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The Favored Daughter of Fadomai


by Amun-dro, the Silent Priest

In the Great Darkness, all of Fadomai's children had left her. All save Azurah.

Azurah held her mother and did not ask for a gift. Instead she wept, the light of the Lattice was reflected in her tears.

Fadomai whispered to Azurah three secrets and more. She told her daughter many things, stories of love and war and dreams undreamt. And Azurah wept more to hear these things, so much that moonlight shined in the darkness.

And Fadomai told Azurah the names of all gates and thresholds, and the names of all the spirits, and the names of all the Khajiit that would ever live. And Azurah wept more to hear how difficult their paths would be, so much that the light of her tears became one with the Lattice.

And Fadomai told stories of her children and her favorite aspects of each of them. When she reached Azurah, she smiled and told her favored daughter she could not decide. And Fadomai died.

Azurah sat in the Great Darkness for timeless ages, musing on what she had learned and mourning the loss of her mother. Still she wept, and now the darkness fled from her tears and from the Lunar Lattice. She wept for so long that soon she was no longer in the Great Darkness, but in a place of moonlight and shadow.

And Azurah tried to return to Fadomai-Mother, but her tears had formed a great sea. Beyond it was a black gate that opened into a hungering dark.

Lorkhaj stood in the doorway. He was broken and bleeding, and there was a hole in his chest. But the Great Darkness was still in his blood, and it filled the hole where his heart had been. The dark mass beat like a heart, and black blood spilled out onto the threshold. Azurah heard each beat of the heart like the beating of a drum, and each drop of blood tapped to form a rhythm she felt in her tail.

But Fadomai had taught Azurah the names of all of the spirits, so she recognized the Great Darkness for what it was, and she roared in time with the song:


And Azurah tore out the dark heart of Lorkhaj, and all of the darkness in him came with it, and she cast it beyond the sea.

From the Dark Heart of Lorkhaj was born the Moon Beast, the first of the dro-m'Athra, who lurks at the edge of the Lattice and knows nothing but hunger.

And with the darkness bled from him, Azurah could see her mother in Lorkhaj, and she held him until he died.

Azurah burned what remained of his body before the gate, lighting the fire with lanterns of love and mercy. She wept for her brother Lorkhaj, and her tears fell upon the pyre.

As the ashes of Lorkhaj scattered across the Lattice, even the Moon Beast became silent for a time.

Then Azurah dried her eyes at last and went unto the World. Her time of grieving was over, and Fadomai had given her so much to do.

Twilight Cantors: The Exorcists of Azurah

Theyo Prevette

In my travels as a ghost hunter, I've encountered all manner of strange spirits and unusual entities, but I've never seen anything quite like the possession occasionally suffered by Khajiit. It starts as a sort of mental twitch, a tick of the tail, and an ear-worm the afflicted can't quite shake.

According to Khajiit folklore, this is the first signs of becoming a Lost Cat. Without intervention, the Khajiit become more and more enthralled by an unheard tune. They begin to move along with the beat, performing unsettling motions they call the Bent Dance. Now I'd understand if you thought this madness was simply the result of an ailment or disease, but once the afflicted begins the Bent Dance proper the evidence of possession is unmistakable.

As the Khajiit continues to dance, their body begins a transformation. Their fur turns black and dark energies emanate from their body that even the uninitiated can see. Unlike most other possessions, the soul of the possessed isn't driven out to make room for the new spirit. Instead, the true occupant is twisted along with their form. Once the transformation is complete, they cease being Khajiit at all and become beings called "dro-m'Athra." These evil spirits go on to cause more harm until they are banished from Nirn.

To fight again this horrifying affliction, the Khajiit formed an order of wandering priests who use song to fight off the strange tune's influence. These are the Twilight Cantors. They claim the Dusk-Canticles they perform were a gift to the Khajiit from their "god" Azurah. I can't attest to the truth of that claim. By my estimation, the Daedric Princes bring nothing but horrors to our world. At any rate, I can say that when observing a Khajiit caught in the Bent Dance, the words of the Twilight Cantors seemed to soothe the afflicted and return them to some semblance of sense and self. I witnessed a cantor sing for three days to drive out the unnatural energies from a victim. Then, without so much as a moment's rest, she was off down the path in search of more darkness to banish.

