Chapter 1: The Fighting Pit
Tyr
Sorry. Better your blood than...
Player
A battle between the player and Tyr ensues.
Tyr
Why do I have a feeling they're going to kill us either way?
Player
The Player defeats Tyr in a guided battle.
Tyr
You're pretty good with that axe. We work together, we might have a chance.
Chapter 2: The Escape
Tyr
I'm Tyr. One of the Blades.
Two of us. A dozen of them. It's almost a fair fight.
Player
The Player, together with Tyr, fight a group of Boethiah cultists. After the Cultist's defeat:
Daedric Cultists
You'll never escape. Reive will destroy you!
Chapter 3: Dark Omens
Tyr
I'm guessing that's Reive.
Reive
These mortals must not be allowed to reveal Lord Naarifin's plans. Destroy them!
Player
Tyr and the Player fight Reive, eventually defeating him.
Reive
You are stronger than I thought, mortal. But you will not be able to prevent The Culling. Blood will flow, and my master will let loose darkness upon the world.
Chapter 4: Bandit Ambush
Kellen
The Dremora's words unnerved the hero. They journeyed north to meet Laaneth, a sorceress friend of Tyr's well versed in Daedric matters. But the road ahead was far from clear.
Bandit
Look what we have here. Standard fee. Hand over your coin or you die.
Bandit
This is our road. Nobody passes here without paying a tribute.
Tyr
We haven't got any money. As for taking our lives...
Player
A fight ensues between the Player and the bandits.
Tyr
We're outnumbered. Let's take some of them out before they overwhelm us.
Player
Eventually defeats the bandits.
Kellen
The last bandit, seeing his fallen companions, dropped to his knees.
He said that if the hero spared his life, he would show them where the robbers had hidden their ill-gotten treasure. But the merchant demanded justice.
Isha
And what did your hero do?
Choose spare KellenMercy can be a profitable virtue. |
Choose execute KellenThe bandit's villainous career ended there. |
Chapter 5: Fugitives
Tyr
Dominion Guards!
Guard
Halt! We're looking for a rogue Blade who matches your description.
Tyr
There must be some misunderstanding.
Guard
What kind of misunderstanding?
Tyr
The kind where you thought we'd come quietly.
Player
Fights, and wins, against the Dominion Guards.
Chapter 6: The Hungry Pack
Kellen
They chose to avoid the roads. But of course, the wilderness has its own dangers.
Player
The Player and Tyr are attacked by a pack of wolves.
Tyr
Keep your guard up, or these wolves will tear us apart from the shadows.
Player
Defeats the wolves.
Kellen
Once they dispatched the beasts, they heard a whimpering sound. Under a nearby bush lay a cowering wolf pup.
Isha
Did they take it in?
Choos adopt KellenYes. They believed it would grow into a strong companion. |
Choose abandon KellenNo. They had seen how dangerous these wolves could be. |
Chapter 7: Hopes Dashed
Tyr
We've made it. That's Laaneth's house ... and it's crawling with cultists. Laaneth must be in trouble. Come on!
Player
The Player and Tyr begin to figth the cultists.
Daedric Cultist
You're too late! By now the sorceress is leagues from here.
Player
When the cultists are nearly defeated...
Daedric Cultist
Stop! We can tell you where we've taken your friend ...
Chapter 8: Swims-at-Night
Kellen
The cultists kidnapped the sorceress Laaneth, and had taken her north. They would use her to help them bring about a dread prophecy known as The Culling.
Tyr
I don't like it any more than you do. But we need a ship to chase the cultists and we don't have any coin. Besides, this ship belongs to smugglers, and I have it on good authority that—
Swims-at-Night
Intruders!
Tyr
... That they're not here tonight.
Player
The Player is forced into a fight with the bandits.
Tyr
The poison on some of their blades looks deadly. Let's try to avoid them.
Player
Suddenly...
Swims-at-Night
Who sent you?! You don't look like --
Dominion Guard
Hey! What's going on up there?
Swims-at-Night
Dominion Guards!
Kellen
The Argonian and the hero realized they had a common enemy. The smuggler, who was called Swims-at-Night, agreed to sail north in search of the sorceress.