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The Brothers of Darkness

Author: 
Pellarne Assi

As their name suggests, the Dark Brotherhood has a history shrouded in obfuscation. Their ways are secret to those who are not themselves Brothers of the Order ("Brother" is a generic term; some of their deadliest assassins are female, but they are often called Brothers as well). How they continue to exist in shadow, but be easily found by those desperate enough to pay for their services, is not the least of the mysteries surrounding them.

The Dark Brotherhood sprang from a religious order, the Morag Tong, during the Second Era. The Morag Tong were worshippers of the Daedra spirit Mephala, who encouraged them to commit ritual murders. In their early years, they were as disorganized as only obscure cultists could be-there was no one to lead the band, and as a group they dared not murder anybody of any importance. This changed with the rise of the Night Mother.

All leaders of the Morag Tong, and then afterward the Dark Brotherhood, have been called the Night Mother. Whether the same woman (if it is even a woman) has commanded the Dark Brotherhood since the Second Era is unknown. What is believed is that the original Night Mother developed an important doctrine of the Morag Tong-the belief that, while Mephala does grow stronger with every murder committed in her name, certain murders were better than others. Murders that came from hate pleased Mephala more than murders committed because of greed. Murders of great men and women pleased Mephala more than murders of relative unknowns.

We can approximate the time this belief was adopted with the first known murder committed by the Morag Tong. In the year 324 of the Second Era, the Potentate Versidue-Shaie was murdered in his palace in what is today the Elsweyr kingdom of Senchal. In a brash move, the Night Mother announced the identity of the murderers by painting "MORAG TONG" on the walls in the Potentate's own blood.

Previous to that, the Morag Tong existed in relative peace, more or less like a witches' coven-occasionally persecuted but usually ignored. In remarkable synchronicity at a time when Tamriel the Arena was a fractured land, the Morag Tong was outlawed throughout the continent. Every sovereign gave the cult's elimination his highest priority. Nothing more was officially heard of them for a hundred years.

It is more difficult to date the Era when the Morag Tong re-emerged as the Dark Brotherhood, especially as other guilds of assassins have sporadically appeared throughout the history of Tamriel. The first mention of the Dark Brotherhood that I have found is from the journals of the Blood Queen Arlimahera of Hegathe. She spoke of slaying her enemies by her own hand, or if necessary "with the help of the Night Mother and her Dark Brotherhood, the secret arsenal my family has employed since my grandfather's time." Arlimahera wrote this in 2E412, so one can surmise that the Dark Brotherhood had been in existence since at least 360 if her grandfather had truly made use of them.

The important distinction between the Dark Brotherhood and the Morag Tong was that the Brotherhood was a business as much as it was a cult. Rulers and wealthy merchants used the order as an assassin's guild. The Brotherhood gained the obvious rewards of a profitable enterprise, as well as the secondary benefit that rulers could no longer actively persecute them: They were needed. They were purveyors of an essential commodity. Even an extremely virtuous leader would be unwise to mistreat the Brotherhood.

Not long after Alimahera's journal entry came perhaps the most famous series of executions in the history of the Dark Brotherhood. The Colovian Emperor-Potentate Savirien-Chorak and every one of his heirs were murdered on one bloody night in Sun's Dawn in 430. Within a fortnight, the Colovian Dynasty crumbled, to the delight of its enemies. For over four hundred years, until the advent of the Warrior Emperor Tiber Septim, chaos reigned over Tamriel. Though no comparably impressive executions have been recorded, the Brotherhood must have grown fat with gold during that interregnum.

Mephala

Author: 
Xan

Mephala, whose sphere is obscured to mortals; known by the names Webspinner, Spinner, and Spider; whose only consistent theme seems to be interference in the affairs of mortals for her amusement.

Mephala (Androgyne): Mephala is the Webspinner, or the Spider God. In Morrowind, he/she was the ancestor that taught the Chimer the skills they would need to evade their enemies or to kill them with secret murder. Enemies were numerous in those days since the Chimer were a small faction. He/she, along with Boethiah, organized the clan systems that eventually became the basis for the Great Houses. He/she founded the Morag Tong. Also called the Anticipation of Vivec. - Varieties of Faith in the Empire

The summoning date of Mephala is 13th of Frost Fall. Mephala can also be summoned in her shrine, if the summoner offered Nightshade at her statue between midnight and dawn.

