Morrowind Spells

Chapter Three
Your use of magic is based on your skill level in the six schools of magic. Increasing your proficiency depends on gaining uses and training to increase your skill level. New spells can be learned by buying them from people or completing certain quests.
School of Alteration
Students of the School of Alteration manipulate the physical world and its natural properties. Alteration effects include water breathing and walking, jumping, levitating, burdening, opening and locking, and creating shield barriers against physical damage.
- Buoyancy
Increases the caster's swimming speed by 1 pt for 20 seconds.
- Burden of Sin
When touched, the target's carried weight is temporarily increased by 40-60 pts for 20 seconds.
- Burden
Temporarily increases the weight carried by the target by 20 pts for 10 seconds.
- Cruel Weary
Temporarily increases the weight carried by the target by 50-70 pts for 10 seconds.
- Crushing Burden of Sin
Temporarily increases the weight carried by the target by 60-80 pts for 30 seconds.
- Crushing Burden Touch
Temporarily increases the weight carried by the target by 60 pts for 10 seconds.
- Crushing Burden
Temporarily increases the weight carried by the target by 60 pts for 10 seconds.
- Dire Weary
Temporarily increases the weight carried by the target by 60-90 pts for 10 seconds.
- Feather
Caster's encumbrance is temporarily reduced by 20 pts for 10 seconds.
- Fenrick's Doorjam
Locks a container or door forever, until unlocked by a key, pick, or spell. A lock level of 10 is placed on the container or door when touched.
- Fifth Barrier
Creates a magical shield around the caster's body which adds 50 pts to the target's Armor Rating for 30 seconds, and also greatly reduces damage from attacks.
- Fire Barrier
Creates a fire shield around the caster's body which adds 1-10 pts to the target's Armor Rating for 10 seconds, and also greatly reduces damage from fire attacks.
- Fire Shield
Creates a fire shield around the caster's body which adds 10 pts to the target's Armor Rating for 30 seconds, and also greatly reduces damage from fire attacks.
- First Barrier
Creates a magical shield around the caster's body which adds 10 pts to the target's Armor Rating for 30 seconds, and also greatly reduces damage from attacks.
- Fourth Barrier
Creates a magical shield around the caster's body which adds 40 pts to the target's Armor Rating for 30 seconds, and also greatly reduces damage from attacks.
- Frost Barrier
Creates a frost shield around the caster's body which adds 3 pts to the target's Armor Rating for 10 seconds, and also greatly reduces damage from frost attacks.
- Frost Shield
Creates a frost shield around the caster's body which adds 10 pts to the target's Armor Rating for 30 seconds, and also greatly reduces damage from frost attacks.
- Great Burden of Sin
Temporarily increases the weight carried by the target by 40 pts for 10 seconds.
- Great Feather
Caster's encumbrance is temporarily reduced by 100 pts for 10 seconds.
- Heavy Burden Touch
Temporarily increases the weight carried by the target by 40 pts for 10 seconds.
- Heavy Burden
Temporarily increases the weight carried by the target by 40 pts for 10 seconds.
- Levitate
The caster gains the temporary ability to levitate into the air at a speed of 10 pts for 30 seconds.
- Lightning Shield
Creates a lightning shield around the caster's body which adds 10 pts to the target's Armor Rating for 30 seconds, and also greatly reduces damage from lightning attacks.
- Ondusi's Open Door
Opens a locked container or door, up to a lock level of 50 when door or container is touched.
- Second Barrier
Creates a magical shield around the caster's body which adds 20 pts to the target's Armor Rating for 30 seconds, and also greatly reduces damage from attacks.
- Shield
Creates a magical shield around the caster's body which adds 5 pts to the target's Armor Rating for 30 seconds, and also greatly reduces damage from attacks.
- Shock Barrier
Creates a lightning shield around the caster's body which adds 1-10 pts to the target's Armor Rating for 10 seconds, and also greatly reduces damage from lightning attacks.
- Sixth Barrier
Creates a magical shield around the caster's body which adds 60 pts to the target's Armor Rating for 30 seconds, and also greatly reduces damage from attacks.
- Slowfall
Slows the caster's rate of descent by 30 pts for 10 seconds when falling, reducing damage received upon landing.
- Strong Feather
Caster's encumbrance is temporarily reduced by 50 pts for 10 seconds.
- Strong Fire Shield
Creates a fire shield around the caster's body which adds 12 pts to the target's Armor Rating for 30 seconds, and also greatly reduces damage from fire attacks.
- Strong Frost Shield
Creates a frost shield around the caster's body which adds 12 pts to the target's Armor Rating for 30 seconds, and also greatly reduces damage from frost attacks.
- Strong Levitate
The caster gains the temporary ability to levitate into the air at a speed of 20 pts for 10 seconds.
- Strong Open
Opens a locked container or door, up to a lock level of 50 when door or container is touched.
- Strong Shock Shield
Creates a lightning shield around the caster's body which adds 12 pts to the target's Armor Rating for 30 seconds, and also greatly reduces damage from lightning attacks.
- Swimmer's Blessing
Increases the caster's swimming speed by 5 pts for 30 seconds.
- Third Barrier
Creates a magical shield around the caster's body which adds 30 pts to the target's Armor Rating for 30 seconds, and also greatly reduces damage from attacks.
- Tinur's Hoptoad
Increases the height and distance of the target's jumps. The proportional increase in the jump's height and distance is increased by 20 pts for 10 seconds.
- Ulms's Juicedaw's Feather
Caster's encumbrance is temporarily reduced by 50 pts for 10 seconds.
- Vivec's Kiss
Lets the caster breathe underwater for 100 seconds.
- Water Breathing
Lets the caster breathe underwater for 30 seconds.
- Water Walking
The caster is able to walk on water for 60 seconds.
- Weary
Temporarily increases the weight carried by the target by 30-60 pts for 10 seconds.
- Wild Levitate
The caster gains the temporary ability to levitate into the air at a speed of 1-50 pts for 30 seconds.
- Wild Open
Opens a locked container or door, anywhere from lock level 1 to 100 when door or container is touched.
