nord

Nords Arise!

Author: 
Anonymous

 

Nords Arise! Throw off the shackles of Imperial oppression. Do not bow to the yoke of a false emperor. Be true to your blood, to your homeland.

The empire tells us we cannot worship holy Talos. How can man set aside a god? How can a true Nord of Skyrim cast aside the god that rose from our own heartland? Mighty Tiber Septim, himself the first emperor, conqueror of all Tamriel, ascended to godhood to sit at the right hand of Akatosh. Tiber Septim, a true son of Skyrim, born in the land of snow and blood, bred to the honor of our people, is now Talos, god of might and honor. The Empire has no right to tell us we cannot worship him.

Our own high king, Torygg, betrayed us to the empire. He traded our god for peace. He agreed to a pact with the Thalmor signed by an emperor in a foreign land. Are we to be beholden to such a pact? No! A thousand times no.

Do not let the lessons of history go unheeded. The Aldmeri Dominion and its Thalmor masters made war upon men, just as the elves made war upon Ysgramor and our people in ancient times. Shining Saarthal was burned to the ground, reduced to ruins and rubble in their treacherous assault. But Ysgramor and his sons gathered the 500 Companions and made war upon the elves, casting them out of Skyrim. In the Great War fought by our fathers, the elves again betrayed men by attacking us unprovoked. The Dominion and the Thalmor cannot be trusted!

Like Ysgramor, Ulfric Stormcloak is a true hero of Skyrim. His name will ring in Sovngarde for generations to come. Only he had the courage to single out King Torygg and challenge him to trial by arms. Ulfric's thu'um, a gift from Talos himself, struck down this traitorous ruler. And by his death we are now free of our Imperial shackles and the Thalmor overlords that darken the Imperial throne.

The Empire has sent its Legions to govern us. They have enlisted our own countrymen to their cause. They have set brother against brother, father against son. They have caused Skyrim to battle itself in their name, for their cause. Do not let them divide us. Do not let them conquer us! Reject the Imperial law that forbids the worship of Talos. Join Ulfric Stormcloak and his cause!

Nords of Skyrim

Author: 
Hrothmund Wolf-Heart

Nords of Skyrim - My People, My Pride

Respected reader. My name is Hrothmund Wolf-Heart, and I am a Nord. But, more importantly, I am a Nord born and raised in the land of Skyrim.

I write this volume in the desperate hope that the rest of Tamriel can come to know my people as they deserve to be known, and understand this province for what it truly is - a place of uncontested beauty and culture.

Some of what you know is undoubtedly true. Physically, we Nords are an impressive, often imposing sight - tall of stature, strong of bone, and thick of muscle. Our hair is often fair, and worn braided, as has been the custom for generations. Often we are swathed in the hides of beasts, for such creatures are abundant in Skyrim, and we would be foolish not to take advantage of such an available resource.

Having read this far, you may be shocked at the strength of my words, and the literacy of a northern "savage." Aye, many Nords can both read and write. My father began my instruction in the way of letters when I was but a bairn, as did his father, and his father before him.

But the accomplishments of the children of Skyrim are multitude, and go beyond mere wordcraft. For we are artisans as well, and through the ages have learned to manipulate steel the way a sculptor would clay.

Indeed, I have seen with mine own eyes, visitors from High Rock and Cyrodiil weep in disbelief as they beheld the blades wrought in the fires of the Skyforge, and honed to beautiful deadliness by the gods-touched hands of Clan Gray-Mane.

But how can this be true, you ask? How are such achievements possible from a people who have yet to emerge from the muck and snow? Again, provincial bias clouds the truth.

The cities of Skyrim are a testament to Nord ingenuity and craftsmanship. Chief among them are Solitude, seat of the High King and capital of the province; Windhelm, ancient and honored, a jewel in the snow; Markarth, carved into the living rock itself, in ages long since past; Riften, nestled in the golden shadows of the Fall Forest, whence comes delicious fish and mead; and Whiterun, built around the hall of Jorrvaskr, home of the most noble Companions and revered Skyforge.

And now, respected reader, you have the full measure of it. We Nords are everything you imagined - and so much more.

But let not this work be your only gateway to the truth. Book passage on carriage or vessel, and make the journey north. See Skyrim with thine own eyes. See Skyrim as have the Nords, since the gods first shaped the world.
 

Sovngarde: A Reexamination

Author: 
Bereditte Jastal

Speculation regarding Sovngarde, the Nordic Hall of Valor

 

Death. It is something we all face. Or do we?

Just ask the nearest Nord what he thinks of the end of life, and you'll likely be treated to a horrific story of blood, bone and viscera, of courageous deeds and heartbreaking sorrow. Carnage notwithstanding, there may be even more to death than the average Nord warrior realizes. New evidence suggests a life beyond the battlefield, where a valiant Nord may live forever, downing mead and engaging in contests of strength and skill. But in order to fully understand the possibility of a Nord's eternal life after death, one must first reexamine the legends surrounding that most wondrous of warrior's retreats - Sovngarde.

According to the ancient writings and oral traditions of the Nords, going back as far as the Late Merethic Era, there exists a place so magnificent, so honored, that the entrance lies hidden from view. Sovngarde, it is called, built by the god Shor to honor those Nords who have proven their mettle in war. Within this "Hall of Valor" time as we know it has no meaning. The concepts of life and death are left on the doorstep, and those within exist in a sort of self-contained euphoria, free of pain, suffering and the worst malady a Nord could suffer - boredom.

