Loranna’s RP, Part 5: Come to your Senses

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This part of the roleplay began November 25th, 2004, with a post by SEKKA in the thread titled u0022Come To Your Senses.u0022

To whoever receives this note,
Come to your senses, there is something you should be doing, and deep down you know it, it may be madness, it may be sanity, but you will not know unless you accept. Come to your senses, they will lead you where you are needed, or where you will lend balance in things that are lacking that balance, travel the road, some to your senses, they will lead you to Morrowind, to the cave of the Dog. Come quickly, come with your senses, though you be warrior, mage, thief, scholar, your skills may be needed. Come to your senses.
~ The Senses~

Okay, so Sekka is having an RP, This is going to work this way, everyone who wants to join this RP can assume that through some manner they have received this mysterious note. Now you can interoperate this however as long as you end up in the “cave of the Dog” near the beginning of the RP (this cave is somewhere in the mainland of Morrowind so just make it so your character follows their senses and finds it.) I’m going to be In the RP as much as possible while it is running, but that means mostly evenings, 4 – 11, but I will leave it pretty open to RP It how you like. I would ask that no mega ultra uber characters take over everything and destroy Nirn during this RP. So if everyone would introduce their characters and if you want to put up the story of how they receive the letter. I will start this thing soon so be ready.

IMPORTANT NOTE: for all of you participating in Lorannas RPs I have it planned that this one is taking place between the events of “Frozen Tears” and the next one which works because everyone is in Morrowind anyway and this would be something for your character to be doing between now and that RP.

Events Summary

After the Trail of Frozen Tears, many heroes left the group for a while, only to receive a message from a person who called himself “the Speaker” and meet again at the “Cave of the Dog” somewhere on the Morrowind Mainland. Many other folks had received the message as well, and so it came that Arynel, Mirea, Reichi, Erenius, Nalion, Sekka – a Dunmer with multiple personalities and a dog named Dumac at his side – and others joined up with new faces like Melampus and Jahar to explore this cave.

The “Cave of the Dog” proved to be a rather extensive network of tunnels and caves, through which the Speaker led the party by riddles and tasks that were designed to tickle the companions’ senses.

Keys had to be found to open doors and riddles to be solved to open the next section of the cave. After one of these adventures, some of the party’s members were awarded a Dagger of Senses by the Speaker, however, only Reichi and Nalion are still reported to be in the possession of one.

As the party explored the cave further, illusions came into play, confusing the eye so that the companions had to utilize other senses to advance. The events culminate in a surreal battle in an illusionary town, and after the illusion was broken, it is revealed that the Speaker is in truth Sekka’s dog Dumac, who is able to talk and regained his voice by the riddles he posed the party.

Meanwhile, in other parts of Tamriel, the wheel whirled as well. Loranna was imprisoned, but the threads of fate again were drawn towards her.

Allerleirauh wove the miraculous Cloak of the Firmament and presented it to Arynel and this artifact should prove to be a saviour in many occasions.

Arynel himself taught Solin the secrets of the Void and Solin began to study the secrets of the Clockwork City, gaining knowledge that would prove to be critical in the events to come.

Soon after the companions left the “Cave of the Dog”, the events of the Evening Star Parade would begin and it would be proven that the Arena very well deserves its name.

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