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The VampiresHere is the compilation of one of the dark sides of the Elder Scrolls: The Vampire. This compilation consists of two big parts: Vampire of Iliac Bay
The original text was written in the Legend of Daggerfall - this great site has been terminated by its webmaster. Unless the PC is suitably protected, there is a 0.6% chance per successful hit that a Vampire scores on him or her, that the PC will contract Vampirism. Such an afflicted character will become a Vampire three nights after this affliction unless precautions are taken. The PC receives a hint that he is inflicted during a prophetic nightmare (about a beautiful woman crying tears of blood) which he or she gets on the night of the affliction. On the third day, when the PC sleeps, he awakens in a mausoleum two weeks later with all of his equipment (the religion of the time being Egyptian in its belief that people should be buried with items precious to them.)
The dream is quite unmistakable and quite eerie. General InformationAfter being a Vampire for awhile the PC will be contacted by his or her clan. The clan that the PC is in is determined by what region the PC was infected in. The different 'Clans' or 'Families' have different attributes and skills that will be added to the general skills of being a Vampire. Upon becoming a Vampire, all Guild affiliations and title are removed. However, your reputation remains the same in any Guild that you were a part of and you may go back and rejoin that guild and quickly be back at your old rank. If you plan to travel as a Vampire by day a good regeneration spell may be necessary to survive. If you were a member of a Temple before, remember that you now take damage in Holy Places.
Effects
Vampire Clans and Bonuses
The Cure
These are several of the witches coven locations:
More readingVampire of VvardenfellGeneral InformationVampires in Vvardenfell are not too different from their brethren in the west. Contrary to the west, where we know that there are so many vampire clans, in Vvardenfell only three clans exist. They are Aundae, Berne and Quarra. Each of them has special abilities besides the standard vampiric abilities. We will talk of this later. By fighting hand-to-hand with a vampire, there is a certain possibility that the disease will be transferred. The vampirism is 'halfway' transferred when the person contracts the disease called Porphyric Hemophilia. If it's not cured in three days, the person will have a dream and he will change to a vampire. The dream, as in western vampires' dream, is quite creepy. Here is the description of the dream as stated by some vampires we interviewed. "I dreamt of a blond maiden. I drew near, and saw she was crying, but her tears were red as blood. I touched her tears and tasted them, and they were wonderfully salty, sharp with spice and savor. But the maiden's face had changed, her skin grey-white, and red tears dripped from her lips, and her hair had turned black, and wreathed her head like twining snakes. I was afraid, but could not run. I screamed, and then I woke, heart pounding, cramped and aching." Here are some possible dreams a vampire received when he tried to rest. Obviously it is no use to rest for a vampire as his body is not regenerating.
EffectsBy becoming a vampire, a person will have a boost to his/her attributes, however there are some disadvantages or weaknesses as well. The major disadvantage is that most people doesn't want to talk with a vampire, this resulted that the vampire cannot get the public service that that people normally offer. So a vampire cannot trade with the merchants, and the worse of it, a vampire cannot get a ride in a ship or Silt Strider. Mages Guild and Telvanni members may still communicate with a vampire although they will refuse to do all the common guild services. Other disadvantage is the sun damage. A vampire will get a constant damage when he stands under the sun. Also a vampire is very vulnerable to fire, this is a big vampire weakness. Here is the list of the advantages and disadvantages of becoming a vampire: Vampire bonuses:
Vampire penalties:
Vampire Clans and BonusesIf a person gets attacked by a vampire, and contracts Porphyric Hemophilia, the attacking vampire clan's blood will also be transferred. This will make the newborn vampire belong to the particular vampire clan. Each vampire clan blood has different bonuses. Here are their details: Clan Aundae additional bonuses:
