mages guild

Response to Bero's Speech

Author: 
Malviser

Response to Bero's Speech

by
Malviser, Battlemage
 

On the 14th of Last Seed, an illusionist by the name of Berevar Bero gave a very ignorant speech at the Chantry of Julianos in the Imperial City. As ignorant speeches are hardly uncommon, there was no reason to respond to it. Unfortunately, he has since had the speech privately printed as "Bero's Speech to the Battlemages," and it's received some small, undeserved attention in academic circles. Let us put his misconceptions to rest.

Bero began his lecture with an occasionally factual account of famous Battlemages from Zurin Arctus, Tiber Septim's Imperial Battlemage, to Jagar Tharn, Uriel Septim VII's Imperial Battlemage. His intent was to show that where it matters, the Battlemage relies on other Schools of Magicka, not the School of Destruction which is supposedly a Battlemage's particular forte. Allow me first to dispute these so-called historical facts.

Zurin Arctus did not create the golem Numidium by spells of Mysticism and Conjuration as Bero alleges. The truth is that we don't know how Numidium was created or if it was a golem or atronach in any traditional sense of those words. Uriel V's Battlemage Hethoth was not an Imperial Battlemage -- he was simply a sorcerer in the employ of the Empire, thus which spells he cast in the various battles on Akavir are irrelevant, not to mention heresay. Bero calls Empress Morihatha's Battlemage Welloc "an accomplished diplomat" but not "a powerful student of the School of Destruction." I congratulate Bero on correctly identifying an Imperial Battlemage, but there are many written examples of Welloc's skill in the School of Destruction. The sage Celarus, for example, wrote extensively about Welloc casting the Vampiric Cloud on the rebellious army of Blackrose, causing their strength and skill to pass on to their opponents. What is this, but an impressive example of the School of Destruction?

Bero rather pathetically includes Jagar Tharn in his list of underachieving Battlemages. To use an insane traitor as example of rational behavior is an untenable position. What would Bero prefer? That Tharn used the School of Destruction to destroy Tamriel by a more traditional means?

Bero uses his misrepresenta- tion of history as the basis for his argument. Even if he had found four excellent examples from history of Battlemages casting spells outside their School -- and he didn't -- he would only have anecdotal evidence, which isn't enough to support an argument. I could easily find four examples of illusionists casting healing spells, or nightblades teleporting. There is a time and a place for everything.

Bero's argument, built on this shaky ground, is that the School of Destruction is not a true school. He calls it "narrow and shallow" as an avenue of study, and its students impatient, with megalomaniac tendencies. How can one respond to this? Someone who knows nothing about casting a spell of Destruction criticizing the School for being too simple? Summarizing the School of Destruction as learning how to do the "maximum amount of damage in the minimum amount of time" is clearly absurd, and he expounds on his ignorance by listing all the complicated factors studied in his own School of Illusion.

Allow me in response to list the factors studied in the School of Destruction. The means of delivering the spell matters more in the School of Destruction than any other school, whether it is cast at a touch, at a range, in concentric circles, or cast once to be triggered later. What forces must be reigned in to cast the spell: fire, lightning, or frost? And what are the advantages and dangers of each? What are the responses from different targets from the assault of different spells of destruction? What are the possible defenses and how may they be assailed? What environmental factors must be taken into consideration? What are the advantages of a spell of delayed damage? Bero suggests that the School of Destruction cannot be subtle, yet he forgets about all the Curses that fall under the mantle of the school, sometimes affecting generation after generation in subtle yet sublime ways.

The School of Alteration is a distinct and separate entity from the School of Destruction, and Bero's argument that they should be merged into one is patently ludicrous. He insists -- again, a man who knows nothing about the Schools of Alteration and Destruction, is the one insisting this -- that "damage" is part of the changing of reality dealt with by the spells of Alteration. The implication is that Levitation, to list a spell of Alteration, is a close cousin of Shock Bolt, a spell of Destruction. It would make as much sense to say that the School of Alteration, being all about the actuality of change, should absorb the School of Illusion, being all about the appearance of change.

It certainly isn't a coincidence that a master of the School of Illusion cast this attack on the School of Destruction. Illusion is, after all, all about masking the truth.

The Mages Guild

Author: 
Xan

RANKS

Associate Rank
Associate

Apprentice Rank
Apprentice

Journeyman Rank
Journeyman

Evoker Rank
Evoker

Conjurer Rank
Conjurer

Imperial Charter of the Guild of Mages

Author: 
Anonymous

I. Purpose

The Guild of Mages provides benefits to scholars of magic and established laws regarding the proper use of magic. The Guild is dedicated to the collection, preservation, and distribution of magical knowledge with an emphasis on ensuring that all citizens of Tamriel benefit from this knowledge.

II. Authority

The Guild of Mages was established on Summerset Isle in the year 230 of the Second Era by Vanus Galerion and Rilis XII. It was later confirmed by the "Guilds Act" of Potentate Versidue-Shaie.

III. Rules and Procedures

Crimes against fellow members of the Guild are treated with the harshest discipline. Whether a member may regain their status in the Guild is determined by the Arch-Mage.

ADDENDUM: Effective 3E 431, any guild member commiting a crime against the guild is to be suspended immediately. The suspension may be lifted at the discretion of the Steward of the Council of Mages. Any guild member receiving multiple suspensions may, at the determination of the council, be summarily and permanently dismissed from the guild.

IV. Membership Requirements

The Guild of Mages only accepts candidates of keen intelligence and dominant will. Candidates must exhibit mastery in the great schools of magic: Destruction, Alteration, Illusion, and Mysticism. Candidates must also display practical knowledge of enchantments and alchemical processes.

