lorkhan

Shezarr and the Divines

Author: 
Faustillus Junius

Shezarr and the Divines

by
Faustillus Junius
Subcurator of Ancient Theology and Paleonumerology
Imperial Library

 

The position Shezarr enjoys in Cyrodilic worship if often misconstrued. He, and a thousand other deities, have sizeable cults in the Imperial City. Shezarr is especially venerated in the Colovian West, though he is called Shor there, as the West Kings are resolutely, and religiously, Nordic.

The haziness of Shezarr's relationship to the Divines (he is often called their 'Missing Sibling') begins with St. Alessia, the so-called 'Slave Queen of Cyrodiil, the founder figure of the original Cyrodilic Empire. In the earliest Cyro-Nordic stories of the Heartland, Shezarr fought against the Ayleids (the 'Heartland Highelves') on mankind's behalf. Then, for some unknown reason, he vanishes from the stage (presumably to help other humans elsewhere), and, without his leadership, the Ayleids conquer the humans and enslave them.

This slavery lasts for generations. The isolated humans eventually begin to venerate the pantheon of their masters, or at least assimilate so much of High Elven religious practices into their native traditions that the two become indistinguishable.

In 1E242, under the leadership of Alessia, her demigod lover, Morihaus-Breath-of-Kyne, and the infamous Pelinal Whitestrake, the Cyrodilic humans revolt. When Skyrim lends its armies to the Slave-Queen of the South, the revolution succeeds. The Ayleid Hegemonies are quickly overthrown. Shortly thereafter, White Gold Tower is captured by Alessia's forces, and she promptly declares herself the first Empress of Cyrodiil. Part of the package meant that she had to become the High Priestess of Akatosh, as well.

Akatosh was an Aldmeri god, and Alessia's subjects were as-yet unwilling to renounce their worship of the Elven pantheon. She found herself in a very sensitive political situation. She needed to keep the Nords as her allies, but they were (at that time) fiercely opposed to any adoration of Elven deities. On the other hand, she could not force her subjects to revert back to the Nordic pantheon, for fear of another revolution. Therefore, concessions were made and Empress Alessia instituted a new religion: the Eight Divines, an elegant, well-researched synthesis of both pantheons, Nordic and Aldmeri.

Shezarr, as a result, had to change. He could no longer be the bloodthirsty anti-Aldmer warlord of old. He could not disappear altogether either, or the Nords would have withdrawn their support of her rule. In the end, he had become "the spirit behind all human undertaking." Even though this was merely a thinly-disguised, watered-down version of Shor, it was good enough for the Nords.

As for why Tiber Septim has not attempted to 'revitalize' Shezarr during his wars against the Aldmeri Dominion, we can only speculate that, at this time, memories of the Alessian Order's follies (the Dragon Break, the War of Righteousness, the defeat at Gelnumbria Moors) would only damage his campaign for the Imperial Crown.

 

Sithis

Author: 
Anonymous

Sithis is the start of the house. Before him was nothing, but the foolish Altmer have names for and revere this nothing. That is because they are lazy slaves. Indeed, from the Sermons, 'stasis asks merely for itself, which is nothing.'

Sithis sundered the nothing and mutated the parts, fashioning from them a myriad of possibilities. These ideas ebbed and flowed and faded away and this is how it should have been.

One idea, however, became jealous and did not want to die; like the stasis, he wanted to last. This was the demon Anui-El, who made friends, and they called themselves the Aedra. They enslaved everything that Sithis had made and created realms of everlasting imperfection. Thus are the Aedra the false gods, that is, illusion.

So Sithis begat Lorkhan and sent him to destroy the universe. Lorkhan! Unstable mutant!

Lorkhan had found the Aedric weakness. While each rebel was, by their nature, immeasurable, they were, through jealously and vanity, also separate from each other. They were also unwilling to go back to the nothing of before. So while they ruled their false dominions, Lorkhan filled the void with a myriad of new ideas. These ideas were legion. Soon it seemed that Lorkhan had a dominion of his own, with slaves and everlasting imperfections, and he seemed, for all the world, like an Aedra. Thus did he present himself as such to the demon Anui-El and the Eight Givers: as a friend.

Go unto the Sharmat Dagoth Ur as a friend.

AE HERMA MORA ALTADOON PADHOME LKHAN AE AI.

The Monomyth

Author: 
Anonymous

"In Mundus, conflict and disparity are what bring change, and change is the most sacred of the Eleven Forces. Change is the force without focus or origin."-Oegnithr, Taheritae, Order of PSJJJJ

 

Simply put, the schism in the Human/Aldmeri worldview is the mortal's relationship to the divine. Humans take the humble path that they were created by the immortal forces, while the Aldmer claim descent from them. It doesn't seem like much, but it is a distinction that colors the rest of their diverging mythologies.

All Tamrielic religions begin the same. Man or mer, things begin with the dualism of Anu and His Other. These twin forces go by many names: Anu-Padomay, Anuiel-Sithis, Ak-El, Satak-Akel, Is-Is Not. Anuiel is the Everlasting Ineffable Light, Sithis is the Corrupting Inexpressible Action. In the middle is the Gray Maybe ('Nirn' in the Ehlnofex).

In most cultures, Anuiel is honored for his part of the interplay that creates the world, but Sithis is held in highest esteem because he's the one that causes the reaction. Sithis is thus the Original Creator, an entity who intrinsically causes change without design. Even the hist acknowledge this being.

Anuiel is also perceived of as Order, opposed to the Sithis-Chaos. Perhaps it is easier for mortals to envision change than perfect stasis, for often Anuiel is relegated to the mythic background of Sithis' fancies. In Yokudan folk-tales, which are among the most vivid in the world, Satak is only referred to a handful of times, as "the Hum"; he is a force so prevalent as to be not really there at all.

In any case, from these two beings spring the et'Ada, or Original Spirits. To humans these et'Ada are the Gods and Demons; to the Aldmer, the Aedra/Daedra, or the 'Ancestors'. All of the Tamrielic pantheons fill their rosters from these et'Ada, though divine membership often differs from culture to culture. Like Anu and Padomay, though, every one of these pantheons contains the archetypes of the Dragon God and the Missing God.

 

The Dragon God and the Missing God

The Dragon God is always related to Time, and is universally revered as the "First God." He is often called Akatosh, "whose perch from Eternity allowed the day." He is the central God of the Cyrodilic Empire.

The Missing God is always related to the Mortal Plane, and is a key figure in the Human/Aldmeri schism. The 'missing' refers to either his palpable absence from the pantheon (another mental distress that is interpreted a variety of ways), or the removal of his 'divine spark' by the other immortals. He is often called Lorkhan, and his epitaphs are many, equally damnable and devout.

Note that Tamriel and the Mortal Plane do not exist yet. The Gray Maybe is still the playground of the Original Spirits. Some are more bound to Anu's light, others to the unknowable void. Their constant flux and interplay increase their number, and their personalities take long to congeal. When Akatosh forms, Time begins, and it becomes easier for some spirits to realize themselves as beings with a past and a future. The strongest of the recognizable spirits crystallize: Mephala, Arkay, Y'ffre, Magnus, Rupgta, etc., etc. Others remain as concepts, ideas, or emotions. One of the strongest of these, a barely formed urge that the others call Lorkhan, details a plan to create Mundus, the Mortal Plane.

Humans, with the exception of the Redguards, see this act as a divine mercy, an enlightenment whereby lesser creatures can reach immortality. Aldmer, with the exception of the Dark Elves, see this act as a cruel deception, a trick that sundered their connection to the spirit plane.

 

The Myth of Aurbis

Subtitled "The Psijiic Compensation," "Mythic Aurbis" was an attempt by Artaeum apologists to explain the basics of Aldmeri religion to Uriel V in the early, glorious part of his reign. It quietly avoided any blame or bias against the Lorkhan-concept, which was still held in esteem by the Cyrodiils as "Shezarr", the missing sibling of the Divines. Despite this, the Psijiici still give a nice summary of the Elder view, and it will serve our purposes here. This version comes from the archives of the Imperial Seminary from the handwritten notes of an unknown scribe.