But just how well hidden the entrance to Sovngarde is has been a matter of much scholarly debate, and there are those who believe Shor's great hall is just a myth, for there are no actual accounts from Nords who have experienced the wonders of Sovngarde then returned to tell the tale. Not that this has stopped anyone from looking. Some Nords spend a lifetime searching for the mysterious hidden entrance to Sovngarde. Most return home sad and broken, their hearts heavy with failure. They'll never know the pleasure of a mead flagon that never empties, or a wrestling tournament without end.

What, some may ask, does the entrance to Sovngarde have to do with death? Everything, according to a series of ancient parchments recently discovered in the attic of a deceased Nord's home in Cyrodiil. What at first seemed to be a series of love letters was later found to be a correspondence between one Felga Four-Fingers, a medium of some note, and the ghost of a Nord warrior named Rolf the Large.

According to the parchments, Rolf had spent his entire life searching for the entrance to Sovngarde, without success. He was returning home to his village of Skyrim when he was waylaid by a band of giants. Rolf fought bravely, but was quickly killed, and the giants proceeded to play catch with his head. Amazingly, all of this was seen by Rolf in ghostly form as he drifted away from the scene, soaring upwards into the heavens, where he finally arrived... in the magnificent hall of Sovngarde!

Rolf could not believe his good fortune, and his foolishness for not having realized the truth so many years before. For death was the entrance to Sovngarde. So he was told by Shor himself, who greeted Rolf the Large as a brother, and personally handed him a leg of roast mutton and the hand of a comely wench. Sovngarde, Shor told him, can be entered by any Nord who dies valiantly in honorable combat.

It is time for Nords to learn the truth. Eternal life can be theirs, without the need to spend an entire mortal life in vain pursuit of something completely unattainable. In the end, all valiant Nords can enter Sovngarde. Dismemberment, decapitation or evisceration seems a small price to pay for the chance to spend an eternity in Shor's wondrous hall.

Songs of Skyrim - Revised

Author: 
Giraud Gemaine

Songs Of Skyrim
Revised Edition

Compiled by
Giraud Gemaine
Historian of the Bards College
Solitude
 

Ragnar the Red is a traditional song of Whiterun. Despite the grim final image the song is generally regarded as light and rollicking and a favorite in inns across Skyrim.

Ragnar The Red
There once was a hero named Ragnar the Red, who came riding to Whiterun from ole Rorikstead!
And the braggart did swagger and brandish his blade, as he told of bold battles and gold he had made!
But then he went quiet, did Ragnar the Red, when he met the shieldmaiden Matilda who said...
Oh, you talk and you lie and you drink all our mead! Now I think it's high time that you lie down and bleed!
And so then came the clashing and slashing of steel, as the brave lass Matilda charged in full of zeal!
And the braggart named Ragnar was boastful no moooooree... when his ugly red head rolled around on the floor!
 

The Dragonborn Comes
Our hero, our hero, claims a warrior's heart.
I tell you, I tell you, the Dragonborn comes.
With a Voice wielding power of the ancient Nord art.
Believe, believe, the Dragonborn comes.
It's an end to the evil, of all Skyrim's foes.
Beware, beware, the Dragonborn comes.
For the darkness has passed, and the legend yet grows.
You'll know, You'll know the Dragonborn's come.

The Age of Oppression and The Age of Aggression are variants of one song. It isn't known which of the two was written first but the tune, with loyalty appropriate lyrics, is quite popular on both sides of the war.

The Age of Oppression
We drink to our youth, and to days come and gone. For the age of oppression is now nearly done.
We'll drive out the Empire from this land that we own. With our blood and our steel we will take back our home.
All hail to Ulfric! You are the High King! In your great honor we drink and we sing.
We're the children of Skyrim, and we fight all our lives. And when Sovngarde beckons, every one of us dies!
But this land is ours and we'll see it wiped clean. Of the scourge that has sullied our hopes and our dreams.

The Age of Aggression
We drink to our youth, to days come and gone. For the age of aggression is just about done.
We'll drive out the Stormcloaks and restore what we own. With our blood and our steel we'll take back our home.
Down with Ulfric the killer of kings. On the day of your death we'll drink and we'll sing.
We're the children of Skyrim, and we fight all our lives. And when Sovngarde beckons, every one of us dies!
But this land is ours and we'll see it wiped clean. Of the scourge that has sullied our hopes and our dreams.

The following is an ancient song we've only recently been able to translate. Without a tune or a sure pronunciation the song is lost to time. It's included here to show the deep history of song here in Skyrim.

The original version...

Dovahkiin, Dovahkiin, naal ok zin los vahriin, wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan fod nust hon zindro zaan, Dovahkiin, fah hin kogaan mu draal!
Huzrah nu, kul do od, wah aan bok lingrah vod, Aahrk fin tey, boziik fun, do fin gein!
Wo lost fron wah ney dov, ahrk fin reyliik do jul, voth aan suleyk wah ronit faal krein!
Ahrk fin zul, rok drey kod, nau tol morokei frod, rul lot Taazokaan motaad voth kein!
Sahrot Thu'um, med aan tuz, vey zeim hokoron pah, ol fin Dovahkiin komeyt ok rein!
Ahrk fin Kel lost prodah, do ved viing ko fin krah, tol fod zeymah win kein meyz fundein!
Alduin, feyn do jun, kruziik vokun staadnau, voth aan bahlok wah diivon fin lein!
Nuz aan sul, fent alok, fod fin vul dovah nok, fen kos nahlot mahfaeraak ahrk ruz!
Paaz Keizaal fen kos stin nol bein Alduin jot, Dovahkiin kos fin saviik do muz!