School of Conjuration
The spell effects of the School of Conjuration include the mental domination of mundane and magical creatures, summonation of otherworldly weapons and armor, and summonation of Daedric or undead servants to serve and protect the caster.
- Blessed Touch
When touched, temporarily increases an undead's flee rating by 100 pts for 30 seconds.
- Bound Battle-Axe
Conjures a lesser Daedra bound in the form of a magical, wonderously light Daedric battle-axe for 60 seconds. The weapon appears automatically equiped on the caster, displacing any currently equipped weapon to inventory.
- Bound Boots
Conjures a lesser Daedra bound in the form of a magical, wonderously light Daedric boots for 60 seconds. The weapon appears automatically equiped on the caster, displacing any currently equipped weapon to inventory.
- Bound Cuirass
Conjures a lesser Daedra bound in the form of a magical, wonderously light Daedric cuirass for 60 seconds. The weapon appears automatically equiped on the caster, displacing any currently equipped weapon to inventory.
- Bound Dagger
Conjures a lesser Daedra bound in the form of a magical, wonderously light Daedric dagger for 60 seconds. The weapon appears automatically equiped on the caster, displacing any currently equipped weapon to inventory.
- Bound Gauntlets
Conjures a lesser Daedra bound in the form of a magical, wonderously light Daedric gauntlets for 60 seconds. The weapon appears automatically equiped on the caster, displacing any currently equipped weapon to inventory.
- Bound Helm
Conjures a lesser Daedra bound in the form of a magical, wonderously light Daedric helm for 60 seconds. The weapon appears automatically equiped on the caster, displacing any currently equipped weapon to inventory.
- Bound Longbow
Conjures a lesser Daedra bound in the form of a magical, wonderously light Daedric longbow for 60 seconds. The weapon appears automatically equiped on the caster, displacing any currently equipped weapon to inventory.
- Bound Longsword
Conjures a lesser Daedra bound in the form of a magical, wonderously light Daedric longsword for 60 seconds. The weapon appears automatically equiped on the caster, displacing any currently equipped weapon to inventory.
- Bound Mace
Conjures a lesser Daedra bound in the form of a magical, wonderously light Daedric mace for 60 seconds. The weapon appears automatically equiped on the caster, displacing any currently equipped weapon to inventory.
- Bound Shield
Conjures a lesser Daedra bound in the form of a magical, wonderously light Daedric shield for 60 seconds. The weapon appears automatically equiped on the caster, displacing any currently equipped weapon to inventory.
- Bound Spear
Conjures a lesser Daedra bound in the form of a magical, wonderously light Daedric spear for 60 seconds. The weapon appears automatically equiped on the caster, displacing any currently equipped weapon to inventory.
- Command Creature
Makes targeted creature (up to level 5) fight for the caster for 30 seconds.
- Command Humanoid
Makes targeted humanoid (up to level 5) fight for the caster for 30 seconds.
- Commanding Touch
When touched, makes targeted creature (up to level 5) fight for the caster for 10 seconds.
- Dwemer Animunculi
Summons a Centurion Sphere from the Outer Realms for 120 seconds. It appears six feet in front of the caster and attacks any entity that attacks the caster until the effect ends or the summonded creature is killed. If you summon a creature in a town, the guards will attack the creature and you on sight.
- Holy Touch
When touched, temporarily increases an undead's flee rating by 10 pts for 60 seconds.
- Holy Word
Temporarily increases an undead's flee rating by 5 pts for 60 seconds.
- Saintly Touch
When touched, temporarily increases an undead's flee rating by 25 pts for 60 seconds.
- Saintly Word
Temporarily increases an undead's flee rating by 25 pts for 60 seconds.
- Summon Ancestral Ghost
Summons an ancestral ghost from the Outer Realms for 60 seconds. It appears six feet in front of the caster and attacks any entity that attacks the caster until the effect ends or the summonded creature is killed. If you summon a creature in a town, the guards will attack the creature and you on sight.
- Summon Bonelord
Summons a Bonelord from the Outer Realms for 60 seconds. It appears six feet in front of the caster and attacks any entity that attacks the caster until the effect ends or the summonded creature is killed. If you summon a creature in a town, the guards will attack the creature and you on sight.
- Summon Clannfear
Summons a Clannfear from the Outer Realms for 60 seconds. It appears six feet in front of the caster and attacks any entity that attacks the caster until the effect ends or the summonded creature is killed. If you summon a creature in a town, the guards will attack the creature and you on sight.
- Summon Daedroth
Summons a Daedroth from the Outer Realms for 60 seconds. It appears six feet in front of the caster and attacks any entity that attacks the caster until the effect ends or the summonded creature is killed. If you summon a creature in a town, the guards will attack the creature and you on sight.
- Summon Dremora
Summons a Dremora from the Outer Realms for 60 seconds. It appears six feet in front of the caster and attacks any entity that attacks the caster until the effect ends or the summonded creature is killed. If you summon a creature in a town, the guards will attack the creature and you on sight.
- Summon Flame Atronach
Summons a creature from the Outer Realms for 60 seconds. It appears six feet in front of the caster and attacks any entity that attacks the caster until the effect ends or the summonded creature is killed. If you summon a creature in a town, the guards will attack the creature and you on sight.
- Summon Frost Atronach
Summons a Frost Atronach from the Outer Realms for 60 seconds. It appears six feet in front of the caster and attacks any entity that attacks the caster until the effect ends or the summonded creature is killed. If you summon a creature in a town, the guards will attack the creature and you on sight.
- Summon Golden Saint
Summons a Golden Saint from the Outer Realms for 60 seconds. It appears six feet in front of the caster and attacks any entity that attacks the caster until the effect ends or the summonded creature is killed. If you summon a creature in a town, the guards will attack the creature and you on sight.
- Summon Greater Bonewalker
Summons a Greater Bonewalker from the Outer Realms for 60 seconds. It appears six feet in front of the caster and attacks any entity that attacks the caster until the effect ends or the summonded creature is killed. If you summon a creature in a town, the guards will attack the creature and you on sight.