Mythic Aurbis exists, and has existed from time without measure, as a fanciful Unnatural Realm.

'Aurbis' is used to connote the imperceptible Penumbra, the Gray Center between the IS/IS NOT of Anu and Padomay. It contains the multitude realms of Aetherius and Oblivion, as well as other, less structured forms.

The magical beings of Mythic Aurbis live for a long time and have complex narrative lives, creating the patterns of myth.

These are spirits made from bits of the immortal polarity. The first of these was Akatosh the Time Dragon, whose formation made it easier for other spirits to structure themselves. Gods and demons form and reform and procreate.

Finally, the magical beings of Mythic Aurbis told the ultimate story -- that of their own death. For some this was an artistic transfiguration into the concrete, non-magical substance of the world. For others, this was a war in which all were slain, their bodies becoming the substance of the world. For yet others, this was a romantic marriage and parenthood, with the parent spirits naturally having to die and give way to the succeeding mortal races.

The agent of this communal decision was Lorkhan, whom most early myths vilify as a trickster or deceiver. More sympathetic versions of this story point out Lorkhan as being the reason the mortal plane exists at all.

The magical beings created the races of the mortal Aurbis in their own image, either consciously as artists and craftsmen, or as the fecund rotting matter out of which the mortals sprung forth, or in a variety of other analogical senses.

The magical beings, then, having died, became the et'Ada. The et'Ada are the things perceived and revered by the mortals as gods, spirits, or geniuses of Aurbis. Through their deaths, these magical beings separated themselves in nature from the other magical beings of the Unnatural realms.

The Daedra were created at this time also, being spirits and Gods more attuned to Oblivion, or that realm closer to the Void of Padomay. This act is the dawn of the Mythic (Merethic) Era. It has been perceived by the earliest mortals many different ways, either as a joyous 'second creation', or (especially by the Elves) as a painful fracturing from the divine. The originator of the event is always Lorkhan.

 

Lorkhan

This Creator-Trickster-Tester deity is in every Tamrielic mythic tradition. His most popular name is the Aldmeri "Lorkhan," or Doom Drum. He convinced or contrived the Original Spirits to bring about the creation of the Mortal Plane, upsetting the status quo much like his father Padomay had introduced instability into the universe in the Beginning Place. After the world is materialized, Lorkhan is separated from his divine center, sometimes involuntarily, and wanders the creation of the et'Ada. Interpretations of these events differ widely by culture. Below are some of the better known:

 

Yokudan, "Satakal the Worldskin"

"Satak was First Serpent, the Snake who came Before, and all the worlds to come rested in the glimmer of its scales. But it was so big there was nothing but, and thus it was coiled around and around itself, and the worlds to come slid across each other but none had room to breathe or even be. And so the worlds called to something to save them, to let them out, but of course there was nothing outside the First Serpent, so aid had to come from inside it; this was Akel, the Hungry Stomach. Akel made itself known, and Satak could only think about what it was, and it was the best hunger, so it ate and ate. Soon there was enough room to live in the worlds and things began. These things were new and they often made mistakes, for there was hardly time to practice being things before. So most things ended quickly or were not good or gave up on themselves. Some things were about to start, but they were eaten up as Satak got to that part of its body. This was a violent time.

"Pretty soon Akel caused Satak to bite its own heart and that was the end. The hunger, though, refused to stop, even in death, and so the First Serpent shed its skin to begin anew. As the old world died, Satakal began, and when things realized this pattern so did they realize what their part in it was. They began to take names, like Ruptga or Tuwhacca, and they strode about looking for their kin. As Satakal ate itself over and over, the strongest spirits learned to bypass the cycle by moving at strange angles. They called this process the Walkabout, a way of striding between the worldskins. Ruptga was so big that he was able to place the stars in the sky so that weaker spirits might find their way easier. This practice became so easy for the spirits that it became a place, called the Far Shores, a time of waiting until the next skin.

"Ruptga was able to sire many children through the cycles and so he became known as the Tall Papa. He continued to place stars to map out the void for others, but after so many cycles there were almost too many spirits to help out. He made himself a helper from the detritus of past skins and this was Sep, or Second Serpent. Sep had much of the Hungry Stomach still left in him, multiple hungers from multiple skins. He was so hungry he could not think straight. Sometimes he would just eat the spirits he was supposed to help, but Tall Papa would always reach in and take them back out. Finally, tired of helping Tall Papa, Sep went and gathered the rest of the old skins and balled them up, tricking spirits to help him, promising them this was how you reached the new world, by making one out of the old. These spirits loved this way of living, as it was easier. No more jumping from place to place. Many spirits joined in, believing this was good thinking. Tall Papa just shook his head.

"Pretty soon the spirits on the skin-ball started to die, because they were very far from the real world of Satakal. And they found that it was too far to jump into the Far Shores now. The spirits that were left pleaded with Tall Papa to take them back. But grim Ruptga would not, and he told the spirits that they must learn new ways to follow the stars to the Far Shores now. If they could not, then they must live on through their children, which was not the same as before. Sep, however, needed more punishment, and so Tall Papa squashed the Snake with a big stick. The hunger fell out of Sep's dead mouth and was the only thing left of the Second Serpent. While the rest of the new world was allowed to strive back to godhood, Sep could only slink around in a dead skin, or swim about in the sky, a hungry void that jealously tried to eat the stars."

 

Cyrodilic ""Shezarr's Song""

"This was a new thing that Shezarr described to the Gods, becoming mothers and fathers, being responsible, and making great sacrifices, with no guarantee of success, but Shezarr spoke beautifully to them, and moved them beyond mystery and tears. Thus the Aedra gave free birth to the world, the beasts, and the beings, making these things from parts of themselves. This free birth was very painful, and afterwards the Aedra were no longer young, and strong, and powerful, as they had been from the beginning of days.

"Some Aedra were disappointed and bitter in their loss, and angry with Shezarr, and with all creation, for they felt Shezarr had lied and tricked them. These Aedra, the Gods of the Aldmer, led by Auri-El, were disgusted by their enfeebled selves, and by what they had created. 'Everything is spoiled, for now, and for all time, and the most we can do is teach the Elven Races to suffer nobly, with dignity, and chastise ourselves for our folly, and avenge ourselves upon Shezarr and his allies.' Thus are the Gods of the Elves dark and brooding, and thus are the Elves ever dissatisfied with mortality, and always proud and stoic despite the harshness of this cruel and indifferent world.

"Other Aedra looked upon creation, and were well pleased. These Aedra, the Gods of Men and Beast Folk, led by Akatosh, praised and cherished their wards, the Mortal Races. 'We have suffered, and are diminished, for all time, but the mortal world we have made is glorious, filling our hearts and spirits with hope. Let us teach the Mortal Races to live well, to cherish beauty and honor, and to love one another as we love them.' Thus are the Gods of Men tender and patient, and thus are Men and Beast Folk great in heart for joy or suffering, and ambitious for greater wisdom and a better world.

"Now when the Daedra Lords heard Shezarr, they mocked him, and the other Aedra. 'Cut parts of ourselves off? And lose them? Forever? That's stupid! You'll be sorry! We are far smarter than you, for we will create a new world out of ourselves, but we will not cut it off, or let it mock us, but we will make this world within ourselves, forever ours, and under our complete control.'

