| The Apprentice |
1Those born under the sign of The Apprentice have increased Magicka, but also have a weakness to it. |
2The Apprentice ability confers a 100-point bonus to your Magicka attribute, but gives you a 100% Weakness to Magic. |
3Apprentice Birthsign: ability with Fortify Magicka of 100 Magnitude and Weakness to Magicka of 100 Magnitude. |
4Void Seed: power with Fortify Alchemy of 20 Magnitude and 120 Duration and Fortify Illusion of 20 Magnitude and 120 Duration. |
| 5Uriel Septim VII: "Today the Apprentice shall serve you at the forge of destiny." |
| The Atronach |
Those born under the sign of The Atronach cannot regenerate Magicka, but have a chance of absorbing any magic cast at them. |
With the Atronach ability you don't regain Magicka over time. Instead you have a 50% Spell Absorption to recharge your Magicka. Your base Magicka is also increased by 150 points. |
Atronach Birthsign: ability with Spell Absorption of 50 Magnitude, Fortify Magicka of 150 Magnitude and Stunted Magicka. |
Arcane Well: power with Fortify Intelligence of 10 Magnitude and 120 Duration and Spell Absorption of 30 Magnitude and 120 Duration. |
| Uriel Septim VII: "Today the Atronach shall aid you with your appointed burden." |
| The Lady |
Those born under the sign of The Lady have increased Willpower and Endurance. |
The Lady's Blessing confers bonuses of 10 points to your Willpower and Endurance attributes. |
Lady's Blessing: ability with Fortify Endurance of 10 Magnitude and Fortify Willpower of 10 Magnitude. |
Lady's Warding: power with Fortify Endurance of 20 Magnitude and 120 Duration and Fortify Willpower of 20 Magnitude and 120 Duration. |
| Uriel Septim VII: "Today the Lady shall fortify you in your quest for glory." |
| The Lord |
Those born under the sign of The Lord can regenerate Health, but are vulnerable to fire. |
Being born under the Lord gives you the Blood of the North lesser power to regenerate up to 90 points of Health. However, you also gain the Trollkin curse, a permanent 25% Weakness to Fire. |
Blood of the North: 50 Spell Cost lesser power with Restore Health on Self of 6 Magnitude and 15 Duration.
Trollkin Ability: ability with Weakness to Fire of 25 Magnitude. |
Ysmir's Scales: power with Fortify Heavy Armor of 10 Magnitude and 120 Duration, Fortify Light Armor of 10 Magnitude and 120 Duration and Resist Frost of 50 Magnitude and 120 Duration. |
| Uriel Septim VII: "Today the Lord shall prove a faithful patron in your quest for glory." |
| The Lover |
Those born under the sign of The Lover can paralyze others with a kiss. |
Use the Lover's Kiss power once a day to paralyze an opponent for 10 seconds at the cost of 120 points of Fatigue. |
Lover's Kiss: power with Paralyze on Touch of 10 Duration and Damage Fatigue on Self of 120 Magnitude. |
Lover's Bower: power with Fortify Personality of 20 Magnitude and 120 Duration and Fortify Luck of 20 Magnitude and 120 Duration. |
| Uriel Septim VII: "Today the Lover shall sweeten your journey as you confront your fate." |
| The Mage |
Those born under the sign of The Mage have increased Magicka. |
The Mage ability confers a permanent bonus of 50 points to your Magicka. |
Mage Birthsign: ability with Fortify Magicka of 50 Magnitude. |
Magicka Manifold: power with Fortify Magicka of 50 Magnitude and 120 Duration. |
| Uriel Septim VII: "Today the Mage shall light your way on the paths of glory." |
| The Ritual |
Those born under the sign of The Ritual can heal themselves and turn the undead. |
Those born under the Ritual use the Mara's Gift power once a day as a powerful Restore Health spell. The Blessed Word can turn the undead. |
Blessed Word: 40 Spell Cost lesser power with Turn Undead on Target of 100 Magnitude and 30 Duration.
