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Malacath

Author: 
Xan

Malacath, whose sphere is the patronage of the spurned and ostracized, and the sworn oath, and the bloody curse.

Malacath (God of Curses): Malacath is the reanimated dung that was Trinimac. A somewhat weak but vengeful Daedra, the Dark Elves say he is also Malak, the god-king of the orcs. He always tests the Dunmer for physical weakness.
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Varieties of Faith in the Empire

As recorded in "The Doors of Oblivion", Malacath maintains a realm called Ashpit; an ash-grayed realm without sky or ground, only particles or ashes that floating, falling and whirling, it is where anguish, betrayal, and broken promises like ash filled the bitter air.

The summoning date of Malacath is 8th of Frost Fall. Malacath can also be summoned in his shrine, if the summoner offered Troll Fat.

According to "Darkest Darkness", the giant but dim-witted Ogrim is a servant of Malacath. And recently we noted that Ogre is also one of Malacath's creatures.

Malacath in DaggerfallMalacath's statue in Morrowind

Malacath's statue in Oblivion

During the exodus of the Chimer in the Merethic Era, one of the most powerful Aldmeri heroes, Trinimac, tried to stop the movement. Daedric Prince Boethiah as the mastermind behind of the movement confronted Trinimac. It was a legendary battle. It is said that Trinimac was eaten by Boethiah, then Boethiah spoke with Trinimac's voice, in order to increase the morale of the Chimer while in the same time mocking the opposed Aldmer. The remain of Trinimac was transformed to Daedric Prince Malacath, and Trinimac's followers were changed as well. They are now known as the Orcs, and they worship Malacath as their god. This is recorded in the "Changed Ones."

This information is also written in "The True Nature of Orcs": 

"Orcs were born during the latter days of the Dawn Era. History has mislabeled them beastfolk, related to the goblin races, but the Orcs are actually the children of Trinimac, strongest of the Altmeri ancestor spirits. When Trinimac was eaten by the Daedroth Prince Boethiah, and transformed in that foul god's insides, the Orcs were transformed as well. The ancient name for the Orcs is 'Orsimer,' which means 'The Pariah Folk.' They now follow Malauch, the remains of Trinimac."

Malacath is also one of the Dunmeri Four Corners of the House of Troubles. Four Corner of the House of Trouble consists of Molag Bal, Mehrunes Dagon, Malacath and Sheogorath. These Daedric Princes rebelled against the counsel and admonition of the Tribunal, causing great kin strife and confusion among the clans and Great Houses. They are holy in that they serve the role of obstacles during the Testing. Through time they have sometimes become associated with local enemies, like the Nords, Akaviri, or Mountain Orcs. As written in the "The House of Troubles" and "Varieties of Faith in the Empire", Malacath is the reanimated dung that was Trinimac, Malacath is a weak but vengeful god. The Dunmer say he is Malak, the god-king of the orcs. He tests the Dunmer for physical weakness.

An interesting record in the "Varieties of Faith in the Empire" says:

"Mauloch (Malacath): An Orcish god, Mauloch troubled the heirs of King Harald for a long time. Fled east after his defeat at the Battle of Dragon Wall, ca. 1E660. His rage was said to fill the sky with his sulphurous hatred, later called the "Year of Winter in Summer"."

We know the year is the time when the Red Mountain erupted that brought disasters throughout Tamriel, so I think the claim that says that his rage fill the sky with sulphurous hatred is rather exaggerated.

During the time of the Nerevarine, Malacath was summoned by the Nerevarine in his shrine of Assurdirapal. The Prince of Curses asked the Nerevarine to track and kill the last of the Oreyn Bearclaw family line. He was upset that Oreyn Bearclaw took all the glory to be a hero while in fact all the deeds were done by Kharag gro-Khar, Oreyn's Orcish companion. The target person was finally killed by the Nerevarine and Malacath rewarded the Helm of Oreyn Bearclaw. However Malacath was wrong believing that the Oreyn Bearclaw's family line has ended, while in fact one of the family members is still alive. This person, named Modryn Oreyn, became a rather important person in the Fighters Guild after his role in the quest to eliminate the dangerous competitor of the guild, the Blackwood Company. Detail conversation of the event in Morrowind can be read here.

Malacath is also reported quite upset when certain minor lord enslaved some Ogres. It seems that the Ogres are one of his creations. He calls the Ogre as "little brother." Malacath tasked the Champion of Cyrodiil to free the Ogres and punish the minor lord. The champion did as he asked and Malacath was pleased. He rewarded the champion the famous dwarven hammer, Volendrung. Detail conversation of the event can be read here. On the side note, Volendrung was also rewarded by Malacath to the hero of Daggerfall. It is unknown to us, why the famous hammer of the Rourken Clan came to Malacath's possession.