According to "Darkest Darkness", Spider Daedra are the servants of Mephala, taking the form of spider-humanoid centaurs, with a naked upper head, torso, and arms of human proportions, mounted on the eight legs and armored carapace of a giant spider. Unfortunately, these Daedra are so fierce and irrational that they cannot be trusted to heed the commands of the Spinner. As a consequence, few sorcerers are willing to either summon or bind such creatures in Morrowind. However before the Oblivion Crisis, some conjurers had found a way to bind and summon this chaotic Daedra.

Mephala in DaggerfallMephala's statue in Oblivion

Mephala also another strange Prince, sometime the Prince appears female, while other appears male. In fact, Mephala has both male and female genitalia (hermaphroditic), and both are grossly exaggerated in the idols, drawings, and carvings that depict it.

As mentioned above, Mephala is one of the three Good Daedra of the Dunmer. The Good Daedra are Azura, Boethiah and Mephala. They were mostly worshipped by the Chimer prior to the apotheosis of the Tribunal, and their changing to Dunmer. The Dunmeri Temple acknowledges them as the anticipations of the Tribunal. Azura is the anticipation of Sotha Sil, Boethiah is the anticipation of Almalexia and Mephala is the anticipation of Vivec.

Back in the Merethic Era, Boethiah "illuminated" the Prophet Veloth and his Chimer followers to renounce all ties to the Aldmer and found a new nation based on Daedric principles (it is Morrowind today). Azura taught the Chimer the mysteries needed to be different than the Altmer. Mephala taught the Chimer the skills they would need to evade their enemies or to kill them with secret murder. Enemies were numerous in those days since the Chimer was a small faction. Mephala, along with Boethiah, organized the clan systems that eventually became the basis for the Great Houses of the Dunmer. Mephala created an assassin guild, Morag Tong.

Artisa Arelas, one of the Savants of Morrowind, explains "The Morag Tong is an assassins guild sanctioned by the Empire to provide three varieties of execution: public executions, private executions, and House Wars executions. Constrained by ancient traditions and rigid codes of conduct, the Morag Tong only recruits candidates of proven skill and honor. Morag Tong only accepts legally approved contracts called 'writs,' but rumor hints at the execution of secret extralegal 'grey writs.' The Morag Tong is the sworn enemy of the Dark Brotherhood."

Some members of the Morag Tong want to do more than religious assassination; they want profit. In an unknown year in the Second Era, another guild of assassins was established, the Dark Brotherhood. Morag Tong regards this new guild as a depraved perversion of the ancient law-abiding order of the Morag Tong. This makes the Dark Brotherhood to be the sworn enemy of the Morag Tong.

Although it is said that the Dark Brotherhood values coins than religion, but they religiously worship one primordial state of chaos, Sithis. Sithis talks only to the Night Mother, then the Night Mother brings the information (usually the murderous contract) to the listener, and continues until the information reached the murderer, the lowest member of the Dark Brotherhood who should perform the killing.

There are so many controversies about the entity called the Night Mother. Carlovac Townway in his famous historical series "2920, The Last Year of the First Era", portrays the Night Mother as a sexy dark woman, which lead the Morag Tong. And this is argued by Ynir Gorming in his book titled, "Fire and Darkness: The Brotherhoods of Death." Gorming speculates that Night Mother is Mephala herself. Another account by Enric Milnes which titled "Sacred Witness: A True History of the Night Mother" says that Night Mother is just an elder female mortal. Lots of contradictions and no one knows who exactly the Night Mother is.

The "Black Hands" Mephala is worshipped mostly by Morag Tong, while other worship to the Good Daedra ceased to exist in the Dunmer society. Usually there is a shrine of Mephala in the Morag Tong base. The Nerevarine once has dealt with Mephala in the Morag Tong headquarter in Vivec city. Easily to guess, the Daedric Prince requested for someone to be emilinated for an exchange of an artifact, in this case the Ring of Khajiit.