Mara's Gift: power with Restore Health on Self of 200 Magnitude. |
Mara's Mercy: power with Restore Health on Target of 150 Magnitude.
Mara's Milk: power with Restore Health on Self of 100 Magnitude. |
| Uriel Septim VII: "Today the Ritual shall speed you on your star-patterned path." |
| The Serpent |
Those born under the sign of The Serpent can poison others at a loss of their own Fatigue. |
Gain the Serpent spell to cause a slow but potent poison on touch, while simultaneously curing yourself and dispelling magic on yourself. Casting this spell costs 100 points of Fatigue. |
Serpent Spell: power with Cure Poison on Self, Damage Fatigue on Self of 100 Magnitude, Damage Health on Touch of 3 Magnitude and 20 Duration and Dispel on Self of 90 Magnitude. |
Cobra's Dance: power with Damage Health on Target of 4 Magnitude and 20 Duration and Paralyze on Target of 5 Duration. |
| Uriel Septim VII: "Today the Serpent shall sting the foes who seek your blood." |
| The Shadow |
Those born under the sign of The Shadow can make themselves invisible. |
Use the Moonshadow power once a day to become Invisible for 60 seconds. |
Moonshadow: power with Invisibility on Self of 60 Duration. |
Fingernail Moon: power with Chameleon on Self of 15 Magnitude and 120 Duration. |
| Uriel Septim VII: "Today the Shadow shall hide you from destiny's cunning hounds." |
| The Steed |
Those born under the sign of The Steed can move faster. |
The Steed ability grants a bonus of 20 to your Speed attribute. |
Steed Birthsign: ability with Fortify Speed of 20 Magnitude. |
Hellride: power with Fortify Speed of 20 Magnitude and 120 Duration and Fortify Acrobatics of 20 Magnitude and 120 Duration. |
| Uriel Septim VII: "Today the Steed shall speed your progress on the road to destiny." |
| The Thief |
Those born under the sign of The Thief have increased Agility, Speed, and Luck. |
The Thief ability grants a 10-point bonus to your Agility, Speed, and Luck attributes. |
Thief Birthsign: ability with Fortify Agility of 10 Magnitude, Fortify Luck of 10 Magnitude and Fortify Speed of 10 Magnitude. |
Cheater's Nip: power with Fortify Agility of 20 Magnitude and 120 Duration and Fortify Luck of 20 Magnitude and 120 Duration. |
| Uriel Septim VII: "Today the Thief shall guide your steps on the road to destiny." |
| The Tower |
Those born under the sign of The Tower can unlock doors magically, and the Tower Warden power reflects damage from attackers. |
With the Tower Key power, once a day open a door or container of Average lock level or less. The Tower Warden reflects five points of damage for 120 seconds once a day. |
Tower Key: power with Open on Touch of 40 Magnitude.
Tower Warden: power with Reflect Damage on Self of 5 Magnitude. |
Warden Key: power with Open on Target of 80 Magnitude.
The Master's Hand: power with Fortify Armorer of 20 Magnitude and 120 Duration. |
| Uriel Septim VII: "Today the Tower shall prove a stout refuge in time of need." |
| The Warrior |
Those born under the sign of The Warrior have increased Strength and Endurance. |
The Warrior ability grants a bonus of 10 points to your Strength and Endurance attributes. |
Warrior Birthsign: ability with Fortify Endurance of 10 Magnitude and Fortify Strength of 10 Magnitude. |
War Cry: power with Fortify Strength of 20 Magnitude and 120 Duration, Fortify Blade of 10 Magnitude and 120 Duration, Fortify Blunt of 10 Magnitude and 120 Duration and Fortify Hand To Hand of 10 Magnitude and 120 Duration. |
| Uriel Septim VII: "Today the Warrior shall prove a stalwart companion when fortune fades." |