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Lady Nerevar
Librarian Comment: 

Regular fauna that does not fit better elsewhere.  



TES3: Morrowind


TES4: Shivering Isles

The Baliwog is the adolescent stage of the Grummite, found in the waters of the Shivering Isles. It comes in three varieties: the Young Boliwog, Boliwog, and the Venomous Boliwog. They regenerate health when immersed in water, and often carry dangerous diseases. Baliwogs grow from Pollywogs (not found in game). After up to two years of life, they burry themselves in deepwater mud and hibernate for many months, eventually turning into a Grummite.


TES2: Daggerfall


TES2: Daggerfall (Grizzly Bear). TES3: Bloodmoon (Grizzly Bear, Plague Bear, Snow Bear), TES4: Oblivion (Black Bear, Brown Bear)


TES3: Bloodmoon (as Tusked Bristleback), TES4: Oblivion


TESA: Redguard


TES2: Daggerfall

Cave Amphibian

TESA: Redguard


TES3: Morrowind

Cliff Racer

TES3: Morrowind


TES2: Daggerfall


TES4: Oblivion


TES2: Daggerfall, TESA: Redguard, TES4: Oblivion


TESA: Redguard


TES2: Daggerfall (as Dragonling), TESA: Redguard, TESL: Battlespire, TES5:Skryim


TES3: Tribunal (Wild Durzog, War Durzog)


TES4: Shivering Isles

Elytra are large insect creatures found in the Shivering Isles. The Mania variety, found in the north, is brightly colored in green and red. The southern, Dementia, variant is dark purple. Both use their antenna to predict incoming attacks, which allows them to block many blows. The Eyltra is also noted for its venomous sting, which Namlir says can "slay the average man over a period of hours." The Elytra live primarily in hive-like root tunnels, and have a class hierarchy. There are five types of Elytra: the Hatchling (which is smallest) Drone, Soldier, Noble, and Matron (which is the only one to use a special model).

Near the base of its thorax, the Elytra produces Elytra Ichor, which it uses to paralyze and incapacitate attackers in other to lay its eggs in them. The hatchling Elytra incubate and eat their way out of their host. The denizens of the Shivering Isles collect this ichor and use it as a highly potent narcotic.


Red, sand-grain sized flies found in Black Marsh. Travel in swarms and attack travelers.


Mentioned in several places, but never appear directly. Presumably identical to the Earth fox.


Mentioned in several places, but never appear directly. Presumably identical to Earth frogs. A red-striped variety is mentioned in The Dreadful Theft of the Sun's Dusk Ale.


TES4: Shivering Isles

The Gnarl appears to be a large walking tree with four sets of legs and numerous eyes. As usual, the mania variety is much more colorful than the Dementia one. When hit with an elemental attack, it absorbs the energy and uses it to both become stronger and to become resistant to the element in question. At the same time it gains a weakness against the other elements. There are five varieties of Gnarl: the Germinal Gnarl, Gnarl Sapling, Gnarl Rootbender, Verdant Gnarl, and Elder Gnarl. Each is slightly larger than its predecessor.

Gnarl live within and maintain the numerous root tunnels found in the Shivering Isles. The anonymous author of Bark and Sap believes that once Gnarl grow too large to navigate the caverns, they fuse into the roots of the trees. They are very territorial. They do not appear to have a brain or any other organs, so the mechanisms of their thinking and reproduction remain a mystery.


TESA: Redguard


TES4: Shivering Isles

At roughly two years of age, Grummites are the final, adult form of the creature proceeded by Baliwogs and Pollywogs. At first, both male and female Grummites spend their life in the water, mating. They hang their eggs above the water to protect them from predators. After 6 months to a year, the Grummite emerges from the water and lives the rest of his or her life on land. The Dementia grummite is dark green with an orange underside, while the Mania variant is tan with a white belly. Both have two rows of 'horns' on their backs, along side overlapping plates, and gill-like slits on their arms.

