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Cartogriffi's Posts

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Anonymous
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Cartogriffi is a Community Content Manager at Bethesda Game Studios, currently focusing on Creation Club content and modding in general. 

Is the Creation Club canon? (10/03/17)

I am not an official arbiter of Bethesda lore, but I hope you don’t mind if I chime in. Creations are official releases, but it’s also understandable that a site like UESP or the Imperial Library would take CC with a grain of salt. We do consider lore implications when reviewing proposals, particularly something trying to heavily enmesh itself into the world. Connections to the world are great, but we also want to avoid anything being too impactful. That is, we want things to fit into the game world, but we’re also not looking to greatly expand the lore of the game. With historic items, like artifacts, simply existing can have implications for the lore. Although artifacts in Tamriel do have a habit of disappearing and re-materializing in other places. I believe this was even noted in the description of Chrysamere in Daggerfall.

How are the Crusader's Relics added in the Creation Club carried by random bandits? (10/26/17)

We are aware that in Oblivion, the crusader relics would be unequipped if you committed sufficient crimes. While they function differently in TES V, they are still divine relics. The bandits wearing them are not intended to be proper recipients of this equipment.

How is it possible that Sheogorath's staff, which supposedly grants his powers, is available to players in Skyrim? (10/26/17)

Artifacts of Sheogorath are variable by their very nature. If this is the same staff physically, and there's no way to determine that, it doesn't necessarily mean it's still invested so intimately with his core being.

This is the Staff of Sheogorath. At least that's what it looks like, acts like, and is named. What that specifically entails with the Mad God is harder to pin down. You could call that convenient for me, but it wouldn't be the first time we've taken advantage of such conveniences.

What's Bethesda's relationship to lore and canon?  (10/26/17)

​We try not to make proclamations about the lore. So much of its richness comes from the fact that it's almost entirely encountered first-hand, and through texts written by in-world authors with their own biases, opinions, experience, and misconceptions.

What about items from other games? Are those canon, too?  (10/26/17)

Promotional items are sort of a category of their own.

Who are you?  (10/26/17)

I'm the Community Content Manager at BGS. I mostly work with modding and creation club.

Previously was I wan analyst, and one of my ancillary duties was actually Customer Support's​ go-to-guy for lore questions. I also had the opportunity to assemble and run their introductory sessions for TES lore, which was a blast. Although this does not make me an arbitrator for TES lore, so please don't weigh anything I say will too much authority, because I'm not in a position to even make those proclamations I said I wouldn't.

Why does the Creation Club place Stendarr's Hammer into Markarth's Dwemer museum?  (10/26/17)

I wouldn't read too much into the dwemer thing for Stendarr's Hammer. Markarth only has one museum.