Clan Berne additional bonuses:
Clan Quarra additional bonuses:
Now we should discuss about the location of each clan. Clan Aundae deals mostly with magic as their innate blood abilities. The current leader of the Clan Aundae is Dhaunayne Aundae, an Altmer Ancient Vampire. The location of their headquarters is in Sheogorad region, on the second island to the west of Rotheran, in a tomb called Ashmelech. Other Aundae lairs are Aralen Ancestral Tomb (Grazeland region, South of Zainab Ashlander Camp), Dulo Ancestral Tomb (Molag Amur region, Southwest of Uvirith's Grave/West of Galom Daeus) and Sarethi Ancestral Tomb (Sheogorad region - Northwest of Dagon Fel on the northern coast). An Ancient Imperial Vampire, Raxle Berne is the leader of Clan Berne. This stealth type vampire clan has headquarters in northern Molag Amur region, west of Uvirith's Grave. The headquarters' name is Galom Daeus, an ancient dwemer observatory. Other known Clan Berne lairs are Andrethi Ancestral Tomb (Bitter Coast region, West of Balmora), Othrelas Ancestral Tomb (Ascadian Isles region, North of Vivec, Hlaalu Canton), and Raviro Ancestral Tomb (Molag Amur region - West of Molag Mar Silt Strider Port). Clan Quarra is the combat oriented vampire clan. This clan is lead by the Ancient Imperial Vampire, Volrina Quarra. As Clan Berne, this vampire clan takes a dwemer ruin as their headquarters. Their headquarters, Druscashti is located southwest of Urshilaku Ashlander Camp in Ashlands region. Other known Clan Quarra lairs are Alen Ancestral Tomb (Wesh Gash region, Southeast of Khuul), Hleran Ancestral Tomb (West Gash region, West of Ald-ruhn), and Serano Ancestral Tomb (Molag Amur region, West of Uvirith's Grave). Please note that there are some vampires that are not belong to the known Vampire Clans. They are the rogue vampires and the independent vampires. In the case of independent vampires we record from the north that there is a rumor about an Ancient Imperial Vampire named Marara. She is rumored to be tired of her undead state but still she is reported terrorizing the surrounding area. From various sources we have learned that she lives in Drethan Ancestral Tomb (Sheogorad region - East of Rotheran). She has Berne blood. In the center of Vvardenfell we note that there is an Ancient Dunmer Vampire named Mastrius locked inside Salvel Ancestral Tomb (Ashlands region, inside the Ghostfence - North of Tureynulal). Long time ago this Mastrius offended Daedra Prince Azura, and she imprisoned him inside the tomb without 'food', leaving him extremely powerless. He has Quarra blood. In the case of rogue vampires, vampires that left their clan or were banned, we take note of the vampires Merta, Irarak and Calvario. All of them were belong to Clan Berne. Merta can be found in the Reloth Ancestral Tomb (West Gash region - West of Maar Gaan, Southwest of Daedric Shrine Maelkashishi). Irarak, a founder of a new vampiric cult, can be found in Ginith Ancestral Tomb (West Gash region - Southwest of Ald Velothi). Calvario takes Nerano Ancestral Tomb (Grazelands region - West of Tel Vos, North of Nchuleft Ruin) as his home. The CureMost of the Vvardenfell's inhabitants know that there is no possible cure for vampirism. When a person is changed to a vampire, no known potions and magic spell can cure him. He is then considered an undead and will be hunted by guards and ordinators. However, there is a Buoyant Armiger that was cured of vampirism in the past. His name is Galur Rithari. For some certain reason, his journal is kept secret by the Dunmer Temple. From various sources, we know that Vivec Hall of Justice Secret Library owns his journal. A copy of his journal is also owned by Raxle Berne. With a difficulty we are finally able to procure the book. In the book Galur Rithari tells that he finally got a cure with the help of Daedra Prince Molag Bal, obviously after a difficult quest. He also mentions about Bal Ur, his former post. We are positive that this must be the daedric shrine of Bal Ur in the Molag Amur region. The quest for vampirism cure varies for each person. For example, Galur Rithari was sent to northern slope of Dagoth Ur to obtain a cursed soul gem. More Reading
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