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Daggerfall Bestiary

by Sinder Velvin

This page contains nudity.

These are the creatures in The Elder Scrolls 2: Daggerfall. Choose one.


Animals

Bat, Giant

Giant Bat

Bear, Grizzly

Grizzly Bear

Cat

Cat

Cats can be found in many settlements. They cannot be killed.

Cow

Cow

Cows can be found in many settlements. They cannot be killed.

Dog

Dog

Dogs can be found in many settlements. They cannot be killed.

Pig

Pig

Pig

Pigs can be found in many settlements. They cannot be killed.

Rat, Giant

Giant Rat

Here is what the Daggerfall Manual says about them:

Regular urban pests are not worth mentioning. They are usually more frightened of Adventurers than vice versa. There exist, however, giant varieties that are the Sharks of their swamps and sewers. Their strength lies in their ferocity, the size of their packs, and the virulence of the disease transmitted by their bites. A seasoned, well-armoured Adventurer can pass through swarms of the little beasts in relative safety, but underestimating their brute cunning can be the last mistake that the less experienced will ever make.

Scorpion, Giant

Giant Scorpion

There was information about them in the Daggerfall Preview Bestiary:

Location: The Alik'r Desert and the blighted Dak'fron of Hammerfell

History: The Giant Scorpions are aggresive, intelligent Hunters that have fallen like a plague in the Alik'r Desert. They avoid Human settlements, but have killed many a lone Traveler.

Slaughterfish, Normal

Slaughterfish

Here is what the Daggerfall Manual says about them:

One of nature's most adaptable predators is the Slaughterfish of the Iliac Bay. Averaging six feet in length, with thousands of poisonous needlethin teeth, the Slaughterfish have infested practically every large body of water in the region. Unlucky swimmers have found that even deep inland lakes and underground rivers hide deadly schools. Slaughterfish are attracted to the taste of bloody water, so injured adventurers are advised to bathe only in small pools of water.

Spider, Giant

Giant Spider

Tiger, Sabertooth

Sabertooth Tiger

Daedra

Here is what the Daggerfall Manual says about Daedra:

The peasants have colorful terms for Daedra: fiends, unclean spirits, the evil ones, the Dark Princes, the gods of torment, the infernal ones, and, most commonly, Demons. Those who wish to understand or battle these nightmarish beings, rather than live in fear, prefer the more circumspect term, Daedra. It is nearly impossible to say anything definitive about Daedra, despite thousands of years of scholarship devoted to their nature. Their reputation as cruel, amoral geniuses of destruction seems to be mostly deserved, but if they are true evil, our definition of evil may need revision to include the complexity of their natures. Daedra appear to have a well-organized hierarchy, and the ones found in our worlds are doubtless the weakest of the lot. Of course, the Fire Daedra, the Frost Daedra, the Seducer, or the Daedra Lord are among the most dangerous creatures in Tamriel, but there is certainly something greater out there in the world they call Oblivion. Perhaps we are already doomed to fall beneath their fire.

Daedroth

Daedroth

There was information about them in the Daggerfall Preview Bestiary:

Location: Oblivion

History: Little is commonly known about the Daedroth and its brethren. The Daedra Princes of Oblivion, who command the Daedroth, often employ them as Guards or on simple assassinations when brute strength and fortitude is required.

Fire Daedra

Fire Daedra

There was information about them in the Daggerfall Preview Bestiary:

Location: Oblivion

History: Little is commonly known about the Fire Daedra and its brethren. They seem to be most commonly used by their masters, the Daedra Princes of Oblivion, as agents of destruction in its least subtle form.

Frost Daedra

There was information about them in the Daggerfall Preview Bestiary:

Location: Oblivion

History: Little is commonly known about the Ice or Frost Daedra and its brethren. They are emissaries and assassins of the Daedra Princes of Oblivion and are as cold in their murders as the infernal mist that surrounds them.

Monsters

Centaur

Centaur

Here is what the Daggerfall Manual says about them:

Centaurs are ancient and mysterious creatures, alternately worshipped and despised. Legends of their exploits range from the epic to the pornographic, perhaps for no better reason than they have varied personalities. The Council of Artaeum have called the Centaurs "true followers of the Old Ways" of Tamriel, referring to the complex system of ancestor worship that Artaeum itself espouses. All that one can certainly say about Centaurs is that in battle there are few who are equal.

There was also information about them in the Daggerfall Preview Bestiary:

Location: Forests and pastureland throughout the Bay.

History: Ancient and mysterious creatures, alternately worshipped and despised, Centaurs are said to be followers of the Old Ways of Tamriel.