Rourken Clan is one of the Dwemer factions that refused to peace with the Chimer. They decided to exile themselves out of Resdayn (now Morrowind). The chief of Rourken Clan was said threw his hammer Volendrung and then he and his fellow clan members took a long march following the hammer's flight. Where it landed, the Rourken would create a new kingdom. It was landed in Hammerfell.

The Hero of Daggerfall received this hammer, decades before, after he did a service for Malacath, which had asked the Hero of Daggerfall to slay a troublesome Daedra Seducer. After wandering throughout Tamriel, the hammer returned to Morrowind and came to be in the possesion of Yagrum Bagarn, the Last Living Dwarf, who had the hammer in his closet. At that time all the enchantment of the hammer vanished, with no apparent reason. It was just a mundane hammer. However, in 3E 433 the hammer came into the possession of Malacath again, and all its powerful enchantment returned. As written above, it was eventually rewarded to the Champion of Cyrodiil. Volendrung is best known for the paralyzing and strength leeching effects it has when hit an enemy.

There is a less well-known artifact of Malacath, named Scourge. The "Requisite Book of Daedra" (under the heading of Malacath) says:

"...yet though Malacath blessed Scourge to be potent against his daedra kin, he thought not that it should fall into daedric hands, then to serve as a tool for private war among caitiff and forsaken. Thus did Malacath curse the device such that should any dark kin seek to invoke its powers, that a voidhole should open and swallow that daedra, and purge him into Oblivion's voidstreams, from thence to pathfind back to the Real and Unreal Worlds in the full order of time."

and "Legendary Scourge" states:

"EXPLICATION: The mace Scourge, Blessed of Malacath, Macckan's legendary weapon, forged from sacred ebony in the Fountains of Fickleire, has ever been the bane of the Dark Kin, and many a black spirit has been hurled back into Oblivion with a single blow of this bold defender of the friendless."

This mace was found in the Battlespire by the unnamed hero of the Battlespire. It changed owners, and finally the mace came to the possession of the Telvanni lord, Divayth Fyr. As any Fyr's artifacts, it was free for the thieves to steal - if they could. Most likely it is in the possession of the Nerevarine today.

 

Tal Marog Ker's Researches

Author: 
Tal Marog Ker

Harvest's End, 3E 172

Chimere, Master Sorcerer, Summoner, and Direnni retainer:

Chimere Graegyn was a retainer of the ambitious Direnni clan. The Direnni derived the bulk of their power from their traffickings with Daedra, a very profitable but risky path to success. Chimere was perhaps the cleverest and most ambitious of the Direnni summoners. He dared to scheme against Lord Dagon, and won. When his trick succeeded, Dagon was cast into Oblivion. However, in the instant of his betrayal, Dagon struck out against the mortal who tricked him. Chimere's pact assured that he would live forever in his home town among the happy voices of his friends and countrymen. Twisting the literal words of Chimere's pact, Dagon scooped up tiny Caecilly Island (a small island off the coast of Northmoor) and hurled in into the void. All Chimere's friends and countrymen were instantly killed, though the sounds of their voices remained to torment Chimere's memory. Chimere was condemned to live forever, to grow progressively old and crippled with arthritis, and to contemplate the tragic consequences of his defiance of fate and fortune in cheating a Daedra Lord.

Armor of the Saviour's Hide:

Created by the Daedra Lord Malacath, this armor has the marvelous property of turning the blow of an oathbreaker. Chimere tricked Dagon into swearing an oath against the Powers which he had no intention of keeping. The Hide of the Savior turned Dagon's titanic fury long enough for Chimere to deliver his own attack -- an incantation invoked upon Dagon's "Protonymic" (i.e., Incantory True Name). Unfortunately, like many of Malacath's gifts, the armor is a mixed blessing. It also makes its wearer exceptionally vulnerable to magical attacks, so one should only wear it for particular occasions.

Dagon's Protonymic:

Chimere used Dagon's Protonymic in an incantation to invoke a sorcery that would gradually drain all of Dagon's power into the void. Chimere miscalculated, however, not realizing that Dagon's resistance could slow the draining of his power, even if it could not stop it. As a result, Dagon had the time to curse Chimere with a literal fulfillment of the terms of his bargain with Chimere. Rather than let his power drain into the void, Dagon cast it all into his curse. As a result, Caecilly Island was cast into the void, all its citizens were horribly slain, and Chimere was condemned to live forever among the ruins of his greatest ambition.