"So the Daedra Lords created the Daedric Realms, and all the ranks of Lesser Daedra, great and small. And, for the most part, the Daedra Lords were well pleased with this arrangement, for they always had worshippers and servants and playthings close to hand. But, at the same time, they sometimes looked with envy upon the Mortal Realms, for though mortals were foul and feeble and contemptible, their passions and ambitions were also far more surprising and entertaining than the antics of the Lesser Daedra. Thus do the Daedra Lords court and seduce certain amusing specimens of the Mortal Races, especially the passionate and powerful. It gives the Daedra Lords special pleasure to steal away from Shezarr and the Aedra the greatest and most ambitious mortals. 'Not only are you fools to mutilate yourselves,' gloat the Daedra Lords, 'But you cannot even keep the best pieces, which prefer the glory and power of the Daedra Lords to the feeble vulgarity of the mush-minded Aedra.'"

 

Altmeri "The Heart of the World"

"Anu encompassed, and encompasses, all things. So that he might know himself he created Anuiel, his soul and the soul of all things. Anuiel, as all souls, was given to self-reflection, and for this he needed to differentiate between his forms, attributes, and intellects. Thus was born Sithis, who was the sum of all the limitations Anuiel would utilize to ponder himself. Anuiel, who was the soul of all things, therefore became many things, and this interplay was and is the Aurbis.

"At first the Aurbis was turbulent and confusing, as Anuiel's ruminations went on without design. Aspects of the Aurbis then asked for a schedule to follow or procedures whereby they might enjoy themselves a little longer outside of perfect knowledge. So that he might know himself this way, too, Anu created Auriel, the soul of his soul. Auriel bled through the Aurbis as a new force, called time. With time, various aspects of the Aurbis began to understand their natures and limitations. They took names, like Magnus or Mara or Xen. One of these, Lorkhan, was more of a limit than a nature, so he could never last long anywhere.

"As he entered every aspect of Anuiel, Lorkhan would plant an idea that was almost wholly based on limitation. He outlined a plan to create a soul for the Aurbis, a place where the aspects of aspects might even be allowed to self-reflect. He gained many followers; even Auriel, when told he would become the king of the new world, agreed to help Lorkhan. So they created the Mundus, where their own aspects might live, and became the et'Ada.

"But this was a trick. As Lorkhan knew, this world contained more limitations than not and was therefore hardly a thing of Anu at all. Mundus was the House of Sithis. As their aspects began to die off, many of the et'Ada vanished completely. Some escaped, like Magnus, and that is why there are no limitations to magic. Others, like Y'ffre, transformed themselves into the Ehlnofey, the Earthbones, so that the whole world might not die. Some had to marry and make children just to last. Each generation was weaker than the last, and soon there were Aldmer. Darkness caved in. Lorkhan made armies out of the weakest souls and named them Men, and they brought Sithis into every quarter.

"Auriel pleaded with Anu to take them back, but he had already filled their places with something else. But his soul was gentler and granted Auriel his Bow and Shield, so that he might save the Aldmer from the hordes of Men. Some had already fallen, like the Chimer, who listened to tainted et'Ada, and others, like the Bosmer, had soiled Time's line by taking Mannish wives.

"Auriel could not save Altmora, the Elder Wood, and it was lost to Men. They were chased south and east to Old Ehlnofey, and Lorkhan was close behind. He shattered that land into many. Finally Trinimac, Auriel's greatest knight, knocked Lorkhan down in front of his army and reached in with more than hands to take his Heart. He was undone. The Men dragged Lorkhan's body away and swore blood vengeance on the heirs of Auriel for all time.

"But when Trinimac and Auriel tried to destroy the Heart of Lorkhan it laughed at them. It said, "This Heart is the heart of the world, for one was made to satisfy the other." So Auriel fastened the thing to an arrow and let it fly long into the sea, where no aspect of the new world may ever find it."

Five Songs of King Wulfharth

Author: 
Anonymous

The Five Songs of
King Wulfharth

 

Shor's Tongue

The first song of King Wulfharth is ancient, circa 1E500. After the defeat of the Alessian army at Glenumbria Moors, where King Hoag Merkiller was slain, Wulfharth of Atmora was elected by the Pact of Chieftains. His thu'um was so powerful that he could not verbally swear into the office, and scribes were used to draw up his oaths. Immediately thereafter the scribes wrote down the first new law of his reign: a fiery reinstatement of the traditional Nordic pantheon. The Edicts were outlawed, their priests put to the stake, and their halls set ablaze. The shadow of King Borgas had ended for a span. For his zealotry, King Wulfharth was called Shor's Tongue, and Ysmir, Dragon of the North.

 

Kyne's Son

The second song of King Wulfharth glorifies his deeds in the eyes of the Old Gods. He fights the eastern Orcs and shouts their chief into Hell. He rebuilds the 418th step of High Hrothgar, which had been damaged by a dragon. When he swallowed a thundercloud to keep his army from catching cold, the Nords called him the Breath of Kyne.

 

Old Knocker

The third song of King Wulfharth tells of his death. Orkey, an enemy god, had always tried to ruin the Nords, even in Atmora where he stole their years away. Seeing the strength of King Wulfharth, Orkey summoned the ghost of Alduin Time-Eater again. Nearly every Nord was eaten down to six years old. Boy Wulfharth pleaded to Shor, the dead Chieftain of the Gods, to help his people. Shor's own ghost then fought the Time-Eater on the spirit plane, as he did at the beginning of time, and he won, and Orkey's folk, the Orcs, were ruined. As Boy Wulfharth watched the battle in the sky he learned a new thu'um, What Happens When You Shake the Dragon Just So. He used this new magic to change his people back to normal. In his haste to save so many, though, he shook too many years out on himself. He grew older than the Greybeards, and died. The flames of his pyre were said to have reached the hearth of Kyne itself.

 

The Ash King

The fourth song of King Wulfharth tells of his rebirth. The Dwarves and Devils of the eastern kingdoms had started to fight again, and the Nords hoped they might reclaim their ancient holdings there because of it. They planned an attack, but then gave up, knowing that they had no strong King to lead them. Then in walked the Devil of Dagoth, who swore he came in peace. Moreover, he told the Nords a wondrous thing: he knew where the Heart of Shor was! Long ago the Chief of the Gods had been killed by Elven giants, and they ripped out Shor's Heart and used it as a standard to strike fear into the Nords. This worked until Ysgramor Shouted Some Sense and the Nords fought back again. Knowing that they were going to lose eventually, the Elven giants hid the Heart of Shor so that the Nords might never have their God back. But here was the Devil of Dagoth with good news! The Dwarves and Devils of the eastern kingdom had his Heart, and this was the reason for their recent unrest. The Nords asked the Devil of Dagoth why he might betray his countrymer so, and he said that the Devils have betrayed each other since the beginning of time, and this was so, and so the Nords believed him. The Tongues sung Shor's ghost into the world again. Shor gathered an army as he did of old, and then he sucked in the long-strewn ashes of King Wulfharth and remade him, for he needed a good general. But the Devil of Dagoth petitioned to be that general, too, and he pointed out his role as the blessed harbinger of this holy war. So Shor had two generals, the Ash King and the Devil of Dagoth, and he marched on the eastern kingdoms with all the sons of Skyrim.

 

Red Mountain

The fifth song of King Wulfharth is sad. The survivors of the disaster came back under a red sky. That year is called Sun's Death. The Devil of Dagoth had tricked the Nords, for the Heart of Shor was not in the eastern kingdoms, and had never been there at all. As soon as Shor's army had got to Red Mountain, all the Devils and Dwarves fell upon them. Their sorcerers lifted the mountain and threw it onto Shor, trapping him underneath Red Mountain until the end of time. They slaughtered the sons of Skyrim, but not before King Wulfharth killed King Dumalacath the Dwarf-Orc, and doomed his people. Then Vehk the Devil blasted the Ash King into Hell and it was over. Later, Kyne lifted the ashes of the ashes of Ysmir into the sky, saving him from Hell and showing her sons the color of blood when it is brought by betrayal. And the Nords will never trust another Devil again.
 