They are intelligent and have a rudimentary culture. There are 5 types of grummites found in the Isles: the whelp (smallest, with only one belt), the beater (two belts), the torturer (bracers), painbringer, and deathdealler (the largest, in full regalia). There is also a separate but identical hierarchy of Magus type grummites, which cast magic. The Magus grummites have shell necklaces, and are smaller than their regular counterparts. The Grummites also manufacture and use tools and weapons, and can be seen worshiping a totem pole.


TES3: Morrowind


TES3: Bloodmoon


TES4: Oblivion


The Infernal City

Jellyfish live in the waters south of Black Marsh. Presumably identical to their Earth counterparts.


TES3: Morrowind


TES3: Morrowind


TESL: Battlespire, TES4: Oblivion (Mountain Lion)


TES3: Morrowind, TES4: Oblivion


TES3: Morrowind (Betty Netch, Bull Netch)


You can obtain Newtscale armor in Stormhold.


TES3: Morrowind


TESA: Redguard


TES2: Daggerfall, TESA: Redguard


Pollywogs are the tadpole stage of the Grummite. The eggs contain them are hung above water, and the pollywogs splash down as they hatch. Initially they are no bigger than a human hand, but in a couple of weeks the pollywog grows limbs and turns into the Baliwog. Although they did not appear in the expansion Shivering Isles, they appear to be unique to its titular realm.


TES1: Arena (Rat, Giant Rat), TES2: Daggerfall, TES3: Morrowind, TES4: Oblivion

The Arena manual describes them thusly:

Scavengers, these disease-ridden vermin crawl through many of the cities sewers, or make their home in places where they can use their numbers to attack and bring down larger prey.

This hasn't changed in the later games.



TES3: Bloodmoon


These giant worms live in the mud of Black Marsh and are used by the locals as a form of trasport.


TES4: Shivering Isles


TESA: Redguard


TES2: Daggerfall


TES3: Morrowind

Sea Drake

The Infernal City

This creature lives off the southern coast of Black Marsh. It looks like a giant crocodile with paddles in place of legs.

Sea Serpent

TESA: Redguard

Sea Gull

TESA: Redguard

Sessile Crab

The Infernal City

A species of crab that lives attached to the floor of Umbriel's sump. They have "squat, thorny bodies" and "tiny, venemous claws set on the ends of twenty-foot-long yellow and verdian tentacles."


TES3: Morrowind


TESA: Redguard


TES4: Oblivion


TESL: Battlespire, The Infernal City

Orchid Shrimp live in Umbriel, and are used for food. They are also mentioned in Battlespire. Presumably identical to their Earth counterparts.


TES3: Morrowind


TES2: Daggerfall, TES3: Morrowind (Slaughterfish, Small Slaughterfish), TES4: Oblivion


TESA: Redguard

Snakes are mentioned throughout lore.


The Coo in the Infernal City is modeled after a sparrow.


TES1: Arena, TES2: Daggerfall, TESA: Redguard (Rock Spider, Floor Spider)

From the Arena manual:

These arachnids are of the giant variety, very poisonous, and extremely fast. They often inhabit places underground where the moist depth can keep their chitinous skin pliable.

The spiders in both Arena and Daggerfall, though not those in Redguard, use paralyzing venom.


TES2: Daggerfall (Sabertooth Tiger), TESL: Battlespire


TESA: Battlespire


TES4: Oblivion


TES1: Arena (Gray Wolf, Snow Wolf), TES3: Bloodmoon (Wolf, Plague Wolf, Snow Wolf), TES4: Oblivion (Wolf, Timber Wolf)

The Arena manual describes wolves as

cunning, dangerous hunters who inhabit mostly forests and glens. They use their highly developed sense of smell to track their prey. They hunt in well organized packs, and are known for their ferocity in battle. It is rumored that far to the north is a large more dangerous version of the normal wolf. These Snow Wolves are said to be able to freeze their prey using some sort of magic.

Magical snow wolves were not found in Soltheim, and wolves do not hunt in packs in any of the games.