These traveling mystics spend their entire lives on the road, ever vigilant in their fight against the dro-m'Athra. The Twilight Cantors have little in the way of possessions, carrying only the necessities and tools that assist them in their duties. They charge no fee for their work, instead living on the offerings Khajiit make in appreciation of their service. I noticed that Khajiit treat the cantors with a mixture of reverence and fear. It's a common belief that a cantor's visit is a sign of imminent misfortune and the folk who play host to them are quick to make offerings to guarantee the cantor's protection. Given that the stakes at risk involve the irrevocable corruption of their souls, you can imagine why.

As a professional ghost hunter, I have to respect the devotion it takes to risk your very soul every day for nothing more than a sense of justice. So, if you ever cross paths with one of these devoted exorcists, be courteous and pay them your respects with your coin pouch for their tireless and dangerous work.

How We Came to Fly


Before Fadomai defied Ahnurr and the world was born, Khenarthi flew swift and high, beyond even great Alkosh's reach. Though she was boundless and free, she had no one to share her joy with, so she begged her mother to give her someone to share the skies. Fadomai gave her Jone and Jode in the night, Magrus in the day, and Azurah in the between, but each could only follow the path meant for them, and none could truly share Khenarthi's joy. Seeing this, Azurah spoke to Khenarthi a secret only they would share.

When one of Azurah's faithful children reached the end of their life, Khenarthi would snatch them up from Nirni's jealous claws and spirit them away to the Sands Behind the Stars. Thus, our chosen people were granted a path to Llesw'er, and Khenarthi could finally share her joy.

King Hemakar's Grave



Bringer of Peace,

Beloved Father,

Honored King of Anequina

Now he prowls

the Sands Behind the Stars

Until the Next Pounce

Senche-rahts: Not Just Mounts

Saharrzag; Chirrzari, scribe

By Saharrzag

Scribe: Chirrzari

Acknowledgments: My gratitude goes out to every single person who did not understand that I was and AM an intelligent being. For you, and others like you, I have had this pamphlet created. You know who you are. And if you don't after reading this and we meet, we'll have, at the very least, words. Also, thanks go to my scribe. I'm allowing her to keep her annotations within this pamphlet.

Long have the Senche-raht existed, and long have we served both ourselves and others in the role of protectors and defenders. Our form, being muscular and four-legged, is perfect for solo and partnered combat. When not paired with a partner, we can bound forth in great leaps to claw and bite at any who seek to harm us. A trained battle companion–and please mentally add an emphasis on "trained"–can help us become an even deadlier threat on the field of combat. Whether they're experienced in blade, staff, magic, or bow tactics, when paired with us they gain great mobility on the field, while we take advantage of any attacks they make. We watch for threats to the other, making it harder to bring either of us down, as well.

The above sounds like it would appeal to bloodthirsty individuals seeking better weapons and tactics on the field. Our abilities in combat are no secret.

[Scribe's note: This one has seen Senche-raht in combat. They are a ragestorm of claws and teeth. One should not wish to make enemies of such beings.]

But here's my message to those who think they can enthrall Senche-raht and use them against their free will.


Some have tried before. It might seem like it's working for a little bit. But we find ways. Oh, do we find ways. And we have allies. Plus, if you don't have our permission and our acceptance, you're just not going to get the best performance out of us.

[Scribe's note: This one notes the esteemed Senche-raht is understating the above. They can be clever indeed. But this one will not reveal any of the Senche-rahts' tools, of course.]

In fact, we tell tales to our young about how to sabotage battle efforts in subtle and overt ways. No, I'm not foolish enough to share those with readers. They are not for you to know.

In short, if you do not work to gain our blessing for any endeavor you would have us tackle, you will ultimately fail. And you might not ever know why.

So, don't seek to have us on your side in anything unless it is as an equal.

Instead, talk with us. We are intelligent beings and worthy of being heard. And we listen well.

[Scribe's note: It is best to listen to Senche-raht when they choose to speak, yes.]

Now, all that aside, if you're reading this, when it comes to interacting with the Senche-raht, start from the position that we are intelligent beings who have our own lives and experiences. Never assume that we are simply mounts or pets or creatures used to wage war. We can be friends, we have family, and we can also be dreadful enemies. Start from the position that we are equals, always. As with any thinking being, it will be up to individual Senche-raht to take it from there.

Most importantly, because this comes up a lot, when you see someone we're partnered with who happens to be mounted and working with us? NEVER assume that this person is our owner, handler, or controller. "Partner" is a good starting point there.

