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Morrowind Bestiary

by Sinder Velvin

These are the creatures in The Elder Scrolls 3: Morrowind. Choose one.


Animals

Alit

Alit

The Alit is a tailless two-legged predator common to the grasslands and ash wastes of Vvardenfell. Built like its larger cousin and more dangerous cousin, the Kagouti, the Alit has a large head and protruding jaw, and when running on its short, stumpy legs, it looks like a big toothy mouth with feet.

Clam

Clam

Clams cannot be destroyed.

Cliff Racer

Cliff Racer

The long-tailed Cliff Racer is an aggressive, dangerous flying creature with a large vertical sail along its spine. Racer plumes from the native Bird-like Cliff Racer are used locally and throughout the Empire as decorations for garments and household goods.

Guar, Normal

Guar

The Guar is the dominant domesticated herd animal of Morrowind, useful as a pack animal and for its meat and hides.

Guar, Pack

Pack Guar

The Guar is the dominant domesticated herd animal of Morrowind, useful as a pack animal and for its meat and hides.

Guar, White

White Guar

The White Guar is involved in the Miscellaneous quest "Dreams of a White Guar".

Kagouti

Kagouti

The Kagouti is a large, aggressive, dangerous, short-tailed bipedal creature with huge tusks. Kagouti hide is made into leather and used in clothing and household goods.

Kwama, Egg

Kwama Egg

Kwama, Forager

Kwama Forager

The Kwama Forager scouts the surface of the land and natural underground passages, searching for suitable locations for new colonies, and hunting for prey. Foragers are aggressive but not very dangerous.

Kwama, Queen

Kwama Queen

The Kwama Queen is the huge, bloated Kwama that produces the nest's eggs. They are too large and fat to move, and all their needs are attended by Worker Kwama.

Kwama, Scrib

Scrib

The Scrib is a late larval form of the Kwama. Crushed Scribs produce a nutritious but sour-tasting gelatin with modest magical properties that the natives eat with gusto.

Kwama, Warrior

Kwama Warrior

The Kwama Warrior defends the Kwama colony's tunnels and chambers. Warriors are aggressive and dangerous.

Kwama, Worker

Kwama Worker

The Kwama Worker digs the colony's tunnels and chambers and tends the queen and the eggs. Workers are unaggressive, but not completely helpless.

Mudcrab

Mudcrab

The Mudcrab is a large, edible crab found in marine, coastal, and cavern environments. The Mudcrab is rarely aggressive, but tough and territorial, and groups of Mudcrabs may become a nuisance. Larger Mudcrab species, like the King Mudcrab and Mudcrab Titan, may be a threat to careless travelers.

Netch, Betty

Betty Netch

The Betty Netch is a large hovering beast, supported by internal sacks of magical vapors. The Betty Netch, the female of the species, is smaller than the male Bull Netch, but fiercely territorial. Cured netch skin, durable, flexible, and variously colored, is used throughout the Empire in garments, armor, weapons, household goods, and furnishings.

Netch, Bull

Netch, Bull

The Bull Netch is a huge beast that hovers in the air, supported by internal sacks of magical vapors. Cured netch skin, durable, flexible, and variously colored, is used throughout the Empire in garments, armor, weapons, household goods, and furnishings.

Nix-Hound

Nix-Hound

The Nix-Hound is a medium-sized, aggressive pack predator. The meat of the Nix-Hound is sweet and tender, and has modest magical properties.

Rat, Giant

Giant Rat

The Rat is a hardy, abundant hunter-scavenger, found on the land surface and in natural and excavated underground environments. Rat meat is tough and greasy, with an unpleasant odor and taste. Nonetheless, it is cheap, abundant, and nutritious, and palatable when cooked in a stew and masked by strong spices.

