOK NIGHTBRINGER: Yeah, obviously, yeah. 

MATT: Coming to search for the ambitions, you had overheard, come to prove themselves. But apparently failed, or what they're seeking is not here any longer. But whatever this place is, it's around the corner from your tavern. And whatever you can scavenge from it for the time being, before any other looters seem to follow suit, it's yours to cash grab.

SLAUGHTER GRIMM: We need 300 gold.

GRELNOK NIGHTBRINGER: Is there anything we can take off this four-armed body?

TAVIMA: Any of their cultists got these sick robes on?

GRELNOK NIGHTBRINGER: Yeah, yeah, yeah, yeah, yeah. We definitely get those robes. There's four other ones.

SLAUGHTER GRIMM: They can be uniforms.

TAVIMA: Yeah.

GRELNOK NIGHTBRINGER: Yeah, ooh, that's great.

TAVIMA: I feel like they're matching. If we sell one of them, that should be enough to square our debt, yeah, maybe?

SLAUGHTER GRIMM: Maybe.

TAVIMA: Are they all magic?

SLAUGHTER GRIMM: I'll go look around for more--

MATT: They all are considered the spider silk robes. So wearing them gives you plus one to AC and plus one to saving throws.

GRELNOK NIGHTBRINGER: Yeah, yeah, yeah. I'll put them on.

MATT: Between the two of you, you also know that these robes are probably uniform, right? Because all of them are wearing it. So whoever, whatever group they belong to, this is definitively a sign of who they are.

GRELNOK NIGHTBRINGER: Oh, well...

HOA SEN: Well, we probably don't want to be part of this group. But it's a great costume. Or maybe we can just rub out the symbol. I don't know exactly.

MALLORY KLAXTON: You could have it paid to be dyed maybe or something.

TAVIMA: Yeah!

MALLORY KLAXTON: We can find someone to do that.

HOA SEN: You could wear an apron over it.

TAVIMA: Make them, like, purple.

MALLORY KLAXTON: Yeah, just wear it like a-- I got a-- I got a thing, it's fine.

TAVIMA: I got a guy.

SLAUGHTER GRIMM: We still need money.

GRELNOK NIGHTBRINGER: Yeah, what about the body, the four-armed body? Anything on it?

MATT: So the torso is exploded. There are four arms  and the head still intact, just at different parts of the chamber, and the most lower part of the legs that are now just down the stair a little bit. But you do have a head. And you have a note asking to--

TAVIMA: I will carry this back if we want.

MATT: -- find anything that remained within.

GRELNOK NIGHTBRINGER: I've got Powerful Build. So I can carry it--

TAVIMA: All you.

GRELNOK NIGHTBRINGER: -- pretty easily.

TAVIMA:  Can you put it on your head?

GRELNOK NIGHTBRINGER: No, I put it on my back like a backpack.

TAVIMA: Okay.

MATT: Okay. Gather the materials, gathered some of these found artifacts, the information, or at least shreds of information about what transpired here and what this cult was after, as well as a connection of an individual looking to pay for this information and proof of what this might be. You all slowly begin to make your way up from the depths beneath the hill with the hope and seeming confirmation that with the right questions and the right new friends, you might be able to pay off your debts. And with that, we're going to go ahead and close this--

TAVIMA: We still have another--

GRELNOK NIGHTBRINGER: We have to name our tavern, at least.

TAVIMA: Oh, that too.

GRELNOK NIGHTBRINGER: We have to decide on it before we--

MATT: Okay. Well, we'll say, as an epilogue to this, as we go to credits and credits roll, and they're done, there's the after-credits scene, as you're all back and getting cleaned up in the tavern...

SLAUGHTER GRIMM: What a night. 

TAVIMA: Just this sad shawarma. Can you make shawarma?

MALLORY KLAXTON: Of course. I mean, I've had stuff curing this whole time. It's all ready. I'm just going to go in and start scraping.

TAVIMA: Tight, tight, tight.

SLAUGHTER GRIMM: So read off that list.

TAVIMA: Oh, I wrote down one of the things.

SLAUGHTER GRIMM: You said you were writing them down the whole time!

TAVIMA: I described it with my imagination! 

SLAUGHTER GRIMM: Well, then what's the one you wrote down?

GRELNOK NIGHTBRINGER: We had Dirty Hole.