- Summon Hunger
Summons a Hunger from the Outer Realms for 60 seconds. It appears six feet in front of the caster and attacks any entity that attacks the caster until the effect ends or the summonded creature is killed. If you summon a creature in a town, the guards will attack the creature and you on sight.
- Summon Least Bonewalker
Summons a Least Bonewalker from the Outer Realms for 60 seconds. It appears six feet in front of the caster and attacks any entity that attacks the caster until the effect ends or the summonded creature is killed. If you summon a creature in a town, the guards will attack the creature and you on sight.
- Summon Scamp
Summons a Scamp from the Outer Realms for 60 seconds. It appears six feet in front of the caster and attacks any entity that attacks the caster until the effect ends or the summonded creature is killed. If you summon a creature in a town, the guards will attack the creature and you on sight.
- Summon Skeletal Minion
Summons a Skeletal Minion from the Outer Realms for 60 seconds. It appears six feet in front of the caster and attacks any entity that attacks the caster until the effect ends or the summonded creature is killed. If you summon a creature in a town, the guards will attack the creature and you on sight.
- Summon Storm Atronach
Summons a Storm Atronach from the Outer Realms for 60 seconds. It appears six feet in front of the caster and attacks any entity that attacks the caster until the effect ends or the summonded creature is killed. If you summon a creature in a town, the guards will attack the creature and you on sight.
- Summon Winged Twilight
Summons a Winged Twilight from the Outer Realms for 60 seconds. It appears six feet in front of the caster and attacks any entity that attacks the caster until the effect ends or the summonded creature is killed. If you summon a creature in a town, the guards will attack the creature and you on sight.
- Turn Undead
When touched, temporarily increases an undead's flee rating by 50 pts for 10 seconds.
School of Destruction
Destruction skill is the mastery of the spell effects of the School of Destruction. Their spells harm living and undead creatures, and include elemental damage, draining, damaging, vulnerability, and disintegration magical effects.
- Armor Eater
WWhen the target is touched, this spell damages 10-30 pts of a target's equipped armor.
- Black Hand
When the target is touched, the caster shoots out magical energy which lowers the value of a target's Health by 5-12 pts with an additional 5-12 pts of Poison damage.
- Blood Despair
Temporarily lowers the value of a target's Willpower by 7-14 pts for 60 seconds.
- Clench
When the target is touched, the caster shoots out magical energy which lowers the value of a target's Speed by 1-20 pts.
- Clumsy Touch
When the target is touched, this spelltemporarily lowers the value of a target's Agility by 5-20 pts for 30 seconds.
- Cruel Firebloom
This spell produces a manifestation of elemental fire. Upon contact with an object, this manifestation explodes, causing 10-16 pts of damage in 10ft radius around target.
- Daedric Bite
Lets the caster shoot out magical energy which lowers the value of a target's Health by 50 pts.
- Deadly Poison
When a target is touched, Deadly Poison causes 1-20 pts of damage to a target's Health for 10 seconds. The target continues to lose Health for the duration of the spell, unless canceled by Cure Poison.
- Dire Weakness to Fire
Decreases the target's resistance to elemental fire by 2-60 pts for 10 seconds.
- Dire Weakness to Frost
Decreases the target's resistance to elemental frost by 2-60 pts for 10 seconds.
- Dire Weakness to Magicka
Decreases the target's resistance to non-elemental Magicka by 2-60 pts for 10 seconds.
- Dire Weakness to Poison
Decreases the target's resistance to poison by 2-60 pts for 10 seconds.
- Dire Weakness to Shock
Decreases the target's resistance to elemental shock by 2-60 pts for 10 seconds.
- Distracting Touch
When the target is touched, this spell temporarily lowers the value of a target's Intelligence by 5-20 pts for 60 seconds.
- Distraction
Temporarily lowers the value of a target's Intelligence by 5-20 pts for 30 seconds.
- Doze
When the target is touched, the caster shoots out magical energy which lowers the value of a target's Fatigue by 1-20 pts.
- Drain Athletics
Temporarily lowers the value of a target's Athletics skill by 5-20 pts for 60 seconds.
- Drain Block
Temporarily lowers the value of a target's Block skill by 5-20 pts for 60 seconds.
- Drain Blood
When target is touched, this spell temporarily lowers the value of a target's Magicka by 5 pts for 30 seconds and drains Health by 5 pts for 30 seconds.
- Drain Blood
When the target is touched, this spell temporarily lowers the value of a target's Health and Magicka by 5 pts for 30 seconds.
- Drain Destruction
Temporarily lowers the value of a target's Destruction skill by 5-20 pts for 60 seconds.
- Emasculate
When the target is touched, the caster shoots out magical energy which lowers the value of a target's Endurance by 1-20 pts.
- Enervate
Temporarily lowers the value of a target's Endurance by 5-20 pts for 30 seconds.
- Evil Eye
When the target is touched, the caster shoots out magical energy which lowers the value of a target's Personality by 1-20 pts.
- Exhausting Touch
When the target is touched, this spell temporarily lowers the value of a target's Fatigue by 5-20 pts for 60 seconds.
- Fire Bite
When target is touched, this spell produces a manifestation of elemental fire, causing 15-20 pts of damage.
- Fire Storm
This spell produces a manifestation of elemental fire. Upon contact with an object, this manifestation explodes, causing 1-10 pts of damage for 10 seconds in 10ft radius around target.
- Fireball
This spell produces a manifestation of elemental fire. Upon contact with an object, this manifestation explodes, causing 2-20 pts of damage in 5ft radius around target.
- Flay Spirit
When target is touched, this spell temporarily lowers the value of a target's Magicka by 5-20 pts for 60 seconds.
- Fleabite
When the target is touched, the caster shoots out magical energy which lowers the value of a target's Fatigue by 1-10 pts.
- Frost Storm
This spell produces a manifestation of elemental frost. Upon contact with an object, this manifestation causes 1-10 pts of damage for 10 seconds in 10ft radius around target.