 

The Secret Song of
Wulfharth Ash-King

 

The Truth at Red Mountain

The Heart of Shor was in Resdayn, as Dagoth-Ur had promised. As Shor's army approached the westernmost bank of the Inner Sea, they stared across at Red Mountain, where the Dwemeri armies had gathered. News from the scouts reported that the Chimeri forces had just left Narsis, and that they were taking their time joining their cousins against the Nords. Dagoth-Ur said that the Tribunal had betrayed their King's trust, that they sent Dagoth-Ur to Lorkhan (for that is what they called Shor in Resdayn) so that the god might wreak vengeance on the Dwarves for their hubris; that Nerevar's peace with the Dwemer would be the ruin of the Velothi way. This was the reason for the slow muster, Dagoth-Ur said.

 

The Armies Grow

And Lorkhan (for that is what they called Shor in Resdayn) said: "I do not wreak vengeance on the Dwarves for the reasons that the Tribunal might believe I do. Nevertheless, it is true that they will die by my hand, and any whoever should side with them. This Nerevar is the son of Boethiah, one of the strongest Padomaics. He is a hero to his people despite his Tribunal, and he shall muster enough that this battle will be harder going still. We will need more than what we have." And so Dagoth-Ur, who wanted the Dwarves as dead as the Tribunal did, went to Kogoran and summoned his House chap'thil, his nix-hounds, his wizards, archers, his stolen men of brass. And the Ash King, Wulfharth, hoary Ysmir, went and made peace with the Orcs in spite of his Nordic blood, and they brought many warriors but no wizards at all. Many Nords could not bring themselves to ally with their traditional enemies, even in the face of Red Mountain. They were close to desertion. Then Wulfharth said: "Don't you see where you really are? Don't you know who Shor really is? Don't you know what this war is?" And they looked from the King to the God to the Devils and Orcs, and some knew, really knew, and they are the ones that stayed.

 

The Doom Drum

Nerevar carried Keening, a dagger made of the sound of the shadow of the moons. His champions were Dumac Dwarfking, who carried a hammer of divine mass, and Alandro Sul, who was the immortal son of Azura and wore the Wraith Mail. They met Lorkhan at the last battle of Red Mountain. Lorkhan had his Heart again, but he had long been from it, and he needed time. Wulfharth met Sul but could not strike him, and he fell from grievous wounds, but not before shouting Sul blind. Dagoth-Ur met Dumac and slew him, but not before Sunder struck his lord's Heart. Nerevar turned away from Lorkhan and struck down Dagoth-Ur in rage, but he took a mortal wound from Lorkhan in turn. But Nerevar feigned the death that was coming early and so struck Lorkhan with surprise on his side. The Heart had been made solid by Sunder's tuning blow and Keening could now cut it out. And it was cut out and Lorkhan was defeated and the whole ordeal was thought over.

Words of Clan Mother Ahnissi to her Favored Daughter

Author: 
Anonymous

Ahnissi tells you. You are no longer a mewing kitten and you have learned to keep secrets from Ahnissi, and so Ahnissi tells you.

In the beginning there were two littermates, Ahnurr and Fadomai. After many phases, Fadomai said to Ahnurr, "Let us wed and make children to share our happiness."

And they gave birth to Alkosh, the First Cat. And Ahnurr said, "Alkosh, we give you Time, for what is as fast or as slow as a cat?"

And they gave birth to Khenarthi, the Winds. "Khenarthi, to you we give the sky, for what can fly higher than the wind?"

And they gave birth to Magrus, the Cat's Eye. "Magrus, to you we give the sun, for what is brighter than the eye of a cat?"

And they gave birth to Mara, the Mother Cat. "Mara, you are love, for what is more loving than a mother?"

And they gave birth to S'rendarr, the Runt. "S'rendarr, we give you mercy, for how does a runt survive, except by mercy?"

And many phases passed and Ahnurr and Fadomai were happy.

And Ahnurr said, "We should have more children to share our happiness." And Fadomai agreed. And she gave birth to Hermorah. And she gave birth to Hircine. And she gave birth to Merrunz and Mafala and Sangiin and Sheggorath and many others.

And Fadomai said:

 "Hermorah, you are the Tides, for who can say whether the moons predict the tides or the tides predict the moons?"

"Hircine, you are the Hungry Cat, for what hunts better than a cat with an empty belly?"

"Merrunz, you are the Ja'Khajiit, for what is more destructive than an kitten?"

"Mafala, you are the Clan Mother, for what is more secretive than the ways of the Clan Mothers?"

"Sangiin, you are the Blood Cat, for who can control the urges of blood?"

"Sheggorath, you are the Skooma Cat, for what is crazier than a cat on skooma?"

And Ahnurr said, "Two litters is enough, for too many children will steal our happiness."

But Khenarthi went to Fadomai and said, "Fadomai-mother, Khenarthi grows lonely so high above the world where not even my brother Alkosh can fly." Fadomai took pity on her and tricked Ahnurr to make her pregnant again.

And Fadomai gave birth to the Moons and their Motions. And she gave birth to Nirni, the majestic sands and lush forests. And she gave birth to Azurah, the dusk and the dawn.

And from the beginning, Nirni and Azurah fought for their mother's favor.

Ahnurr caught Fadomai while she was still birthing, and he was angry. Ahnurr struck Fadomai and she fled to birth the last of her litter far away in the Great Darkness. Fadomai's children heard what had happened, and they all came to be with her and protect her from Ahnurr's anger.

And Fadomai gave birth to Lorkhaj, the last of her litter, in the Great Darkness. And the Heart of Lorkhaj was filled with the Great Darkness. And when he was born, the Great Darkness knew its name and it was Namiira.

And Fadomai knew her time was near. Fadomai said:

"Ja-Kha'jay, to you Fadomai gives the Lattice, for what is steadier than the phases of the moons? Your eternal motions will protect us from Ahnurr's anger." And the moons left to take their place in the heavens. And Ahnurr growled and shook the Great Darkness, but he could not cross the Lattice.

And Fadomai said:

"Nirni, to you Fadomai leaves her greatest gift. You will give birth to many people as Fadomai gave birth today." When Nirni saw that Azurah had nothing, Nirni left smiling.

And all Fadomai's children left except Azurah. And Fadomai said, "To you, my favored daughter, Fadomai leaves her greatest gift. To you Fadomai leaves her secrets." And Fadomai told her favored daughter three things.

And Fadomai said, "When Nirni is filled with her children, take one of them and change them. Make the fastest, cleverest, most beautiful people, and call them Khajiit."

And Fadomai said, "The Khajiit must be the best climbers, for if Masser and Secunda fail, they must climb Khenarthi's breath to set the moons back in their courses."

And Fadomai said, "The Khajiit must be the best deceivers, for they must always hide their nature from the children of Ahnurr."

And Fadomai said, "The Khajiit must be the best survivors, for Nirni will be jealous, and she will make the sands harsh and the forests unforgiving, and the Khajiit will always be hungry and at war with Nirni."

And with these words, Fadomai died.

After many phases, Nirni came to Lorkhaj and said, "Lorkhaj, Fadomai told me to give birth to many children, but there is no place for them."

And Lorkhaj said, "Lorkhaj makes a place for children and Lorkhaj puts you there so you can give birth." But the Heart of Lorkhaj was filled with the Great Darkness, and Lorkhaj tricked his siblings so that they were forced into this new place with Nirni. And many of Fadomai's children escaped and became the stars. And many of Fadomai's children died to make Nirni's path stable. And the survivors stayed and punished Lorkhaj.
 
The children of Fadomai tore out the Heart of Lorkhaj and hid it deep within Nirni. And they said, "We curse you, noisy Lorkhaj, to walk Nirni for many phases."

But Nirni soon forgave Lorkhaj for Nirni could make children. And she filled herself with children, but cried because her favorite children, the forest people, did not know their shape.