There is a record of Mephala dealing with another Daedric Prince, Sanguine. Mephala made a deal with Sanguine for twenty-seven tokens she could give to her devoted followers. The Dark Brotherhood stole these tokens from the Morag Tong. According to Morag Tong member, Mephala eventually arranged for them to return to the guild. It was called the Thread of the Webspinner. The Nerevarine systemically killed the member of the Dark Brotherhood one-by-one, including the Dark Brotherhood Night Mother in the ruin of Ald Sotha, and retrieved back the tokens. It rather contradicts the information above that Night Mother is Mephala. Something for sure, these assassins guilds are not an open book, and information about them is obscured to public.

Before this event however, the Nerevarine was rewarded by Ring of Khajiit by Mephala after he slew a rogue assassin in Balmora. Detail conversation of the event can be read here.

The Champion of Cyrodiil is also reported dealing with Mephala. She asked the champion to go to the settlement of Bleaker's Way, which consisted of two families. She ordered the champion to kill the leaders of the two families, and leave evidence that the murders were done by the other family. Eventually this brought chaos to the peaceful settlement, the members of the two families killed each other. Mephala was pleased seeing this and rewarded the champion the Ebony Blade. Detail conversation of the event can be read here. The Ebony Blade was also rewarded to the Hero of Daggerfall sometime after the War of Betony. The blade was around, since the time of the Eternal Champion. It is also believed that the Eternal Champion himself once wielded the blade.

The Ebony Blade is indeed dark. The legend says, "The Ebony Blade, sometimes called the Vampire or the Leech, resembles an ebony katana, and its power is very dark indeed. Every time the Ebony Blade strikes an opponent, part of the damage inflicted flows into the wielder as raw power. The Blade itself may not be any more evil than those who have used it, but at some point in its history, a charm was cast on it so it would not remain with any one bladesman for long. The wizard who cast this charm sought to save the souls of any too infatuated by the Blade, and perhaps he was right to do so."

Imperial Census of Daedra Lords

Author: 
Michael Kirkbride

Hey kids,

Still working on the sword-meeting, so in lieu of its presence and in honor of Propitiation Day, I give you "The Imperial Census of Daedra Lords" by the Imperial Geographic Survey. This version of the Census was written before Uriel VII's demise, and is contemporary with the current Pocketguide.

Enjoy.

-MK

***
The Imperial Census of Daedra Lords
Azura, Lord of Dusk and Dawn, maintains the domain of Moonshadow, a twilight country of shades and half-thoughts. Visitors to this isle have historically come mainly from the Dunmer of eastern Morrowind and the catfolk of Elsweyr, whose people both hold a great affection for the mother of immanence, though by separate roads. At the time of this writing, regular gateways to Moonshadow have been inaccessible for the last several years. Whether this has to do with the unlawful incidents at Hogithum Hall in the Capital City or mere whim of Azura herself, no one can say. Of course, Azura’s most famous acts of recent times is the Incarnation of the Nerevarine, a subject that while far beyond the scope of this pamphlet has been felt to the present day.

Boethiah, the so-called Prince of Plots, has renamed his country of labyrinthine policy and betrayals yet again. Formerly “Snake Mount”, Prince Boethiah’s maze gardens and twisted towers is called “Attribution’s Share”, a realm best avoided by those that live outside the arcano-politic. Boethiah, like his cohort Azura, is much revered by the followers of the former Tribunal Temple, but sub-cults of his are entrenched in nearly every terrestrial seat of governance. His traditional festival date is the 2nd of Sun’s Dusk, when many contracts are writ between kings and commoners alike.

Clavicus Vile, child-god of the Morningstar, bestows a strange tranquility to his lands that seem concordant to his spheres of mockery and oath breaking, though what shape such concepts might take is admittedly unfathomable. Perhaps by rendering his domains as idyllic countryside the Prince exemplifies his greatest aspect, and that which ingratiates him to his many followers, the power of serenity through wish fulfillment. Only the strongest of the Emperor’s servants are advised to make covenant with Prince Clavicus, and even then are warned against sipping from the Bitter Cup.

Hermaeus Mora, “the Gardener of Men”, claims that he is one of the oldest Princes, born of thrown-away ideas used during the creation of mortality in the Mundus. Imperial Mananauts have verified that his influence on fate and time is real and unfeigned, implications of which tie this Prince directly with Akatosh, chief of the Nine Divines. Since Akatosh is the prime temporal spirit whose appearance led to the formation of the world, perhaps Hermaeus Mora speaks the truth. Nevertheless, it is the will of His Majesty Uriel VII that only on the official holiday of 5th First Seed should any propitiation to this Daedric Prince be delivered. “All else is mutation.”