And the translation...

 

Dragonborn, Dragonborn, by his honor is sworn, To keep evil forever at bay!
And the fiercest foes rout when they hear triumph's shout, Dragonborn, for your blessing we pray!
Hearken now, sons of snow, to an age, long ago, and the tale, boldly told, of the one!
Who was kin to both wyrm, and the races of man, with a power to rival the sun!
And the Voice, he did wield, on that glorious field, when great Tamriel shuddered with war!
Mighty Thu'um, like a blade, cut through enemies all, as the Dragonborn issued his roar!
And the Scrolls have foretold, of black wings in the cold, that when brothers wage war come unfurled!
Alduin, Bane of Kings, ancient shadow unbound, with a hunger to swallow the world!
But a day, shall arise, when the dark dragon's lies, will be silenced forever and then!
Fair Skyrim will be free from foul Alduin's maw, Dragonborn be the savior of men!

 

Tale of the tongues is a newer song. One that has come in to favor since the Dragonborn put down Alduin. It actually describes the events of the first battle against the dragons.

Tale of the Tongues
Alduin's wings, they did darken the sky. His roar fury's fire, and his scales sharpened scythes.
Men ran and they cowered, and they fought and they died. They burned and they bled as they issued their cries.
We need saviors to free us from Alduin's rage. Heroes on the field of this new war to wage.
And if Alduin wins, man is gone from this world. Lost in the shadow of the black wings unfurled.
But then came the Tongues on that terrible day. Steadfast as winter, they entered the fray.
And all heard the music of Alduin's doom. The sweet song of Skyrim, sky-shattering Thu'um.
And so the Tongues freed us from Alduin's rage. Gave the gift of the Voice, ushered in a new Age.
If Alduin is eternal, then eternity's done. For his story is over and the dragons are... gone.

Children of the Sky

Author: 
Anonymous

Nords consider themselves to be the children of the sky. They call Skyrim the Throat of the World, because it is where the sky exhaled on the land and formed them. They see themselves as eternal outsiders and invaders, and even when they conquer and rule another people; they feel no kinship with them.

The breath and the voice are the vital essence of a Nord. When they defeat great enemies they take their tongues as trophies. These are woven into ropes and can hold speech like an enchantment. The power of a Nord can be articulated into a shout, like the kiai of an Akaviri swordsman. The strongest of their warriors are called "Tongues." When the Nords attack a city, they take no siege engines or cavalry; the Tongues form in a wedge in front of the gatehouse, and draw in breath. When the leader lets it out in a kiai, the doors are blown in, and the axemen rush into the city. Shouts can be used to sharpen blades or to strike enemies. A common effect is the shout that knocks an enemy back, or the power of command. A strong Nord can instill bravery in men with his battle-cry, or stop a charging warrior with a roar. The greatest of the Nords can call to specific people over hundreds of miles, and can move by casting a shout, appearing where it lands.

The most powerful Nords cannot speak without causing destruction. They must go gagged, and communicate through a sign language and through scribing runes.

The further north you go into Skyrim, the more powerful and elemental the people become, and the less they require dwellings and shelters. Wind is fundamental to Skyrim and the Nords; those that live in the far wastes always carry a wind with them.

A Dream of Sovngarde

Author: 
Skardan Free-Winter

In a few hours, I will likely be dead.

My men and I, Nords of Skyrim all, will soon join with the Emperor's legions to attack the Imperial City. The Aldmeri are entrenched within and our losses will be severe. It is a desperate gambit, for if we do not reclaim the city, we will lose the war.

Last night I prayed to mighty Talos for courage and strength in the battle to come. In these last cold hours before the sun rises, I sit down to write this account of a dream I had not long after.

I believe this dream was the answer to my prayers, and I would pass along the wisdom it contained to my kinsmen, for the battles they will fight in the years after my passing.

In the dream, I walked through mists toward the sound of laughter, merriment and the songs of the north. The mists soon cleared, and before me lay a great chasm. Waters thundered over its brim, and so deep it was, I could not see the bottom.

A great bridge made all of whale-bone was the only means to cross, and so I took it.

It was only a few steps onto the bridge that I encountered a warrior, grim and strong. "I am Tsun, master of trials," he said to me, his voice booming and echoing upon the walls of the high mountains all around us.

With a wave, he bade me pass on. I knew in my heart that I was granted passage only because I was a visitor. Should the hour come when I return here after my mortal life, the legends say that I must best this dread warrior in single combat.

Beyond the bridge, a great stone longhouse rose up before me, so tall as to nearly touch the clouds. Though it took all my strength, I pushed open the towering oaken door and beheld the torch-lit feast hall.

Here were assembled the greatest heroes of the Nords, all drinking mead poured from great kegs and singing battle-songs. Suckling pigs turned on a long iron spit over a roaring fire. My mouth watered at the smell of roast meat, and my heart was glad to hear the songs of old.

"Come forth!" cried out a hoary man who sat upon a high wooden chair. This I knew to be Ysgramor, father of Skyrim and the Nords. I approached and knelt before him.