And Azurah came to her and said, "Poor Nirni, stop your tears. Azurah makes for you a gift of a new people." Nirni stopped weeping, and Azurah spoke the First Secret to the Moons and they parted and let Azurah pass. And Azurah took some forest people who were torn between man and beast, and she placed them in the best deserts and forests on Nirni. And Azurah in her wisdom made them of many shapes, one for every purpose. And Azurah named them Khajiit and told them her Second Secret and taught them the value of secrets. And Azurah bound the new Khajiit to the Lunar Lattice, as is proper for Nirni's secret defenders. Then Azurah spoke the Third Secret, and the Moons shone down on the marshes and their light became sugar.

But Y'ffer heard the First Secret and snuck in behind Azurah. And Y'ffer could not appreciate secrets, and he told Nirni of Azurah's trick. So Nirni made the deserts hot and the sands biting. And Nirni made the forests wet and filled with poisons. And Nirni thanked Y'ffer and let him change the forest people also. And Y'ffer did not have Azurah's subtle wisdom, so Y'ffer made the forest people Elves always and never beasts.  And Y'ffer named them Bosmer. And from that moment they were no longer in the same litter as the Khajiit.

And because Y'ffer had no appreciation for secrets, he shouted the First Secret across all the heavens with his last breath so that all of Fadomai's children could cross the Lattice. But Azurah, in her wisdom, closed the ears of angry Ahnurr and noisy Lorkhaj so they alone did not hear the word.

The Lunar Lorkhan

Author: 
Fal Droon

I will not go into the varying accounts of what happened at Adamantine Tower, nor will I relate the War of Manifest Metaphors that rendered those stories unable to support most qualities of what is commonly known as "narrative." We all have our favorite Lorkhan story and our favorite Lorkhan motivation for the creation of Nirn and our favorite story of what happened to His Heart. But the Theory of the Lunar Lorkhan is of special note.

In short, the Moons were and are the two halves of Lorkhan's 'flesh-divinity'. Like the rest of the Gods, Lorkhan was a plane(t) that participated in the Great Construction... except where the Eight lent portions of their heavenly bodies to create the mortal plane(t), Lorkhan's was cracked asunder and his divine spark fell to Nirn as a shooting star "to impregnate it with the measure of its existence and a reasonable amount of selfishness."

Masser and Secunda therefore are the personifications of the dichotomy-- the "Cloven Duality," according to Artaeum-- that Lorkhan legends often rail against: ideas of the anima/animus, good/evil, being/nothingness, the poetry of the body, throat, and moan/silence-as-the- abortive, and so on -- set in the night sky as Lorkhan's constant reminder to his mortal issue of their duty.

Followers of this theory hold that all other "Heart Stories" are mythical degradations of the true origin of the moons (and it needn't be said that they observe the "hollow crescent theory" as well).

Spirit of Nirn

Author: 
Anonymous

Lorkhan is the Spirit of Nirn, the god of all mortals. This does not mean that all mortals necessarily like him or even know him. Most elves hate him, thinking creation as the act which sundered them from the spirit realm. Most humans rever him, or aspects of him as the herald of existence. The creation of the Mortal Plane, the Mundus, Nirn, is a source of mental anguish to all living things; all souls know deep down they came originally from somewhere else, that Nirn is a cruel and crusial step to what comes next. What is this next? Some which to return to the original state, the spirit realm, and that Lorkhan is the Demon that hinders their way; to them Nirn is a prison, and illustion of escape. Others think that Lorkahn created the world as the testing ground for transcendence; to them the spirit realm was alreayd a prison, that true escape is now finally possible. 

Shor son of Shor

Author: 
Michael Kirkbride

"And the awful fighting ended again.

"Kyne's shout brought our tribe back to the mountaintop of Hrothgar, and even our recent dead rode in on the wind of her breathing, for there had been no time to fashion a proper retreat. Their corpses fell among us as we landed and we looked on them in confusion, shaken as we were by this latest battle in the war of twilight. The chieftains of the other tribes still held their grudge against our own, Shor son of Shor; more, they had united finally to destroy us and used skin-magic to trick us into disarray.

"Shor was disgusted with the defeat, and disgusted more when reminded by Jhunal that our withdrawal had been wise, for we were outnumbered eight to one. Shor took on the form of his Totem then, which he used to better shape his displeasure, rather than to shout it aloud and risk more storm-death. His shield thanes, the brothers Stuhn and Tsun, bowed their heads, collecting the spears and swords and wine-knives Shor threw about the broken pillars of the easternmost sky-temple. The rest of us looked away and to our own, not even to acknowledge the thunderclap that signaled our Queen's arrival, who stepped in from the tunnel of her own breath last.

"Kyne had taken the head of Magnar, the jarl that betrayed the weakness of our spear-lines and fled the field. Shor shook his scaled mane. "That isn't Magnar," he said, "Magnar, I fear, fell at sunrise and became replaced by mirrors. The other chieftains are using our forms to lead us astray."

"And then Shor walked away from his War-Wife to enter the cave that led to the Underworld. He needed to take counsel with his father yet again. "Our chieftain loses heart," Dibella said, Bed-Wife of Shor, hefting another body onto the corpse pile some of us were making, "And so goes to the speak to one that has none anymore. Mirrors, indeed, and in that I see no logic."

"Tsun took her by the hair, for he was angered by her words and heavy with lust. He was a berserker despite his high station, and love followed battle to his kind. "You weren't made for that kind of thinking," Stuhn said, dragging Dibella towards a whaleskin tent, "Jhunal was. And no one should be speaking to him now." Tsun eyed the Clever Man who had heard him. "Logic is dangerous in these days, in this place. To live in Skyrim is to change your mind ten times a day lest it freeze to death. And we can have none of that now."

"Kyne could have stopped all of this but did nothing but stare at the crowd of Nords around her. Stuhn and Tsun were shifting and it was still uncouth to prevent this kind of neighboring. She looked on Jhunal and did not know if he should be spoken to or not. Rules were changing. Even her handmaiden was gone, and that lack of attendance was a transgression, but Kyne knew Mara was no doubt making treaties with one of the other chieftains, and the Pact still allowed for Tear-Wives to do that. After her husband Shor had forgotten to kiss her, a tradition among the War-Married when they returned from the field together, Kyne kept her storms to herself and knew there would be no true understanding until the twilight was lifted.

"Shor breathed the lamplights of the Underworld to life with small whispers of fire. The dark did not frighten him-- he had been born in a cave much like this-- but nevertheless it added to the mounting disgust in his spirit. Ever since the Moot at the House of We, where the chieftains of the other tribes had accused him of trespass and cattle-theft and foul-mouthery, he knew it would come to a war we could not win. Any of those words were enough for the treason-mark, and traitors were only met with banishment, disfigurement, or half-death. He had taken the first with pride, roaring a chieftain's gobletman into dust to underscore his willingness to leave, knowing we would follow. He had taken the second by drawing a circle on the House's adamantine floor with his tailmouth-tusk which broke with a keening sound, showing the other chieftains that it would all come around again. And he took the third by vomiting his own heart into the circle like a hammerclap, guarding his wraith in the manner of his father and roaring at the other tribes, "Again we fight for our petty placements in this House, in the Around Us, and all it will amount to is a helix of ghosts like mine now spit into the world below where we fight again! I can already feel the war below us starting, and yet you have not yet thrown your first spears even here!" We took our leave of the House and would never reconvene again in this age.

"The Moot looked to the tribe of Ald son of Ald but he would break no oath of the Pact, saying "Shor has paid ransom now three times for the the sins we accused him of, and by that we will hold him as dead and shake not our spears against him or his kin. Of the below he speaks, he is confused by it, for under us is only a prologue, and under that still is only a scribe that hasn't written anything yet. Shor as always forgets the above, and condemns himself and any other who would believe him into this cycle." Ald's shield thane Trinimac shook his head at this, for he was akin to Tsun and did not care much for logic-talk as much as he did only for his own standing. He told his chieftain that these words had been said before and Ald only sighed and said, "Yes, and always they will be ignored. As for the war you crave, bold Trinimac, and all of you assembled, do not worry. A spear will be thrown into this soon, from Shor's own tribe, and the House of We will be allowed our vengeance."