[Scribe's note: If one does not start with "partner" when thinking of Senche-rahts, one might end up not thinking at all ever again. This one has seen that outcome.]

I hope this short pamphlet, if you've read it and truly taken in the words I've shared, helps you treat all Senche-raht with respect and not as mere beasts of burden or war. If it hasn't and we meet, I'll make a note of your behavior and decide how best to correct it. And so will every other Senche-raht.

[Scribe's note: It is true. Senche-raht have long and accurate memories. This one would rather start from that knowledge than hope that a given Senche-raht does not remember things. Hope is not a given, and life is already filled with too many challenges.]

The Tale of Three Moons


In a time before our people's first memory, but long after Azurah's pyre claimed the flesh of the proud lion, Lorkhaj, our great mother wept and sighed–haunted by the fate of her brother's dark heart. As she prowled the hills and valleys of her wide domain, she could not escape the pounding–the faint, but constant drumbeat from across the churning seas. Somewhere in the Great Darkness, the fell rhythm of the Moon Beast quickened and grew stronger.

Knowing that her children of many shapes would fall to the Moon Beast's profanity, she purred across the stars, coaxing the lanterns of Jone and Jode to make way for a sky-guardian. This third moon and shield of the Lattice shone its light down upon Azurah's litter of purest heart and most fervent obedience. She called these cats the Litter of the Hidden Moon, and taught them the lunar byways, and secrets of the merciful blade. From that time on, they loved her as no other Khajiit could love her, and in that love, found sympathy for all cats bent by the beating of the Heart.

Beloved adepts, take these words into your heart and know that we keep Azurah's commandments still. For we are all children of the Hidden Moon. 

Moon-Sugar: A Report

Cornelius Clanius

By Cornelius Clanius, Agent-Inspector of the Imperial Trade Service

Moon-sugar! It's become more prevalent since the Dragonstar Caravan Company began exporting it and the cats claiming it's a sacred but harmless cooking ingredient. Yet have you seen what happens to those who sprinkle it on their vegetables? They get excitable! And lethargic! Sometimes at once! The cats are out to corrupt our youth with their sweet, poisonous 'sugar' I tell you. It is a substance that must be banned from the Empire at once, for the good of the children!

However, I don't expect the Service to simply take my word for it, so the ever-vigilant Cornelius Clanius has taken it upon himself to travel to Elsweyr and expose the truth.

The first impression of moon-sugar leaves little to be desired. It is a grainy, powdery, crystal-like substance. Each 'piece' ranges in size from a grain of rice to the size of one's thumb, and can be crushed or liquefied for use in cooking. It has a white-to-silver sheen and despite being similar in appearance to salt crystals, it is not translucent. Instead, when light hits a solid fragment of moon-sugar, it seems to glow from within.

While obviously merely refracted light, this may be responsible for the cultural belief that moon-sugar consists of crystallized moonlight. Many Khajiit believe that it is a gift from their gods. One popular tale speaks of Azurah, their so-called 'Sugar God', whom brought the light of the moons down to the marshes where it became sugar. Such primitive beliefs are easily disproved with a little alchemy, but this is not one of yours truly's talents.

Venturing into the many small adeptoriums that dot Elsweyr's landscape, one can find moon-sugar in use with various ceremonies. It is accepted in these places that by consuming moon-sugar, they are imbibing portions of their gods' souls. Many believe it can be used to grant visions when consumed in various concoctions and combined with meditation.

They state it can grant a state of enlightenment, but there is a more terrible truth to this. These adeptoriums sometimes make use of skooma, which they themselves refine from moon-sugar. The Moon-Bishops claim that only they use it and it is never distributed, Cornelius Clanius was not born yesterday! These babbling 'wisemen' claim to have visions granted through the use of the drug. Could you imagine if that idea came into fashion within the Empire?

Did Cornelius Clanius, Agent-Inspector for the Imperial Trade Service ever imbibe some of this moon-sugar, you ask? Did he even try it, to see if it is as terrible as he seems to claim? Yes, he did and this is why he so fervently suggests banning it! You see, the Khajiit put moon-sugar in everything and eat it daily. They claim it's because they have a sweet tooth and this satisfies their cravings. Poppycock! They're all drug addicts, that's why. The more they use it, the more calloused they become to its effects. We humans however? We are not calloused. We are susceptible to our basest urges!