"You find yourself in Sovngarde, hall of the honored dead. Now, what would you have of me, son of the north?" he bellowed.

"I seek counsel," said I, "for tomorrow we fight a desperate battle and my heart is full of fear."

Ysgramor raised his tankard to his lips and drank until the cup was empty. Then he spoke once more.

"Remember this always, son of the north - a Nord is judged not by the manner in which he lived, but the manner in which he died."

With that, he cast aside his flagon, raised his fist in the air and roared a great cheer. The other heroes rose to their feet and cheered in answer.

The sound still rang in my ears when I awoke. I gathered my men and told them of my vision. The words seemed to fill their hearts with courage.

The horns are blowing, and the banners are raised. The time has come to muster. May Talos grant us victory this day, and if I am found worthy, may I once again look upon that great feast hall.

- Skardan Free-Winter

Songs of Skyrim

Author: 
Giraud Gemaine

Songs of Skyrim

Compiled by Giraud Gemaine
Historian of the Bards College Solitude

 

Ragnar the Red is a traditional song of Whiterun. Despite the grim final image the song is generally regarded as light and rollicking and a favorite in inns across Skyrim.

 

Ragnar The Red
There once was a hero named Ragnar the Red,
who came riding to Whiterun from ole Rorikstead!
And the braggart did swagger and brandish his blade,
as he told of bold battles and gold he had made!
But then he went quiet, did Ragnar the Red,
when he met the shieldmaiden Matilda who said...
Oh, you talk and you lie and you drink all our mead!
Now I think it's high time that you lie down and bleed!
And so then came the clashing and slashing of steel,
as the brave lass Matilda charged in full of zeal!
And the braggart named Ragnar was boastful no moooooree...
when his ugly red head rolled around on the floor!

 

 

The Dragonborn Comes has been handed down from generation to generation of bards. The Dragonborn in Nord culture is the archetype of what a Nord should be. The song itself has been used to rally soldiers and to bring hope.

 

The Dragonborn Comes

Our hero, our hero, claims a warrior's heart.
I tell you, I tell you, the Dragonborn comes.
With a Voice wielding power of the ancient Nord art.
Believe, believe, the Dragonborn comes.
It's an end to the evil, of all Skyrim's foes.
Beware, beware, the Dragonborn comes.
the darkness has passed, and the legend yet grows.
You'll know, You'll know the Dragonborn's come.

 

 

The Age of Oppression and The Age of Aggression are variants of one song. It isn't known which of the two was written first but the tune, with loyalty appropriate lyrics, is quite popular on both sides of the war.

 

The Age of Oppression
We drink to our youth, and to days come and gone.
For the age of oppression is now nearly done.
We'll drive out the Empire from this land that we own.
With our blood and our steel we will take back our home.
All hail to Ulfric! You are the High King!
In your great honor we drink and we sing.
We're the children of Skyrim, and we fight all our lives.
And when Sovngarde beckons, every one of us dies!
But this land is ours and we'll see it wiped clean.
Of the scourge that has sullied our hopes and our dreams.

 

The Age of Aggression
We drink to our youth, to days come and gone.
For the age of aggression is just about done.
We'll drive out the Stormcloaks and restore what we own.
With our blood and our steel we'll take back our home.
Down with Ulfric the killer of kings.
On the day of your death we'll drink and we'll sing.
We're the children of Skyrim, and we fight all our lives.
And when Sovngarde beckons, every one of us dies!
But this land is ours and we'll see it wiped clean.
Of the scourge that has sullied our hopes and our dreams.

  

The following is an ancient song we've only recently been able to translate. Without a tune or a sure pronunciation the song is lost to time. It's included here to show the deep history of song here in Skyrim. The original version...

 

Dovahkiin, Dovahkiin, naal ok zin los vahriin,wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan fod nust hon zindro zaan, Dovahkiin, fah hin kogaan mu draal!
Huzrah nu, kul do od, wah aan bok lingrah vod, Aahrk fin tey, boziik fun, do fin gein!
Wo lost fron wah ney dov, ahrk fin reyliik do jul, voth aan suleyk wah ronit faal krein!
Ahrk fin zul, rok drey kod, nau tol morokei frod, rul lot Taazokaan motaad voth kein!
Sahrot Thu'um, med aan tuz, vey zeim hokoron pah, ol fin Dovahkiin komeyt ok rein!
Ahrk fin Kel lost prodah, do ved viing ko fin krah, tol fod zeymah win kein meyz fundein!
Alduin, feyn do jun, kruziik vokun staadnau, voth aan bahlok wah diivon fin lein!
Nuz aan sul, fent alok, fod fin vul dovah nok, fen kos nahlot mahfaeraak ahrk ruz!
Paaz Keizaal fen kos stin nol bein Alduin jot, Dovahkiin kos fin saviik do muz!

 

And the translation...

 

Dragonborn, Dragonborn, by his honor is sworn, To keep evil forever at bay!
And the fiercest foes rout when they hear triumph's shout, Dragonborn, for your blessing we pray!
Hearken now, sons of snow, to an age, long ago, and the tale, boldly told, of the one!
Who was kin to both wyrm, and the races of man, with a power to rival the sun!
And the Voice, he did wield, on that glorious field, when great Tamriel shuddered with war!
Mighty Thu'um, like a blade, cut through enemies all, as the Dragonborn issued his roar!
And the Scrolls have foretold, of black wings in the cold, that when brothers wage war come unfurled
Alduin, Bane of Kings, ancient shadow unbound, with a hunger to swallow the world!
But a day, shall arise, when the dark dragon's lies, will be silenced forever and then!
Fair Skyrim will be free from foul Alduin's maw, Dragonborn be the savior of men!