Hircine’s Hunting Grounds have been closed by consensus of the Elder Council until further notice. It is mentioned here only for the sake of completeness.

Malacath holds the hardest to access of Oblivion’s extant lands, the Ashpit. As Prince Patron of the disenfranchised and cast out, it is only reasonable that the pathways to his domain take on a characteristic level of concealment. Orsinium, kingdom of the Orcs, gives Malacath its highest esteem, which is surprising when one considers the normal Orcish revilement of Daedric spirits. One might conjecture then that the rumors of Malacath not being a true Daedroth but an imprisoned aetherial spirit are true. It would certainly fit the Prince of Exile that he be one himself.

Mehrunes Dagon, Lord of Razors, has proven himself time and again the enemy of the Empire. Of terrible aspect and crowned in beaten copper, the four-armed Prince of Destruction has troubled the borders of the Mundus with warfare, foul rumor, and force of arms. Banished to dissolution during the Weir Gate massacre and again at Kvatch by battlemages of the 33rd, Mehrunes Dagon is returned to Oblivion once more, and the stars have foretold that his tenacity has known no forfeiture. All heroes of Cyrodiil are called upon to stand vigil against his hidden agencies.

Mephala’s domains in Oblivion are numerous and obscured, collected together by vast strands of magical ghostweb. All of them are devoted to her spheres of sex and secret murder. Echoing this same structure are the various esoteric cults devoted to her across Tamriel, many of which are forbidden by Imperial law. Her aspect is shrouded and manifold, even when she appears in the crowds that gather within her temples during Frost Fall.

Meridia’s holdings in Oblivion are collectively known as “The Colored Rooms”. Another Prince whose origins may not entirely be outside of the aetherial, Meridia has at several times been linked to Magnus the Sun. The most famous account of this association is the Tract of Merid-nunda, which overtly casts Meridia in the role of a wayward solar daughter, cast from the heavens for consorting with illicit spectra.

Molag Bal, King of Strife, is second only to his brother Prince Mehrunes Dagon in the enmity of our Emperor. His lands are the charnel houses the slave pens of Coldharbour, which hold no contrition for those travelers that visit them in error or purpose. That Molag Bal is allowed his holiday at all hearkens back to a treaty of ancient times, when he reputedly lent his infernal power to the creation of the first soulgems.

Namira’s Scuttling Void has been closed by consensus of the Elder Council until further notice. It is mentioned here only for the sake of completeness.

Nocturnal is accorded the title Ur-dra by nearly all the Royalty of Oblivion. As the mother of night, she claims to be an aspect of the original Void itself, and it is generally deemed best to fortify this declaration in one’s evening prayers.

Peryite’s pits have always been inaccessible to mortals. Our only real knowledge of them comes from reports of the other diabolical Princes. It is said that Peryite guards the lowest orders of Oblivion and that his summoners are to regard his likeness to Akatosh as some primordial and curious jest.

Sanguine, Prince of Hedonism, lords over no less than ten times ten thousand pleasure pockets of the Void. As revelry and drunken stupor fall under this Prince’s influence, he has been a favorite of many Emperors since the first foundation. Records even indicate that he resided in White-Gold Tower during the reign of Reman Cyrodiil and helped in the somewhat dubious draftsmanship of the Crendali Festivals, whose vulgarities did little to help Imperial expansion into Alinor and the other Summersets.

Sheogorath’s Asylums have been closed by consensus of the Elder Council until further notice. It is mentioned here only for the sake of completeness.

Vaernima, Prince of Omen and Dream, shares a special mageographic connection with the Mundus, since mortal sleepers often slip into her realm without any help at all. Traditional sacrifice to Vaernima is held on the 10th of Suns Height, but as with most luck spirits, prayers to this Daedric Prince occur quite frequently, and not always before bedtime.

 

Approaching Vivec

Author: 
Anonymous

Art Design Notes for the Warrior-Poet

Who is Vivec?

