Mods

Talk about mods you want to see, mods you're playing with, mods you're making, and anything else modding related. 

This is too light, right?

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I'd say slightly, but it's a helluva lot better than yellow.

What? I thought they looked great in yellow.

But they're called greycloaks. The color of their robe is one of the most signature things about them, along with a vanishing island.

Yes, much better than yellow!

Gah, having to wait until next month for the editor is driving me insane.  After seeing what they've done with the landscape  assets I really want to start playing around with it.  All those streams!  Rivers with currents!

 

graaaaaghalshahghasdhghg I want it now!

Next up: Thalmor robes. Improve by doing just about anything less tacky.

 

I don't mind the Thalmor robe for what the Thalmor are presented as. I'm not sure what I could do in a retex that wouldn't stick out. A giant Thalmor overhaul/expansion is something I'd love to do, but it probably won't happen.

 

Darkened up the Psijic robe to compensate for ingame lighting, now just have to play until I see him again. 

I wonder how plausible it'd be to make it so that instead of fast-traveling between cities, that the carriages could travel in real time.  Of course, it'd probably mean that the player would have to have the controls turned off into that "cutscene mode" like in the start of the game and there would have to be some way to keep wolves and other critters from going berserk on the player en route.

 

Other ideas I had that would be in a similar vein were along the lines of having ships that traveled along the coast between Solitude, Dawnstar, and (possibly) Winterhold.  That'd be tricky though, due to all the icebergs/cliffs out there.

Mods I'm using so far are the better beast races, detailed eyes/face/bodies and No More Blocky Faces all by this Xenius fellow, also:

  • Enhanced sun glare.
  • Enhanced blood textures.
  • SKYUI (Makes the inventory more PC friendly).

That's about it, I think.

 

Would love to see:

  • Something to be able to change the 'age' of your character at the beginning of the game, i.e. for my main character/Dovahkiin, I had developed the character as a 20 year old in my head prior to play but no matter what you do in the character gen; you always look 30 plus years.
  • No fast travel, save for the carriages and boats.
  • Horses for companions.
  • Small tweak; make Alduin slightly bigger. He looks awesome but he needs to be a fraction larger so he really does look bigger than other dragons.
  • Clean up some of the convoluted quest-lines - Example; so that you don't have to activate the MQ/Dragonborn to do the civil war. Word walls will not work until you've activated your character as the Dragonborn either.
  • Dual wielders; make it so that you can see the 'second' or left-handed weapon sheathed.

That's all I can think of for now. I'm sure all the other stuff I could come up with would just be fixes we'll see in patches, etcetera.

 

Also, love the Psijic robe fix Lady N!

Also, one thing that will definitely need to be done once the CK is available: variety with children.  It's like the freakin' village of the damned at the moment.

Seras Arenim wrote:

  • No fast travel, save for the carriages and boats.

 

Still can't resist using fast travel, even when there are viable alternatives?

I knew that argument was a bunch of b.s.

 

 

I know, I know, haha. I'd want the same mod to expand upon the 'viable alternatives' though, like adding in boats for coastal travel, etcetera.

 

Thought of a couple more while playing last night:

  • Darker nights and darker dungeons. There was a mod in Oblivion that did this really well. In Skyrim, I can't even tell when it's night time, it is seriously the same as an overcast day. This makes it so torches and the Candlelight/Magelight spells are actually useful too.
  • Reduced passing commentary! Also, fixing NPCs so they are not looking directly at you when they are talking to someone else.

I might try the PC-friendly inventory mod, it looks interensting. I would really welcome a mod that makes the in-game map more useful. Yeah, it looks great, but I think the one in Oblivion was much better, it allowed me to see almost the whole province. And I'm not a fan of fast travel: it was really a big extra in Morrowind, when I had to plan my travel and pick the best route. It made the whole world more real.  So all I want for christmas is an Oblivion-style map and Morrowind-style travel.

SkyUI is pretty good so far. Only thing that annoys me about it is that is requires the Skyrim Script Extender. I try to avoid the use of extra utilities but it was probably worth it in this case; the vanilla inventory is pretty bad.

 

Started using iHUD as well - It's an immersive interface getting rid of the compass, crosshair and health/stamina/magicka bars when you don't need them. It's a beta release at the moment but works exactly like it says. Good stuff.

For the HUD I just disabled the compass and set the transparency to 100. Despite making the game harder and more fun, it makes clairvoyance damn useful.

 

For the mods that help fix the inventory menu.. are there any that allow you to make "sub-folders" so that I could put all gems into one folder, all ores into another, all spell tomes in another, all clothes in another, all armor in another, etc?

 

I had also recommended at one point in time that the inventory mark recently picked up or received items. I would hope one of the options out now might utilize a feature like this. At least eventually.

 

And finally, I hope there's a fix out there that allows us to see stolen items while trying to sell to a fence. When I go to a Thieves Guild fence I basically have to stop by my house first to empty out everything except stolen items, so I don't waste any of the fence's precious gold stores on china that I didn't actually steal...

 

 

Regarding the sub-folders comment; that would be pretty cool. I would do it as a bag/satchel for alchemical ingredients though, just like you see in the game and having another bag for gems and another for soul gems. Being able to filter by recent or stolen items as well would be awesome.

Would love to see a mod that makes the legion armour look a little more suitable for the climes of Skyrim, like the one second from the right below:

 

Drukakis wrote:

I wonder how plausible it'd be to make it so that instead of fast-traveling between cities, that the carriages could travel in real time.