When this devout and intent Agent ate some of this moon-sugar, do you know what happened? He began to laugh hysterically! Such energy! Such enthusiasm! Your very structured and precise Cornelius went out and hugged a lamp post! Every claw mark was a fascinating discovery. The very texture was enrapturing and I told everyone I came across about it. Imagine our youth, sitting about, fondling inanimate objects! This is the future the Khajiit want. It will cripple the Empire and pave the way for its inevitable collapse.

If it remains on the streets, we will have an entire generation of degenerates who sit around, eating sweets, and discussing their feelings in public. This is to say nothing of the lethargy that follows! No wonder the Khajiit are lazy. Once this horrific sugar runs its course, it leaves one drained and exhausted. It is simply not compatible with the Imperial work ethic.

No. This moon-sugar must be declared illegal at once.

Your faithful and dedicated Agent-Inspector,
Cornelius Clanius 



Khamira, Aide to the Speaker of the Mane

A Report for the Proxy Queen By Penewen, Advisor to the Court

As instructed, I opened a file on Lord Gharesh-ri’s aide, Khamira. I am not averse to investigating our allies, especially those individuals who report to high-ranking officials, such as the Speaker of the Mane, and have the freedom to move throughout the alliance unhindered.

Interestingly, I was not able to dig into Khamira’s past much beyond her relatively recent promotion to aide and agent for the Speaker of the Mane. She has no obvious familial connections that I could ascertain, despite her noble bearing. Prior to her appointment, she appeared in Gharesh-ri’s company from time to time, vaguely introduced as his ward and apprentice. It is clear that Gharesh-ri took a personal hand in her training and education, molding her into the role she now fills. By all accounts, she’s incredibly capable and the Speaker has come to depend on her unique skills and abilities.

As an aide to the Speaker of the Mane, Khamira serves as a sort of confidential advisor, personal assistant, and secretary for Lord Gharesh-ri. However, Khamira isn’t confined to constantly remaining at the Speaker’s side. She also acts as his agent, traveling throughout Elsweyr and beyond to help conduct the business of the Khajiit’s spiritual leader, the Mane. My intelligence indicates that she acts as the Speaker’s voice, delivering messages and decrees with the weight of his authority. She has worked as a diplomat, a courier, and—dare I say it—a spy. Just as we pay attention to happenings that could be of interest to the queen and the Dominion, it shouldn’t surprise us that the Speaker of the Mane does the same for the Khajiit.

Khamira is well spoken and highly educated. Her cadence has none of the usual Khajiiti structure or mannerisms, and she rarely if ever employs contractions when she speaks. A love of adventure drives Khamira, and when she isn’t traveling for the Speaker she can be found exploring ancient ruins and other places of historic interest—especially places that have a connection or significance to the Khajiiti people. She has a passion for the history and legends of her people, and should probably be considered an expert in the field despite her lack of credentials as a scholar.

My research indicates that she has a fierce and devoted love for her homeland. Elsweyr—particularly Northern Elsweyr, also known as Anequina—seems to be near and dear to her heart, and she carries a sense of responsibility that goes beyond both her position and her relatively young age. She demonstrates a similar respect and admiration for Lord Gharesh-ri, which he reciprocates in kind. He treats her, in some regards, as the daughter he never had, though the role she fills came to her through her own hard work and capabilities. He may have groomed her for the job, but he clearly expects her to excel at it. Despite his fondness for and connection to the young Khajiit, he has no qualms about making her work and requiring her results to be nothing short of perfect.

One other thing of note that I mention only because the mystery intrigues me. Khamira wears a pendant of some sort on a chain around her neck. While she rarely displays the jewelry openly, she never seems to go without it. I haven’t been able to get a complete description of the pendant, but it appears to feature the two moons revered by the Khajiit, Jone and Jode. This matches her interest in her heritage, but I can’t help wonder if there’s more to this adornment than simple decoration. I will continue to look into this young Khajiit as time and opportunity permit.

In the meantime, I think I can say with all confidence that Khamira, as an agent of the Speaker of the Mane, deserves watching. As long as she continues to serve the Khajiiti people, the Mane, and the Dominion, she represents an asset we should encourage and cultivate. If any of those aspects ever change, we should revisit this discussion, for I could see Khamira maturing into either a valued ally or a dangerous enemy if the interests of the Khajiiti people were to hang in the balance.