- Frostbite
When target is touched, this spell produces a manifestation of elemental frost, causing 15-30 pts of damage.
- Fuddle
When the target is touched, the caster shoots out magical energy which lowers the value of a target's Intelligence by 1-20 pts.
- Gash Spirit (Ranged)
Temporarily lowers the value of a target's Magicka by 5-20 pts for 30 seconds.
- Gash Spirit
When target is touched, this spell temporarily lowers the value of a target's Magicka by 5-20 pts for 30 seconds.
- God's Fire
This spell produces a manifestation of elemental fire. Upon contact with an object, this manifestation explodes, causing 11-60 pts of damage for 10 seconds in 10ft radius around target.
- God's Frost
This spell produces a manifestation of elemental frost. Upon contact with an object, this manifestation causes 11-60 pts of damage for 10 seconds in 10ft radius around target.
- Greater Fireball
This spell produces a manifestation of elemental fire. Upon contact with an object, this manifestation explodes, causing 1-10 pts of damage for 10 seconds in 10ft radius around target.
- Greater Frostball
This spell produces a manifestation of elemental frost. Upon contact with an object, this manifestation causes 2-40 pts of damage in 10ft radius around target.
- Greater Shockball
This spell produces bolts of elemental lightning, causing 2-40 pts of damage in a 10ft radius around the target.
- Heartbite
When the target is touched, the caster shoots out magical energy which lowers the value of a target's Health by 10-50 pts.
- Hex
When the target is touched,the caster shoots out magical energy which lowers the value of a target's Luck by 1-20 pts.
- Hornhand
When the target is touched, the caster shoots out magical energy which lowers the value of a target's Fatigue by 15-35 pts.
- Lightning Bolt
This spell produces bolts of elemental lightning, causing 10-50 pts of damage in a 10ft radius around the target for 2 seconds.
- Lightning Storm
This spell produces bolts of elemental lightning, causing 2-10 pts of damage in a 10ft radius around the target for 10 seconds.
- Magicka Leech
When target is touched, this spell temporarily lowers the value of a target's Magicka by 6-15 pts for 60 seconds.
- Ordeal of St. Olms
When the target is touched, this spell temporarily lowers the value of a target's Fatigue by 5-20 pts for 60 seconds.
- Poison
Creates a poison spray of acid in a 5ft radius around the target, causing 2-30 pts of damage to Health.
- Poisonbloom
Creates a poison spray of acid in a 10ft radius around the target, causing 1-20 pts of damage to Health for 5 seconds. The target continues to lose Health for the duration of the spell, unless canceled by Cure Poison.
- Poisonous Touch
When a target is touched, Poisonous Touch causes 15-40 pts of damage to a target's Health.
- Potent Poison
When a target is touched, Potent Poison causes 20-40 pts of damage to a target's Health for 5 seconds. The target continues to lose Health for the duration of the spell, unless canceled by Cure Poison.
- Scourge Blade
Temporarily lowers the value of a target's Short and Long Blade skills by 5-20 pts for 30 seconds.
- Shock
When a target is touched, this spell produces bolts of elemental lightning, causing 1-15 pts of damage.
- Shockball
This spell produces bolts of elemental lightning, causing 2-40 pts of damage in a 10ft radius around the target.
- Shockbloom
This spell produces bolts of elemental lightning, causing 1-25 pts of damage in a 10ft radius around the target for 5 seconds.
- Sleep
Temporarily lowers the value of a target's Fatigue by 5-15 pts for 30 seconds.
- Soulpinch
When the target is touched, the caster shoots out magical energy which lowers the value of a target's Magicka by 1-20 pts.
- Spark
This spell produces bolts of elemental lightning, causing 2-20 pts of damage in a 5ft radius around the target.
- Spirit Knife
When the target is touched, the caster shoots out magical energy which lowers the value of a target's Health by 1-20.
- Spite
Temporarily lowers the value of a target's Personality by 5-20 pts for 30 seconds.
- Stormhand
When a target is touched, this spell produces bolts of elemental lightning, causing 5-12 pts of Shock damage with an additional 5-12 pts of damage to the target's Health.
- Strength Leech
When the target is touched, this spell temporarily lowers the value of a target's Strength by 20 pts for 30 seconds.
- Stumble
When the target is touched, the caster shoots out magical energy which lowers the value of a target's Agility by 1-20 pts.
- Temptation
Temporarily lowers the value of a target's Willpower by 5-20 pts for 30 seconds.
- Torpor
Temporarily lowers the value of a target's Speed by 5-20 pts for 30 seconds.
- Toxic Cloud
Creates a poison spray of acid in a 10ft radius around the target, causing 2-15 pts of damage to Health for 10 seconds. The target continues to lose Health for the duration of the spell, unless canceled by Cure Poison.
- Viperbolt
Creates a poison spray of acid in a 10ft radius around the target, causing 10-50 pts of damage to Health for 2 seconds. The target continues to lose Health for the duration of the spell, unless canceled by Cure Poison.
- Weakness to Common Disease
Decreases the target's resistance to common disease by 1-20 pts for 10 seconds.
- Weakness to Fire
Decreases the target's resistance to elemental fire by 10 pts for 5 seconds.
- Weapon Eater
When the target is touched, this spell damages 6-25 pts of a target's equipped weapon.
- Wearying Touch
When the target is touched, this spell temporarily lowers the value of a target's Fatigue by 5-20 pts for 30 seconds.
- Wild Distraction
Temporarily lowers the value of a target's Intelligence by 5-20 pts for 60 seconds.
- Wild Exhaustion
When the target is touched, this spell temporarily lowers the value of a target's Fatigue by 5-15 pts for 60 seconds.
- Wild Flay Spirit
Temporarily lowers the value of a target's Magicka by 1-20 pts for 3 seconds.
- Woe
When the target is touched, the caster shoots out magical energy which lowers the value of a target's Willpower by 1-20 pts.
School of Illusion
Spell effects of the School of Illusion alter the perceptions and thoughts of living subjects. Illusion effects include blind, light, paralyze, silence, calm, or frenzy, chameleon, and invisibility.