Dragon, Dragonling

Dragonling

Here is what the Daggerfall Manual says about them:

The fairly common Dragonling is a worthy opponent for any adventurer. It is capable of casting a number of powerful spells and healing itself in combat. Those who speak their language tell us that beneath a veneer of maddening riddles and non sequiturs are minds of great wisdom. Despite all their merits, Dragonlings are less grand than their lineage would suggest. Explorers, Sages, and Archivists have argued for centuries over whether the great Dragons of legend still live, if in fact they ever existed. The people of the Alik'r Desert insist that their vast plain of sand is home to a multitude of the Great Wyrms. Granting the Nomads their propensity for tall tales, if there were a forsaken land where the great Dragons still fly undisturbed, it would indeed be the Alik'r Desert.

Gargoyle

Gargoyle

Giant

Giant

Harpy

Harpy

Here is what the Daggerfall Manual says about them:

One of the great tragic stories told in northern Hammerfell is of the group of cruel and beautiful Witches who were transformed (or transformed themselves, the legend is somewhat murky) into hideous, deranged half-breed Harpies. Whatever the truth is behind the legend, the Harpies are a true threat to life and commerce along the Iliac Bay. They nest in abandoned ruins, mating with and then destroying the unfortunate Human males they capture. While their maniacal nature makes them somewhat less-than-brilliant tacticians, their sharp talons and frenzied behaviour often force kingdoms to abandon lands to their use. Still, some say that the Harpies have some knowledge passed on to them from their Human foremothers: knowledge they may give, but not freely.

Imp

Imp

Here is what the Daggerfall Manual says about them:

The winged Imps have mysterious origins. Some say that they are little fiends from Oblivion, servants of the great Daedra Princes that have been sent to Tamriel as nuisances or in some darker mission. Others say that they are like the Atronachs or Golems, creatures created from magicka as familiars or companions to powerful Sorcerers. The truth may be that both theories are correct, or that Imps are something else entirely. Whatever their history, Imps are mischievous creatures, capable of casting minor but painful spells of pure magicka. They are certainly intelligent and speak their own language, and they are crafty enough that they know when to fight and when to flee.

Lamia

Lamia

Lycanthrope, Wereboar

Wereboar

Here is what the Daggerfall Manual says about them:

These cursed creatures are men by day, completely indistinguishable from "normal" men, and savage half-beast predators when the moon is full. At least two Lycanthropes are common to the Iliac Bay environs: the Werewolf and the Wereboar. The Werewolf is only found in the woodlands of High Rock and rarely in the jungles of Hammerfell, but the Wereboar is found everywhere, and is the more fearsome opponent. Neither seems to be capable of a thought beyond bloodlust, and both are impervious to common weaponry. Their claws are keen as razors and are somehow capable of transmitting the dreaded Lycanthropy to those it strikes. While Lycanthropy is a relatively simple disease for most temples to treat, few who survive a Wereboar attack are likely to do more than be thankful and rest for several days. 'Tis ironic to count your blessings when you have just been cursed.

Lycanthrope, Werewolf

Werewolf

Here is what the Daggerfall Manual says about them:

These cursed creatures are men by day, completely indistinguishable from "normal" men, and savage half-beast predators when the moon is full. At least two Lycanthropes are common to the Iliac Bay environs: the Werewolf and the Wereboar. The Werewolf is only found in the woodlands of High Rock and rarely in the jungles of Hammerfell, but the Wereboar is found everywhere, and is the more fearsome opponent. Neither seems to be capable of a thought beyond bloodlust, and both are impervious to common weaponry. Their claws are keen as razors and are somehow capable of transmitting the dreaded Lycanthropy to those it strikes. While Lycanthropy is a relatively simple disease for most temples to treat, few who survive a Wereboar attack are likely to do more than be thankful and rest for several days. 'Tis ironic to count your blessings when you have just been cursed.

Nymph Orc, Normal

Orc

Here is what the Daggerfall Manual says about them:

From a distance, an Orc may resemble a large, squat, muscular man - before the tusks become evident, and the green skin and the piggish eyes are seen. Usually, when a viewer is that close to an Orc, he or she is not taking notes about the details. Orcs are among the most common encounters around the Iliac Bay. particularly around the southern half of the Wrothgarian Mountains. They are a consistently savage group, ready for a fight no matter the odds. Some rather eccentric Researchers have suggested that the Orcs have a culture as ancient and sophisticated as ours, and that their seeming mindless barbarity is somehow related to rites of passage or tests of courage. It is highly likely that these Researchers have never felt the sting of an Orc Captain's barbed axe.

There was also information about them in the Daggerfall Preview Bestiary:

Location: Everywhere, particularly the southern Wrothgarian mountains near Wayrest.

History: Universally reviled for their belligerence and savagery, Orcs are particularly common in the Iliac Bay where they are rumored to be rebuilding their ancient capitol.