Probably not hard, the assets are technically already in there if the intro is any indication.

 

Seras Arenim wrote:

Would love to see:

  • Something to be able to change the 'age' of your character at the beginning of the game, i.e. for my main character/Dovahkiin, I had developed the character as a 20 year old in my head prior to play but no matter what you do in the character gen; you always look 30 plus years.
  • Horses for companions.
  • Small tweak; make Alduin slightly bigger. He looks awesome but he needs to be a fraction larger so he really does look bigger than other dragons.
  • Clean up some of the convoluted quest-lines - Example; so that you don't have to activate the MQ/Dragonborn to do the civil war. Word walls will not work until you've activated your character as the Dragonborn either.
  • Dual wielders; make it so that you can see the 'second' or left-handed weapon sheathed.

Ditto.

 

Things I'd like to see added and/or fixed:

  • Char Gen menu AFTER the tutorial!!! Why is the game not like this to begin with? Why must we do the entire tutorial dungeon again if we want to roll a new character? Else make sure the console cheat doesn't cause problems.
  • Morrowind style item menu. The fav menu is fine, but I don't care for endless lists in my inventory, give me unique icons so I can see what's what at a glance.
  • Remove unwanted quests and items. I'm never going to join the legion with my mage, or the Mages Guild with my thief, let me delete those from my list please. Also noted elsewhere, but make it so you can drop/store/sell quest items.
  • Lock faction quests until joining, or else a backdoor completion method. I broke the Saarthal/Mages Guild quest because I stumbled upon it with my Dragonborn and ended up doing the first two-thirds in reverse order, and now cannot complete it because it requires joining the Mages Guild and I'd have to devote at least 2 level-ups to meeting the guild requirements.
  • Cooking useful after level 5. A minor gripe, but except for hardcore roleplay, there's virtually no point in carrying food or cooking anymore after you get access to potions better than minor. Either make it so more foods let you regen constantly for an extended duration, or you get bonuses for eating like you do for sleeping, or that your alchemy skill improves the benefits somehow.

So, get to it.

  • Char Gen menu AFTER the tutorial!!! Why is the game not like this to begin with? Why must we do the entire tutorial dungeon again if we want to roll a new character? Else make sure the console cheat doesn't cause problems.

Holy crap, I don't even play that intensively and it's already kept me from starting new characters. The starter dungeon is annoying in its own right, but the unskippable ten minute intro movie... I think a mod to optionally skip all that is gonna be high on my list.

Actually, the game auto-saves after the intro, right after you get off the cart and before you go into char gen. So long as you don't save over that, then you'll never have to do the ride into town again.

I'm expecting mods to clean up what Bethesda left out and to fix up what they didn't quite polish enough, including Radiant Story quests, factions, and the superfluous stuff (woodcutting & etc.).

 

With that, my heart must be satisfied.

 It's too light a hue to be considered grey. But I'm not bothered about the original yellow; the order has been in recluse for a long time, and with no apparent contact to the rest of Tamriel, I wouldn't be surprised if things have changed a lot.

SkyUI is blowing my mind. 2.0 update is amazing:
http://www.skyrimnexus.com/downloads/file.php?id=3863

 

The new iHUD update is awesome as well, though it requires Script Dragon though so now I have both that and SKSE installed.

 

Edit: Also, I was thinking over the lack of any book stores in Skyrim this morning. There should be one in Solitude I reckon. Would make a great mod adding one, along with other books from Oblivion and Morrowind that weren't included originally. If no one else does this, I'll endeavour to do so. Will have voice work done for the dialogue of the merchant/shopkeep and have the files mastered to match the in-game voices, i.e. so they don't stand out, instead blend in with what's already been done.

 

Might creep in a few apocrypha titles as well, haha.

Pretty cool tweak/retexture for the Thalmor in-game:
http://www.skyrimnexus.com/downloads/file.php?id=6524

Ideas:

-Dunmer merchants like Brand-Shei sell actual goods from Morrowind: Sujamma, Shein, Telvanni bug musk, ethnic Dunmer books, Dunmer clothing etc.

-Gold in Nord barrows no longer appear as Septims but nondescript gold/silver marks.

-Imperial merchants sell actual goods from Cyrodiil: Flin, Cyrodiilic brandy, Surilie and Tamika win, Cyrodiilic clothing and books, etc.

-Alcohol now gives unique buffs resembling that of Morrowind.

-Skooma now gives unique buffs etc.

I want:

 

A pack horse or mule that follows me around like a companion, runs away from fights but does not enter interiors. Activating it should open it like a container. Ideally with a few magic spells to call it to my position, make it follow, wait in this spot, and stop following.

 

I'll probably have to make that myself.

Wasn't there something like that in Daggerfall?

 

Another cool thing would be more weapon and armor skins. Like iron swords forged in Markarth would be more Bretonish and iron swords forged Falkreath would look more Cyrodiilic. They'd all have the same stats just add more flavor to the game. Same deal with armor.

 

Alas, I'm whistling Dixie out my second aperture, for I don't own a good pc, and I can't mod :(

It would be nice to see a mod that adds more of the Daedra that were in Oblivion.

 

Also, there needs to be another one of those 'drug withdrawl' mods geared more towards Skyrim's style.

Having taken a quick look in the CK, I noticed the Psijic outfit is actually split into robes, gloves, boot and a hood, all of which are fully detailed. The gloves even have a bunch of details you can't see under the robe sleeves. I get a vibe they were originally going to play a bigger part in the game than a perfunctory cameo.