"Shor found the alcove at the core of the world and spoke to his dead father. He said a prayer to remove any trickery of mirrors and the ghost of Shor father of Shor appeared, saying "Ald and the others have paid time and again for the the sins we accused them of, and by that you should hold them as dead and shake not the spears of your tribe against any of their kind again. Of the above he speaks, Ald is confused by it, for above us is only an ending, and above that still is only a scribe that hasn't written anything yet. Ald as always forgets the ground below him, and condemns himself and any other who would believe him into this cycle." But Shor shook his head at this, for he was akin to Ald and did not care much for logic-talk as much as he did only for his own standing. He told his father that these words had been said before and Shor only sighed and said, "Yes, and always they will be ignored. As for the counsel you crave, bold son, and in spite of all your other fathers here with me, that you create every time you spit out your doom, do not worry. You have again beat the drum of war, and perhaps this time you will win." Shor son of Shor returned then to us on the mountaintop.

"He didn't need to explain what he had learned, for we had been there with him. Trinimac left Dibella in his tent as we assembled, and he had not touched her, frozen in the manner of the Nords when we are unsure of our true place, and asked his brother to rearm him. Stuhn was confused for a moment, thinking this an odd shift, but Mara was returned and had made great headway into treaty with the other tribes, telling him that such Totems here in the twilight could now be trusted. Our Queen merely nodded to her War-Husband and shouted us back to the fields of our enemies, towards a weakened spot among their spear-lines that Magnar our scout would light for us.

"And the awful fighting began again."

Michael Kirkbride's Posts

Author: 
Michael Kirkbride

Vehkship: in character fragment:

Belief-engines, properly called the “Auxiliary Semi-Shockpoint Nilgularity”, provide energy for short dream-sleeve jumps in case a Vehkship’s main ego is damaged, allowing the C0DA Paravant to potentially get to the safety of a voidyard orbital.

By creating the equivalent of an Nu-class Mnemolic, shrinking it instantaneously via a creatia tesseract array, and then projecting the resulting moth-talk well to a nil-point just outside the ego’s hull, an ASSN can slingshot the Paravant into era-streams without the needed energies of nearby aetheric bodies or shockpoint application.

The ASSN is strictly Last Ditch technology, however. It’s often deemed as too dangerous for its own good, because it works on the rarified principles of Phynaster’s Inversion, a set of mathematics that doesn’t exist in our own dimension. Vehkships have vanished in nil-space trying to make an ASSN jump—indeed, the celestial irregularity known as the M4bV Legerity, in which the C0DA Oblivion Vanquisher appears and implodes in perpetuity, is the belief system’s most famous cautionary tale.

What appears to be an Altmeri commentary on Talos:

To kill Man is to reach Heaven, from where we came before the Doom Drum's iniquity. When we accomplish this, we can escape the mockery and long shame of the Material Prison.

To achieve this goal, we must:

1) Erase the Upstart Talos from the mythic. His presence fortifies the Wheel of the Convention, and binds our souls to this plane.

2) Remove Man not just from the world, but from the Pattern of Possibility, so that the very idea of them can be forgotten and thereby never again repeated.

3) With Talos and the Sons of Talos removed, the Dragon will become ours to unbind. The world of mortals will be over. The Dragon will uncoil his hold on the stagnancy of linear time and move as Free Serpent again, moving through the Aether without measure or burden, spilling time along the innumerable roads we once travelled. And with that we will regain the mantle of the imperishable spirit.

On the Redguards:

No, I was actually referring to The Black Panthers and their radicalism.

As some people know I'm not really a fan of the United Colors of Beneton approach to Tamrielicreation, which smacks of white guilt and offensery rather than some holistic form of beautiful inclusion. Thus, it's my fault that the Asian analogues got eaten. Oops. Looks like others are bringing 'em back, though. But I promise my choice had nothing to do with Yellow Peril, it had to do with co-opting "coolness of color" without thinking about it intelligently and compassionately.

(Hunkers down for the flame.)

That said, when I started writing Redguard I really thought about how unique the black people of Tamriel were: they came in and kicked ass and slaughtered the indigenes while doing so. They invaded. It was the first time I had encountered the idea of "black imperialism"...and it struck me big time, as something 1) new, 2) potentially dangerous if taken as commentary, and 3) potentially rad if taken as commentary.

Who knows. AVault did say it had a story worthy of being on stage, and Michael Mack (Cyrus) once thanked me for giving him words that "Black folks don't get to say" (referring to Cyrus' speech and the reversal of Son to the Father)... which broke my heart and made me puff my chest all at the same time.

Which is a long way of saying: panther-love.

Numidium's siege of Alinor:

It's not the Brass God that wrecks everything so much as it is all the plane(t)s and timelines that orbit it, singing world-refusals.

The Surrender of Alinor happened in one hour, but Numidium's siege lasted from the Mythic Era until long into the Fifth. Some Mirror Logicians of the Altmer fight it still in chrysalis shells that phase in and out of Tamrielic Prime, and their brethren know nothing of their purpose unless they stare too long and break their own possipoints.

Monotheism in Tamriel:

The Skaal are animistic, not monotheistic. Huge difference there.

As for the lists of cultural pantheons, they are not exhaustive - Dagon, it seems, plays a larger role in Nordic myths than the author (me) of Varieties of Faith was aware of.

The Alessian Order was the most successful attempt at monotheism in Tamrielic history-- and even they knew better than refute other religions in their entirety, only co-opt and lessen them.

The Dwemer are special in their views. If one could misinterpret the name of their religion (they were said to be 'pious'), one might name it negalithic refusatronic world-navel-gazinism.

Historically, the magical nature Nirn frowns on monotheism. With a hammer this big. That kind of Maruhkati-talk gets you erased.

Mythic relationships:

As far as the Anuad:

Nirn (Female/Land/Freedom catalyst for birth-death of enantiomorph)/ Anu-Padomay (enantiomorph with requisite betrayal)/ ?* (Witnessing Shield-thane who goes blind or is maimed and thus solidifies the wave-form; blind/maimed = = final decision)

*Seek and you shall find. I hid it.

Bonus:

King Hrol (seeker/Healer of Kingdom), "from the lands beyond lost Twil". Twil as Twilight. Grey Maybe. Aurbis. His knights numbered "eighteen less one," the number of the Hurling Disk.

SPACE GODS BEGAT REMAN! NEWS AT ZERO-SUM, PACIFIC STANDARD GRADIENT!

On the plausibility of Mankar Camoran's claims:

Also in all fairness, there's enough evidence to support the Mankar's claims that I was happy that it went in. The idea really flips the idea of Tamriel on its head.

Imagine the Oblivion realm of Attribution's Share, for example, with eight powerful daedra (one of which is Boethiah) wielding divine power over their realm, and all their subjects bound to the whims of that power; now imagine it under an ur-theology and creation myth(s) as complicated as anything on Tamriel, where the myriad mortals of Nirn were, to the denizens of the Eight Divines of Attribution's Share, in fact, "daedra".

This realm would be surrounded by the Void, just like Tamriel, in turn surrounded by Aetherius, and who's to say that the big hole known as the Sun doesn't hit their shores, as well?

Lorkhan the Padomaic could be exactly what the Mankar says he is: the dead Lord of a lost daedric realm whose "gods" are powerful Liars.

On the different time-dragons:

Don't forget that gods can be shaped by the mythopoeic forces of the mantlers-- so Tosh Raka could be an Akaviri avatar of Akatosh with a grudge against his mirror-brother in Cyrodiil.

Just like Akatosh-as-we-usually-know-him could time-scheme against his mirror-brother of the Nords, Alduin, to keep the present kalpa-- perhaps his favorite-- from being eaten.

Notice all the coulds.

On Nerevar's face being the Indoril helm:

The Indoril masks were official, and they each depicted his true visage. There was also a special Daedric helmet version in the Morrowind Art Book, but its look depicted his more terrible aspect as Hortator and Padomaic champion.