Advisor Penewen

Khunzar-ri and the Demons

Moon-Singer Mizbin, Moon-Singer Satarri

A Moon-Singer Story of the Hero Khunzar-ri.

In the time before time, when the sixteen kingdoms were barely more than sixteen tribes, the great hero Khunzar-ri met a demon on the border of Elsweyr.

The demon, whose name was Kaalgrontiid, proclaimed in a powerful voice, "My brothers and I shall take this land. Its treasures and even the moons above will be ours!"

"I do not think so, foul demon," Khunzar-ri said. "Elsweyr and all it contains, even the moons above, are under my protection."

The demon laughed. "You cannot stop us, little cat-thing! You are nothing but soft flesh and fur, while we are scales and teeth and claws!"

Khunzar-ri thought for a moment. "Perhaps you are right, oh massive demon. You are certainly too much for even my prodigious strength." Then he thought to himself, "That is why I shall gather a Kra'Jun, a company of heroes. Together, we will find a way to stop you, foul demon!"

So, while the demons ravaged Elsweyr and chased the moons through the sky, Khunzar-ri went on a quest to form his Kra'Jun. He gathered the greatest champions of the age and convinced them to do what they had never done before — work together. He called to his side the Altmer, Nurarion the Perfect, who wielded the Subtle Blade. He coerced Flinthild Demon-Hunter to leave her castle in the far north. He used sweet words and flattered Anequina Sharp-Tongue, queen and moon-priest of the Ne Quin-al pride, until she agreed to stand beside him. Finally, Khunzar-ri asked he who would become the Betrayer to lend him his sword, for there was no finer warrior in all the land.

With the Kra'Jun assembled, Khunzar-ri and his companions set forth to defeat Kaalgrontiid and his demon brothers. For forty-one days and forty-one nights, great and terrible battles raged across Elsweyr. The Kra'Jun won some of these battles and they lost some of these battles, but they could not find a way to kill or drive off the demons. It was he who would become the Betrayer who eventually made the suggestion. "The demons seek to consume the moons. Why not let them have them? Or, to be more precise, let them think we have surrendered and acquiesced to their plans."

"A brilliant idea!" Khunzar-ri concurred. "But instead of consuming the moons, we let the moons steal the life from them!"

Anequina the moon-priest nodded in understanding. "This one can do that. This one can talk to Jone and Jode and ask them to consume the demons."

Then, Khunzar-ri used every bit of guile and charm he possessed to convince the demons that the Kra'Jun was now willing to help them. He told them where to meet, at a moon temple of renown, and waited while Anequina communed with the moons. "It is not in the nature of Jone and Jode to fully consume the demons," Anequina said, "but Jode will take enough of their life force to weaken them. That should allow us to contain them."

"I know just the place," proclaimed Nurarion the Perfect. "An ancient place of power, forgotten and long abandoned. We can trap the demons there."

Khunzar-ri was proud of the wisdom of his Kra'Jun, but he needed a way to lure the weakened demons into the trap. They had to enter the place of their own accord, for even weakened demons were too dangerous for the Kra'Jun to deal with. So Anequina and Flinthild put their heads together and devised a plan. They told Khunzar-ri, and he smiled and twitched his tail. "Fragrant!" he said.

So the demons arrived at the moon temple and Anequina, acting as moon-priest instead of queen, opened a connection between Nirn and Jode in the form of a shaft of moonlight. The demons, greedy and hungry for lunar power, eagerly stepped into the moonlight, but immediately realized they had been tricked. They roared in pain as a portion of their life force was drawn away by Jode. It took Kaalgrontiid every bit of his remaining strength, but he resisted and rallied his brothers. They broke free of the shaft of treacherous moonlight and fled into the wilderness.

Anequina then deposited a sliver of the demon-infused moonlight in an urn and gave it to Flinthild. Flinthild and the Kra'Jun took the urn to the ancient place of power, while Khunzar-ri went to do what he did best: convince the demons to follow the lure and walk into the trap of their own free will. And that is what he did, before the Betrayer earned his name. As you shall hear.

These are the words, and the words are true.

An ancient Khajiiti myth as recorded by Moon-Singer Mizbina

In the time before time, when the sixteen kingdoms were young and like kittens at play, the great hero Khunzar-ri gathered a company of champions to combat the demon and his brothers. They had come to Elsweyr to steal the moons from the sky.

