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Bravil

Author: 
Anonymous
Librarian Comment: 

This section covers episodes 5 and 6, which take place in Bravil.

Kellen

The agent arrived to a city in turmoil. A war between two rival Skooma gangs gripped the city.

The Lucky Old Lady, the statue that stood atop the Night Mother's crypt, had been destroyed in the fighting.

Cheydinhal, too, had sent Alisanne help, in the form of two Assassins: Garnag and Andronica.

Alisanne

Thank the Night Mother you've arrived. Garnag and Andronica have gone missing. I sent Andronica to assassinate the heads of the city's two Skooma gangs. I sent Garnag to assassinate the head of the Bravil Treasury. Neither has returned. I need you to find them.

Player

Upon arrival, the player recieves a message from Uther, his original contact.

Message from Uther

Agent. Your last message was unclear. Why are you in Bravil? Have you found the Listener? I have a business manager in town. Meet him at the Silverhome Inn.

Player

Given the option to investigate the disappearances of Garnag and Andronica, or to follow up on the letter, the player chooses to check on the messenger first and heads to the Silverhome on the Water.

 

Silverhome on the Water

Kellen

The agent found Uther's messenger in a room at Silverhome Inn. A strange noise sounded from a nearby room, but it did not immediately concern the agent. The messenger asked again if the agent had found the listener.

Nagh

Did the agent tell him?

Player

Chooses to Tell

Player

Chooses to Withhold

Kellen

Indeed. The agent urged Uther to make haste for Bravil.

Kellen

No. The agent dodged the question, assuring the messenger that progress was being made.

Player

Having satisfied that obligation, the player decides to check on Andronica next.

 

Skooma Den

Claws Henchman

This Den is Claws territory. Get lost!

Player

Beats the Claws henchman

Claws Boss

Enough! Let us parley, assassin.

You seek the assassin woman? She tried to kill this one. If you want her back, you must do something for the Claws. Assassinate the head of our rivals, the Eclipse. When it is done, meet me at the bridge south of town.

Player

The player heads to the hideout of the rival gang.

 

Eclipse Hideout

Kellen

The Agent faced a choice: Should they sneak in and assassinate the leader, or walk in and attempt to parley?

 

Player

Chooses to Sneak

Player

Chooses to Parley

Player

Kills the Eclipse leader

Kellen

The agent had killed the Eclipse's leader, fulfilling half of Andronica's contract. Now to meet with the Claws.

Eclipse Henchmen

You want to talk to the boss? You'll need to go through us!

Player

Defeats the henchmen

Eclipse Baroness

What is going on out here? Let us talk like civilized people.

The Claws have your compatriot? Then we have a common enemy. I will send some of my men to help you assassinate the rogue.

South Bridge

Player

The player goes to South Bridge, the meeting point designated by the Claws. What they find there depends on their alegiance.

Player

Sided with the Eclipse

Player

Sided with the Claws

Claws Kingpin

It's the Eclipse! We have been betrayed!

Player

Defeats the Claws with the help of the Eclipse and frees Andronica

Andronica

My thanks. Now, if you'll excuse me, I need to go finish off the Eclipse Leader. The Night Mother commands it, after all.

Claws Kingpin

You've done the job. Excellent. There is only one problem. The assassin tried to kill this one once. It does not pay to take risks, you understand? Kill them both.

Player

Defeats the Claws and frees Andronica

Andronica

My My thanks. I got sloppy, let them get the drop on me. It won't happen again.

Player

Having freed Andronica, only Garnag remains. The player decides to look for him at the last known location.

 

Bravil Treasury

Treasury Guard

Another assassin? Sound the alarm!

Player

Easily overcomes the Treasury's defences

Kellen

The agent learned that the head of the treasury had already been assassinated. Garnag had succeeded in his mission. So where was he?

Player

Having exhausted all possibilities, the player suddenly remembers the strange noise at the Silverhome on the Water.

 

Silverhome on the Water, Back Room

Kellen

The agent investigated the strange noise at the Inn - and found Garnag being tortured.

Player

Defeats the Torturer and frees Garnag.

Player

Chose to keep the Listener's location secret from the messenger

Player

Chose to tell Listener's location to the messenger

Garnag

They kept asking about the Listener... Sithis forgive me, I told them she was here, in Bravil. They didn't tell me who they were, but I heard them mention a name... Uther.

Garnag

I... I didn't tell them anything. They'd been following me since Cheydinhal. They didn't tell me who they were, but I heard them mention a name... Uther.

Kellen

With the assassination of their leaders, the gang war intensified. Amidst the violence, Alisanne dare [sic] not leave the Night Mother's side.

But Garnag's tale seemed to enrage the Listener. She soon told the agent why.

Alisanne

When I was a young woman, my father murdered my mother

I ran and joined the brotherhood, swearing that someday, I would use the assassin's art to end him.

His name is Uther Nere, and now, I know he's in Bravil.

At long last, the Night Mother has given me permission to end his life.

I need you to find him. But don't kill him - lure him to me. His life is mine.

Player

Now knowing the truth, the player proceeds to Uther's suite at the inn.

 

Silverhome on the Water, Uther's Suite

Uther

Ah, my wayward agent. You might have told me the Listener was in Bravil. My torturer is most suspicious of you. You say you can lead me to the Listener? Good. I will come and ensure you finish the job.

Player

Together with Uther, the player goes to the Nightmother's Crypt

 

Nightmother's Crypt

Uther

At last... the Night Mother's Crypt. Men, burn it to the ground! And you, my agent - kill the Listener!

Alisanne

What? But I thought...

Uther

You thought you had a loyal assassin, the most skilled you'd ever seen? No, my dear. Your trusted lieutenant has been my agent from the beginning! Now, my friend, fulfill your contract - Kill the Listener!

Player

Chooses to Kill Alisanne

Player

Chooses to Protect Alisanne

Garnag

If you want to kill Alisanne, you'll have to get through me!

Player

Fights and nearly kills Garnag

Andronica

Garnag, you're hurt. Get out of here... I'll finish the traitor.

Player

The player defeats Andronica as well, and proceeds deeper into the Crypt.

Alisanne

I trusted you! But here you are - a lap dog for my murderous father. Fine then. Die like the dog you are!

Alisanne

Garnag, you're hurt! Get the Night Mother to safety! We will hold these mercenaries off!

Garnag

It will be done!

Player

The player, with Alisanne at their side, defeats Uther's Torturer and mercenaries.

Alisanne

Father! For long years I have awaited this!

Uther

As have I. I knew while you lived, I would never be safe. Come, let us end this once and for all!

Player

Fights Uther. When he is nearly dead, he casts a terrible spell that kills Alisanne.

Uther

Goodbye, daughter!

And now, my traitorous agent, it is down to you and me. You will die for betraying me!

Player

Kills Uther.

Kellen

Uther Nere had succeeded in killing his daughter. But the agent had ensured that he paid for his vile crimes with his life.

Thanks to the agent, Garnag was able to escape with the Night Mother, ensuring that the Brotherhood would live on.

Nagh

Nagh is not sure if this is a tale of victory or defeat.

Kellen

As I said, my friend. Some tales have no heroes. Only people in the darkness searching for a glimmer of light.