I may say lots of things, but Lord Indoril Nerevar the Hortator was my beloved from the get go during my tenure as MW's Art Director.

Edit: to Lorus, that's his bonewalker version, lost to the annals of most Tribune histories. Nerevar, while betrayed or not, was still dear to ALMSIVI after death.

On the "most powerful" being:

Talos.

The HoonDing.

Trinimac.

Vivec.

Leki.

Reman.

Auri-El.

Wulfharth.

Morihaus.

Pelinal.

That's my list, and pretty much in that order. Though Vivec did kill Tiber Septim once...but I mentioned Talos, not the Emperor.

Another Altmeri in-character snippet:

"Or the number could be more Lorkhanic nonsense; that is, convenient for Man.

"The Ysmir line is dead and so is His stranglehold on the mythic.

"A single Wheel? More like a Telescope that stretches all the way back to the Eye of the Anui-El, with Padomaics innumerable along its infinite walls.

"We're coming for you in every one of your quarters, Sons of Talos. None shall survive."

"The Prophet of Landfall," a birthday gift for Kurt Kuhlmann:

He has come down from the mountains, the chitin of his belly segments freshly painted in Faith. The suns shine overhead, each uttering his name in their way. The barrens before him distort in the blur of their heat as he climbs the last hill, but his vision is clear. It always has been. His fifth and second arms encircle his staff as his mandibles click out a small prayer. Beyond the barrens lay the Crescent of the Eighty and One Thrones, and all the villages that hang from it like a jeweled belt. They do not know it yet, those millions that work, rule, and commit their countless sins out there in the cradle of all written history, but he will save them. In ones and twos, then in droves, and then their own priests and their own kings will throw down their false idols and take up the New Faith. He would permit himself some pride if that emotion occurred to him; instead, he tests his locust wings on the wind, permitting himself to glide into the first steps of Salvation.

Description of an Altmer ship:

Made of crystal and solidified sunlight, with wings though they do not fly, and prows that elongate into swirling Sun-Birds, and gem-encrusted mini-trebuchets fit for sailing which fire pure aetheric fire, and banners, banners, banners, listing their ancestors all the way back to the Dawn.

This is Old Mary at Water.

On the Mnemoli:

Mnemolic magic is related to the "Star Orphans", gods and heroes and demons that live between creations, which can include those reality-bending burps known as Dragon Breaks. Think of them as the all-stars between kalpas, if that helps. (That probably doesn't help at all, really.)

What's up with the Blue Star itself? That's a good little hidden bit that I don't want to ruin. Someone go find it.

On Vivec and Morrowind:

I can safely say that Vivec is the most realized character in videogame fiction. Period.

If a hermaphroditic, bug-armored, bipolar god-king existing in multiple universes who has his very own bible with *actual* magic strewn throughout it is your idea of a cliche, then I really would like to live in your world. It sounds fun and new.

But, wait, then I'd have to inexplicably make snarky and insulting comments in a forum where creators often tread. And that would quickly make me boorish and prone to cliched Angry Youngster Angst. That's the interwebs for you and good luck with it.

I can also say that Morrowind is the finest novel written in videogame fiction. A 40 hour narrative whose main character is only ever referenced is almost Nabokovian in aspiration, and prophecies whose truth is determined only by the player is akin to Borges if he only had been born with a USB port in the back of his beloved neck.

There is a fine line between celebrated tradition tuned to masterstrokes by its crafters and cliche'd demons underneath volcanos. Morrowind is the former, Selbeth, and nowhere near the latter. Except, again, when wrapped 'round electric peanuts tossed from the back row with bright'n'shiny underscores for effect.

On Ruma Camoran:

Ruma gave birth to herself, and her father was the father. She also gave birth to her brother, but he is not her son.

Story behind Alandro-Sul (09/19/06):

Hey now, I even gave him a fair shake at the Trial, so you know I'm down.

There were nice plans for Sul that never made it in the game, like the "Thousand Ringlets of Alandro Sul," where his mind was blasted into his chainmail headpiece by either A) madness or B) Tribunal-Gun. Then the ashlanders got hold of it and Sul could possess their minds when they wore it, making them see what he did, or thought he did. And then, of course, this thing got scattered and spread among the tribes, so that eventually ashlander tribesmer would all be wearing earrings made out of the chainmail ringlets, each one hearing the profane whisper of Truth.

That's where the name Sul-Matuul came from. Hardest of the hardcore.

Lorkhan and his avatars:

1. Wulfharth L
2. Hjalti O
3. Ysmir R
4. Talos K
5. Arctus H
6. Septim A
N

From Totemic Traditions in Atmoran Culture:

....the accounts of the origins of Men differ from culture to culture. Note how the somewhat dubious scholarship of the 3rd Edition Pocket Guide to the Empire asserted that Nedics were the progenitors to the Nords, having come to Tamriel from the cold and bitter wastes of the Atmoran continent sometime during the Merethic (Mythic) Era, flying in the face of previous studies. The most famous of these, of course, is Gwylim Press’ own “Frontier, Conquest, and Accomodation,” which portrays the Nedics as a Mannish race indigenous to Tamriel, extant and flourishing long before the arrival of Ysgramor’s ancestors. In any case, the truth of prehistoric Man is most likely lost in the god-time impossibilities of the Dawn, where no absolute answers will ever come on any subject at all.

Part of the fabled Numinatus!

[First shape] was untranslatable, which was good to us, but difficult (which was also good to us). Best descriptions came from the edges, kaleidocules dancing myriadetada to the song of Nil. They spoke of [first shape] in side-language, mad by having to speak at all, for word is meat...[text lost]... and [they] told us that if we did not hurry and make up neganyms for our whole language then they would remove the Remover, for that is what we wanted to call [first shape]. So we did that. We went to the [Giants] and brought them painted cows, for they love them and it is tradition, and what better way to destroy that concept than by issuing its [death] with one? From the [Giants] we learned wind, and in wind we learned vacuum, and in vacuum we found the Not Talk of Ooghama, shield-wife of the Debris, [who had] written everything on her that will ever be and we took all the spaces between the words and talked that way in secret. It was difficult to do that.

ONTOLOGICA CHIMERA (a homage to Jorge Luis Borges' Argumentum Ornithologicum. In essence, it is simply Borges' text rewritten with Morrowind terms.)

“I stood on the Deshaan, leaning on my balance pole, my stilts covered in the muck that runs in love to Necrom, and stared at the sky. There I saw a number of cliff-racers soar by in haphazard fashion, and yet I failed to be able to count them. Perhaps I was mudcrab-tired. Then, for some reason, I was reminded of the apocryphal teachings I learned at Temple about the Tower. Well, that’s not true, I knew the reason this memory returned to me there in my leaning, but I was afraid to realize it into words until now.

“If the ultimate tower were to really exist, then that means that the exact number of cliff-racers that flew by has been recorded by the stars that support it. If it did not exist, then their number will forever be forgotten, as I forgot it; rather, as I ignored the bother to count. Now let us say that I saw a number of cliff-racers that was more than three but less than ten. Since I do not recall how many there were, I did not see four or five or six or seven or eight or nine cliff-racers. Instead, I saw not-four, not-five, not-six, not-seven, not-eight, and not-nine cliff-racers. Since not-five can never be a true integer, what I saw was impossible. And since I know what I saw was possible—what is more common in Veloth than a flock of cliff-racers?—I knew my answer: not-five exists, therefore so does CHIM.”

On the nature of Pelinal (09/23/07):

Re: Pelinal, his closest mythical model would be Gilgamesh, with a dash of a T-800 thrown in, and a full-serving of brain-fracture slaughterhouse antinomial (Kill)3 functions stuck in his hand or head. We tend to forgive those heroes.

