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The Sky Spirits

Author: 
Amun-dro

by Amun-dro, the Silent Priest

Azurah. The Mother of All Khajiit. Queen of the Night Sky, the Realms of Twilight, and the Dusk and Dawn. The Favored Daughter of Fadomai. Her spheres are many, for she carries the burdens of our ancestors. All tribes know Azurah as the God of Magic, Beauty, and Prophecy. She is also the keeper of all gates and keys, all rims and thresholds. Khajiit know it was Azurah that lifted us up and bound us to the Lunar Lattice, and thus broke us from the chains of fate so that we alone shape our own future. Hers is the gift of ja-Kha'jay and all our perfect forms. It is written that she knows the names of all the Khajiit that will ever live. You must come to know her yourself, for that is the first step on the Path.

Khenarthi. Elder Spirit of the Heavens, who sings her songs with the wind and rain when she passes close to Nirni. The most ancient sounds were gifted to the world by this spirit, and we honor her with music, song, and the speaking of myths. For some tribes she also serves as a spirit of mourning, as it is written that when Lorkhaj died she hid herself in a storm and wept until Alkosh came to comfort her. Khenarthi carries the souls of dead Khajiit to Azurah for judgment, and is also her messenger. At the end of time, it is her clarion call that will summon the eternal united spirit of all Khajiit to defend creation.

Jone and Jode. The Ever-Mourned. The spirits of the stillborn twins of Fadomai, who still dance in the Lunar Lattice. Khenarthi held them when they were born, and did not have the heart to tell her dying mother the truth. She lit two lanterns to make their eyes bright and rocked them in the sky until her mother passed. Azurah cares for them now and lights the lanterns again when they burn low. The love of Jone and Jode spreads to all Khajiit as moonlight and sugar. To give your praise to these spirits, you must sing Khenarthi's lullaby on nights of Bright Moons.

Lorkhaj. The Moon Prince. Fadomai's Favored Son. The White Lion. He was born in the Great Darkness and it followed him as his burden. Loved by many, he was considered a noble leader. Lorkhaj was the first spirit to make his own path with purpose, because he was in conflict with himself as soon as he was born. His courage inspired all those he encountered, so much that he united the spirits to make the World. He gave his life to do this. We honor his sacrifice by walking the Path with purpose and resisting the call of the Dark. Lorkhaj represents the duality of the Khajiiti soul and the hardships that all Khajiit must overcome. In her wisdom, Azurah lit her brother's pyre with the Twin Lanterns of Jone and Jode, and thus the true spirit of Lorkhaj will sometimes appear—but only when called by Azurah or Khenarthi, or by his oldest name.

Magrus. The Sun God. Commonly known as the Cat's Eye or the Third Eye of Azurah, He serves as a daily reminder of her wrath. It is written that when Magrus fled from Boethra and Lorkhaj, he could only see out of one eye and fell into the Moonshadow. There Azurah judged him as too full of fear to rule a sphere, and she tore out his other eye. Magrus left to the heavens blinded, but Azurah made of his eye a stone to reflect the Varliance Gate. This is the Aether Prism, which opens at Dawn and closes at Dusk. Some sorcerers hold that Magrus left the eye willingly as an offering to Azurah and her children, and these magi still utter prayers to his name.

Shor, son of Shor

Author: 
Michael Kirkbride

[BEGIN FRAGMENT]

"And the awful fighting ended again.

"Kyne's shout brought our tribe back to the mountaintop of Hrothgar, and even our recent dead rode in on the wind of her breathing, for there had been no time to fashion a proper retreat. Their corpses fell among us as we landed and we looked on them in confusion, shaken as we were by this latest battle in the [untranslateable]. The chieftains of the other tribes still held their grudge against our own, Shor son of Shor; more, they had united finally to destroy us and used skin-magic to trick us into disarray.

"Shor was disgusted with the defeat, and disgusted more when reminded by Jhunal that our withdrawal had been wise, for we were outnumbered eight to one. Shor took on the form of the [untranslateable] then, which he used to better shape his displeasure, rather than to shout it aloud and risk more storm-death. His shield thanes, the brothers Stuhn and Tsun, bowed their heads, collecting the spears and swords and wine-knives Shor threw about the broken pillars of the easternmost sky-temple. The rest of us looked away and to our own, not even to acknowledge the thunderclap that signaled our Queen's arrival, who stepped in from the tunnel of her own breath last.

"Kyne had taken the head of Magnar, the jarl that betrayed the weakness of our spear-lines and fled the field. Shor shook his scaled mane. "That isn't Magnar," he said, "Magnar, I fear, fell at sunrise and became replaced by mirrors. The other chieftains are using our forms to lead us astray."