- Alad's Caliginy
This effect obscures the vision of the victim, reducing his chance to hit an opponent with weapon or hand-to-hand attacks by 10-30 pts for 30 seconds on touch.
- Brevusa's Averted Eyes
This effect conceals the presence of the subject from observers. If the subject attacks, speaks, or activates an object, the effect is dispelled. The caster is 100% invisible for 10 seconds.
- Calm Creature
Temporarily reduces a creature's attack rating by 30 pts for 10 seconds. When the effect ends, the creature's attack rating returns to normal. Humanoids, undead, Daedra, and artifacts are not affected.
- Calm Humanoid
This effect temporarily reduces a humanoid's attack rating by 30 pts for 10 seconds. When the effect ends, the humanoid's attack rating returns to normal. Creatures, undead, Daedra, and artifacts are not affected.
- Calming Touch
This effect temporarily reduces a humanoid's attack rating by 30 pts for 10 seconds on touch. When the effect ends, the humanoid's attack rating returns to normal. Creatures, undead, Daedra, and artifacts are not affected.
- Chameleon
This effect lets the caster to blend into the surroundings so no one can see him. The caster can attack and use objects without disrupting the effect, but Chameleon has 10% effectiveness.
- Charm Mortal
Temporarily increases the target's disposition towards the caster by 10-30 pts for 30 seconds. When the effect ends, the target's disposition returns to its original value.
- Charming Touch
Temporarily increases the target's disposition towards the caster by 30 pts for 30 seconds on touch. When the effect ends, the target's disposition returns to its original value.
- Concealment
This effect conceals the presence of the subject from observers. If the subject attacks, speaks, or activates an object, the effect is dispelled. The caster is 100% invisible for 90 seconds.
- Cruel Noise
On touch, this effect produces a disorienting noise in the victim's mind. This results in a 10-22 pt reduction in the victim's chance to successfully cast spells for 5 seconds and the relative magnitude of the sound's volume of 10-22 pts for 5 seconds.
- Crying Eye
This effect obscures the vision of the victim, reducing his chance to hit an opponent with weapon or hand-to-hand attacks by 1-10 pts for 5 seconds.
- Demoralize Beast
Temporarily increases a creature's flee rating by 5 pts for 10 seconds. When the effect ends, the creature's flee rating returns to normal. Humanoids, undead, Daedra, and artifacts are not affected.
- Demoralize Creature
Temporarily increases a creature's flee rating by 5 pts for 10 seconds. When the effect ends, the creature's flee rating returns to normal. Humanoids, undead, Daedra, and artifacts are not affected.
- Dire Earwig
This effect produces a disorienting noise in the victim's mind. This results in a 8-15 pt reduction in the victim's chance to successfully cast spells for 5 seconds and the relative magnitude of the sound's volume of 8-15 pts for 5 seconds .
- Dire Noise
This effect produces a disorienting noise in the victim's mind. This results in a 2-60 pt reduction in the victim's chance to successfully cast spells for 5 seconds and the relative magnitude of the sound's volume of 2-60 pts for 5 seconds.
- Earwig
This effect produces a disorienting noise in the victim's mind. This results in a 3-8 pt reduction in the victim's chance to successfully cast spells for 5 seconds and the relative magnitude of the sound's volume of 3-8 pts for 5 seconds.
- Erelvam's Wild Sty
This effect obscures the vision of the victim, reducing his chance to hit an opponent with weapon or hand-to-hand attacks by 1-40 pts for 10 seconds on touch.
- Far Silence
Temporarily renders a victim unable to cast spells for 10 seconds.
- Father's Hand
This effect causes the caster to be harder to hit. The caster has a 1-40% chance to dodge attacks for 5 seconds.
- Frenzy Beast
Temporarily increases a creature's attack rating by 5 pts for 10 seconds on touch. When the effect ends, the creature's attack rating returns to normal. Humanoids, undead, Daedra, and artifacts are not affected.
- Frenzy Creature
Temporarily increases a creature's attack rating by 5 pts for 10 seconds. When the effect ends, the creature's attack rating returns to normal. Humanoids, undead, Daedra, and artifacts are not affected.
- Frenzying Touch
Temporarily increases a humanoid's attack rating by 5 pts for 10 seconds on touch. When the effect ends, the humanoid's attack rating returns to normal. Creatures, undead, Daedra, and artifacts are not affected.
- Golanar's Eye-Maze
This effect lets the caster blend into the surroundings so no one can see him. The caster can attack and use objects without disrupting the effect, but Golanar's Eye-Maze has a 10-40% effectiveness for 10 seconds.
- Hide
This effect conceals the presence of the subject from observers. If the subject attacks, speaks, or activates an object, the effect is dispelled. The caster is 100% invisible for 30 seconds.
- Invisibility
This effect conceals the presence of the subject from observers. If the subject attacks, speaks, or activates an object, the effect is dispelled. The caster is 100% invisible for 30 seconds.
- Light
This effect creates a projectile of coherent light. Upon striking a target, the projectile illuminates a 30 ft radius for 30 seconds. The light projectile does not cause any damage.
- Medusa's Gaze
Renders the target unable to move for 15 seconds.
- Night-Eye
This spell temporarily endows the subject with infravision, or the ability to see in the dark. The ambient light level is raised 20% for 30 seconds.
- Paralysis
Renders the target unable to move for 5 seconds on touch.
- Rally Beast
This effect temporarily decreases a creature's flee rating by 5 pts for 30 seconds. When the effect ends, the creature's flee rating returns to normal. Humanoids, undead, Daedra, and artifacts are not affected.
- Rally Creature
This effect temporarily decreases a creature's flee rating by 5 pts for 30 seconds. When the effect ends, the creature's flee rating returns to normal. Humanoids, undead, Daedra, and artifacts are not affected.
- Rally Humanoid
This effect temporarily decreases a humanoid's flee rating by 5 pts for 30 seconds. When the effect ends, the humanoid's flee rating returns to normal. Creatures, undead, Daedra, and artifacts are not affected.