Silt Strider

Silt Strider

Silt Striders carry passengers and cargo between settlements on Vvardenfell. Fares depend on distance to be traveled. Silt Striders are giant Insects. A compartment for passengers and cargo is hollowed from the creature's shell; the driver directs the beast by directly manipulating exposed organs and tissues. Silt Striders travel between Ald'ruhn, Balmora, Seyda Neen, Suran, Gnisis, Molag Mar, Maar Gan, and North Landing near Vivec.

Slaughterfish, Normal

Slaughterfish

The Slaughterfish is an aggressive creature found both in open waters and subterranean pools. The meat of the Slaughterfish is meally and noisome, but dried Slaughterfish scales are said by locals to be 'a crunchy treat' when prepared in the native manner.

Slaughterfish, Small

Small Slaughterfish

The Slaughterfish is an aggressive creature found both in open waters and subterranean pools. The meat of the Slaughterfish is meally and noisome, but dried Slaughterfish scales are said by locals to be 'a crunchy treat' when prepared in the native manner.

Constructs

Centurion, Sphere, Normal

Centurion Sphere

The Centurion Sphere is an enchanted animated artifact of Dwemer creation. These aggressive and dangerous devices compress into a ball when inactive, and transform into a mobile warrior when aroused. Scrap metal collected from Dwemer artifacts is rare and precious, and prized both by collectors of antiquities and students of metals and enchantments.

Centurion, Spider

Centurion Spider

The Centurion Spider is an enchanted animated artifact of Dwemer creation. Constructed in the form of large metal Spiders, they are aggressive and dangerous. Scrap metal collected from Dwemer artifacts is rare and precious, and prized both by collectors of antiquities and students of metals and enchantments.

Centurion, Steam, Normal

Steam Centurion

The Steam Centurion is an enchanted animated artifact of Dwemer creation. Constructed in the form of an armored warrior, they are aggressive and dangerous. Scrap metal collected from Dwemer artifacts is rare and precious, and prized both by collectors of antiquities and students of metals and enchantments.

Daedra

Atronach, Flame

Flame Atronach

The Flame Atronach is a powerful Daedric summoning associated with elemental fire. Crystalline elemental fire compounds called fire salts may be salvaged from the remains of banished Fire Atronachs.

Atronach, Frost

Frost Atronach

The Frost Atronach is a powerful Daedric summoning associated with elemental frost. Crystalline elemental frost compounds called frost salts may be salvaged from the remains of banished Frost Atronachs.

Atronach, Storm

Storm Atronach

The Storm Atronach is a powerful Daedric summoning associated with elemental lightning. Crystalline elemental shock compounds called shock salts may be salvaged from the remains of banished Storm Atronachs.

Clannfear

Clannfear

The Clannfear is a fierce, green, lizardlike bipedal Daedric summoning. Daedra hearts have modest magical properties, and are prized by alchemists.

Daedroth

Daedroth

The Daedroth are the crocodile-headed Daedric minions of the Daedra Lord Molag Bal. Daedra hearts have modest magical properties, and are also available at reasonable prices and with considerably less excitement from alchemists.

Dremora

Dremora

The Dremora are a class of intelligent, powerful war spirits in the service of the Daedra Lord Mehrunes Dagon. Daedra hearts have modest magical properties.

Golden Saint

Golden Saint

These magical winged females are spawn of Sheogorath. Their hearts have modest magical properties.

Hunger

Hunger

The Hunger is one of the many voracious servants of the Daedra Lord Boethiah. Daedra hearts have modest magical properties.

Ogrim

Ogrim

Ogrim are massive, powerful, dimly intelligent servants of the Daedra Lord Malacath.

Scamp

Scamp

The Scamp is a weak, cowardly servant of Mehrunes Dagon. Scamps may be summoned by Conjurers, and their skin is sought by alchemists for its magical properties.

Winged Twilight

Winged Twilight

The Winged Twilight are the female-formed Daedric messengers of the Daedra Lord Azura. Daedra hearts have modest magical properties.