Songs of the Return

Author: 
Anonymous

 

Our great lord Ysgramor, the harbinger of us all, did then sent forth his two beloved sons (with him the only other survivors of the brutalities of Saarthal) to seek out the bravest warriors of the land and mount the great return.

Yngol and Ylgar, they were called, and they were known among Atmora as fine warriors with bright eyes and dawning futures. Yngol, the elder, was the brave strategist, bringing his learnings to bear on the battlefield that his enemies would be defeated before they even know the battle had begun. Ylgar, the younger, was possessed of an unwavering spirit that drove his singular prowess to overwhelming feats in war. Together, the mind and the arm, they were capable of sowing a destruction most thorough and glorious to any foe who stood before them. 

Before they parted ways to gather their crews, the two clasped arms and necks in the old fashion and laughed at the heavens for their stories to come. 

Young Ylgar then took to the massive shipyards of Jyljyrfyk at the southern point and commissioned two ships for himself and his brother. He would command the Darmuzu, and his brother the Harakk, thus carrying the names of the two favored stars of their heavens. The shipmakers spirits had been suitably filled by Ysgramor's tales of the savage elves, and they set about to birth ships that befit their noble homeland. 

Arrangements having been made, Ylgar set forth to the academies of honored soldiers, seeking out his most trusted friends and advisors to join him on the venture of the Return. By now the stories of the new land to the south were spreading before him, and the emergence of his presence was enough to cause the finest warriors to lay down their present undertakings and follow him. 

So was he able to call to his side the great Shield-Sisters, Froa and Grosta (who thought and spoke as one), and they brought with their the wise war-teacher Adrimk, who first taught them to dance among the blades. She, in turn, mustered all the students at her command, whose names were not yet made, but some of whom would one day be know: Hermseskr (Who Threw his Shields), Urlach (Who Breathed Fire), Ramth the Greater, Merkyllian Ramth, and the Far-Sighted Uche, who would see the first of many dawns. 

On the Day of Final Passage, when the many-oarded fleets would last see the distant green summers of Atmora, the brothers were near in their father's wake as the freshly joined Five Hundred would eagerly press onwards towards Tamriel. Ylgar could see his well-minded brother smiling from afar across the waves, and they shouted war-cries to each other, longing for the soon-day when their assembled crews would draw the treacherous elf blood itno the ground which they would now claim for their own rights. 

But Kyne's ministrations are not to be taken lightly, and though her blessings gave wind to drive those brave sailors to their destiny, so too did her mmighty tears fall, to drive them apart. When the Storm of Separation first arose, young Ylgar had no fear, for his crew was strong and able, and their ship drove true through the forest of swells as though pulled by the rope of fate. 

When the skies cleared, and Ylgar glimpsed again, with new eyes, the land of his past and future home, he knew his brothers vessel was not within his horizon. The Darumzu, arriving late, drew forth onto the sands and Ylgar rushed to his father to seek word of his brother. The Grear Ysgramor, harbinger of us all, wept for his lost son, and sought comfort in the arms of his only remaining joy. The crew of the Harakk became the first deaths among the Five Hundred, and Ylfar was so enraged with love for his brother that his crew would soon be counted as the first among the many noble and honored names in the Companions. 

When at last the rightful claim of Saarthal had been retaken, driving the murderous elves back to their lofty cities, did great Ysgramor turn and let loose the fearsome war cry that echoed across all the oceans. The Five Hundred who yet stood joined in the ovation for the victory and the lament for their fallen peers. It was said to be heard on the distant and chilling green shores of Atmora, and the ancestors knew their time had come to cross the seas.

As the reverberations echoed out and drowned to silence, all looked to Ysgramor, who bore the blessed Wuuthrad, for his next commandment. With his lungs that bellowed forth the fury of humanity, he bade them to continue their march, that the devious Mer might know the terror they had brought on themselves with their trickery.

"Go forth," he roared. "Into the belly of this new land. Drive the wretched from their palaces of idleness. Oblige them to squalor and toil, that they would see their betrayals as the all-sin against our kind. Give no quarter. Show no kindness. For they would not give nor show you the same." (Our great forebear gave this order as he did not yet understand the prophecy of the Twin Snakes, that he would be fated to die before seeing the true destiny of his line.)

Hearing this, the Circle of Captains gathered each their crews unto themselves. From here, they decreed, we will go forth. Let each ship's band make its own way, seeking their fates to the open sun. A night spent in feasting, the Oath of the Companions was sworn anew, with each of the Five Hundred (so they still named their count, in honor of the shields that were broken at Saarthal) swearing to act as Shield-Brother and Shield-Sister to any of the Atmoran line were their fates to ever again entwine.

As the red hands of dawn stretched from the east, so broke the Five Hundred Companions of Ysgramor, setting about their journeys, sailing now across the land with waves of stone and crests of trees flowing under their footed hulls.