- Rallying Touch
This effect temporarily decreases a humanoid's flee rating by 5 pts for 30 seconds on touch. When the effect ends, the humanoid's flee rating returns to normal. Creatures, undead, Daedra, and artifacts are not affected.
- Sanctuary
This effect causes the caster to become harder to hit. The caster has a 5% chance to dodge attacks for 30 seconds.
- Shadow Form
This effect lets the caster blend into the surroundings so no one can see him. The target can attack and use objects without disrupting the effect, but Shadow Form has a 6-15% effectiveness for 30 seconds. The effect's magnitude is the degree of concealment.
- Shadow Weave
This effect lets the caster blend into the surroundings so no one can see him. The target can attack and use objects without disrupting the effect, but Shadow Weave has a 20% effectiveness for 10 seconds, as well as a 20% chance to dodge attacks for 10 seconds.
- Shadowmask
This effect lets the caster blend into the surroundings so no one can see him. The target can attack and use objects without disrupting the effect, but Shadowmask has a 40-70% effectiveness for 30 seconds.
- Silence
The effect temporarily renders a victim unable to cast spells for 5 seconds.
- Sotha's Grace
This effect causes the caster to be harder to hit. The caster has a 1-20% chance to dodge attacks for 5 seconds.
- Wild Earwig
This effect produces a disorienting noise in the victim's mind. This results in a 1-30 pt reduction in the victim's chance to successfully cast spells for 5 seconds and the relative magnitude of the sound's volume of 1-30 pts for 5 seconds.
School of Mysticism
The spells of the School of Mysticism shape and focus otherworldly forces to bind souls in gems, teleport the caster's body, manipulate the world with telekinesis, absorb or reflect magical energies, or sense unseen objects at a distance.
- Absorb Agility
When a target is touched, this spell temporarily transfers 5-20 pts of the target's Agility to the caster for 30 seconds. A caster's stats can exceed their maximum for the duration. When the effect ends, attributes for the caster and target return to original values.
- Absorb Endurance
When a target is touched, this spell temporarily transfers 5-20 pts of the target's Endurance to the caster for 30 seconds. A caster's stats can exceed their maximum for the duration. When the effect ends, attributes for the caster and target return to original values.
- Absorb Fatigue (Ranged)
Temporarily transfers 5-20 pts of the target's Fatigue to the caster for 30 seconds. A caster's stats can exceed their maximum for the duration. Changes to Fatigue are permanent and will not wear off when spell duration ends.
- Absorb Fatigue
When a target is touched, this spell temporarily transfers 5-20 pts of the target's Fatigue to the caster for 30 seconds. A caster's stats can exceed their maximum for the duration. Changes to Fatigue are permanent and will not wear off when spell duration ends.
- Absorb Health
When a target is touched, this spell temporarily transfers 5-52 pts of the target's Health to the caster. A caster's stats can exceed their maximum for the duration. Changes to Health are permanent and will not wear off when spell duration ends.
- Absorb Intelligence
When a target is touched, this spell temporarily transfers 5-20 pts of the target's Intelligence to the caster for 30 seconds. A caster's stats can exceed their maximum for the duration. When the effect ends, attributes for the caster and target return to original values.
- Absorb Luck
When a target is touched, this spell temporarily transfers 5-20 pts of the target's Luck to the caster for 30 seconds. A caster's stats can exceed their maximum for the duration. When the effect ends, attributes for the caster and target return to original values.
- Absorb Personality
When a target is touched, this spell temporarily transfers 5-20 pts of the target's Personality to the caster for 30 seconds. A caster's stats can exceed their maximum for the duration. When the effect ends, attributes for the caster and target return to original values.
- Absorb Speed (Ranged)
Temporarily transfers 5-20 pts of the target's Speed to the caster for 30 seconds. A caster's stats can exceed their maximum for the duration. When the effect ends, attributes for the caster and target return to original values.
- Absorb Speed
When a target is touched, this spell temporarily transfers 5-20 pts of the target's Speed to the caster for 30 seconds. A caster's stats can exceed their maximum for the duration. When the effect ends, attributes for the caster and target return to original values.
- Absorb Strength
When a target is touched, this spell temporarily transfers 5-20 pts of the target's Strength to the caster for 30 seconds. A caster's stats can exceed their maximum for the duration. When the effect ends, attributes for the caster and target return to original values.
- Absorb Willpower
When a target is touched, this spell temporarily transfers 5-20 pts of the target's Willpower to the caster for 30 seconds. A caster's stats can exceed their maximum for the duration. When the effect ends, attributes for the caster and target return to original values.
- Almalexia's Grace
This spell has a 20% chance removing Magicka-based spell effects from the caster.
- Almsivi Intervention
Instantly transports the caster to the altar of the nearest Tribunal Temple shrine.
- Crimson Despair
When a target is touched, this spell temporarily transfers 5-20 pts of the target's Agility to the caster for 60 seconds. A caster's stats can exceed their maximum for the duration. When the effect ends, attributes for the caster and target return to original values.
- Detect Creature
Allows the caster to detect creatures in a 50-150ft radius around the caster for 5 seconds.
- Detect Enchantment
Allows the caster to detect enchanted items in a 10ft radius around the caster for 10 seconds.
- Detect Key
Allows the caster to detect keys in a 50ft radius around the caster for 5 seconds.
- Dispel
This spell has a 100% chance removing Magicka-based spell effects from the caster.
- Divine Intervention
Instantly transports the caster to the altar of the nearest Imperial cult shrine.
- Energy Leech
When a target is touched, this spell temporarily transfers 5-20 pts of the target's Fatigue to the caster for 30 seconds. A caster's stats can exceed their maximum for the duration. Changes to Fatigue are permanent and will not wear off when spell duration ends.
- Llivam's Reversal
Has a 20-30% chance of reflecting any spell effects back at an attacking caster for 10 seconds. If the spell fails, the attacking spell takes effect normally.
- Mark
Establishes a target location for Recall spell.
- Purge Magic
This spell has a 5% chance removing Magicka-based spell effects from the target.