And thousands of years of Good Coming From Bad, and/or whitewash, ignorance, shame, his Song being read by the Knights merely as fancy rather than right record, etc, might explain the Order's reluctance to villify or apologize for him. Plus, no one wants to gets smothered in their sleep by moths.

That said, I sure would like to read the story of Alkosh whooping Pelinal's ass back to Cyrod when the Whitestrake's pogroms strayed too far into the Dragon-Cat's land.

On Pelinal, again (04/01/08):

Pelinal was and is an insane collective swarmfoam war-fractal from the future, you betcha.

Out of Atmora (07/10/08):

And for the last time (uh huh), Nedes != Atmorans. That's just shoddy scholarship from a bygone regime.

On hyperbole in lore (10/22/08):

"It's difficult to accuse someone of being wrong for asking the theoretical question "Is it possible, as is the case throughout this game, that some of the writings we find are exaggerated"?"

I prefer, "It is very possible, as is the case throughout this magical world, that some of the exaggerated claims made about some subjects pale in comparison to the Monkey Truth. ZOMGWTFGIANTFEATHEREDFLUTYRANTS."

On "Tam! RUGH!" (09/09/09):

In any case, it's the True name of the world.

Imagine an ape (Marukh) struggling to say "Tamriel" and you get "Tam! RUGH!"

On the Dunmer going to Solstheim after the destruction of Morrowind (12/06/09):

The largesse of the Nords towards their ancient enemies is one of my favorite ideas coming out of Red Year.

Clarifying the nature of CHIM (01/15/10):

2) M'Aiq, don't forget the hypnogogic part spun along the nature of Tamriel with an admixture of the love of parenthood that would follow. Not the "power"-- the cherishing.

3) To the close dreamers, don't forget the Amaranth. There *is* one step beyond CHIM, but you're right in that it is not godhood. It's the flowering of a statehood where the images you give birth to in your dream-- stolen (?) from first dreamer-- wakes up. Wails knowing free will. And begins to dream in the same way. Children of liberty without end, and then the music lives forever as a pirate radio tuned against the rules of Heaven and the vulgarities of Hell.

Yeah, like that, but, crap, it just shattered and now I need my morning coffee because I have to work.

Still, no wonder some called Him the Doom Drum.

The Sunbirds of Alinor (02/01/10):

They're not ships, they're actual birds.

Well, okay, really big birds made out of the sun.

On Cyrus (06/27/10):

The weirdest thing-- and this is no joke-- I inexplicably pulled out the PGE Thursday night to read it. FOR NO REASON. I got all nostalgic and went, Hmm, the reason Cyrus is so fun is that he actually inhabits this world as the common man with an uncommon profession, i.e. adventuring. He doesn't question the world's weirdness, as that notion would never occur to him. It's just his world and he works with it. And not in the Doctor Who fashion, where of course he works with it, no matter how crazy, because Doctor Who is a Chaotic Fun crazy junkie who actively seeks out such situations (and God bless him for it). Cyrus "just" lives in Tamriel and, while he can get confused, baffled, angry at, or one-upped by its magical nature, he's not adventuring to test those boundaries or, hell, even find them. Where's the money in that?

Yes, Cyrus' level-headedness is a useful cypher, but I was there when he was created, and his character wasn't consciously infused with that literary device in mind. (At least not towards the magical hijinx; he was definitely used that way for the political stuff.) So then I went, Hmm, all future stories told about Cyrus need to be careful not to use him solely for that utility, or risk him becoming a gimmick.

So, of course, the next thought was: "Screw that, what if Cyrus just fought everyone in Tamrielic history?" which completely ran contrary to all my analysis. Cuz it just works like that.

The Direnni Tower (07/11/10)

Start here:

"A recent archaelogical study [of Direnni Tower], using the latest techniques of divination and sorcery, has pushed the Tower's construction date back to around ME2500, making it by far the oldest known structure in Tamriel. Although it has been much modified and added on to over the years, its core is a smooth cylinder of shining metal; the Tower is believed to extend at least as far beneath the surface as is now visible above, although its deepest bowels have never been systematically explored."

Sounds like a scroll case. A big one, mind you, but maybe that's because a spaceship, too.

Writing the Elder Scrolls (08/27/10)

You misinterpret the meaning of what Elder Scrolls are in the colloquial Tamrielic. When taken in this context, to "write an Elder Scroll" is "to make history".

A deeper meaning is meant, too, but not very many laymen bother with that. Until a prophecy is fulfilled, the true contents of an Elder Scoll are malleable, hazy, uncertain. Only by the Hero's action does it become True. The Hero is literally the scribe of the next Elder Scroll, the one in which the prophecy has been fulfilled into a fixed point, negating its precursor.

Also, Martin mantled Akatosh and dragon-[censored] Dagon silly, so his outlook on time in quite unlike our own. In fact, he said those words during the dragon-[censored] fight and you only remembered them later, a comforting memory that the Jills mended back into your timeline.

Yes.

How does one eat the world? (01/18/11)

When you consider a place like Tamriel, sometimes it's best to take titles literally. Alduin is the World-Eater. It's not going to be "the end of all *life* as we know it," leaving a barren wasteland of Earthbone dirt... it's going to be the whole of Nirn inside his mighty gullet.

"None shall survive" has been a calling card for awhile, but that was only a hint to the more extensive "Nothing will survive."

Unless, of course, there's a loophole. Say, something like the someone called the Dovakhiin happening to show up..."born under uncertain stars to uncertain parents." (An aside for extra credit: what in the Aurbis makes the Prisoner such a powerful mythic figure?)

The Eight Limbs (and their Missing Ninth) have always, always made sure there was a loophole. Sometimes to their detriment, sure, but more often a hedged bet to ensure the survival of the current kalpa.

Then again:

Alduin's shadow was cast like carpetflame on east, west, south, and north...[he was] epoch eater. For as far as any man's eyes, only High Hrothgar remained above the churning coils of dragon stop.

And Alduin said, "Ho ha ho."

It's obviously happened before, so sabers sharp, and may your varliance shine bright.

Landfall and the Infernal City (01/25/11)

The Landfall != the associated events of The Infernal City.

Totally different thing. When Landfall happens, you guys will do a spit-take like Bail Organa did when the Death Star showed up above Alderaan.

Amaranth (02/16/11)

We haven't seen a fleshed-out alternative to CHIM to support something more preferable, but I promised a long while back to provide one. We'll see.

I will say that, CHIM or not, there is no evidence that either Talos nor Vehk achieved Amaranth. If they did, Tamriel would be in their rearview mirror. The Amaranth deserves its own topic, really. Its core concept is the most divisive among the mystics, in my opinion. 

A Yoku god (04/28/11)

N'awyadin-It - Yokudan God of Expression Alarm. Revered in word frequently among the funnier-masked castes.

Is Tall Papa Magnus? - nope (04/28/11)

Tall Papa as Magnus?

Syrsly?

Think raga. Then think of the various ways the Sun would affect the Weather/Eyeball/BodyClock/Agriculture/TheShineOfASingleDewdropBeforeAnImportantDuel.

Just how many gods would you have to govern acknowledge those?

The origin of Minotaurs (02/26/12)

Minotaurs are the issue of Alessia and Mor Breath-of-Kyne.

Spirit of Nirn

Author: 
Anonymous

Lorkhan is the Spirit of Nirn, the god of all mortals. This does not mean all mortals necessarily like him or even know him. Most Elves hate him, thinking creation as that act which sundered them from the spirit realm. Most Humans revere him, or aspects of him, as the herald of existence. The creation of the Mortal Plane, the Mundus, Nirn, is a source of mental anguish to all living things; all souls know deep down they came originally from somewhere else, and that Nirn is a cruel and crucial step to what comes next. What is this next? Some wish to return to the original state, the spirit realm, and that Lorkhan is the Demon that hinders their way; to them Nirn is a prison, an illusion to escape. Others think that Lorkhan created the world as the testing ground for transcendence; to them the spirit realm was already a prison, that true escape is now finally possible.

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