Orc, Sergeant

Orc Sergeant

Here is what the Daggerfall Manual says about them:

From a distance, an Orc may resemble a large, squat, muscular man - before the tusks become evident, and the green skin and the piggish eyes are seen. Usually, when a viewer is that close to an Orc, he or she is not taking notes about the details. Orcs are among the most common encounters around the Iliac Bay. particularly around the southern half of the Wrothgarian Mountains. They are a consistently savage group, ready for a fight no matter the odds. Some rather eccentric Researchers have suggested that the Orcs have a culture as ancient and sophisticated as ours, and that their seeming mindless barbarity is somehow related to rites of passage or tests of courage. It is highly likely that these Researchers have never felt the sting of an Orc Captain's barbed axe.

There was also information about them in the Daggerfall Preview Bestiary:

Location: Everywhere, particularly the southern Wrothgarian mountains near Wayrest.

History: Universally reviled for their belligerence and savagery, Orcs are particularly common in the Iliac Bay where they are rumored to be rebuilding their ancient capitol.

Orc, Shaman

Orc Shaman

Here is what the Daggerfall Manual says about them:

From a distance, an Orc may resemble a large, squat, muscular man - before the tusks become evident, and the green skin and the piggish eyes are seen. Usually, when a viewer is that close to an Orc, he or she is not taking notes about the details. Orcs are among the most common encounters around the Iliac Bay. particularly around the southern half of the Wrothgarian Mountains. They are a consistently savage group, ready for a fight no matter the odds. Some rather eccentric Researchers have suggested that the Orcs have a culture as ancient and sophisticated as ours, and that their seeming mindless barbarity is somehow related to rites of passage or tests of courage. It is highly likely that these Researchers have never felt the sting of an Orc Captain's barbed axe.

There was also information about them in the Daggerfall Preview Bestiary:

Location: Everywhere, particularly the southern Wrothgarian mountains near Wayrest.

History: Universally reviled for their belligerence and savagery, Orcs are particularly common in the Iliac Bay where they are rumored to be rebuilding their ancient capitol.

Orc, Warlord

Orc Warlord

Here is what the Daggerfall Manual says about them:

From a distance, an Orc may resemble a large, squat, muscular man - before the tusks become evident, and the green skin and the piggish eyes are seen. Usually, when a viewer is that close to an Orc, he or she is not taking notes about the details. Orcs are among the most common encounters around the Iliac Bay. particularly around the southern half of the Wrothgarian Mountains. They are a consistently savage group, ready for a fight no matter the odds. Some rather eccentric Researchers have suggested that the Orcs have a culture as ancient and sophisticated as ours, and that their seeming mindless barbarity is somehow related to rites of passage or tests of courage. It is highly likely that these Researchers have never felt the sting of an Orc Captain's barbed axe.

There was also information about them in the Daggerfall Preview Bestiary:

Location: Everywhere, particularly the southern Wrothgarian mountains near Wayrest.

History: Universally reviled for their belligerence and savagery, Orcs are particularly common in the Iliac Bay where they are rumored to be rebuilding their ancient capitol.

Spriggan

Spriggan

Here is what the Daggerfall Manual says about them:

Luckily for Adventurers, these strange woodland Fairykin are shy and reclusive, for they make very dangerous enemies. The old Nordic tales tell of the immortal Spriggan, who grow larger and mightier every time they fall. While in actuality Spriggans are not immortal, they are virtually impossible to kill.

Even if they are struck down, they will regenerate and arise to fight again. And the legend of the Spriggan growing larger and more powerful in each incarnation is indeed true.

There was also information about them in the Daggerfall Preview Bestiary:

Location: Woodlands and rural areas of the Imperial Province of High Rock.

History: These reclusive creatures are considered by some Scholars to be in the genus Ilyandi or part of the Sylphim or Faerie chain. They are all but immune to physical attack, in fact capable of gaining power from such offense.

Undead

Ghost, Normal

Normal Ghost

Lich, Ancient

Ancient Lich

Mummy Skeletal Warrior

Skeletal Warrior

Vampire, Normal

Vampire

Here is what the Daggerfall Manual says about them:

Cruel, cunning, and immortal predators, Vampires hunt the night, sometimes singly, sometimes in packs. Their powers and strength are certainly the stuff of legends - and there are said to be creatures called Vampire Ancients who are to Vampires as Vampires are to common man. Vampires are virtually immune to physical harm and are capable of casting a variety of powerful spells, not the least of which curses the victim with the dread disease Vampirism. Like Lycanthropy, Vampirism can be easily cured in its early stages, but there is no known cure for undeath besides death itself. Probably, the most horrifying thing about Vampires is their normalcy: you can never tell if someone is a Vampire until you feel the fangs at your neck. To what degree they have taken advantage of this and infiltrated Human society is best left unimagined.

Their description in the Daggerfall Preview Bestiary contained bits of the Daggerfall Manual description:

Location: Everywhere

History: Cruel, cunning, and immortal predators, Vampires hunt the night, sometimes singly sometimes in packs. To what degree they have infiltrated Human society, spreading death and the dread disease Vampirism, is best left unimagined.

Wraith

Wraith

Zombie

Zombie



       
 



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