The first to break from the grounded fleet was the crew of the Jorrvaskr, who had been formed of Ysgramor's closest friends. Their captain was known as Jeek of the River, so called by the Harbinger himself from their youths passed in glory. When assembling their glistening hull, he sought out the labors of Menro and Manwe, who now bore the native timbers across this new land of Tamriel. Among their fiercest were Tysnal (Who Was Twice-Named), and Terr, his twin and Shield-Brother whose girth was never spoken of to his face. There were others, too, in their band -- Meksim the Walker, Brunl (Who Fought with his Off-Hand), and Yust the Smiler. These and others were sworn to Jeek, and they pushed forth into the shadows where yet the sun had not reached.

Southwards they went, by beast and by foot. Elves they found, though none remain to tell what those battles entailed. The numbers of the Jorrvaskr never faltered, so shrewd were they in battle, with minds as sharp as their blades.

Once, as the sun beat from its high-home, Jonder the Tiny, the one who ran ahead, came over the hill to tell what was seen. Amidst a vast plain his eyes had met a monument of a bird, whose eyes and beak were opened in flame. When his brothers and sisters crested the hill, they too saw its glory, but they were afraid for no elven settlement could be seen to the horizon.

"But this is not seemly," said Kluwe, who went by Loate when hiding his face. "Is not this wide land fit for harvest? Why have not the elves, vile to their core, seen to exploit and tame it?" They asked of their elven captives (for they had many) what they found unfit about these plains. Yet even the captives who still bore their tongues could say nothing of the valley. They looked with fear at the winged colossus, and from their babblings did the warriors of the Jorrvaskr learn that it was older than even the elves themselves. Of those who wrought it solid from its mother-stone, nothing could be said, but it was known to drive a magic almost as old as Nirn itself, some remnant of the gods' efforts to render a paradise in Mundus before the shattering of Lorkhan.

This first of many, this crew of the Jorrvaskr, heathens and ancestors to us all, feared no stories or gods. Indeed, if there was something the elves feared, they would have it for their own. Thus began the labors, once more, of Menro and Manwe, whose eager hands again laid to the Atmoran wood which had born them all across the sea, and what was their ship became their shelter as this valley became their purview until the end of all their days.

Thus began the building of the Great City, circled by the running of the White River, as brought forth by these beloved of Ysgramor, yet but twenty-two of the glorious Five Hundred Companions.

 

When that final battle at the barren pass was completed, and the melting snow carried elf-blood back to the sea, the crew of the Kaal Kaaz, the Sadon Reyth, and the most exalted crew of our lord's ship, the Ylgermet, at last parted ways, never to join shields again. They drew apart in that form which is not a loss, but a gain knowing one's heart can be carried in the chests of others. So great was the love that those first of the Five Hundred had for each other, and most especially for the great Ysgramor, harbinger of us all.

They pressed eastwards, seeking the sea, when they came upon the barrow of Yngol, the mighty of Ysgramor's son who had fallen to the whims of Kyne rather than the treachery of the elves.
Our lord had not expected to lay eyes upon it again so soon, and his grief flowed anew at the sight of it, as a reopened wound will bleed as it did when first received.

His eyes turned to the south, where a river met the sea, and decreed that there would he and the crew of the Ylgermet create a great city, in monument to the glories of mankind, and that from his palace he might always look upon the hill of his dead son's resting place, and feel that his line would know peace in this new home that was never known in Atmora.

The elven captives were set to work, bringing forth stone to build in their conqueror's fashion. As many elves died in the building of the city as had the crew of the Ylgermet slain while on way to its site, and Ysgramor drove the wretches ever more, to build higher, to lay a claim to the river so that none might pass into the interior of this land without first showing due respect to its rightful claimant.

Thus was the great bridge constructed, forever striding the river that no elf might sneak through to avenge his devious cousins. As the bridge was build long, so too was the palace built high, spires reaching the sky to show dominion even over the very winds that had brought forth such grief.

In the deep hollows beneath the city, a great tomb was prepared for the day when lord Ysgramor, harbinger of us all, would be called home to glory in Sovngarde. But as we know, he chose instead to be buried on the shore, facing towards Atmora, that though his heart lived and died in this new land, it would forever yearn for the beauties of still-green Atmora, before the freezing took it.

Thus was founding of Windhelm, the city of Kings, though her history is long and her glories did not end with her founder.

[When the time came for] breaking of camp, not all crews took southwards across the rolling lands. Some turned with quick eyes back to their ships, for their hearts were bounded to the waves as sure as they were bounded to each other [as allied Companions].

One such crew was that of the Krilot Lok, sinewy long folk from the [eastern] edge of Atmora. Their ruddy skin matched the dawn and it was often said that morning herself learned [her glorious colors from] the first faces to meet her at the break of day. The great Kyne lifted their souls and their winds, propelling them westwards with the new lands of Tamriel ever beckoning to the south.

In time, these perpetual wanderers came upon sights fearsome and terrible. Entire kingdoms of men beyond their recognition, skin charred like overcooked meat. Elves [even more devious than the northern betrayers] disgraced their horizons, until they learned the sheltered ways between. Great deserts the likes of which were never known in the homeland, peopled by beasts that spoke like men, with the [savagery?] of elves. Many a notable and well-sung Companion met his end at the spears of the legged snakes of the southern marsh.