Morrowind is holy country, and its gods are flesh and blood. Collectively, these gods are called the Tribunal, three deities exemplifying Dunmeri virtues. Almalexia is Mercy, Vivec is Mastery, and Sotha Sil is Mystery. Vivec is easiest the most popular of them all.

He is also the most public, for he is the beloved Warrior-Poet of the True People, paradoxically beautiful and bloody. Vivec is an artistic violence. He is transcendent of the Dark Elven demon that anticipated him, Black Hands Mephala, a foundation figure of the earliest Chimer. Modern Vivec mirrors the ur-Mephala. We shall take them hand in hand.

Who is Mephala?

Each of the three Tribunes were present at the dawn of Chimeri culture, at least in spirit. According to legend, three demons, or Daedra, helped a discontented throng of Altmer become a new people and found a new land. These Altmer became the Chimer, or “the Changed Folk”. This was more than an ideological shift or political statement; the Chimer _physically_ changed as well. Details of this transformation can be found elsewhere, but each of the three demons represented a crucial part of its metaphysics. If Boethiah, the so-called Prince of Plots, represented the method needed to bring about change, Mephala was the shadowy enforcer of that scheme.

Mephala is the demon of murder, sex, and secrets. All of these possess subtle aspects and violent ones (assassination/ genocide, courtship/orgy, tact/ poetic truths); Mephala was meant to embody those dichotomies, and this made it (Mephala is hermaphroditic) a difficult deity to understand. It is no surprise that Vivec exploits the more popular characteristics of his progenitor: combat and art.

Mephala has both male and female genitalia, and both are grossly exaggerated in the idols, drawings, and carvings that depict it. Androgyny is sometimes depicted in Vivec as well, but not as overtly. He (notice the pronoun) is almost always represented as a male, though often with homosexual or bisexual tendencies.

As has been said, reverence of Mephala was co-opted into the worship of Vivec. Legends and myths attributed to the demon now serve as a relief to the god to come later. This is not to say that Mephala has entirely disappeared from contemporary Dunmeri worship; it has not, and survives to small extent in various thuggish mystery cults, sexual specialists, covert fashion clubs, and elsewhere. Mephala is most famous as the psychopomp of the Morag Tong, the elite assassins guild of Morrowind.

Vivec and Mephala

Author: 
Anonymous

Who is ALMSIVI?

Morrowind is holy country, and its gods are flesh and blood. Collectively, these gods are called the Tribunal, the triune ALMSIVI, three deities exemplifying Dunmeri virtues. Almalexia is Mercy, Vivec is Mastery, and Sotha Sil is Mystery. Vivec is easily the most popular of them all. Vivec is also the most public, for he is the beloved Warrior-Poet of the True People, paradoxically beautiful and bloody. Vivec is an artistic violence. Vivec is represented in Temple literature and liturgy as one of the divine kings of Morrowind. He guards the sacred Velothi subcontinent of Vvardenfell, and stands guard over Red Mountain, the gate to hell. He is part of the holy Tribunal, a god of the New Temple, and an aspect of the blessed and righteous ALMSIVI.

This explicit presentation of Vivec the Guardian God-King and Warrior-Poet is the one most accessible and familiar to Westerners. However, it is important to remember that Vivec is also known to the Dunmer as the transcendent evolution of the daedra that anticipated him, Black Hands Mephala, a foundation figure of the earliest Chimer. This darker side of Vivec does not appear in the popular literature and liturgy, but is instinctively understood and accepted by the Dunmer as an integral part of Vivec's divine aspect. A more complete appreciation of the complex nature of Vivec requires an understanding of the nature of Vivec's Anticipation, Mephala, and the darker themes represented by this Daedra Lord's modes and motivations.

Who is Mephala?

Each of the three Tribunes of the Temple were represented in the dawn of Chimeri culture by their Anticipations. These Anticipations are known to the West as the sinister Daedra Lords Azura, Boethiah, and Mephala. In Temple theology, however, Azura is the Anticipation of Sotha Sil, the Mage-Lord of Almsivi. Boethiah is the Anticipation of Almalexia, Almsivi's Mother and Lady. Mephala is the Anticipation of Vivec. According to legend, under the guidance of these three Daedra Lords, a discontented throng of Altmer transformed themselves into a new people and founded a new land. And while Boethiah, the so-called Prince of Plots, provided the revolutionary methods needed to bring about this transformation, Mephala was the shadowy implementer of those methods.

