Skip navigation
Library

Act 1

Chapter 1: The Fighting Pit

Tyr

Sorry. Better your blood than...

Player

A battle between the player and Tyr ensues.

Tyr

Why do I have a feeling they're going to kill us either way?

Player

The Player defeats Tyr in a guided battle.

Tyr

You're pretty good with that axe. We work together, we might have a chance.

 

Chapter 2: The Escape

Tyr

I'm Tyr. One of the Blades.

Two of us. A dozen of them. It's almost a fair fight.

Player

The Player, together with Tyr, fight a group of Boethiah cultists. After the Cultist's defeat:

Daedric Cultists

You'll never escape. Reive will destroy you!

 

Chapter 3: Dark Omens

Tyr

I'm guessing that's Reive.

Reive

These mortals must not be allowed to reveal Lord Naarifin's plans. Destroy them!

Player

Tyr and the Player fight Reive, eventually defeating him.

Reive

You are stronger than I thought, mortal. But you will not be able to prevent The Culling. Blood will flow, and my master will let loose darkness upon the world.

 

Chapter 4: Bandit Ambush

Kellen

The Dremora's words unnerved the hero. They journeyed north to meet Laaneth, a sorceress friend of Tyr's well versed in Daedric matters. But the road ahead was far from clear.

Bandit

Look what we have here. Standard fee. Hand over your coin or you die.

Bandit

This is our road. Nobody passes here without paying a tribute.

Tyr

We haven't got any money. As for taking our lives...

Player

A fight ensues between the Player and the bandits.

Tyr

 We're outnumbered. Let's take some of them out before they overwhelm us.

Player

Eventually defeats the bandits.

Kellen

The last bandit, seeing his fallen companions, dropped to his knees.

He said that if the hero spared his life, he would show them where the robbers had hidden their ill-gotten treasure. But the merchant demanded justice.

Isha

And what did your hero do?

Choose spare

Kellen

 Mercy can be a profitable virtue.

Choose execute

Kellen

 The bandit's villainous career ended there.

 

Chapter 5: Fugitives

Tyr

Dominion Guards!

Guard

Halt! We're looking for a rogue Blade who matches your description.

Tyr

There must be some misunderstanding.

Guard

What kind of misunderstanding?

Tyr

The kind where you thought we'd come quietly.

Player

Fights, and wins, against the Dominion Guards.

 

Chapter 6: The Hungry Pack

Kellen

They chose to avoid the roads. But of course, the wilderness has its own dangers.

Player

The Player and Tyr are attacked by a pack of wolves.

Tyr

Keep your guard up, or these wolves will tear us apart from the shadows.

Player

Defeats the wolves.

Kellen

Once they dispatched the beasts, they heard a whimpering sound. Under a nearby bush lay a cowering wolf pup.

Isha

Did they take it in?

Choos adopt

Kellen

Yes. They believed it would grow into a strong companion.

Choose abandon

Kellen

No. They had seen how dangerous these wolves could be.

 

Chapter 7: Hopes Dashed

Tyr

We've made it. That's Laaneth's house ... and it's crawling with cultists. Laaneth must be in trouble. Come on!

Player

The Player and Tyr begin to figth the cultists.

Daedric Cultist

You're too late! By now the sorceress is leagues from here.

Player

When the cultists are nearly defeated...

Daedric Cultist

Stop! We can tell you where we've taken your friend ...

 

Chapter 8: Swims-at-Night

Kellen

The cultists kidnapped the sorceress Laaneth, and had taken her north. They would use her to help them bring about a dread prophecy known as The Culling.

Tyr

I don't like it any more than you do. But we need a ship to chase the cultists and we don't have any coin. Besides, this ship belongs to smugglers, and I have it on good authority that—

Swims-at-Night

Intruders!

Tyr

... That they're not here tonight.

Player

The Player is forced into a fight with the bandits.

Tyr

The poison on some of their blades looks deadly. Let's try to avoid them.

Player

Suddenly...

Swims-at-Night

Who sent you?! You don't look like --

Dominion Guard

Hey! What's going on up there?

Swims-at-Night

Dominion Guards!

Kellen

The Argonian and the hero realized they had a common enemy. The smuggler, who was called Swims-at-Night, agreed to sail north in search of the sorceress.