Among the brave crew of the Krilot Lok were of Roeth and Breff the Elder, the great Shield-Brothers (who often swapped spears), and [their] war-wives, Britte and Greyf (the fair child), Shield-Sisters in their own right who could bring [the face of terror?] across the ice-chilled seas. Together these four stared into the abyss of trees that formed the foul-smelling homeland of the snake-men. And as they were blessed Atmorans who feared no shore of Tamriel, they ventured forth to seek out their glories in the most dangerous of these new lands.

Onward they flew, ravaging the swamplands, beating a trail between themselves and their ship such that they would never lose sight of the shore. In the far-off day when at last Roeth would fall, when Britte screamed her famed war-cry so that all the marshes were emptied, this trail would fill once more with the treacherous snake men. So began the [burning?] march of these great captains of us all.

These Songs of the Return are eternal and numerous, for these first Five Hundred, those Companions of Ysgramor who cleared the way for mankind’s rightful habitation, burned with a fire not seen since those days long passed. Each ship carried a crew that performed legendary feats that could feed the pride of any nation for a thousand years. And during this time of the broadening, scores of Companions wandered the land, bringing the light of the proper god to the heather land of elves and beasts.

They were but mortal, though, and in time, all would taste the glories of Sovngarde. It was in one of the uncounted years after the retaking of Saarthal that the crew of the Chrion was declaring their fortunes in the eastern lands near the Red Mountain. They were encamped, surrounded by bodies of murderous elves who had attempted to make them believe they held peace in their hearts. The shrewd Rhorlak was the Chrion's captain, though, and would show no quarter to the liars of the southlands, as had been commanded by his lord Ysgramor, harbinger of us all.

It was in this state of carousing that they were approaced by a young and breathless messenger of their sister crew from the Kall Kaaz. The boy (Asgeir, as his name is now sung) had ran unimaginable distance at breakneck speed from the blood-stained fields of the Clouded Sun, to deliver the news to all would would hear. When he reached their camp, he bellowed a great sob before releiving his heart of the news that the mighty Ysgramor had breathed his last.

Asgeir continued his swift run, to inform the other crews as quickly as they could be found (for there were many now crawling the land, rendering our legacy from their deeds), and the camp of the Chrin descended into a mourning of the most forlorn sort. Among these fiercest sat the bravest men and fiercest women who had ever graced the dirt of this land, and they were brought low by such a notion. While we in the day-shine know only of Ysgramor's glory as the gleams of history, these Companions knew his might with their own eyes, and such a loss hands so heavily on the heart that mere words cannot express the altering of their world.

For indeed the stories tell that Rhorlak, the most battle-hardened and unflinching of all captains, did collapse with grief, and never again lifted his mighty axe. And all around Tamriel, as the news spread as dark cloud washes from horizon to horizon, did brilliant lights go out in silent honor of their fallen general and war-leader.

So ended the period of the Return, and the original glories of the Five Hundred Companions of Ysgramor, harbinger to us all.

On the Nords' Lack of a Creation Myth

Author: 
Michael Kirkbride

"Creation myth? Hoo boy. First off, that whole phrase smacks of Monkey Talk-- and we thank Talos to this day for their turn at Glenumbria-- or the Wheel-Eyed Wonderment of the east devils-- who at least have the wheel part right, but that's so obvious as to offend your own navel, which is to say, wasting the time of even wasting time-- but I guess that's what you want to hear about, really: time. Our place in it now, our place in it then. Well, you've earned the truth of it then: you've taken your first tusk and been kissed by a Kyne Wife, so fine.

"The Nords you know are the Nords that were, and any formalization beyond that is southern comfort. We came from Skyrim since the end of the beginning of the last end... and so on as sung by the ysgrimskalds of the world. What's that now? We're descended from the gods? So that must mean, what, they went away at some point and then we started? Sure, that's all true, and, yes, there was a war with the gods of Old Mary where Shor died, and, yes, Old Mary's own stories of "how everything started" are just as true as ours. The untangling of it all, though, is where examining the tree nets you nothing for the basket because the fruit is all dead by the time you've reached any sensible conclusion. Which is to say, there is no conclusion, my lad, there is only the telling, and only time will tell the dead, for only by the dead can we tell the time, and so of course it all must fit together, all versions of every last telling, whereso or whensoever it comes from. Yes? Elsewise we'd never have time to tell it again.

"See now why asking the Nords for their creation myth is as unbearable to hear for them as it is for you to hear their never-really-an-answer? We'll never think that way, at least not long enough for what some would consider the "proper" amount of time-- it's just not how our brainpans were built. As a rule, we change our minds a lot, and properly so, which drives the other take on properlarity crazy. It's intrinsic to our nature; to live in the North is to live with a mind that dances near the hearth lest it slow like old Herkel's lot. (That's what happened to the Dwarves, by the way: their minds froze to death by thinking one thing over and over until poof, gone in a belch of a mountain.)

"But I can see by the droop of your shoulders that none of this has met to your satisfaction. Let me show you then, the proper way to ask the Nords their proper place in history: ask them to tell you the oldest story they know that's also the best. That will get you as close to a creation myth as anything else, even if the next telling changes it a bit, but that's beside the point of being the point.

"Just because we hate to waste time in Skyrim, we have lots of it to use with nothing else to do, and there's no better way to use up time without wasting it than by telling a good story. And the best of the oldest stories we still know is [untranslatable], which I guess you'll probably want to hear after you get me another round."

***

Another story for another time, maybe. http://img353.imageshack.us/img353/3954/p1050551wb4.jpg got tired of listening to the old man go on and on and on.