Monsters

Corprus, Ascended Sleeper

Ascended Sleeper

The Ascended Sleepers are distorted, half-human, half-beast creatures transformed by a mysterious force into powerful magical beings. Ascended Sleepers are highly intelligent, aggressive, and dangerous. Ascended Sleepers are associated in some way with the Devil Dagoth Ur.

Corprus, Ash, Ghoul

Ash Ghoul

The Ash Ghoul is a distorted, half-human, half-beast creature transformed by a mysterious force into a powerful magical being. Ash Ghouls are highly intelligent, aggressive, and dangerous. Ash Ghouls are associated in some way with the Devil Dagoth Ur.

Corprus, Ash Slave

Ash Slave

The Ash Slave is a humanoid creature transformed by a mysterious force into a deranged beast. These creatures are aggressive and dangerous. Ash Slaves are associated in some way with the Devil Dagoth Ur.

Corprus, Ash, Vampire

Ash Vampire

Ash Vampires are immortal magical beings of vast powers. Close kin and loyal lieutenants of the Devil Dagoth Ur, they partake of his supernatural vitality.

Corprus, Ash, Zombie

Ash Zombie

The Ash Zombie is a humanoid creature transformed by a mysterious force into a deranged beast. Though their skulls are apparently empty, these creatures are nonetheless intelligent, aggressive, and dangerous. Ash Zombies are associated in some way with the Devil Dagoth Ur.

Corprus, Dwarf

Yagrum Bagarn

Supposedly the last Dwarf alive, Yagrum Bagarn is a character involved in the game's main quest.

Corprus, Lame

Lame Corprus

The Lame Corprus is a deformed, deranged victim of corprus disease. Aggressive and dangerous, they carry corprus disease, a deadly disease profoundly affecting a victim's mind and body.

Corprus, Stalker

Corprus Stalker

Corprus Stalkers are the deformed, deranged victims of corprus disease. Aggressive and dangerous, they also carry corprus disease, a deadly disease profoundly affecting a victim's mind and body.

Dreugh, Water

Water Dreugh

Dreugh are ancient sea monsters, half-Human, half-Octopus in appearance. Dreugh are hunted for their hides, which are used for making armor, and Dreugh wax, a tough, waxy substance with modest magical properties, scraped from Dreugh shells.

Undead

Bonelord

Bonelord

The Bonelord is a revenant that protects the tombs of clan and kin. Bonemeal, the finely ground powder made from the bones of the Skeleton minions, has modest magical properties.

Bonewalker, Greater

Greater Bonewalker

Greater Bonewalkers defend the tombs of clan and kin. Greater Bonewalkers are aggressive and dangerous. Bonemeal is a finely ground powder with modest magical properties made from the bones of the Bonewalker.

Bonewalker, Normal

Bonewalker

Bonewalkers are among the distinctive ancestral revenants that guard Dunmer burial sites, and which may be summoned as spirit guardians. Among the Undead, they are less worrisome than their more powerful manifestation, the Greater Bonewalker.

Ghost, Ancestor

Ancestor Ghost

Ancestor Ghosts commonly defend the tombs of clan and kin, but may also be summoned and controlled by sorcerers. Ancestor ghosts are aggressive but not very dangerous -- IF you have an enchanted or silvered weapon, or deadly sorcery.

Spectre, Dwarven

Dwarvem Ghost

Dwarven Spectres are encountered in the ancient abandoned Dwemer ruins. They are aggressive and dangerous, but ectoplasm, a filmy residue that remains after the revenant spirit of a Dwemer has been banished from the mortal plane, is a rare, valuable substance with modest magical properties. Normal weapons do not harm them; only enchanted or silver weapons or deadly spells affect them.

Skeleton

Skeleton

The Skeleton is a revenant that protects the tombs of clan and kin. Bonemeal, the finely ground powder made from the bones of the Skeleton, has modest magical properties.



       
 



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