V. Applications for Membership

Candidates must present themselves to the Steward of the Guild Hall for examination and approval.

ADDENDUM: Effective 3E 431, as per Arch-Mage Traven, all candidates for membership in the Guild of Mages must be approved by all presiding Guild Hall stewards, with said approval submitted in writing to the Council of Mages in a timely manner.

ADDENDUM: Effective 3E 431, as per Council mandate, sale of spells in the Imperial Province is to be re-distributed across guild halls. The following halls are to be responsible for each School of Magic:

Alteration: Cheydinhal
Conjuration: Chorrol
Destruction: Skingrad
Illusion: Bravil
Mysticism: Leyawiin
Restoration: Anvil

Imperial Charter of the Guild of Mages

Author: 
Anonymous

I. Purpose

The Guild of Mages provides benefits to scholars of magic and established laws regarding the proper use of magic. The Guild is dedicated to the collection, preservation, and distribution of magical knowledge with an emphasis on ensuring that all citizens of Tamriel benefit from this knowledge.

II. Authority

The Guild of Mages was established on Summerset Isle in the year 230 of the Second Era by Vanus Galerion and Rilis XII. It was later confirmed by the "Guilds Act" of Potentate Versidue-Shaie.

III. Rules and Procedures

Crimes against fellow members of the Guild are treated with the harshest discipline. Whether a member may regain their status in the Guild is determined by the Arch-Mage.

IV. Membership Requirements

The Guild of Mages only accepts candidates of keen intelligence and dominant will. Candidates must exhibit mastery in the great schools of magic: Destruction, Alteration, Illusion, and Mysticism. Candidates must also display practical knowledge of enchantments and alchemical processes.

V. Applications for Membership

Candidates must present themselves to the Steward of the Guild Hall for examination and approval.

ATTACHMENT A: Mages Guild Chapters in Vvardenfell District, Province of Morrowind

Chapters are established in Guild-owned, free-standing guildhalls in the towns of Ald'ruhn, Balmora, and Caldera. The chapter in Sadrith Mora is established in Wolverine Hall under lease from the Telvanni Council. The chapter in Vivec is established in the Foreign Quarter under lease from the Tribunal Temple.

Origin of the Mages Guild

Author: 
The Archmage Salarth

The idea of a collection of Mages, Sorcerers, and assorted Mystics pooling their resources and talents for the purpose of research and public charity was a revolutionary concept in the early years of the Second Era. The only organization then closest in aim and structure to what we know today as the Mages Guild was the Psijic Order of the Isle of Artaeum. At the time, magic was something to be learned by individuals, or at most within intimate covens. Mages were, if not actually hermits, usually quite solitary.

The Psijic Order served the rulers of Summurset Isle as counsellors, and chose its members through a complex, ritualized method not understood by outsiders. Its purposes and goals likewise went unpublished, and detractors attributed the worst evils as the source of the Order's power. Actually, the religion of the old Order could be described as ancestor worship, an increasingly unfashionable philosophy in the Second Era.

When Vanus Galerion, a Psijic of Artaeum and student of the famed Iachesis, began collecting magic-users from around Summurset Isle, he attracted the animosity of all. He was operating out of the urban center of Firsthold, and there was a common (and not entirely unfounded) attitude that magical experiments should be conducted only in unpopulated areas. Even more shocking, Galerion proposed to make magical items, potions, and even spells available to any member of the general public who could afford to pay. No longer was magic to be limited either to the aristocracy or intelligentsia.

Galerion was brought before Iachesis and the King of Firsthold, Rilis XII, and made to state the intentions of the fraternity he was forming. The fact that Galerion's speech to Rilis and Iachesis was not recorded for posterity is doubtless a tragedy, though it does afford opportunity for historians to amuse one another with speculation about the lies and persuasions Galerion might have used to found the ubiquitous organization. The charter, at any rate, was approved.

Almost immediately after the Guild was formed, the question of security had to be addressed. The Isle of Artaeum did not require force of arms to shield it from invaders -- when the Psijic Order does not wish someone to land on the Isle, it and all its inhabitants simply become insubstantial. The new Mages Guild, by contrast, had to hire guards. Galerion soon discovered what the Tamrielan nobility has known for thousands of years: Money alone does not buy loyalty. The knightly Order of the Lamp was formed the following year.

Like a tree from an acorn, the Mages Guild grew branches all over Summurset Isle and gradually the mainland of Tamriel. There are numerous records of superstitious or sensibly fearful rulers forbidding the Guild in their domains, but their heirs or heirs' heirs eventually recognized the wisdom of allowing the Guild free rein. The Mages Guild has become a powerful force in Tamriel, a dangerous foe if a somewhat disinterested ally. There have been only a few rare incidents of the Mages Guild actually becoming involved in local political struggles. On these occasions, the Guild's participation has been the ultimate decider in the conflict.

As begun by Vanus Galerion, the Mages Guild as an institution is presided over by a supreme council of six Archmagisters. Each Guildhall is run by a Guildmagister, assisted by a twofold counsel, the Master of Incunabula and the Master at Arms. The Master of Incunabula presides over an additional counsel of two mages, the Master of Academia and the Master of the Scrye. The Master at Arms also has a counsel of two, the Master of Initiates and the Palatinus, the leader of the local chapter of the Order of the Lamp.

One need not be a member of the Mages Guild to know that this carefully contrived hierarchy is often nothing more than a chimera. As Vanus Galerion himself said bitterly, leaving Tamriel to travel to other lands, “The Guild has become nothing more than an intricate morass of political infighting.”

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