- Recall
Instantly transports the caster to the last Recall marker set by the Mark spell.
- Reflect
Has a 10-20% chance of reflecting any spell effects back at an attacking caster for 5 seconds. If the spell fails, the attacking spell takes effect normally.
- Righteousness
When a target is touched, this spell temporarily transfers 10 pts of the target's Health to the caster. A caster's stats can exceed their maximum for the duration. Changes to Health are permanent and will not wear off when spell duration ends.
- Shalidor's Mirror
Has a 10-30% chance of reflecting any spell effects back at an attacking caster for 10 seconds. If the spell fails, the attacking spell takes effect normally.
- Sotha's Mirror
Has a 10% chance of reflecting any spell effects back at an attacking caster for 5 seconds. If the spell fails, the attacking spell takes effect normally.
- Soul Trap
Traps the soul of the target creature in the smallest empty soul gem in the caster's inventory, if the creature is killed within 60 seconds.
- Spell Absorption
For 5 seconds, there's a 10% chance the caster can absorb an attacking spell's power as an increase in Magicka. If the spell fails, the attacking spell takes effect normally. The caster's Magicka cannot be increased above its maximum.
- Strong Reflect
Has a 20-30% chance of reflecting any spell effects back at an attacking caster for 5 seconds. If the spell fails, the attacking spell takes effect normally.
- Strong Spelldrinker
For 5 seconds, there's a 20-30% chance the caster can absorb an attacking spell's power as an increase in Magicka. If the spell fails, the attacking spell takes effect normally. The caster's Magicka cannot be increased above its maximum.
- Telekinesis
Allows the caster to pick up items, open containers, or open interior doors from a distance of 25ft or less for 5 seconds.
- Tevral's Hawkshaw
Allows the caster to detect keys in a 10ft radius around the caster for 10 seconds.
- Tranasa's Spelltrap
For 10 seconds, there's a 20-30% chance the caster can absorb an attacking spell's power as an increase in Magicka. If the spell fails, the attacking spell takes effect normally. The caster's Magicka cannot be increased above its maximum.
- Vivec's Feast
For 5 seconds, there's a 10% chance the caster can absorb an attacking spell's power as an increase in Magicka. If the spell fails, the attacking spell takes effect normally. The caster's Magicka cannot be increased above its maximum.
- Weak Spelldrinker
For 5 seconds, there's a 10-20% chance the caster can absorb an attacking spell's power as an increase in Magicka. If the spell fails, the attacking spell takes effect normally. The caster's Magicka cannot be increased above its maximum.
- Wild Reflect
Has a 1-40% chance of reflecting any spell effects back at an attacking caster for 10 seconds. If the spell fails, the attacking spell takes effect normally.
- Wild Spelldrinker
For 5 seconds, there's a 1-40% chance the caster can absorb an attacking spell's power as an increase in Magicka. If the spell fails, the attacking spell takes effect normally. The caster's Magicka cannot be increased above its maximum.
School of Restoration
Adepts of the School of Restoration heal, restore, and fortify the body's attributes and abilities, cure disease, and protect it from other malign influences. Restoration spells can also augment or absorb strength, endurance, intelligence, agility, and other bodily attributes.
- Balyna's Antidote
Caster is cured of poison.
- Balyna's Efficacious Balm
If the caster's Health has been reduced by magical attack, this spell will restore 3-22 pts of Health.
- Balyna's Perfect Balm
If the caster's Health has been reduced by magical attack, this spell will restore 3-30 pts of Health.
- Balyna's Soothing Balm
If the caster's Health has been reduced by magical attack, this spell will restore 3-12 pts of Health.
- Blood Gift
Temporarily increases the caster's Health by 10-40 pts for 30 seconds.
- Charisma
Temporarily increases the caster's Personality by 10 pts for 60 seconds.
- Cure Blight Disease
Caster is cured of Blight Disease.
- Cure Common Disease on Other
Cures Common Diseases on touch.
- Cure Common Disease Victim
Cures a target of Common Diseases.
- Cure Common Disease
Caster is cured of Common Diseases.
- Cure Poison
Caster is cured of poison.
- Daedric Fatigue
Temporarily increases the caster's Fatigue by 50 pts for 90 seconds.
- Daedric Health
Temporarily increases the caster's Health by 25 pts for 60 seconds.
- Daedric Willpower
Temporarily increases the caster's Luck by 20 pts for 90 seconds.
- Divine Aid
Temporarily increases the caster's Luck and Willpower by 10 pts for 60 seconds.
- Enrichment
Temporarily increases the caster's Fatigue by 5-20 pts for 30 seconds.
- Feet of Notorgo
Temporarily increases the caster's Speed by 10 pts for 90 seconds.
- Flameguard
Increases the caster's resistance to elemental fire by 20-40% for 30 seconds.
- Fortitude
Temporarily increases the caster's Endurance by 10 pts for 60 seconds.
- Free Action
Caster is freed from paralyzation.
- Frostguard
Increases the caster's resistance to elemental frost by 20-40% for 30 seconds.
- Great Resist Common Disease
Increases the caster's resistance to Common Diseases by 30% for 10 seconds.
- Great Resist Corprus Disease
Increases the caster's resistance to Corprus Disease by 30% for 10 seconds.
- Great Resist Fire
Increases the caster's resistance to elemental fire by 30% for 10 seconds.
- Great Resist Frost
Increases the caster's resistance to elemental frost by 30% for 10 seconds.
- Great Resist Magicka
Increases the caster's resistance to Magicka-based attacks by 30% for 10 seconds.
- Great Resist Poison
Increases the caster's resistance to poison by 30% for 10 seconds.
- Heal Companion
If the target's Health has been reduced by magical attack, when the target is touched, this spell will restore 6-15 pts of Health.
- Hearth Heal
If the caster's Health has been reduced by magical attack, this spell will restore 20-80 pts of Health.
- Iron Will
Temporarily increases the caster's Willpower by 10 pts for 60 seconds.
- Jack of Trades
Temporarily increases the caster's Luck by 10 pts for 60 seconds.
