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Merethic Era
The original document of the events of the Dawn Era was posted at The Essential Site: Storyboard by Michael Kirkbride. Also thanks to Andel Crodo for giving us permission to post this here.
The term 'Merethic' comes from the Nordic, literally, "Era of the Elves." The Merethic Era was figured by early Nord scholars as a series of years numbered in reverse order backward from the their 'beginning of time' -- the founding of the Camoran Dynasty, recorded as Year One of the First Era. The prehistoric events of the Merethic Era are listed here with their traditional Nordic Merethic dates. The earliest Merethic date cited by King Harald's scholars was ME2500 -- the Nordic reckoning of the first year of time. As such, the Merethic Era extends from ME2500 in the distant past to ME1 -- the year before the founding of the Camoran Dynasty and the establishment of the White gold Tower as an independent city-state.
| Circa ME 2500 |
Supposed date of construction of the Adamantine Tower on Balfiera Island in High Rock, the oldest known structure of Tamriel. Earliest historical date in unpublished Elvish chronicles. |
| Early Merethic Era |
Aboriginal beastpeoples (ancestors of the Khajiit, Argonian, Orcish (goblin-kin), and other beastfolk) live in preliterate communities throughout Tamriel. |
| Middle Merethic Era |
Aldmeri (Elves) leave the doomed and now-lost continent of Aldmeris (also known as 'Old Ehlnofey') and settle Tamriel. First colonies are distributed widely along the entire coast of Tamriel. Later inland settlements were founded primarily in fertile lowlands in southwest and central Tamriel. The sophisticated, literate, technologically advanced Aldmeri culture drove the primitive beastfolk into the jungles, marshes, mountains, and wastelands. The Adamantine Tower is rediscovered and captured by the Direnni, a prominent and powerful Aldmeri clan. Crystal Tower is built on Summerset Isle and, later, White Gold Tower in Cyrodiil.
During the Middle Merethic Era, Aldmeri explorers map the coasts of Vvardenfel, building the First Era High Elven wizard towers at Ald Redaynia, Bal Fell, Tel Aruhn, and Tel Mora in Morrowind.
For more information: Before the Ages of Man.
The Ayleids (Wild Elves) flourish in the jungles surrounding White Gold Tower (present day Cyrodiil). Wild Elves, also known as the Heartland High Elves, preserved the Dawn Era magicks and language of the Ehlnofey. Ostensibly a tribute-land to the High King of Alinor, Cyrodiil was often so isolated from the Summerset Isles as to be its own sovereign nation.
"In the wilds of most every province of Tamriel, descended philosophically if not directly from the original inhabitants of the land are the Ayleids, commonly called the Wild Elves. While three races of elven stock, Altmer (or High Elves), Bosmer (or Wood Elves), and Dunmer (or Dark Elves) have assimilated well to the new cultures of Tamriel, the Ayleids and their brethren have remained aloof of our civilization, preferring to practice the old ways far from the eyes of the world."
- from Kiergo Chorvak's THE WILD ELVES
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| Late Middle Merethic Era |
The Dwemer (Dwarves), a free-thinking, reclusive Elven clan devoted to the secrets of science, engineering, and alchemy, established underground cities and communities in the mountain range (later the Velothi Mountains) separating modern Skyrim and Resdayn/Morrowind.
For more information: The Annotated Anuad.
The Late Middle Merethic Era is also the period of the High Velothi Culture. The Chimer (ancestors of the modern Dunmer, or Dark Elves), dynamic, ambitious, long-lived Elven clans devoted to fundamentalist ancestor worship, followed the Prophet Veloth out of ancestral Elven homelands to settle in the lands now known as Morrowind. Despising the secular culture and profane practices of the Dwemer, the Chimer also coveted the lands and resources of the Dwemer, and for centuries provoked them with minor raids and territorial disputes.
For more information: Lives of the Saints, A Short History of Morrowind.
Trinimac (strongest of the Altmeri ancestor spirits) and his people (Orsimer or the Pariah Folk) try to halt Velothi dissident movement. However, Daedric Prince Boethiah as one of the mastermind of the movement, eats Trinimac. Trinimac's body and spirit are corrupted, and he emerges as Daedric Prince Malacath. The rest of his people are changed as well. They are now known as Orcs.
For more information: The True Nature of Orcs, Varieties of Faith in the Empire, The Anticipations.
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| Late Merethic Era |
Velothi high culture disappears on Vvardenfell Island. The earliest Dwemer Freehold colonies date from this period. Degenerate Velothi devolves into tribal cultures, which, in time, evolves into the modern Great Houses of Morrowind, or persists as the barbarian Ashlander tribes. The only surviving traces of this tribal culture are scattered Velothi towers and Ashlander nomads on Vvardenfell Island. The original First Era High Elven wizard towers along the coasts of Tamriel are also abandoned about this time.
For more information: Before the Ages of Man.
Pre-literate humans, the so-called "Nedic Peoples", from the continent of Atmora (also 'Altmora' or 'the Elder Wood' in Aldmeris) migrate and settle in northern Tamriel.
"The Nedic peoples were a minority in a land of Elves, and had no choice but to live peacefully with the Elder Race. In High Rock, Hammerfell, Cyrodiil, and possibly Morrowind, they did just that, and the Nedic peoples flourished and expanded over the last centuries of the Merethic Era."
- from FRONTIER, CONQUEST, AND ACCOMODATION: A SOCIAL HISTORY OF CYRODIIL
Nordic hero Ysgramor, leader of a great colonizing fleet to Tamriel, develops a runic transcription of Nordic speech based on Elvish principles, and is the first human historian. Ysgramor's fleet lands at Hsaarik Head at the extreme northern tip of Skyrim's Broken Cape. The Nords build there the legendary city of Saarthal. The Elves drive the Men away during the Night of Tears, but Ysgramor soon returns with his Five Hundred Companions.
For more information: Frontier, Conquest, and Accommodation: A Social History of Cyrodiil, University of Gwylim Press, 3E 344.
According to the ancient writings and oral traditions of the Nords, the Nordic god Shor creates Sovngarde, the place that is built to honor those Nords who have proven their mettle in war.
For more information: Sovngarde, a Reexamination.
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| Merethic Era - Circa 1E 660 |
An immortal hero, warrior, sorceror, and king variously known as Pelinal Whitestrake, Harrald Hairy Breeks, Ysmir, Hans the Fox, etc., wanders Tamriel, gathering armies, conquering lands, ruling, then abandoning his kingdoms to wander again. |
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