SLAUGHTER GRIMM: Dirty Hole.

GRELNOK NIGHTBRINGER: Dingy Hole.

TAVIMA: Yep.

GRELNOK NIGHTBRINGER: Silver Lining.

TAVIMA: Silver Lining.

GRELNOK NIGHTBRINGER: We had A Real Good Hole.

HOA SEN: Really Nice Hole.

TAVIMA: A Really Nice Hole.

MATT: There we go.

GRELNOK NIGHTBRINGER: Grelnok's Skull, I still think is solid.

TAVIMA: I think that's got to be in the mix.

HOA SEN: Maybe that'll be the subtitle, underneath the main name plaque. We have a--

SLAUGHTER GRIMM: A tavern with a subtitle? 

HOA SEN: Yeah.

TAVIMA: It's a Spike Lee joint--

HOA SEN: I don't know, It could be a thing.

MATT: Yeah, see?

SLAUGHTER GRIMM: I like it.

GRELNOK NIGHTBRINGER: Mm.

SLAUGHTER GRIMM: Should we just pick the Dirty Hole?

GRELNOK NIGHTBRINGER: And stick with it.

TAVIMA: Dingy.

MALLORY KLAXTON: Dingy, I think Dingy Hole.

SLAUGHTER GRIMM: Dingy, the Dingy Hole?

HOA SEN: Hole and not Pit, is that correct?

GRELNOK NIGHTBRINGER: Yeah.

TAVIMA: Yeah.

MALLORY KLAXTON: W-H-O-L-E? Or H-O-L? Or H-O-L-E? Do we want to get weird? I don't know.

GRELNOK NIGHTBRINGER: H-O, W-H.

MALLORY KLAXTON: Yeah.

TAVIMA: Yeah.

SLAUGHTER GRIMM: W-H?

GRELNOK NIGHTBRINGER: Yeah, the Dirty Whole.

SLAUGHTER GRIMM: The Dingy Whole.

TAVIMA: Whole.

GRELNOK NIGHTBRINGER: Like Critical Role. 

TAVIMA: What does that mean?

MATT: That's a terrible title.

HOA SEN: Come take a roll at the Dirty Whole. 

MALLORY KLAXTON: I think it will attract the exact kind of clientele we want.

GRELNOK NIGHTBRINGER: Yeah.

SLAUGHTER GRIMM: Okay. Sure. Well, you know what? We'll workshop it in the epilogue to the epilogue. 

MATT: Yeah, this is the Return of the King of multiple endings.

GRELNOK NIGHTBRINGER: Yeah. 

GRELNOK NIGHTBRINGER: It's still not done? 

SLAUGHTER GRIMM: The Dingy Whole it is.

GRELNOK NIGHTBRINGER: I don't like it, though.

TAVIMA: I'll take it.

SLAUGHTER GRIMM: We'll make up some new menus.

GRELNOK NIGHTBRINGER: I don't like it.

HOA SEN: We started with Jugs. How'd we get here?

TAVIMA: Burned Journal?

MALLORY KLAXTON: Ghost Jugs.

SLAUGHTER GRIMM: The Burned Journal.

TAVIMA: The Burned Journal was on there.

GRELNOK NIGHTBRINGER: Oh!

TAVIMA: It sounds like you're Southern trying to speak French. Burned Journal!  

SLAUGHTER GRIMM: Grelnok's Skull it is! 

TAVIMA: That I kind of like, though. And then we can put the big skull out there, and they'll think that's Grelnok.

HOA SEN: Oh, yes.

GRELNOK NIGHTBRINGER: I like it, I like it.

HOA SEN: You're on my team, and we're born again.

MATT: I like that. As you all begin to nail the large skull to the front of your business endeavor and paint in the name Grelnok's Skull into the front, we pull away to the Grahtwood. Who knows? Perhaps there's more adventures to tell down the road about this group of odd individuals. And there we go, our inaugural episode here of our Elder Scrolls Online game experience. A huge thank you to Bethesda and ZeniMax Online Studios for working with us to make this happen. Those of you, once again, who have the chance and want to go check it out, ESO's Blackwood chapter release is coming up soon as well as all the multiple DLCs. It's going to be awesome. Check all that out at www.ElderScrollsOnline.com/Buy. And yeah, is it Thursday yet? Good night.

SLAUGHTER GRIMM: Bye!

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