- Magickguard
Increases the caster's resistance to Magicka-based attacks by 20-40% for 10 seconds.
- Mother's Kiss
If the caster's Health has been reduced by magical attack, this spell will restore 10-20 pts of Health.
- Nimbleness
Temporarily increases the caster's Agility by 10 pts for 60 seconds.
- Orc Strength
Temporarily increases the caster's Strength by 5-20 pts for 60 seconds.
- Panacea
Caster is cured of Blight Disease, Common Diseases, and poison.
- Poet's Whim
Increases the caster's resistance to Blight Disease by 1-30% for 10 seconds.
- Poisonguard
Increases the caster's resistance to poison by 20-40% for 30 seconds.
- Powerwell
Temporarily increases the caster's Magicka by 5-20 pts for 60 seconds.
- Quicksilver
Temporarily increases the caster's Luck by 10 pts for 60 seconds.
- Rapid Regenerate
If the caster's Health has been reduced by magical attack, this spell will restore 5-10 pts of Health every second for 20 seconds.
- Regenerate
If the caster's Health has been reduced by magical attack, this spell will restore 1-5 pts of Health every second for 20 seconds.
- Resist Common Disease
Increases the caster's resistance to Common Diseases by 10% for 5 seconds.
- Resist Fire
Increases the caster's resistance to elemental fire by 10% for 5 seconds.
- Resist Frost
Increases the caster's resistance to elemental frost by 10% for 5 seconds.
- Resist Magicka
Increases the caster's resistance to Magicka-based attacks by 10% for 5 seconds.
- Resist Paralysis
Increases the caster's resistance to paralysis by 50% for 30 seconds.
- Resist Poison
Increases the caster's resistance to poison by 20% for 5 seconds.
- Resist Shock
Increases the caster's resistance to elemental shock by 20% for 5 seconds.
- Rest of St. Merris
If the caster's Fatigue has been reduced by magical attack, this spell will restore 1-10 pts of Fatigue every second for 20 seconds.
- Restore Agility
If the caster's Agility has been reduced by magical attack, this spell will restore 5-20 pts of Agility every second for 30 seconds.
- Restore Endurance
If the caster's Endurance has been reduced by magical attack, this spell will restore 5-20 pts of Endurance every second for 30 seconds.
- Restore Intelligence
If the caster's Intelligence has been reduced by magical attack, this spell will restore 5-20 pts of Intelligence every second for 30 seconds.
- Restore Luck
If the caster's Luck has been reduced by magical attack, this spell will restore 5-20 pts of Luck every second for 30 seconds.
- Restore Personality
If the caster's Personality has been reduced by magical attack, this spell will restore 5-20 pts of Personality every second for 30 seconds.
- Restore Speed
If the caster's Speed has been reduced by magical attack, this spell will restore 5-20 pts of Speed every second for 30 seconds.
- Restore Strength
If the caster's Strength has been reduced by magical attack, this spell will restore 5-20 pts of Strength every second for 30 seconds.
- Restore Willpower
If the caster's Willpower has been reduced by magical attack, this spell will restore 5-20 pts of Willpower every second for 30 seconds.
- Rilm's Cure
Caster is cured of Common Diseases.
- Rilm's Gift
Cures Blight Disease and Common Diseases on touch.
- Seryn's Blessing
Increases the caster's resistance to Common Diseases by 20% for 10 seconds.
- Seryn's Gift
Cures poisoning on touch.
- Shield of the Armiger
Increases the caster's resistance to Blight Disease by 30% for 10 seconds.
- Shockguard
Increases the caster's resistance to elemental shock by 20-40% for 30 seconds.
- Stamina
If the caster's Fatigue has been reduced by magical attack, this spell will restore 10-30 pts of Fatigue every second for 30 seconds.
- Strong Resist Corprus Disease
Increases the caster's resistance to Corprus Disease by 20% for 10 seconds.
- Strong Resist Fire
Increases the caster's resistance to elemental fire by 20% for 10 seconds.
- Strong Resist Frost
Increases the caster's resistance to elemental frost by 20% for 10 seconds.
- Strong Resist Magicka
Increases the caster's resistance to Magicka-based attacks by 20% for 10 seconds.
- Strong Resist Shock
Increases the caster's resistance to elemental shock by 20% for 10 seconds.
- Troll Strength
Temporarily increases the caster's Strength by 10 pts for 60 seconds.
- Turn of the Wheel
Temporarily increases the caster's Luck by 5-20 pts for 30 seconds.
- Variable Resist Common Disease
Increases the caster's resistance to Common Diseases by 1-30% for 10 seconds.
- Variable Resist Corprus Disease
Increases the caster's resistance to Corprus Disease by 1-30% for 10 seconds.
- Variable Resist Fire
Increases the caster's resistance to elemental fire by 1-30% for 10 seconds.
- Variable Resist Frost
Increases the caster's resistance to elemental frost by 1-30% for 10 seconds.
- Variable Resist Magicka
Increases the caster's resistance to Magicka-based attacks by 1-30% for 10 seconds.
- Variable Resist Poison
Increases the caster's resistance to poison by 1-30% for 10 seconds.
- Variable Resist Shock
Increases the caster's resistance to elemental shock by 1-30% for 10 seconds.
- Veloth's Benison
If the caster's Health has been reduced by magical attack, this spell will restore 10 pts of Health.
- Veloth's Grace
If the caster's Health has been reduced by magical attack, this spell will restore 10 pts of Health every second for 2 seconds.
- Vigor
Temporarily increases the caster's Fatigue by 5-20 pts for 30 seconds.
- Vitality
Temporarily increases the caster's Health by 5-20 pts for 30 seconds.
- Vivec's Mercy
Increases the caster's resistance to Blight Disease by 20% for 10 seconds.
- Vivec's Tears
Caster is cured of Blight Disease.
- Wisdom
Temporarily increases the caster's Intelligence by 10 pts for 60 seconds.
- Zenithar's Gospel
Temporarily increases the caster's Personality by 10 pts for 90 seconds.
- By B at 07/07/2010 - 15:54
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