"And then Shor walked away from his War-Wife to enter the cave that led to the [untranslateable]. He needed to take counsel with his father yet again. "Our chieftain loses heart," Dibella said, Bed-Wife of Shor, hefting another body onto the corpse pile some of us were making, "And so goes to the speak to one that has none anymore. Mirrors, indeed, and in that I see no logic."

"Tsun took her by the hair, for he was angered by her words and heavy with lust. He was a berserker despite his high station, and beauty followed battle to his kind. "You weren't made for that kind of thinking," Stuhn said, dragging Dibella towards a whaleskin tent, "Jhunal was. And no one should be speaking to him now." Tsun eyed the Clever Man who had heard him. "Logic is dangerous in these days, in this place. To live in Skyrim is to change your mind ten times a day lest it freeze to death. And we can have none of that now."

"Kyne could have stopped all of this but did nothing but stare at the crowd of Nords around her. Stuhn and Tsun were shifting and it was still uncouth to prevent this kind of neighboring. She looked on Jhunal and did not know if he should be spoken to or not. Rules were changing. Even her handmaiden was gone, and that lack of attendance was a transgression, but Kyne knew Mara was no doubt making treaties with one of the other chieftains, and the Pact still allowed for Tear-Wives to do that. After her husband Shor had forgotten to kiss her, a tradition among the War-Married when they returned from the field together, Kyne kept her storms to herself and knew there was no true understanding until the [untranslateable] was lifted."

[END FRAGMENT]

Kynareth

Author: 
B

Oblivion Description

Kynareth Window

Kynareth

Kynareth Oblivion Symbol

Goddess of Air

Description Wayshrine Locations

Kynareth is the strongest of the Sky spirits and is the deity of the heavens, the winds, the elements, and the unseen spirits of the air. Patron of sailors and travelers, Kynareth is invoked for auspicious stars at birth and for good fortune in daily life. In some legends, she is the first to agree to Lorkhan's plan to invent the mortal plane, and provides the space for its creation in the void. She is also associated with rain, a phenomenon said not to occur before the removal of Lorkhan's divine spark.

  1. About equal distances northwest of Skingrad and southwest of Chorrol, north-northwest of Fort Dirich, east-southeast of of Nonugalo and southwest of Rock Bottom Caverns
  2. In the Nibenay Basin, on the northeast shore of a nameless lake between the Yellow Road and the northern stretch of the Silverfish River
  3. Just off the Gold Road east of Skingrad
Blessing Chapel Location
Agility None
Statue of Kynareth

Morrowind Description

Kynareth Morrowind Symbol

Kynareth

Goddess of Air

Kynareth is the strongest of the Sky spirits and is the deity of the heavens, the winds, the elements, and the unseen spirits of the air. Patron of sailors and travelers, Kynareth is invoked for auspicious stars at birth and for good fortune in daily life. In some legends, she is the first to agree to Lorkhan's plan to invent the mortal plane, and provides the space for its creation in the void. She is also associated with rain, a phenomenon said not to occur before the removal of Lorkhan's divine spark.

Kynareth Morrowind Symbol

Daggerfall Temple Descriptions

Kynareth
Kynareth Daggerfall Symbol
Temple Description by Outsiders Temple Descripton by Members
Kynareth is the Goddess of the Air, and Patron Spirit of many places, including the kingdom of Daggerfall. Her temples are widespread and her worship popular. The Temple of Kynareth worships the Goddess of the Air, the spirit who supposed first gave Morihaus the Lord's Mail. The priests and priestesses of the Goddess of the Air gather their to pray to their patroness. Our Lady is the Goddess Kynareth whose sphere is the Heavens itself. She is sometimes called the Goddess of Air, the Pure One. It was She who gave the Lords Mail to the Warrior Lord Morihaus to combat the unclean Daedric spirits. By the glory of our Lady, we have become the greatest physicians in Tamriel -- our ability to cure magical and mundane diseases is truly unrivalled. Other temples cure only their own priests, but we are philanthropists. Of course, the Goddess shows special favor on Her own. We do take in new initiates, provided they show devotion to the Goddess and have the skill to make their devotion worthwhile.
Blessing
You will find that for the next few days Kynareth has blessed your endurance.
Knightly Order Description by Outsiders Knightly Order Description by Members
The Kynaran Order are those knights who have dedicated themselves mind, body, and sword to the Goddess of the Air, Kynareth. They are most often in the company of Her priests of the Temple of Kynareth. We are the strong arm of the Goddess Kynareth, an off-shoot of her temple devoted to fighting her causes all over Tamriel. Members of the Kynaran Order are honored for our skill and loyalty by the Temple, and given full access to the blessings and services within. According to individual rank in the Order, of course. Possible candidates for inclusion in the Kynaran Order are chosen on the basis of their combat skills and their reputation with the Temple.