Rituals of the Hunt:

The Chapel of the Innocent Quarry: Chimere believes that Dagon had Caecilly Island established as the site of the Chapel of the Innocent Quarry to personally mock and torment Chimere. The green crystal structure was created by enchantments, and is the only building on the island erected since it was ripped from Tamriel and loosed in the void.

The Spear:

Supposedly the Spear of Bitter Mercy used in the Wild Hunts could not be handled by any mortal or immortal save the ones sanctified to the Hunt and bound by its strictures. However, Chimere has determined that though the Spear's power is great, it is not unlimited, and that certain enchanted items -- for instance, the Armor of the Savior's Hide, forged by Malacath -- are sufficient to protect a mortal or immortal bearer from its maleficent energies.

Imperial Census of Daedra Lords

Author: 
Michael Kirkbride

Hey kids,

Still working on the sword-meeting, so in lieu of its presence and in honor of Propitiation Day, I give you "The Imperial Census of Daedra Lords" by the Imperial Geographic Survey. This version of the Census was written before Uriel VII's demise, and is contemporary with the current Pocketguide.

Enjoy.

-MK

***
The Imperial Census of Daedra Lords
Azura, Lord of Dusk and Dawn, maintains the domain of Moonshadow, a twilight country of shades and half-thoughts. Visitors to this isle have historically come mainly from the Dunmer of eastern Morrowind and the catfolk of Elsweyr, whose people both hold a great affection for the mother of immanence, though by separate roads. At the time of this writing, regular gateways to Moonshadow have been inaccessible for the last several years. Whether this has to do with the unlawful incidents at Hogithum Hall in the Capital City or mere whim of Azura herself, no one can say. Of course, Azura’s most famous acts of recent times is the Incarnation of the Nerevarine, a subject that while far beyond the scope of this pamphlet has been felt to the present day.

Boethiah, the so-called Prince of Plots, has renamed his country of labyrinthine policy and betrayals yet again. Formerly “Snake Mount”, Prince Boethiah’s maze gardens and twisted towers is called “Attribution’s Share”, a realm best avoided by those that live outside the arcano-politic. Boethiah, like his cohort Azura, is much revered by the followers of the former Tribunal Temple, but sub-cults of his are entrenched in nearly every terrestrial seat of governance. His traditional festival date is the 2nd of Sun’s Dusk, when many contracts are writ between kings and commoners alike.

Clavicus Vile, child-god of the Morningstar, bestows a strange tranquility to his lands that seem concordant to his spheres of mockery and oath breaking, though what shape such concepts might take is admittedly unfathomable. Perhaps by rendering his domains as idyllic countryside the Prince exemplifies his greatest aspect, and that which ingratiates him to his many followers, the power of serenity through wish fulfillment. Only the strongest of the Emperor’s servants are advised to make covenant with Prince Clavicus, and even then are warned against sipping from the Bitter Cup.

Hermaeus Mora, “the Gardener of Men”, claims that he is one of the oldest Princes, born of thrown-away ideas used during the creation of mortality in the Mundus. Imperial Mananauts have verified that his influence on fate and time is real and unfeigned, implications of which tie this Prince directly with Akatosh, chief of the Nine Divines. Since Akatosh is the prime temporal spirit whose appearance led to the formation of the world, perhaps Hermaeus Mora speaks the truth. Nevertheless, it is the will of His Majesty Uriel VII that only on the official holiday of 5th First Seed should any propitiation to this Daedric Prince be delivered. “All else is mutation.”

Hircine’s Hunting Grounds have been closed by consensus of the Elder Council until further notice. It is mentioned here only for the sake of completeness.

Malacath holds the hardest to access of Oblivion’s extant lands, the Ashpit. As Prince Patron of the disenfranchised and cast out, it is only reasonable that the pathways to his domain take on a characteristic level of concealment. Orsinium, kingdom of the Orcs, gives Malacath its highest esteem, which is surprising when one considers the normal Orcish revilement of Daedric spirits. One might conjecture then that the rumors of Malacath not being a true Daedroth but an imprisoned aetherial spirit are true. It would certainly fit the Prince of Exile that he be one himself.

Mehrunes Dagon, Lord of Razors, has proven himself time and again the enemy of the Empire. Of terrible aspect and crowned in beaten copper, the four-armed Prince of Destruction has troubled the borders of the Mundus with warfare, foul rumor, and force of arms. Banished to dissolution during the Weir Gate massacre and again at Kvatch by battlemages of the 33rd, Mehrunes Dagon is returned to Oblivion once more, and the stars have foretold that his tenacity has known no forfeiture. All heroes of Cyrodiil are called upon to stand vigil against his hidden agencies.