Merry X-Mas, everyone, the snows a'comin',

MK  

Nord

Author: 
B

Nord - OblivionArena Description
Nords hail from the province of Skyrim. They are tall and fair skinned people who are strong, willful, and hardy. It is rumored that growing in their arctic environment has inured them to its effects, for they seem to shrug off all but the coldest of attacks. Nords take half damage from Cold based attacks, and on a successful saving throw take no damage. They are excellent in all arts concerning the blade and shield.

Nord - MorrowindDaggerfall Description
The citizens of Skyrim are a tall and fair-haired people. Strong, willful, and hardy, Nords are famous for their resistance to cold, even magical frost, and are known for their prowess as warriors.

Battlespire Description
The citizens of Skyrim are a tall and fair-haired people. Strong, stubborn, and hardy, Nords are famous for their resistance to cold, even magical frost, and are known for their prowess as warriors.

Morrowind Description
The citizens of Skyrim are a tall and fair-haired people, aggressive and fearless in war, industrious and enterprising in trade and exploration. Skilled sailors, Nords can be found in seaports and settlements along all the coasts and rivers of Tamriel. Strong, stubborn, and hardy, Nords are famous for their resistance to cold, even magical frost. Violence is an accepted and comfortable aspect of Nord culture; Nords of all classes are skilled with a variety of weapon and armor styles, and they cheerfully face battle with an ecstatic ferocity that shocks and appalls their enemies.

Shadowkey Description
A hardy race that favors giving better in battle than they take and they are known to take quite a bit. Nord Resilience lowers physical damage done when an enemy lands a blow.

Oblivion Description
Citizens of Skyrim, they are tall and fair-haired people. Strong and hardy, Nords are famous for their resistance to cold. They are highly talented warriors.


Nordic Gods

Alduin
(World Eater)
Alduin is the Nordic variation of Akatosh, and only superficially resembles his counterpart in the Eight Divines. For example, Alduin's sobriquet, 'the world eater', comes from myths that depict him as the horrible, ravaging firestorm that destroyed the last world to begin this one. Nords therefore see the god of time as both creator and harbinger of the apocalypse. He is not the chief of the Nordic pantheon (in fact, that pantheon has no chief; see Shor, below) but its wellspring, albeit a grim and frightening one.
Dibella
(Goddess of Beauty)
Popular god of the Eight Divines. In Cyrodiil, she has nearly a dozen different cults, some devoted to women, some to artists and aesthetics, and others to erotic instruction.
Orkey
(Old Knocker)
A loan-god of the Nords, who seem to have taken up his worship during Aldmeri rule of Atmora. Nords believe they once lived as long as Elves until Orkey appeared; through heathen trickery, he fooled them into a bargain that 'bound them to the count of winters'. At one time, legends say, Nords only had a lifespan of six years due to Orkey's foul magic. Shor showed up, though, and, through unknown means, removed the curse, throwing most of it onto the nearby Orcs.
Tsun Extinct Nordic god of trials against adversity. Died defending Shor from foreign gods
Mara
(Goddess of Love)
Nearly universal goddess. Origins started in mythic times as a fertility goddess. In Skyrim, Mara is a handmaiden of Kyne. In the Empire, she is Mother-Goddess. She is sometimes associated with Nir of the 'Anuad', the female principle of the cosmos that gave birth to creation. Depending on the religion, she is either married to Akatosh or Lorkhan, or the concubine of both.
Stuhn
(God of Ransom)
Nordic precursor to Stendarr, brother of Tsun. Shield-thane of Shor, Stuhn was a warrior god that fought against the Aldmeri pantheon. He showed Men how to take, and the benefits of taking, prisoners of war
Kyne
(Kiss At the End)
Nordic Goddess of the Storm. Widow of Shor and favored god of warriors. She is often called the Mother of Men. Her daughters taught the first Nords the use of the thu'um, or Storm Voice.
Jhunal
(Rune God)
The Nordic god of hermetic orders. After falling out of favor with the rest of that pantheon, he became Julianos of the Eight Divines. He is absent in modern Skyrim mythology.
Shor
(God of the Underworld)
Nordic version of Lorkhan, who takes sides with Men after the creation of the world. Foreign gods (i.e., Elven ones) conspire against him and bring about his defeat, dooming him to the underworld. Atmoran myths depict him as a bloodthirsty warrior king who leads the Nords to victory over their Aldmeri oppressors time and again. Before his doom, Shor was the chief of the gods. Sometimes also called Children's God (see Orkey, above).
Ysmir
(Dragon of the North)
The Nordic aspect of Talos. He withstood the power of the Greybeards' voices long enough to hear their prophecy. Later, many Nords could not look on him without seeing a dragon.
Herma-Mora
(The Woodland Man)
Ancient Atmoran demon who, at one time, nearly seduced the Nords into becoming Aldmer. Most Ysgramor myths are about escaping the wiles of old Herma-Mora. Also called the Demon of Knowledge, he is vaguely related to the cult origins of the Morag Tong ('Foresters Guild'), if only by association with his brother/sister, Mephala.
Mauloch
(Mountain Fart)
Orcish god of the Velothi Mountains, Mauloch troubled the heirs of King Harald for a long time. Fled east after his defeat at the Battle of Dragon Wall, ca. 1E660. His rage was said to fill the sky with his sulphurous hatred, later called the "Year of Winter in Summer".

 

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