As known in the West, Mephala is the demon of murder, sex, and secrets. All of these themes contain subtle aspects and violent ones (assassination/genocide, courtship/orgy, tact/poetic truths); Mephala is understood paradoxically to contain and integrate these contradictory themes. And all these subtle undercurrents and contradictions are present in the Dunmer concepts of Vivec, even if they are not explicitly described and explained in Temple doctrine.

The Dunmer do not envision Lord Vivec as a creature of murder, sex, and secrets. Rather, they conceive of Lord Vivec as benevolent king, guardian warrior, poet-artist. But, at the same time, unconsciously, they accept the notion of darker, hidden currents beneath Vivec's benevolent aspects.

For example, one of the most striking persistent myths associated with Vivec is the story that Vivec conspired with his co-rulers Almalexia and Sotha Sil in the murder of Lord Nerevar, the greatest of Dunmer heroes and generals. The story is derived from Ashlander oral tradition, and is flatly contradicted by all Temple traditions. Nonetheless, the tale is firmly established in the Dunmer imagination, as if to say, "Of course Vivec would never have conspired to murder Lord Nerevar, but it happened so long ago... who can know the truth?"

The public face of Vivec is benign, sensitive, compassionate, and protective of his followers. At the same time, the Dunmer seem irrationally comfortable with the hidden aspects of Vivec, the darker components of violence, lust, and conspiracy associated the more primitive and ruthless impulses of the Anticipations.

The Anticipations

Author: 
Anonymous

The Daedra are powerful ancestor spirits, similar in form and substance to the Tribunal (Blessed Be Their Holy Names), but weaker in power, and more arbitrary and removed from the affairs of mortals. In old times, the Chimer worshiped the Daedra as gods. But they did not deserve this veneration, for the Daedra harm their worshippers as often as help them.

The Advent of the Tribunal (Blessed Be Their Holy Names) changed this unhappy state. By the Apotheosis, the Tribunal (Blessed Be Their Holy Names) became the Protectors and High Ancestor Spirits of the Dunmer, and bade the Daedra to give proper veneration and obedience. The Three Good Daedra, Boethiah, Azura, and Mephala, recognized the Divinity of the Triune Ancestors (Blessed Be Their Holy Names). The Rebel Daedra, Molag Bal, Malacath, Sheogorath, and Mehrunes Dagon, refused to swear fealty to the Tribunal (Blessed Be Their Holy Names), and their worshippers were cast out.

These Rebel Daedra thus became the Four Corners of the House of Troubles, and they continue to plague our tranquility and tempt the unwary into Heresy and Dark Worship. The Priests of the Temple remain ever vigilant for signs of the Adversaries' return, sometimes aided by the loyal Three Good Daedra, who are familiar with the wiles of their rebellious kin.

The Good Daedra are known to the Temple as the Anticipations, since they are the early ancestral anticipations of the loving patronage of the Tribunal. The Anticipations are the Daedra Lords Boethiah, Mephala, and Azura.

Boethiah is the Anticipation of Almalexia but male to her female. Boethiah was the ancestor who illuminated the elves ages ago before the Mythic Era. He told them the truth of Lorkhan's test, and defeated Auriel's champion, Trinimac. Boethiah ate Trinimac and voided him. The followers of Boethiah and Trinimac rubbed the soil of Trinimac upon themselves and changed their skins.

Mephala is the Anticipation of Vivec, but manifold and androgynous. Mephala taught the Chimer to evade their enemies or kill them with secret murder. The Chimer were few in those days and threatened on all sides. Mephala taught the Chimer to build Houses. Later, Mephala created the Morag Tong.

Azura is the Anticipation of Sotha Sil, but female to his male. Azura was the ancestor who taught the Chimer how to be different from the Altmer. Her teachings are sometimes attributed to Boethiah. In the stories, Azura is often encountered more as a communal progenitor of the race as a whole rather than as an individual ancestor. She is associated with Dusk and Dawn, and is sometimes called the Mother Soul. Azura's Star, also called the Twilight Star, appears briefly at dawn and dusk low on the horizon below the constellation of the Steed. Azura is associated with mystery and magic, fate and prophecy.