Mephala’s domains in Oblivion are numerous and obscured, collected together by vast strands of magical ghostweb. All of them are devoted to her spheres of sex and secret murder. Echoing this same structure are the various esoteric cults devoted to her across Tamriel, many of which are forbidden by Imperial law. Her aspect is shrouded and manifold, even when she appears in the crowds that gather within her temples during Frost Fall.

Meridia’s holdings in Oblivion are collectively known as “The Colored Rooms”. Another Prince whose origins may not entirely be outside of the aetherial, Meridia has at several times been linked to Magnus the Sun. The most famous account of this association is the Tract of Merid-nunda, which overtly casts Meridia in the role of a wayward solar daughter, cast from the heavens for consorting with illicit spectra.

Molag Bal, King of Strife, is second only to his brother Prince Mehrunes Dagon in the enmity of our Emperor. His lands are the charnel houses the slave pens of Coldharbour, which hold no contrition for those travelers that visit them in error or purpose. That Molag Bal is allowed his holiday at all hearkens back to a treaty of ancient times, when he reputedly lent his infernal power to the creation of the first soulgems.

Namira’s Scuttling Void has been closed by consensus of the Elder Council until further notice. It is mentioned here only for the sake of completeness.

Nocturnal is accorded the title Ur-dra by nearly all the Royalty of Oblivion. As the mother of night, she claims to be an aspect of the original Void itself, and it is generally deemed best to fortify this declaration in one’s evening prayers.

Peryite’s pits have always been inaccessible to mortals. Our only real knowledge of them comes from reports of the other diabolical Princes. It is said that Peryite guards the lowest orders of Oblivion and that his summoners are to regard his likeness to Akatosh as some primordial and curious jest.

Sanguine, Prince of Hedonism, lords over no less than ten times ten thousand pleasure pockets of the Void. As revelry and drunken stupor fall under this Prince’s influence, he has been a favorite of many Emperors since the first foundation. Records even indicate that he resided in White-Gold Tower during the reign of Reman Cyrodiil and helped in the somewhat dubious draftsmanship of the Crendali Festivals, whose vulgarities did little to help Imperial expansion into Alinor and the other Summersets.

Sheogorath’s Asylums have been closed by consensus of the Elder Council until further notice. It is mentioned here only for the sake of completeness.

Vaernima, Prince of Omen and Dream, shares a special mageographic connection with the Mundus, since mortal sleepers often slip into her realm without any help at all. Traditional sacrifice to Vaernima is held on the 10th of Suns Height, but as with most luck spirits, prayers to this Daedric Prince occur quite frequently, and not always before bedtime.

 

The House of Troubles

Author: 
Anonymous

Among the ancient ancestral spirits who accompanied Saint Veloth and the Chimer into the promised land of Morrowind, the four Daedra Lords, Malacath, Mehrunes Dagon, Molag Bal, and Sheogorath, are known as the Four Corners of the House of Troubles. These Daedra Lords rebelled against the counsel and admonition of the Tribunal, causing great kinstrife and confusion among the clans and Great Houses.

Malacath, Mehrunes Dagon, Molag Bal, and Sheogorath are holy in that they serve the role of obstacles during the Testing. Through time they have sometimes become associated with local enemies, like the Nords, Akaviri, or Mountain Orcs.

Malacath is the reanimated dung that was Trinimac, Malacath is a weak but vengeful god. The Dark Elves say he is Malak, the god-king of the orcs. He tests the Dunmer for physical weakness.

Molag Bal is, in Morrowind, the King of Rape. He tries to upset the bloodlines of Houses and otherwise ruin the Dunmer gene pool. A race of monsters, said to live in Molag Amur, are the result of his seduction of Vivec during the previous era.

Sheogorath is the King of Madness. He always tests the Dunmer for mental weakness. In many legends he is called upon by one Dunmer faction against another; in half of these stories he does not betray those who called him, further confusing the issue of his place in the scheme of things (can he help us? is he not an obstacle?). He is often associated with the fear other races have of the Dunmer, especially those who, like the Empire, might prove as useful allies.

Mehrunes Dagon is the god of destruction. He is associated with natural dangers like fire, earthquakes, and floods. To some he represents the inhospitable land of Morrowind. He tests the Dunmer will to survive and persevere.

The worship of these four malevolent spirits is against the law and practice of the Temple. However, the Four Corners seldom fail to discover those greedy, reckless, or mad enough to serve them. By ancient Temple law and custom, and also by imperial law, the lives of witches and warlocks are forfeit, and Imperial garrisons join Ordinators and Buoyant Armigers of the Temple in tracking down and destroying these foul covens in the wilderness refuges and ancient ruins where they conceal their profane worships.