With Nurarion already at his side, Khunzar-ri turned his attention to the next champion he planned to recruit. "The power of the moons will be ours, little cat-thing," taunted the demon. "How can two possibly hope to stop many?

Khunzar-ri said, "Because two shall become three, annoying demon. As soon as this one rescues Flinthild Demon-Hunter from the Ayleid lair of creeping ebony plants."

These are the words, and the words are true.

An ancient Khajiiti myth as recorded by Moon-Singer Satarri.

In the time before time, when the sixteen kingdoms roamed with wild abandon, the hero Khunzar-ri gathered champions to deal with a terrible demon and his horde. With Nurarion the Perfect and Flinthild Demon-Hunter, he sought a third companion.

The demon said, "Oh, little cat-thing, you amuse us! How can three tiny morsels ever stand against us?" Khunzar-ri laughed, "We may be tiny, but we are persistent! And tricky, too, as you will see."

Then Khunzar-ri turned to his Kra'Jun. "One more we need, a Khajiiti queen of renown. Anequina Sharp-Tongue, who loves to bask in the glow of the Big Moon when she reflects and thinks deep thoughts."

These are the words and the words are true.

Vazshara's Journal


Vazshara has only been a Doubting Monk for a week, and already she is regretting her decision. No one talks about what happened here before the Two Kingdoms set their roots, but it is on everyone's mind all the time. It's like there is a great big senche-tiger eating our dinner, but we're forbidden to slap its nose. We all know that some Moon Bishop stirred up the Darks here and let the dro-m'Athra into Nirni. But why? How? No one will say. Vazshara has heard all the rumors of course - the paddy-tales ja'khajiit laugh over when they think no one is listening. Most Khajiit laugh along, but this one knows that silly stories often hide darker truths. This one has to find out what really happened here.

* * *

Vazshara claws are cramped from writing! This one has spoken to many, many monks and committed their stories to paper. Vazshara has to admit, these tales are much darker than the ones she learned as a ja'khajiit. The players are always the same: crazy monks and a Moon Bishop called the "Stone-Tapper." Apparently, this bishop carried a magic stick that spoke secrets when he tapped it on the floor. No one knows where this magic stick came from, or where it went after the Moon Bishop died, so it might be Senche dung. But one mystery at a time, yes?

Day and night, this Moon Bishop tapped the floor, learning all of Nirni's secrets. But eventually the magic stick ran out of Nirni-secrets, so it started telling darker secrets. Namiira-secrets. The Tapper listened and listened, growing old and crazy. The monks of the temple went crazy too, because the tapping never stopped. It was a loud and steady sound - tap-tap, tap-tap, tap-tap. Like a heartbeat, yes? Eventually, the monks hatched a plot to kill the Stone-Tapper. They lured him into the High Lunarium and stabbed him with their curved knives until he died. All the blood and secrets drained out of the Tapper's body and broke open the temple, revealing the Maw of Lorkhaj, and the Darks beyond.

This is where the tale starts to fray. In some versions of the story, The Tapper wakes up after his blood is drained and kills all the monks with lightning. In others, a great winged beast bursts out of Lorkhaj's throat and rips the monks apart with claws and fangs. But this makes no sense. The seals scattered throughout the temple clearly show the Moon Bishop flanked by monks and summoning bent spirits. And this one has seen what looks like a door in the High Lunarium. So he must have survived, and he must have pushed at least some of the monks into the Bent Dance, right? Bah. This one thinks it might be a guilty conscience. The Doubting Monks have a sour reputation. Many Khajiit think the order played a role in freeing the dro-m'Athra. This one is starting to think they may be right. Vazshara should have listened to her papa and become a fisherman. Var var var.

* * *

Ziss on this place! Abbot Kulan-dro summoned Vazshara to the High Lunarium today and gave her the worst tongue-lashing of her life. "No more loose talk! No more questions!" Bah! As if anything in this place was loose. This temple is a tomb. No one laughs, or sings, or dances. It's nothing but chanting, and whispers, and tail-tucked prayer. This alone would be enough to make Vazshara run away, but there is more. There was something in the Abbot's eyes. It wasn't rage - no, it wasn't that. It was like - nothing. Like a dull black nothing. Like a dead cat's eyes. It made this one's tail knot up. Vazshara has had enough. This one makes for the sea at first light. Moons curse this place, and its Abbot!